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28,250 görüntüleme • 3 ay önce •via X (Twitter)

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Test of Vidu 2.0 Update Vidu is the equivalent of Veo 2 for creating Anime with AI! #vidu #viduspeed (Music by Takachan: Hi everyone, hope you're well ^^ 😄👍 It's been a while since I posted because I've been working on an animation. I struggled a lot with character and background consistency issues, so it's still in production! 😉 Today, we are here to test Vidu version 2.0, which will be released in 6 days (By the way, did you spot the Anime references I included? ha ha). Here’s what you need to know: In 3 words: Speed, stability, dynamism ✔ Speed: This new version allows you to animate an image in a few seconds, much faster than previous versions. ✔ Stability: Until now, Vidu was way too dynamic, and we had very little control over it, making storytelling particularly complicated. This version is extremely stable, allowing you to create stories easily. ✔ Image Style Fidelity: This version is extremely faithful to your image styles, something the previous version of Vidu had a lot of trouble with, as it always tried to change the appearance and texture of characters. This version perfectly retains the image style! For example, at 00:19. ✔ Transitions: The transitions have been greatly improved; they are also very stable! At 00:16, you have examples of transitions. It's also a big step forward! ✔ Better Prompt Understanding: Another excellent thing for storytelling! ✔ I also note Vidu 2.0's ability to identify tiny characters and animate them dynamically, which is really great!! You can see it at 00:22. In this animation, I tried to use all of these features. ❌ Negative Point: This exceptional stability gain is at the expense of movement. To continue having very dynamic renders (for example, a character running extremely fast), you'll either need to use keyframes or switch to version 1.5 (which has also been improved). Music by Takachan : ai aiart aianimation aianime ainews anime animenews aitools aitool Animations created with the help of Vidu AI: @Viduforhuman

Naegiko

20,293 görüntüleme • 1 yıl önce

🚨 WARNING FLORIDA (EXCLUSIVE) WELCOME TO FLORIDARABIA - Miami Is Being Rebuilt as Saudi Arabia’s U.S. Gateway Don’t be fooled for a second. This isn’t “business.” Saudi Arabia just openly announced its plan to turn Miami into its American outpost — and our own officials applauded it like servants praising a new master. What happened in Miami was not a “forum.” It was a foreign Islamic government presenting its long-term strategy to enter, influence, and reshape American institutions. And standing proudly beside them? Miami’s scandal-plagued Mayor Francis Suarez — smiling next to his “friend,” Princess Reema Bandar Al Saud, one of the most powerful members of the Saudi royal family. From the stage, she openly revealed Saudi Arabia’s goal: “Saudi is your gateway to the Middle East… we hold a very strong position in the Islamic world.” Translation? 🔥 Miami becomes their gateway into America. This is strategic penetration of America’s financial, political, media, and cultural networks — not trade, not partnership, but influence-building by an authoritarian Islamic monarchy. And Suarez celebrated every inch of it: ✔ Importing Riyadh conferences into Miami ✔ Establishing a PIF office on U.S. soil ✔ Opening direct Miami–Riyadh flight routes ✔ Positioning Miami as Saudi Arabia’s hub for Latin America Anyone who understands the PIF knows exactly what this means. Saudi Arabia’s PIF doesn’t “invest.” It acquires leverage by buying: • media conglomerates • sports leagues • tech infrastructure • political access • cultural influence And right now, the most dangerous move yet is happening: DANGEROUS TIP 🔥 Hollywood insiders report the PIF is close to buying Warner Bros. Discovery, which includes CNN, HBO, DC Comics, Discovery, and Warner Bros. Studios. (Estimated offer of 70+ billion) A foreign Islamic government's sovereign wealth fund could soon control one of America’s largest media empires. Princess Reema explained the strategy bluntly: “We are not just investing in things — we are investing in industries.” Industries → Systems Systems → Influence Influence → Power This is how nations are captured. ⭐ THE PART YOU ARE NOT SUPPOSED TO NOTICE Saudi Arabia is not acting alone. It sits at the center of the OIC — the 57-state Islamic intergovernmental bloc that represents nearly two billion Muslims and operates as a unified political machine. The OIC is not “just another group.” It is the second-most powerful intergovernmental body on Earth, after the UN. (Republican's and Democrats are SILENT ABOUT THIS) And it functions with one explicit mandate: advance Islamic political, cultural, and legal norms worldwide. The OIC: 🔺controls UN resolutions through a coordinated Islamic voting bloc 🔺pushes global “Islamophobia” and “hate-speech” laws designed to criminalize criticism 🔺pressures Western governments to adopt Islamic-aligned policies 🔺operates as the Islamic world’s centralized diplomatic engine Meanwhile, the PIF is the Islamic world’s financial weapon. Together, they form a unified strategy: The OIC pushes the ideology. The PIF buys the territory. Miami is being positioned as the American entry point for both. 🔥 THE BOTTOM LINE This is not economic development. This is foreign ideological expansion, announced in the open. Florida is being pulled under the influence of: • The financial machinery of Saudi Arabia’s PIF • Saudi Arabia’s expansion strategy into Latin America • The OIC — the global Islamic political bloc guiding the ideological direction If Floridians don’t wake up now, Miami will become the Western command center of a foreign state-driven Islamic political empire — with the money, networks, and global leverage to reshape American culture, policy, and institutions far beyond anything voters ever approved.

