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New chaos cloth editor in #UE5.3

221,505 görüntüleme • 3 yıl önce •via X (Twitter)

10 Yorum

Inu Games profil fotoğrafı
Inu Games3 yıl önce

One impressive thing here is that the t-shirt is a static mesh. You don't need to skin in manually! (actually it's 2 meshes: low poly and high poly, but that's really simple to make in marvellous, just change the resolution)

Inu Games profil fotoğrafı
Inu Games3 yıl önce

Actually, how does that work with higher LODs? Can we keep auto skinning and disable the sim? Is auto skinning looks good enough at a distance without the sim?

Robert McGovern profil fotoğrafı
Robert McGovern3 yıl önce

@joewintergreen Somehow I can see this being used in the next Dead Or Alive game.

Jimmy Rowe 🇬🇧 〓〓 profil fotoğrafı
Jimmy Rowe 🇬🇧 〓〓3 yıl önce

@joewintergreen That looks so good!

Aubrey Olefile profil fotoğrafı
Aubrey Olefile3 yıl önce

Looks good... seems to be handling self collision well has potential. What's going on in the back though?

Inu Games profil fotoğrafı
Inu Games3 yıl önce

Try to guess

Josef Buchner profil fotoğrafı
Josef Buchner3 yıl önce

it looks pretty good when walking but while running it seems like it has 0 weight to it. Is that something you can control with a parameter or is it just not good enough yet? same with the clipping in the back. That's unfortunate, otherwise it seems to handle collisions very well

Inu Games profil fotoğrafı
Inu Games3 yıl önce

idk, looks nice imo. for the back, i surprised people don't recognize the problem. the example physics asset has collision primitives placed too near to the body so it peeks thru. you can download the example and fix it

Edenfall ➡ Wishlist on Steam! profil fotoğrafı
Edenfall ➡ Wishlist on Steam!3 yıl önce

insane stuff :O

ʲᵒⁿᶻᵉˡˡ ⎛⎝(˶` ˑˑ ´˶)⎠⎞ profil fotoğrafı
ʲᵒⁿᶻᵉˡˡ ⎛⎝(˶` ˑˑ ´˶)⎠⎞3 yıl önce

@MuRo_CG that's good. that's just good

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