Загрузка видео...

Не удалось загрузить видео

На главную

NEW: CorridorKey by blace ai. 30% off until May 2. Official cooperation with Corridor Digital! Why do I need to buy this when there are free CorridorKey plugins? High rendering performance (2x-4x faster rendering times) and completely C++ based for maximum stability. #aftereffects #aescripts #corridordigital

24,687 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 0

Нет доступных комментариев

Здесь появятся комментарии из оригинального поста

Похожие видео

FAU Erlangen-Nürnberg presents TRIPS Trilinear Point Splatting for Real-Time Radiance Field Rendering paper page: Point-based radiance field rendering has demonstrated impressive results for novel view synthesis, offering a compelling blend of rendering quality and computational efficiency. However, also latest approaches in this domain are not without their shortcomings. 3D Gaussian Splatting [Kerbl and Kopanas et al. 2023] struggles when tasked with rendering highly detailed scenes, due to blurring and cloudy artifacts. On the other hand, ADOP [R\"uckert et al. 2022] can accommodate crisper images, but the neural reconstruction network decreases performance, it grapples with temporal instability and it is unable to effectively address large gaps in the point cloud. In this paper, we present TRIPS (Trilinear Point Splatting), an approach that combines ideas from both Gaussian Splatting and ADOP. The fundamental concept behind our novel technique involves rasterizing points into a screen-space image pyramid, with the selection of the pyramid layer determined by the projected point size. This approach allows rendering arbitrarily large points using a single trilinear write. A lightweight neural network is then used to reconstruct a hole-free image including detail beyond splat resolution. Importantly, our render pipeline is entirely differentiable, allowing for automatic optimization of both point sizes and positions. Our evaluation demonstrate that TRIPS surpasses existing state-of-the-art methods in terms of rendering quality while maintaining a real-time frame rate of 60 frames per second on readily available hardware. This performance extends to challenging scenarios, such as scenes featuring intricate geometry, expansive landscapes, and auto-exposed footage.

AK

45,475 просмотров • 2 лет назад

I ditched Unreal for AI. Kaiju Engine is a completely AI written replacement. To prove it was ready for production, I tested it by recreating and porting my old game, Firefall, into Kaiju, purely from the Steam download, no source. And it worked. Real game code is messy, full of difficult details and compromises. If our engine could handle a commercially released game, it proves you can ship a game with it. We're developing 2 orders of magnitude faster (93x) by lines of code and features. We have fewer bugs, and iteration is super fast. Build times have gone from 30 mins (Unreal) to 36 seconds. Feature rate is through the roof, days instead of months. Our original engine for Firefall took 2-3 years and cost over 5M to build (adjusted). Our new engine was written in 5 months for a couple grand. We built only what we needed, with none of the Unreal bloat. And we added some features: - Modern meshlet based rendering with PBR. - Vis Buffer/Forward+ with clustered lighting. - Id Tech 5 style megatexture streaming. - Planetary sized renderer (entire solar systems possible). - Seamless flight from ground to orbit and space. - No loading screens. - Procedural planet generation with plate simulation. - Client/Server at all times. - Ozz for animation. Jolt for Physics. - Companion Blender plug-in for AI directed asset exports. - 140fps currently, 200-300 projected after optimizations. You can see Firefall's assets and levels ported over into our engine in the video. Texture resolution and pop-in are limitations of the original game (high rez CDN based textures were lost when game went offline, fog hid the original's pop-in). Our meshlet renderer will be able to do much better with LOD and already supports high rez textures. I used Grok/Codex/Claude to tag team the code. This is not just a boon for indie games, it's a real game changer for game preservation. The reaction to seeing this 10 year old discontinued game revived is very emotional for Firefall fans. But we're not just preserving Firefall, we're going beyond, creating an original game that is the spiritual successor, Em-8ER. Gliding, jumpjets... it's all coming back. Moving past Unreal let us move much faster, without the bloat, and with better performance. If you want to signup to follow news on the game, sign up is free at

Grummz

348,332 просмотров • 6 дней назад

I am currently working to issue an official invitation from Israel and to host Sheikh Sheik Murshide Kheznewî in Israel. After watching a powerful and courageous interview he gave to the Kurdish TV channel Rûdaw, it is clear that this is a rare and bold voice of a Kurdish religious and social leader calling on the world to listen. These are his words, as stated in the interview: If you allow me, I want my voice to be heard. I want to call for help from Israel. Until when are we going to be killed by Muslims. Until when are we going to be sacrificed for Gaza and the Palestinians. If my country or land is destroyed, I curse the land of those who are against me. If my mother, our Kurdish mothers, cannot live, may the mothers of those who are against us not live either. If my country is not free, may the land of those who are against us not be free as well. For these reasons, we Kurds must be awake and aware. We need to strengthen our relations with Israel. We need an alliance with Israel. I, Sheik Murshide Kheznewî, promise that if Israel comes to the aid and helps free my people in Rojava, I will be Israel’s eternal servant. These words, coming from a senior Muslim cleric, reflect deep frustration with the regional reality and clearly identify Israel as a moral and strategic partner for the Kurdish people. The purpose of this invitation is to enable open, honest, and courageous dialogue religious, humanitarian, and diplomatic and to explore paths of cooperation that may benefit both peoples and contribute to regional stability. Always follow me. Sincerely, Yehuda Ben Yosef President of the Kurdish Community in Israel Follow me: 📘 Facebook: 📸 Instagram: ✖️ X (Twitter):

Yehuda Ben Yosef

89,547 просмотров • 6 месяцев назад