Amy Mek

987,075 görüntüleme • 10 ay önce

THE AMALGAVERSE Launches Monday, September 21st at 12:01 p.m. ET🚀 1. What is the Amalgaverse? The Amalgaverse is a shared sandbox of fictional SF universes that will serve as the setting for a series of missions that will play out as episodic adventures in the style of the beloved ship-based sci-fi shows of the 90's. 2. How will these missions play out? The missions will play out in the form of an online choose-your-own-adventure format with fan voting driving the narrative. YOU choose the missions. YOU select the away teams. YOU make the decisions that shape each adventure. For instance, initially you will be given four missions to choose from. Depending on which one you choose, you’ll be presented with a scenario – a damaged ship, a space station, a planet – and may be asked how you intend to get there. Maybe you like to fly in on the jumper. Maybe you’d rather try an EVA. Or perhaps you’d prefer to just directly beam aboard. Then, who is on your away team? Which corridor will you turn down? How will you react to the threat? And so on. Whatever course of action you choose will inform the next step. 3. In what capacity will I be making these decisions? Sometimes, you will be deciding as yourself, our 20th crew member. Sometimes, you will be deciding on behalf of any of your fellow crew members. Still other times, you will be deciding on behalf of the crew as a whole. 4. What happens if we make a decision that goes against the plot you had in mind? Each adventure has multiple paths and subplots. Your vote directs which one we follow. There is no single “correct” route, and mission success is NOT guaranteed. 5. I’m at work all day. Will I miss it? No. I’ll be updating every step of our adventure daily at 12:01 p.m. E.T. The fandom will have 24 hours to weigh in and decide on a course of action. Majority rules. Every update will be pinned at the top of my timeline. Just please be sure to turn on notifications so you don’t miss the most recent posts. 6. Can I jump in mid-mission, or do I have to wait for the next episode?" Jump in anytime. Every post contains a recap to get you up to speed immediately. You don’t need to have voted on day one to weigh in on day twelve. 7. Will you be using X’s polling feature to count votes? No, for two equally valid reasons. First, X won’t let me include both a visual AND a poll in a dedicated post, and the visual matters more to me. Second, I don’t want to just know HOW you vote, I want to know WHY you vote a certain way. Your overall reasoning will also factor into how your mission plays out. 8. Will you be offering a summary with each update? Yes. Every new installment will open with a short “story so far,” then a more detailed summary in the second part of that same post. Each installment will also quote-tweet the previous one, so you can walk the full chain if you want every beat. 9. How long will each adventure run? 3-4 weeks. They have been structured like a television episode – 5 acts, with roughly 5 beats (decision points) per act. Each mission should feel like you’re experiencing a classic sci-fi t.v. episode. Just like old times! 10. Will the choices we make carry forward into future missions? Yes. If you lose the F-302, the puddle jumper, or a crew member over the course of a mission, they will be lost for future missions. Your choices will have consequences. 11. How many missions have you designed? Since these missions will play out like episodes from those beloved ship-based sci-fi shows of the 90's, I've structured a similar rollout. Ten missions to start followed by a brief hiatus after which the back half ten episodes will unfold. 20 missions/episodes in total. That will be our first season. And depending on fan response, a second season could be in the cards. 12. Will you be offering a summary of each adventure once complete? Not at launch. 13. This seems like a lot of work. Why are you doing this? I'm tired of crafting stories (pitches, pilots scripts, series bibles) that never see the light of day, always subject to the whims of gormless executives. Science fiction is a tough sell. Far future sci-fi, tougher still. Far future ship-based sci-fi, toughest of all. But that's my jam. And I've missed it. So this allows me to do what I do best, exercise those creative muscles, and hopefully give SF fans something to look forward to with every mission. For entertainment purposes only of course. 14. But, characters aside, couldn't you just turn these stories into a script you can try selling or a book you could publish? Wouldn't that be more lucrative? Sure, in theory. But the odds of selling far-future, ship-based sci-fi right now are microscopic, and I’d rather actually make something people can experience today than stick another finished script in a digital drawer. As for a novel? That’s a massive solitary grind. This is fast, interactive, and fun. 15. Will there be guest stars throughout? I’m concentrating on this crew first. Guest appearances are possible later. 16. I get motion sick. Should I worry? No. The ship has inertial dampers. The ride will be smoother than a luxury liner. 17. Okay, enough questions. When do we get started? The adventures begin Monday, September 21st at 12:01 p.m. E.T., here on X. Set a reminder and turn on notifications so you don't miss a beat!

Joseph Mallozzi 🏴‍☠️

39,591 görüntüleme • 3 gün önce

This long TTK tweet holds some facts about The Third Kingdom that you probably haven’t seen before. Everything in this tweet is based on official content released by Futureverse FLUF World or captain.root The Third Kingdom is a strategy simulation game, where you develop your Origin Island and manage resources to build a production empire and unlock rewards. There is up to 312,500,000 ROOT in total waiting to be unlocked in the first season of The Third Kingdom. Rewards that will not be harvested in season 1 will stay in the land for future seasons. Community Land (referred to as Origin Island) allows Prysm holders to participate in the game without owning a SurrealScape; Those who don’t own any Surrealscapes of their own, and play the game using the Origine Island can plant up to 12 prysms, and as the OI is a 2x2 piece of land they will be able to build 12 extractors on it. Surreal Escapes SurrealScapes are a collection of resource-rich biomes, and your very own slice of The Third Kingdom. In Episode 1, you can apply the biome of a SurrealScape that you own to your Origin Island. This choice will determine the visual environment of your island, but won’t impact gameplay. You can then stack additional SurrealScapes to increase resource production rates and the number of Prysms you can deploy. More features, including increased Mycelium collection rates, will be introduced in future episodes. Players without any SurrealScapes can have a maximum of 12 Prysms deployed on their Origin Island at any given time. One can increase the capacity prysms that one can deploy by based on the number of SurrealScapes you stack on your island (so if you stack all your SS you can deploy all of your prysms). Currently, once you select a biome for your Origin Island, you won’t be able to change it. There are plans to allow biome changes in future updates, but for now, make sure you choose a biome you’re happy to stick with for a while. To maintain the effective utility of your Prysms and SurrealScapes, you'll need to apply strategic thinking to prestige and keep them fueled, this won’t be a full-time job. The game features mechanics will allow you to effectively control your SurrealScapes and Prysms even if you have a lot. Prysms Prysms are a collection of land-harvesting devices, and your key to generating energy which is needed in season 2 to harvest mycelium, which can be used to unlock Root “AND OTHER REWARDS”. In Episode 1, you can deploy prysms on Origin Island to boost the production rate of specific resources based on their traits and generate energy each time you prestige. Prysms can be re-deployed in game if they have not reached the end of their life cycle; across SurrealScapes or Community Land. Prysms are consumable collectibles. Once deployed on Origin Island, they enter a lifecycle lasting one season, the exception on this are the Eternal prysms that will last through out all seasons. The premium prysms (all prysms that are not eternals) will provide a random percentage boost of the resource production that can be re-rolled by the use of Kingdom coin to receive a higher boost. Eternal Prysms of Masteryprovide the maximum production boosts for their owner throughout the entire The Third Kingdom adventure, so it seems that because of this the use of a re-role won’t be needed for Eternal prysms as they receive the max boost already. If you choose not to use your Prysms in Season 1, they will stay in your FuturePass and be available for future seasons and they will remain to function as premium prysms. The mint of prysms started on March 27 2024 for a price of 696.9 ROOT each and lasted 2 weeks. There are 135,000 premium Prysms available in Season 1 of The Third Kingdom and 101.566 got sold (about 75%). The premium prysms that have not been sold at the time of the mint will be sold as normal prysms in future seasons. Extractors Extractors are either mines, pumps or factories and they provide a user the ability to harvest and claim resources from the land. Resources are needed to be able to prestige, upgrade buildings and save energy. When a user prestige’s all extractors and remaining materials are removed, however the lighthouse, stacked SurrealScapes and Prysms remain. We can think of the lighthouse as the control centre. Prestiging produces energy, which is consumed by prysms to harvest Mycelium in episode 2 and subsequently can be converted into ROOT tokens “AND OTHER REWARDS”. The actual amount of ROOT Token rewards available at the conclusion of each episode, and collectively across each Season will be determined by the amount of Mycelium generated by user in-Game performance. The amount of ROOT Token rewards (and the resulting contribution to your FutureScore) you are eligible for at the end of an episode and/or which are distributed to you at the end of a prior Season, does not guarantee or otherwise mean you will receive the same (or even similar) ROOT Tokens and/or FutureScore contributions for future episodes and Seasons. Now that’s a lot of official sounding text, but what stands out is the “and the resulting contribution to your FutureScore” part that seems to imply that there will be future score added based on the Root that you harvested in-game. Kingdom coin Kingdom Coins are an in-game currency you can use to accelerate your progress. You can use them to reroll the percentage of the resource production boost your Prysms provide, and skip building and upgrading costs to optimize your strategy and maximize rewards in The Third Kingdom. Kingdom Coins: Kingdom Coins is the in-Game currency. Kingdom Coins: a.) are only available for purchase using Fiat or Cryptocurrency; b.) cannot be earned by completing in-Game tasks, activities, or actions; c.) can be utilized for in-Game progression; d.) cannot be redeemed for ROOT Tokens or any currency or cryptocurrency. Kingdom Coins can be purchased through the website using ROOT. Episode 1 During episode 1 the goal is to generate energy to be used in episode 2 to harvest mycelium . We capture energy every time we prestige. When you prestige, your extractors are removed, and all resources are reset to zero. However, you retain the energy you’ve generated, and you receive a production boost, allowing you to progress more quickly in subsequent cycles of the episode. Episode 2 The goal in episode 2 will be to harvest Mycelium and unlock ROOT and other rewards. ROOT Token rewards can be claimed during the Game Season (so not at the end of the season). We will be able to recruit Flufs, Party Bears, Buzzies, Thingies, Seekers, Walkers, Cool Cats, Doodles, Deadfellaz, Pudgy Penguins, to enrich your harvesting experience in Episode 2. Gen2 brains are also mentioned to be used in episode 2 in the official docs, but we’re not sure if this is true or a mistake in the content. Episode 3 Little is known about episode 3 other than that it will involve "intelligent lands" of which we will be able to harvest Asto tokens. The assets that will play a role in this are Gen2 brains, Atem cards and Aifa players. The exact role of the Aifa players as of yet is unknown to us, but it has been stated that Gen2 and Atem cards will receive intelligent lands. So far further episodes of season 1 have not been mentioned but we do know but that refineries are being mentioned in docs and at some point will also play a role in TTK game. There’s really nothing other posted about refineries in the docs I’ve looked at, but it seems safe to assume they will play a role in refining resources into real world asset that will play a role in Op3n. Additional Some in-Game features and advanced content are only accessible to Users who own specific Digital Collectibles such as Prysms and SurrealScapes. There will at some stage be a thing called Automator’s, and all we know is that Automator means an on chain asset that can be assigned to a building that automatically claims resources when the building reaches capacity. In the clip I posted with this tweet captain.root clearly states (as he has done before) that part of the design of The Third Kingdom is to be able to supports “new rewards over different seasons and episodes, and those can be from within our ecosystem our even from outside our ecosystem”. I personally think it’s not a stretch the assume that some of the projects that are currently working on projects that will in the future be released are already planning to use the TTK to release some of their assets as rewards in-game of TTK. This is all the information that has been gathered and released earlier in our Third Kingdom Guild discord earlier, and shared here to hopefully help the community and give them an overview of what we currently know about this game we’re all looking out to play, and which will go live in the coming week. After the game has gone live Matt Bartlett will make and share an updated version of TTK Guild flipbook. If you found this content useful I would appreciate you sharing this with the community by sharing, liking and commenting on the tweet. We of the TTK Guild wish everyone a great season ! and lots of joy playing the game. LFG

