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Jason Key

@key_vfx • 22,576 subscribers

VFX Artist / Evangelist @JangaFX

Shorts

real-time viscous flow in #LiquiGen

real-time viscous flow in #LiquiGen

893,031 просмотров

3D print of an explosion using Gaussian splat data I trained on a 360 turntable render of an explosion created in #EmberGen. Credit: Teng Xu Crysta AI 🧊 3D Printing

3D print of an explosion using Gaussian splat data I trained on a 360 turntable render of an explosion created in #EmberGen. Credit: Teng Xu Crysta AI 🧊 3D Printing

39,518 просмотров

Blender + LIquiGen + EmberGen

Blender + LIquiGen + EmberGen

39,502 просмотров

Cannonball impact / destruction study

Cannonball impact / destruction study

46,035 просмотров

real time liquid simulation and HDRI lighting in #LiquiGen (background courtesy of MacKenzie Shirk)

real time liquid simulation and HDRI lighting in #LiquiGen (background courtesy of MacKenzie Shirk)

48,265 просмотров

real-time viscosity simulation in #LiquiGen (internal test build)

real-time viscosity simulation in #LiquiGen (internal test build)

230,288 просмотров

Real-time playback of ultra high poly #LiquiGen sim cache in #UE5 using ZibraGDS compression. 97% with no visible loss!👀Zibra AI

Real-time playback of ultra high poly #LiquiGen sim cache in #UE5 using ZibraGDS compression. 97% with no visible loss!👀Zibra AI

67,924 просмотров

Mesh simplification is one of the many new features in the latest LiquiGen 1.1 release, which includes a complete surface post-processing pipeline with dozens of tunable parameters: - Mesh Simplification: reduces the triangle count of the generated mesh while preserving its overall shape - Smooth SDF: averages the surface to remove bumps and noise, with reshaping, depth limiting, and velocity/vorticity/density masks - Curvature Flow (MCF): geometry-aware smoothing that targets noise while preserving flat areas, thin sheets, and fine strands, with much better volume preservation than plain smoothing - Reshape: dilate/erode and open/close operations to grow/shrink the surface and fill or remove small features - Smooth Mesh: vertex smoothing with two algorithms — Bilateral (preserves sharp edges like wave crests and splashes) and Weighted Laplacian (aggressively flattens bulk surfaces while particle density protects droplets) - Snap to Colliders: pulls mesh vertices onto nearby collider surfaces so liquid sits flush against solids (e.g. water against the inside of a glass), with configurable distance, iterations, and margin - Clipping: remove solid faces at liquid/collider boundaries, and clip the mesh against connected primitives or imported meshes via a new 'Clipping geometry' input - Adaptive particle radius and a minimum-neighbors filter to mesh generation, helping fill holes, stabilize isolated particles temporally, and cull stray floating droplets

Mesh simplification is one of the many new features in the latest LiquiGen 1.1 release, which includes a complete surface post-processing pipeline with dozens of tunable parameters: - Mesh Simplification: reduces the triangle count of the generated mesh while preserving its overall shape - Smooth SDF: averages the surface to remove bumps and noise, with reshaping, depth limiting, and velocity/vorticity/density masks - Curvature Flow (MCF): geometry-aware smoothing that targets noise while preserving flat areas, thin sheets, and fine strands, with much better volume preservation than plain smoothing - Reshape: dilate/erode and open/close operations to grow/shrink the surface and fill or remove small features - Smooth Mesh: vertex smoothing with two algorithms — Bilateral (preserves sharp edges like wave crests and splashes) and Weighted Laplacian (aggressively flattens bulk surfaces while particle density protects droplets) - Snap to Colliders: pulls mesh vertices onto nearby collider surfaces so liquid sits flush against solids (e.g. water against the inside of a glass), with configurable distance, iterations, and margin - Clipping: remove solid faces at liquid/collider boundaries, and clip the mesh against connected primitives or imported meshes via a new 'Clipping geometry' input - Adaptive particle radius and a minimum-neighbors filter to mesh generation, helping fill holes, stabilize isolated particles temporally, and cull stray floating droplets

28,699 просмотров

A little BTS on this shot: 122 frames, 40GB VDB sequence exported from #EmberGen to Blender, shockwave was added using an expanding sphere with a fog shader