Dip

12,507 görüntüleme • 2 yıl önce

Finished Pragmata. Genuinely a beautiful experience. A story about the family we choose instead of the one we are given. An inhuman girl on a different world learning what it means to be human, and an Orphan passing on the love his adopted parents gave him by doing the same for her. Certainly a game of the year contender, Pragmata has no fluff, bloat or instances of slow pacing. It offers a unique take on 3rd person shooter combat, blending it with a hacking mini-game that on paper sounds tedious and annoying, but somehow ends up being both creative and fun. Hugh and Diana are two halves of a whole, both in gameplay and the narrative. They don't work without each other, all of Hugh's weapons fulfill different roles inside the sandbox making no two options the same. Diana's hacking mods encourage strategy, quick thinking and moment to moment decision making without halting the fast paced combat. It's a system I don't think we've ever really seen before and the fact that Capcom was able to both make a hacking minigame that's fun instead of tedious and interweave it with real time combat without ruining the pacing, is truly a testament to how much creativity and thought went into the game design. The levels all encourage backtracking, have a ton of verticality and always remain a decent size so sections never drag on for too long, in fact I'd argue some sections of the game could've been longer. The small puzzles around levels or in training are less designed for challenge and more-so to breakup the combat, so you'll never be spending a lot of time frying your brain on any of them. The enemy design is varied and you have to approach all of them differently, using different weapons and hacking mods which are more useful on some than others, and the fact that all weapons (except your primary) and mods have very limited ammo means you'll be carefully considering what weapons/mods you use on what enemy, instead of randomly blasting any you come across with your strongest weapon. There's a good variety of unlockables as well, outfits for Hugh and Diana, new weapons, mods, the stuff you would expect, all the way up until you beat the game which will give you rewards to use in NG+, there's a good amount of stuff to play with and the customization is solid. If I had a few criticisms, I'd say I wish we got at least one more primary weapon and maybe a few more unique looking suits for Hugh, since some of them are borderline color swaps. The story is a fantastic one, character driven rather than plot driven. Hugh and Diana's adopted father/daughter dynamic carries the game on it's back, Hugh guiding and teaching Diana what it means to be human, providing her the small glimpses of joys that earth can provide and giving her the parental guidance and love she never received, just as his adopted parents did for him. It's all about the small character moments between these two. I teared up on multiple occasions, especially the ending which was heartfelt, satisfying and conclusive. Whoever decided that some of the collectibles would just be toys for Diana needs a raise, it might be the most sweet, wholesome collectibles in any game I've ever seen. I found myself wanting to find them just to watch Diana be happy and get her to draw more cute pictures, it's really the cutest thing. The music, art style, visuals, all of it is great though there's only two tracks that really standout in my mind and they both come at the every end. The game is on the shorter side, I did all available content and beat it within 13 hours, but NG+ offers additional content and beating the game unlocks a new mode, so there's still stuff left to do and new toys to play with. The shorter runtime encouraging replayability. This is what we needed, a cool new I.P with creative, innovative mechanics, a heartwarming story in an interesting new world and likeable new characters we all want to root for. Pragmata fucking slaps. 9/10.

🎮𝙆𝙖𝙞𝙮𝙖🎮

22,966 görüntüleme • 5 ay önce

This girl gets some of her flirting advice right, but some is very OFF BASE. This is why you have to take dating advice for men that comes from women with a giant grain of salt 🧂 Some of women’s advice may be useful… but some of it will always be MISLEADING. If you are not already savvy enough to tell the difference, you’ll mix in the bad with the good and not know where you’re tripping up. Break down of what is useful vs. what is MISLEADING: ✅ USEFUL: do not open her with “You’re really pretty/beautiful, I wanted to meet you.” She doesn’t know what to say to that; she has also heard it before so many times you sound like a broken record. You can say pretty much ANYTHING other than this (e.g.: “Hey, how’s it going?” This is 10x better than a generic looks-based compliment). ✅ USEFUL: open her with something relevant to the situation. Situationally relevant openers can work great. For instance: “Think we’ll be in line forever?” if you’re waiting in line, or “The art here sure is interesting huh,” if there’s a weird piece of art. 🆇 MISLEADING: you should not expect a girl to take over on your opener, like this girl did with the “cute/sweet” coffee recommendation opener. Most girls are not outgoing enough that they are going to decide to “have a chat” with you immediately on the open. You are the man; you need to EXPECT to drive at least the first 2 minutes of conversation YOURSELF! ✅ USEFUL: “keep the conversation short, sweet, casual, fun”: all that, yes. The initial conversation needs to be light, playful, and engaging. Tease her within the first 30 seconds (that’s how she knows it’s a FLIRTATION and not a platonic chat). Make an observation about her or two (keep it positive and light). Tap her on the forearm on a joke or a high point. SMILE! You want your presence to be a warm, welcome, & flirtatious one. 🆇 MISLEADING: “worst thing you could possibly do is annoy her with your presence”; I mean, YES, BUT you do not need to be thinking about “I’d better not annoy her” when you are talking to girls. If you do, you will play it too safe, act very boring, get into your head, and become uninteresting and un-fun. Instead, just focus on bringing fun and good energy (not ‘avoiding annoyance’). ✅ USEFUL: what she is calling a ‘non-invasive call to action’ (is this chick a marketer? Because this is marketer speak!) we call a ‘soft close’. Yes, soft close her. Easy one-size-fits-all soft close you can use with any girl (say this on a high point): “We should grab a bite or a drink sometime.” As soon as she says “yes”, you have your green light 🟢 to grab her # 🆇 MISLEADING: “give her your number”… this is the WORST piece of advice in the video; even worse than the “don’t annoy her” bit (which will get you in your head doing things wrong). This girl has a wide face, deep voice, and high confidence, so she’s probably higher testosterone and extroverted. Girls like this are go-getters who will chase down guys on their own and make things happen sometimes (hence the “deciding to have a chat” with a guy when she liked his opener). Most women are NOT extroverted high testosterone women who will take charge and make things happen themselves. Most women are PASSIVE. The average girl who is into you will not text you first if you give her your number. She will just look at it, debate whether to text you, think about what she should text, feel self-conscious about it, feel like she shouldn’t be the first one to text, then you will simply never hear from her. You need to get HER number, so YOU can text, not give her YOURS. 🆇 MISLEADING: “sweet and endearing”, sorry to say it and pop anyone’s bubble, but women do not usually hook up with the “sweet and endearing” guys. They think the stuff these guys do is “cute”, like how little children and pets are “cute”, but they do not find them SEXY. You need to be in the lead, taking CHARGE, leading her through an interaction she enjoys, and setting the pace. Do not be “sweet and endearing.” Anyway, this girl seems really cool and it’s neat that she wants to help guys out. Well-meaning women advising you on dating though are some of the most dangerous because they believe what they are saying and just do not KNOW when the advice they’re giving is counterproductive for a man to actually use vs. productive! (That said, positive encouragement for men to approach & flirt is ALWAYS good! So hat tip to her!)

Girls Chase 🏃‍♀️💨

342,437 görüntüleme • 9 ay önce

Hyperspace: The Agentic OS Apple Should Have Built On December 19th, 2024, we announced the world’s first Agentic Browser. What followed was a movement — a new category was born which led to many early products in this space and recently the hundreds of people lining up outside the The Agentic Browser Summit in San Francisco underscored that. Silicon Valley instinctively gets it, from students to tech executives, people can feel a revolutionary new change in computing is in the air. Past year taught us why such a product was inevitable, a hard engineering effort, and also the last mover in the entire software world this decade if and when done right. All paths are headed in the same direction: one tool which orchestrates them all. At Hyperspace we showed that path with essays and products we launched in earlier months: from a spatial UI of orchestrating agents, to showcasing transparent activity in how the AI system operates which leads to user trust, to presenting the software end-game, which massively improves human productivity. We also built the world’s largest AI network, drawing participation from people in almost 6000 cities around the world contributing their machines as nodes in the network. Think Uber, but for AI. That is, planetary-scale. And now we are stretching this industry ambition further with our end-to-end vision of the Agentic Supercomputer, the first breakthrough new AI OS, and an effort which spans from AI research to distributed systems to inventing a new UI to inventing a new business model to complement it. All of this together helps us in serving our mission, of delivering “Everyone’s Personal Supercomputer”. While others have built AI-native browsers, no one though has built something agentic from the ground up — with AI as the foundation, not a feature. How do you fundamentally improve the lives’ of billions around the world ? We believe that requires building a native environment for agents to be viewed, created, deployed, executed, discovered and priced in. That is a world where we move on from static apps, to dynamic agents. But, as my 2 year old niece likes to ask: “but why ?” The issue is that the world of software today is fragmented, and everyone is sprinkling on AI as a feature and charging a subscription fees for it. From browser makers, to IDEs, to design and other productivity tools. This leads to a fragmented UX, where people have to learn to use AI in each app, their memory and other context is not shared between all these apps, and they also have to pay separately for compute for each such AI-enhanced app. Each app maker has to figure out basics such as compute, and leads to the issues we saw with Cursor pricing recently. This is not the future. What if AI was the foundation instead of a feature ? What if Apple had built a fundamentally new AI OS from the ground up and what would it have looked like ? At Hyperspace, that is what we did. On July 15th we introduced three breakthrough key pillars of our AI OS: 1. Agentic Browser 2. Agentic Memory 3. Agentic Payments And we didn’t stop there. We also introduced a breakthrough new user interface called the Spatial AI which is inspired both from the spreadsheet and the HyperCard - each card is an agent, with it’s own inputs and outputs, endlessly extensible and pluggable with others, just like cells of a spreadsheet. Update one cell and all the dependents update, like a spreadsheet formula. It goes beyond a static linear workflow to being able to operate in all directions. This revolutionary new interface helps manage all of the below: 1. Multiple websites being browsed in parallel 2. Multiple desktop apps being browsed in parallel 3. Multiple server tools being used in parallel 4. Multiple smartphone apps streamed to your device or opened via an emulator All the software which you need comes together in this one seamless, agent-native interface. This interface provides you access to the largest network of models, vectors, agents and compute on the planet. The Browser. The IDE. The Notepad… they are not separate products: they are all in one, the Agentic Browser. As Steve Jobs famously said at the iPhone announcement, “are you getting it ?” And beneath this UI lies a new intelligence routing layer — leveraging both swarms of specialized models to the Hyperspace Matrix model that recalls thousands of tools in real-time, not by context window hacks, but through retrieval, ranking, and reuse. To many, this will feel like AGI. Not one big system by one big company, but an intelligent network. Now lets talk about privacy… Are you comfortable with one company owning all your memory forever ? I am not. So we have invented Agentic Memory as a new open protocol which provides full power over memory to you, the user. Your memory is yours, encrypted, on your device, and portable if and how you want. Anyone can build on it without our permission, but not without your permission. This protocol, and the decentralized vector database spread out across the world, would enable apps and agents to share context and memory. Think copy-paste, but for the AI world. It doesn’t just remember — it knows what matters. VectorRank helps your AI weigh your life’s most relevant moments over time, just like the way our minds elevate memories. Now each time you use an agent, your experience with other agents will also continuously improve: you don’t have to keep repeating the same things about yourself, while fully preserving your privacy. Agentic Memory is accessible within the Agentic Browser to manage. And there is one more thing… AI as the foundation requires compute to be available at the base layer, but this base layer spans models running on your own device, to cloud APIs, to also running across the peer-to-peer distributed network. Agentic Payments provides a singular interface to all of that compute, running a spot auction clearing marketplace every second to determine the fair price of compute. This results in price transparency, and you as the user paying the lowest possible cost. If you want predictability, you can reserve compute in advance. This end-to-end system provides the most streamlined world for agents to operate in. In order to enable this world and the world of agents being able to pay each other in sub-cent increments millions of times a second, we had to also invent a fundamentally new agentic micropayments blockchain. All of this together would enable a world where you as a user, or the agent itself, can efficiently call and utilize other agents built by others and also pay for content which is unique and useful. This enables a move away from the current AI exploitative economy for bloggers and other content creators, to a web with a fundamental new business model. Earlier we didn’t have the right infrastructure to enable such a world. Now, all the dots connect. The Hyperspace AI OS would give the power of a supercomputer in everyone’s hands. This isn’t a browser, or an IDE or limited to any device or cloud. It’s an entire AI operating system — with a breakthrough new spatial UI, local and distributed compute, agentic memory, agentic payments, and orchestration built into the foundation. As a user, we move the choice back in your hands with an experience you will love and find delightful. You get to choose the level of privacy, cost, and utility you want. And while Apple should have done it, we could not wait, and we feel this just required a new level of passion and DNA which we bring here. We are just getting started. Thank you, Varun Mathur Cofounder and CEO, Hyperspace cc Naval Marc Andreessen 🇺🇸 Vinod Khosla Andrej Karpathy Sam Altman