A little BTS on this shot: 122 frames, 40GB VDB sequence exported from #EmberGen to Blender, shockwave was added using an expanding sphere with a fog shader

164,006 просмотров

Playing with SuperSplat v2.16 for editing and combining gaussian splats. Very fast & easy to use, open source, and web based! PlayCanvas #GaussianSplatting

Playing with SuperSplat v2.16 for editing and combining gaussian splats. Very fast & easy to use, open source, and web based! PlayCanvas #GaussianSplatting

69,430 просмотров

☁cloudscaping☁ in UE 5.3 with the new 'sparse volume textures' & #EmberGen VDBs, thanks to Thibault Lambert🧵1/2

☁cloudscaping☁ in UE 5.3 with the new 'sparse volume textures' & #EmberGen VDBs, thanks to Thibault Lambert🧵1/2

193,605 просмотров

Introducing VDBView - as a personal project I made this free, lightweight tool for viewing VDB files. Give it a try and let me know what you think! - real-time 3D viewport - muti-grid support (individual controls for density, temperature, etc.) - sequence caching for smooth playback / scrubbing - basic lighting and shading, including blackbody emission - screenshot / sequence rendering exports (PNG) with basic CLI support - cross-section slicing - velocity streamlines - level set surface rendering - standalone, easy install - download, unzip, double-click Download link in comments below 🧵 #VDB #OpenVDB #VFX #Nvidia #DellProMax

Introducing VDBView - as a personal project I made this free, lightweight tool for viewing VDB files. Give it a try and let me know what you think! - real-time 3D viewport - muti-grid support (individual controls for density, temperature, etc.) - sequence caching for smooth playback / scrubbing - basic lighting and shading, including blackbody emission - screenshot / sequence rendering exports (PNG) with basic CLI support - cross-section slicing - velocity streamlines - level set surface rendering - standalone, easy install - download, unzip, double-click Download link in comments below 🧵 #VDB #OpenVDB #VFX #Nvidia #DellProMax

33,849 просмотров

target practice #LiquiGen

target practice #LiquiGen

108,955 просмотров

1 billion voxels in real-time : testing the upcoming EmberGen sparse solver with the #Nvidia RTX Pro 6000 and #DellProMax

1 billion voxels in real-time : testing the upcoming EmberGen sparse solver with the #Nvidia RTX Pro 6000 and #DellProMax

66,608 просмотров

#EmberGen 1.0 pre-release build testing

#EmberGen 1.0 pre-release build testing

181,790 просмотров

❄ mini-blizzard ❄ in #EmberGen

❄ mini-blizzard ❄ in #EmberGen

139,548 просмотров

new #LiquiGen 0.3.1 alpha release

new #LiquiGen 0.3.1 alpha release

72,709 просмотров

water vs fire using #LiquiGen, #EmberGen & Blender #b3d

water vs fire using #LiquiGen, #EmberGen & Blender #b3d

66,474 просмотров

I'll be at BlenderCon this week in Amsterdam, let's meet up! #b3d

I'll be at BlenderCon this week in Amsterdam, let's meet up! #b3d

43,531 просмотров

just got access to Krea and of course the first thing I try is a real-time connection the #EmberGen viewport👀

just got access to Krea and of course the first thing I try is a real-time connection the #EmberGen viewport👀

85,708 просмотров

Videos

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flamethower vs. shack

Jason Key

55,686 просмотров • 1 месяц назад

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satisfying swimming shapes #EmberGen

Jason Key

532,157 просмотров • 3 лет назад

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Help me name this thing

Jason Key

31,552 просмотров • 2 месяцев назад

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using vertex painted masks from Blender in #EmberGen #b3d

Jason Key

285,563 просмотров • 3 лет назад

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What's a good name for this 'thing'? 🧵1/3

Jason Key

136,794 просмотров • 2 лет назад

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real-time cosmic crafting in #EmberGen

Jason Key

132,587 просмотров • 3 лет назад

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2025 let's go!!! some clips from 2024:

Jason Key

61,398 просмотров • 1 год назад

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2023 - it's almost done, on to the next one...🔊🤘🔊

Jason Key

47,356 просмотров • 2 лет назад

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👻spooky NeRFy fun with #UE5 #LumaAI #EmberGen

Jason Key

31,524 просмотров • 3 лет назад

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