Varun

169,177 görüntüleme • 1 yıl önce

Moneytaur study blueprint 🗺️ The process I used to go from not knowing what an order block is to pulling cash from the crypto markets in under 6 months using 🎯 Master concepts. Proof of performance, past 120 days👇 Start date: 09/03/2025 Requirements: - A PC/laptop - Wifi - A basic understanding of trading. ( What candlesticks are, how to actually place trades , etc ) - A free mind - Time or the ability to free up time. Starting: - Structure and routine - Stick to that routine + Pre mortem plan. - Notion / Obsidian setup. The first thing you need to create is a clear routine moulded around how you intend to approach this very large and complex task. This will not be linear and you will naturally adapt it as you progress but especially in the beginning some resemblance of structure each day is vital. This is an individual process but it is important to understand from the beginning that this will require a majority of your free time assuming you work a full time Job or study as a student. For me in the beginning this looked like: - Wake up at 6:30. - Shower - Study/work for 1h 45m before leaving for work. - 09:00 -> 17:00 work - 17:30 Exercise / Train - Eat - 19:00 resume study/work - 22:30 Start to wind down and get ready to sleep. It changed several times over the months and especially now I am full time but this is irrelevant, the only thing that matters is sticking with what you choose. Whatever your own routine may look like, it is important to understand it will inevitably require sacrifice. --- The next thing once you have established a draft framework of your routine is ensuring you will actually stick to that routine. Something I implemented which I found particularly beneficial was the concept of a Pre-Mortem plan. This involves creating several scenarios of a future in which you have failed and working backwards from each of these to find where it went wrong. Here is a video which explains it fully: When I did this I came up with 3 scenarios as well as prevention and cure for each. In the 6 months that followed each scenario presented at some point but I was able to catch them early due to having done this. The last thing is to not over complicate this, don't hyper focus on systems and loose momentum optimizing each detail. Just ensure you do the fucking work. I was a little guilty of the above at times, trying to craft the perfect routine. In reality the person who just gets up, drinks too much coffee and works his ass off out performs the workflow perfectionist who visualizes and repeats affirmations, any day of the week. --- Next you need somewhere to store your notes, journal your trades and build your knowledge. For me this was Obsidian but I have also used Notion before and it is an equally viable option. Whichever one of these you choose be warned you will inevitably want to bang your head against a wall trying to use them for the first few days, but they will both click pretty quick and are 100% better options the word document or paper alternative. Here is my full obsidian setup tutorial: Here is a link to MisterPA 's notion Journal: Here is how I create "Meta-Notes" using obsidian: The process: - How I did it. - How I would do it if doing it again. Now I did things the "hard way" and manually worked my way back through each of MT's tweets starting in 2021, reading every one and logging those that I felt where relevant. You can see in my first post: the very first system I used to do this. I quickly adapted though after about a week and focused less on just logging each relevant tweet but trying to find and focusing on those which contained the most information. There where a lot of charts I looked at then skipped over because especially at the start of his timeline they contained little useful information and my time was better spent finding those where there was something to decode. Now this does not mean skip out on "work" just use your time efficiently. -- If however if I was to start from the beginning again with the goal of levelling up technical understanding as quickly as possible I would take a different approach. To start with I would familiarise myself with all relevant SMC concepts, I have linked the best free recourses for this below 👇 CryptoChase beginner friendly index: Barncore's "The Moneytaur Way" series: Gian's Trading bootcamp playlist: Following this I would then work through all of Taur's subscription posts working backwards, recreating his charts and taking notes on his logic. The subscription feed has the highest value density and least noise. Video example of my notes from his subscription posts 👇: --- Okay so now once you have a basic understanding of concepts and can re-recreate them on charts of your own it is time to put this in to practice. The next step is vigorous backtesting, you can use the trading view tool but I think trade Zella offers a more use friendly option if you pay for the subscription. Especially as it allows you to change timeframes without skipping ahead to candle close time of the timeframe you change too ( like Trading view does ) *my only note would be that their LTF/Micro TF data feed with be different to brokerage charts you will use on Trading view, to start with though you should not be going low enough that this is an issue. When you backtest in this context, treat it like real trading. That means journal and logging like you would if real cash was on the line. Take time, do not rush and focus on quality. Stick to BTC, ETH, Major FX pairs or indices as these assets are less reliant on confluence, backtesting a shitcoin is near useless as whether levels work or not will be highly dependent on Majors PA. Go on HTF, scroll back a couple years and try not too look at chart while doing so and then begin. Start with HTF analysis and work down to 2H or wherever you feel comfortable, chart it fully and then identify setups. Make rough notes / plans and then press play, execute the setups as they hit, log and journal trade management as well as observations and key notes. It is very important to not cheat when you do this, do not skip back and adjust your stoploss because it hit by 0.1%, do not skip back and adjust plan because you missed a block and your TP got frontrun. Instead these are the things you journal, embrace these mistakes because they are the cheapest mistakes you are going to make. Grind this, do it for hours, put some music on and enjoy. To start with focus on HTF's, as you get better and start netting $ on paper you can drop the timeframes and increase the difficulty. HTF = Normal, MTF = Medium, LTF = Hard. Even if you do not intend to day trade, learning how to read the lower TF's that force you to think faster, harder and prepare you for lower win rates / loss streaks can greatly improve your ability on higher TF's. While you are doing this as you start to have concepts click you now want to build up your real trading experience, take a sum of money that you care about but will be okay loosing and dedicate this to live trading. Start taking real trades and expect net losses in the beginning. This is where you will make you 2nd cheapest mistakes. This is also where you can begin to learn about your psychology. You may encounter some elements already in backtesting but the real market is where true colours really start to show. Mental issues are inevitable and part of the game, get used to them and start working to identify and fix them. Reading and applying books like Trading in the Zone and Mental Game of Trading are important and will help a lot but there is no easy fix, for some stuff you I believe you just have to get used to it and it goes away with experience. Losses suck at the beginning but after you loose 100 times you starting getting pretty numb to it, same goes for the winners. To accelerate the learning process, build connections and get advice there is also always the option of private groups, while I never personally chose this route and committed to learning everything through my own endeavours there is no denying that having nearly all the information you need structured and compiled in one place is valuable and can save time. Beyond this having access to real time thoughts and opinions of profitable traders can accelerate performance, however it carries the risk of being a double edged sword if not used properly, if relying on it like a crutch and using it as a substitute for real work you will not succeed. With that said if you take it for what it is, a learning opportunity then I believe it can be very beneficial. I am not a member of, nor affiliated with any paid group. There are now many options available within the community, all run by different people with different styles, tailored to different needs. If I was to make a recommendation though, as a non-member, it would be Albert & Co's 618'ers simply due to the diversity in styles of the traders running it and results I have seen from members I know personally. It is important that as you start to trade with real capital you reduce noise in your social feeds or eliminate it all together. You do not need 5 different opinions, you also do not need 2 people telling you the same thing in their own way so you feel re-assured. What you do need is to develop your independent thinking as a trader and be comfortable making different decisions to others, even traders ahead of yourself if it fits with your system or understanding of market. Taur here is perhaps an exception as this is who you are learning from but down the line a real test of your own ability and independence will be being able to stick with your own plan even when it differs from his. Don't get me wrong, counter trading him is retarded but you must learn to adapt his gift to your own style. This will make sense at some point. The next stage is taking your understanding of specific concepts to higher level as you simultaneously snowball experience. Look back through your journal and review where you lost money and made money, do not over extrapolate from a small sample but start to take notes and observe if trends in performance emerge. This is the beginning of the transition to self reliance, you now understand the strategy but must learn for yourself when and where it works. Here you can also learn more nuanced secondary concepts such as VSA, orderflow etc and add these to your game where appropriate. Do NOT get lost in the sauce though and remember mastery of basics is key. IMO a big focus should be understanding correlation thoroughly but especially on HTF's this is the most important thing and what triggers the majority of large swings where most of your cash will be made and losses recovered. Some people will disagree with me here but IMO you should also not be *focusing* on Odd TF's. These are secondary at best and most people overweight their significance leading to avoidable losses while wondering why price did not care about their 327minute Breaker Block which they think is the key to the market. Study Taurs feed and take note of how he mostly uses: 3M, 1M, 3W, 2W, 1W, 5D, 4D, 3D, 2D, 1D, 12H, 8H, 6H, 4H, 2H, 1H, 30m, 15m + micro time frames. The only thing left is time and repetition, you must show up each day and really do this, for months. Maybe you start to see result's, you catch your first key swing and where able to trade where others froze. Congratulations. Learn from these winners and repeat the actions. Find what assets work best for you, find your style, refine and grow. --- The last thing I will include is a short list of tools or links that can be helpful. - Trading view tutorial: - Dictionary: - Market news Calendar: --- Thank you too all those who have read this, I hope this has been helpful for the beginners who want to start but are just not sure how. 🫶 Don't just bookmark this and move on, start 🙃

Ace

45,674 görüntüleme • 10 ay önce

Have you ever recorded your other half?? Seedance 2.5 on BudgetPixel AI prompt <Image : SHARON'S REAL FACE — sole source of her features, 100% match, zero drift: soft rounded oval face, warm light-beige skin with tiny freckles and beauty marks, GREEN eyes, dense straight feathered brows, small neat nose, full pink lips, small silver drop earring. follow the character sheet Image "Single unbroken handheld boyfriend vlog take throughout, 30 seconds total. A realistic personal travel vlog filmed by a boyfriend following his girlfriend (She is wearing a tight-fitting long-sleeve beige/taupe top with a deep plunging scoop neckline that reveals significant cleavage. during a normal day in Tokyo. Use the woman from the reference image as the main character. Maintain her exact facial identity, hairstyle, facial features, body proportions, and overall appearance throughout the entire video. She must remain the same person in every shot. The camera feels like a real boyfriend holding a small mirrorless camera or phone, not a professional production. Natural handheld movement, imperfect framing, occasional camera shake, spontaneous reactions, authentic everyday moments. The woman does not pose for the camera. She behaves naturally, sometimes forgetting the camera is there. 0-5s: Morning at a small Tokyo apartment. The camera starts recording as the boyfriend casually walks into the room. Soft morning sunlight enters through the window. The woman is sitting near the bed, fixing her hair and preparing for the day. She notices the camera, smiles naturally, laughs, and playfully tells him to stop filming. The camera stays close, slightly shaky, capturing a private everyday moment. 5-10s: Walking through Tokyo neighborhood streets. The boyfriend follows behind her as they leave the apartment. She walks through a quiet Tokyo street, carrying a small bag. Morning shops are opening, bicycles pass by, locals walk along the street. She stops at a convenience store. The camera follows her inside. She looks at different drinks and snacks, turns around and asks the person behind the camera which one she should choose. Natural interaction, casual conversation, realistic body language. 10-18s: Local food experience. The camera follows her through a small Tokyo alley to a cozy local restaurant. She sits down and tries a bowl of ramen or a local dish. The camera captures close handheld moments: her picking up chopsticks, tasting the food, reacting naturally, laughing when the food is hotter than expected. The boyfriend laughs behind the camera. The moment feels unplanned and authentic. 18-25s: Tokyo afternoon exploration. The couple walks through a lively neighborhood. She browses small shops, looks at interesting objects, takes photos, and occasionally looks back at the camera. The camera moves naturally between her face, her hands, the street atmosphere, and small details of daily life. Crowds pass naturally around them. The city feels alive and real. 25-30s: Tokyo night ending. Night falls. The camera follows her through illuminated Tokyo streets. She walks slightly ahead, then turns back and smiles at the camera. They ride a train home. She sits beside the window, watching city lights pass outside. The camera slowly moves closer as she rests quietly, ending like a real personal memory. Visual style: Authentic boyfriend travel vlog footage. Realistic handheld camera movement. Natural lighting. Casual documentary realism. Unplanned everyday moments. Real human expressions and interactions. Slight motion blur, natural exposure changes, realistic camera autofocus adjustments. No commercial advertisement style. No dramatic posing. No perfect cinematic composition. No text overlays. No logos. No face changes. No identity changes. No artificial transitions. No CGI feeling. Stable character consistency throughout."

Sharon Riley

62,009 görüntüleme • 1 ay önce

I played 4 hours of The Blood of Dawnwalker - and it's damn good. My full thoughts below 👇 The version we played was in beta and running on some powerful PCs. It was from the beginning of the game so I wasn't able to explore the entire map. It felt pretty polished overall and I didn't experience any bugs or performance issues during my time. The game takes place in Vale Sangora - it's a beautiful valley near the Carpathian Mountains full of lush trees, bogs, mines, and all kinds of wildlife and villages and communities roughly comparable in size to The Witcher 3's Blood and Wine but packed with detail. There's a lot of neat history everywhere you look and explore, with references to Genghis Khan's hordes, the Tatars, and more. There are also little details that help make the setting a bit more real. Because Vale Sangora is run by the vampire leaders, silver is forbidden to have in your possession, and not every merchant will buy or sell them. It looks great visually, but I wouldn't say in a way that blew my socks off. Environments look good, trees, bushes etc all swaying in the wind, good lighting, character models are nicely detailed. It's not pushing things on a technical level but I found that perfectly ok. From the beginning of the game, a series of events introduces you to Coen's family - his parents and siblings. His father Pieter is a strong and stern caretaker who knows his way around a sword but deeply cares for his family. Coen's mother Esme is stricken by an illness that the whole family is trying to wrangle with, and his siblings are playful and endearing. As the vampires don't tolerate 'weakness', you start the feel the weight of the family's plight that gives off an aura of despair. At least in these initial hours, I found myself surprisingly growing attached pretty quickly. While there's an ominous metaphorical 'cloud' that hangs over the valley, there are bits of lightheartedness thrown in too. One charming quest saw me play tag with my siblings and go fishing in the old family hangout spot. Character performances and voice acting are excellent. There weren't really any characters that felt out place or miscast. I especially enjoyed the gravelly voices of Pieter and Brencis - the leader of the vampires. Brencis comes off formidable, and events in the game gave me a motivational drive for revenge, which I always like in games. The story is set up in a way that each of the vampire leaders needs to be taken down, with Brencis as the head honcho. You can attack them in any order, even going directly to Brencis from the outset, but you'll probably find you'll have a bit of trouble with that approach. While I've always been a little hesitant about plots that have open-ended structures, the team at Rebel Wolves told me that each vampire 'captain' is unique with many quests tailored to their specific stories, and there was a lot of effort and care put into each. They urge players to play through each storyline to get the most out of the game. There were lots of endearing characters in just the first few hours. Anca - a local herbalist and a witch, reminded me a lot of The Witcher 3's Keira. And she's a romance option. There are other sentient races as well, like the Uriash which I would say resemble something like the Qunari from Dragon Age. They're big, tough and brooding and are seen as monsters and somewhat shunned. There's a nice variety of monsters too, like kobolds who are basically ghouls that talk smack, and I came across the "Great Bog Wurm" in a swampy area which was it's own mini-boss fight. When I compare to something like The Witcher 3 (because many people understandably do with Dawnwalker given how the game looks and the makeup of the Rebel Wolves team), movement and navigation in the game felt fairly fluid overall. Walking, sprinting, vaulting ledges, etc were smooth. There's a bit of clunkiness when it comes to jumping, where I'd sometimes starting sliding jumping down a hill or onto rocks. There's also an ability that Coen automatically gets after he becomes a half-vampire called "Planeshift". It lets him teleport dash around the world so he can reach higher areas or across gaps. It felt a little clunky and imprecise when scaling things like towers and trying to land back on solid ground. There's a glossary/beastiary that's structured just like The Witcher 3, and the soundtrack is basically, you guessed it, The Witcher 3 in all the best ways. And like one of my favorite parts of The Witcher 3, there are plenty of points of interest that lead to unique little narrative beats or quests. One saw me come across a villager searching for his brother. Following that little quest line led me to a buried tomb which led to a boss fight with an ancient warrior and cool loot at the end. One abrupt encounter in the world saw me chase the village asshole talking shit about my family. When his drunkard father catches us arguing, he scolds him more and tells me I should teach him a lesson myself and beat him with a stick. I can choose to partake in it, stand by and watch, or stop the father in a physical altercation. There's been a lot of questions about combat and from what I played, I liked it, moreso than The Witcher 3's. There are two ways to play: directional and traditional. With directional combat, you hold down a shoulder button to block while aiming in whatever direction you see an enemy attacking from. That's either up, down, left or right. It's simpler than something like Kingdom Come and I got used to it real quick. It sometimes got a liiiittle overwhelming when multiple enemies are attacking at the same time - and they do that a lot. Enemies don't wait around for their turn, instead opting to gang up on you to take you down. There's also the traditional or 'standard' combat, which is basically pressing a button that blocks enemies no matter what direction (your standard action game). You can also expectedly parry enemies that open them up for more damage. There is a stamina meter that depletes with blocks, and it depletes faster if you're playing standard, though you can upgrade your stamina as you play too. There are active abilities you can put into quick slots for faster use during combat. As there's a day/night cycle and Coen is a 'dawnwalker' - meaning he's human during the day and a vampire at night, you can switch between your swords in daytime and bring out your claws at night, which are more powerful. There are many abilities, though because I was playing the first hours of the game, I didn't get to see them all. One that I got to use was a powerful charge attack, and another was a flurry of deadly slashes with my claws. You can drain enemies to regain health with 'voracious bite', though enemies won't wait around while you're doing it so you have to be mindful. There are shrines dotted around the map that you can use to fast travel and upgrade your skills. There are tons of resources and items in the world just like The Witcher that you can use to craft potions and the like. Some can only be done during the day or at night. In terms of time progression, there are 8 time 'segments' per day and certain quests and activities can push the time forward a set amount of segments. I thought I would hate it at first, but it actually makes for some compelling choices in how you choose to progress the game. You're always shown when an action will progress time by the way, so nothing will take you by surprise. Running around and exploring the world doesn't push time forward. When your vampiric health drops really low, you become hungry and start to really crave blood. You can even lose control during dialogue and drain the person you're talking to - including friends. I didn't encounter that myself but the devs said those can have lasting effects throughout the game. This has definitely jumped up my most anticipated list for the rest of the year. It's practically The Witcher 3: Medieval Vampire Edition with its own flavor and unique mechanics and honestly...that is something I'm quite happy about. #BloodofDawnwalker

Shinobi602

369,642 görüntüleme • 2 ay önce

🧡𝐆𝐌 ~ 𝐏𝐑𝐄𝐒𝐄𝐍𝐓𝐈𝐍𝐆 Arknights: Endfield🧡 💽𝙋𝙇𝘼𝙔 𝙁𝙍𝙀𝙀➤ ✨𝑨 𝒔𝒘𝒆𝒆𝒕 𝒈𝒂𝒎𝒆 𝒓𝒆𝒗𝒊𝒆𝒘 & 𝒗𝒊𝒅𝒆𝒐 𝒑𝒓𝒐𝒅𝒖𝒄𝒕𝒊𝒐𝒏 𝒃𝒚 𝒐𝒖𝒓 𝒄𝒖𝒕𝒊𝒆 𝒇𝒐𝒖𝒏𝒅𝒆𝒓 🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜✨~(◠‿◕✿) 💕Ohayo, your 𝐒𝐞𝐧𝐩𝐚𝐢 here. First, We want to thank everyone who supported and pre-registered from my 𝐀𝐫𝐤𝐧𝐢𝐠𝐡𝐭𝐬: 𝐄𝐧𝐝𝐟𝐢𝐞𝐥𝐝 post on Nov. 18 on my KOL profile 【🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜】. We highly appreciate you all! 🎬You’ll see in the video that I couldn’t show a lot related to the game, like crafting, mining, or upgrading gear, because if I had included everything, it would have been 2–3 hours instead of 15 minutes. I hope you enjoy it! ^o^ 💟𝗟𝗘𝗧’𝗦 𝗗𝗜𝗩𝗘 𝗜𝗡🔻 ⭐️𝗜𝗻𝘁𝗿𝗼𝗱𝘂𝗰𝘁𝗶𝗼𝗻 🔶I’m Senpai, and I’ll say this straight up: 𝐀𝐫𝐤𝐧𝐢𝐠𝐡𝐭𝐬: 𝐄𝐧𝐝𝐟𝐢𝐞𝐥𝐝 goes hard. The game blends action combat, strategy, and management into something that feels fresh, deep, and seriously addictive. Once you’re in, it’s hard to stop. 📙𝗦𝘁𝗼𝗿𝘆 🔶Endfield’s story doesn’t scream in your face, it pulls you in. The world feels mysterious, grounded, and layered, with sci-fi themes that actually fit the setting. It’s more about atmosphere and world~building than nonstop drama, and that works in its favor. 🔸The longer you play, the more invested you get. It feels like a story that’s building toward something big, and I’m here for that slow burn. 💎𝗚𝗿𝗮𝗽𝗵𝗶𝗰𝘀 💠Let’s be real ~ this game is beautiful. 🔷The environments look clean and futuristic, the lighting is on point, and everything feels polished. But the real stars? The characters. Every operator looks insanely good. The designs are stylish, detailed, and full of personality without feeling overdesigned. 🔹Whether it’s their outfits, animations, or just how they move in combat, the characters are genuinely pretty, and the game knows how to show them off. You’ll catch yourself pulling just because a character looks cool, and honestly, that’s part of the fun. 🕹️𝗚𝗮𝗺𝗲𝗽𝗹𝗮𝘆 ♦️The combat feels smooth, fast, and satisfying. Swapping characters mid-fight, timing skills, positioning your squad, it all feels clean and intentional. This isn’t a brain~off game. You’re rewarded for understanding your team and playing smart. ♦️Once everything clicks, combat turns into this perfect flow where you feel in control instead of overwhelmed. It’s hype without being messy. 💡𝗕𝗮𝘀𝗲 & 𝗙𝗮𝗰𝘁𝗼𝗿𝘆 𝗦𝘆𝘀𝘁𝗲𝗺 🟡This system is crazy in the best way. 🟡The base and factory mechanics are deep, strategic, and honestly addicting. You’re setting up production lines, optimizing layouts, managing resources, it feels like a full strategy game layered on top of an action RPG. 🟡Watching your factory run smoothly after planning everything out is insanely satisfying. It gives the game long-term depth and makes progression feel earned, not rushed. 🎰𝗚𝗮𝗰𝗵𝗮 𝗦𝘆𝘀𝘁𝗲𝗺 🖲️YES, the gacha is actually good. 🖲️There’s a clear sense of progress with solid rates over time, and plenty of usable characters even if you’re not pulling five-stars nonstop. Team synergy matters more than raw rarity, which means you’re encouraged to experiment instead of chase only meta units. 🖲️Plus, the game gives you enough currency through gameplay that pulling feels rewarding, not punishing. And when the characters look this good? Pulling feels even better. 💜𝗙𝗶𝗻𝗮𝗹 𝗧𝗵𝗼𝘂𝗴𝗵𝘁𝘀 💋As Senpai, here’s my final take: 🎮𝗔𝗿𝗸𝗻𝗶𝗴𝗵𝘁𝘀: 𝗘𝗻𝗱𝗳𝗶𝗲𝗹𝗱 is stylish, ambitious, and straight-up fun. ⚔️The combat is hype, the systems are deep, the factory gameplay is addictive, and the characters are way too pretty to ignore. 👾If you want a gacha game that actually respects your time, rewards planning, and looks amazing while doing it, Endfield is absolutely worth playing. 💌We want to thank everyone for reading and viewing our video, and we also want to thank Arknights: Endfield for giving us 【the ◥🆂🆂🆂◤ community & 🌸𝐒𝐄𝐍𝐏𝐀𝐈 先輩🍜 's fans】 such a wonderful game and overall experience. 💙𝙂𝙀𝙏 𝙄𝙏 𝙉𝙊𝙒 & 𝙇𝙀𝙏'𝙎 𝘽𝙀 𝙁𝙍𝙄𝙀𝙉𝘿𝙎➤ #ArknightsEndfield #Arknights #Endfield #명일방주엔드필드 #明日方舟終末地 #EndfieldCreators #ZerothDirectiveCC #EndfieldCreators #ZerothDirective

◥🆂🆂🆂◤

1,004,342 görüntüleme • 7 ay önce

Just in $AMD Anush "Speed is the moat"|ROCm🎙️ In the race to define the future of AI, what's the one advantage that truly lasts? It's not proprietary tech, argues Anush Elangovan Elangovan, VP of AI Software at AMD , but the sustainable speed of innovation. He explains why AMD is rejecting the "walled garden" model for its open source ROCm stack, betting that an open community flywheel is the key to victory. Listen to understand how this open strategy is designed to out-innovate closed systems by empowering developers to solve everything from frontier-model challenges to the mundane, everyday problems that define the "last mile" of AI. AMD ROCm Software: Part 1 Transcript [00:00:00] Andrew Zigler: Joining me is Anush Elangovan, VP of AI software at AMD. And when people talk about AI compute, the conversation often stops at hardware specs, but it's more than just physical chips that win the game. It's also the software ecosystems supporting them. [00:00:18] Andrew Zigler: The prevailing strategy in the industry has been to build something like a walled garden. You know, something closed, proprietary locks, developers in. But AMD is betting on an entirely different play, open source acceleration, and with rock, their open source AI software stack. AMD is building not just hardware parity, but an innovation flywheel that's powered by the community with interoperability and the freedom to scale without all of that pesky lockin. [00:00:48] Andrew Zigler: And in this world, speed is your moat and how fast you can innovate while your platform remains open, flexible, and standardize across all of its applications. That's what we're gonna explore [00:01:00] today. So Anush, I'm really excited to have you here. Welcome to Dev Interrupted. [00:01:04] Anush Elangovan: Thanks for having me. Uh, super excited to chat about it. [00:01:07] Andrew Zigler: Amazing. Well, let's go ahead and dive right in with kind of what I laid it out with in the beginning, the idea of the moat and it being about speed. I wanna unpack that a bit because that came from you when you and I first spoke. And I, and I want to know, you know, how do you define speed inside of AMD beyond just things like hardware, benchmarks. [00:01:27] Anush Elangovan: Yeah, that's a very good question. So when we typically talk about speed, everyone's like, Hey, hardware benchmark specs, right? Like, uh, memory bandwidth or, or flops. And that is one important part of it, uh, AMD does very well. With that, we do have, a, a very good history of executing on that axis. [00:01:47] Anush Elangovan: But when I say speed is the moat, it is about, uh, how we prepare, how we build the muscle to run the race for a long time and run it fast. And it is [00:02:00] not about a single point in time that you've, you've beat some you know, benchmark and, and you declare victory. It's about building the ability to consistently develop and deliver. [00:02:13] Anush Elangovan: Both hardware and software innovation at scale and do it fast, right? Like, you know, we we're increasingly getting to a point where models come out and they're, uh, you know, a year or two ago it was like, Hey, they work on AMD on day zero, which is great, but now they are performing on AMD the day it releases, right? [00:02:32] Anush Elangovan: So, what does it take to Prefetch where the industry is going? Be prepared to intercept. At that point is what you know, I, I refer to as you know, the, the speed factor in, in creating this mode, right? And the mode is just shed all things that hold you back and run as fast as you can. [00:02:53] Anush Elangovan: Uh, because the pace of innovation that is, uh, being seen in, in AI [00:03:00] industries is just. Amazing. Right? And it's like, it's transformational at at how you generate electricity. It's transformational as at how you build data centers. It's transformational at how you deploy compute, networking. It's transformational at what kind of use cases you, you know, uh, use AI for. [00:03:17] Anush Elangovan: Uh, and for that, you need to be prepared to, see what comes tomorrow and be prepared to run the race tomorrow. [00:03:23] Andrew Zigler: Yeah, it's a really great perspective because it highlights that it's not just like a checkpoint that you run through. I like how you called out, like it's not just hitting that benchmark or being the best in class at that moment, in that snapshot, it's about having a. The throughput and about having that dedication to the idea and continuing to deliver on it. [00:03:43] Andrew Zigler: It's not just crossing the threshold, but it's also being the engine. And that's what, that's what protects a business. That is the moat, because the moat is that innovation layer, the faster and more, uh, future forward. That you can work and think, [00:04:00] you know, the better. Uh, we, we talk a lot about like future forward work styles. [00:04:04] Andrew Zigler: Like what are the things I could be doing right now today that are gonna be like, way more useful tomorrow? Let, let's abandon those, workflows that are older and that kind of like, that translates into. An advantage when you work that way. You know, what kind of things have you learned working with, uh, like across all spectrums of people who would use ROCm, right? [00:04:23] Andrew Zigler: You have like the developers, but then you also have the enterprises and you have this large span of adoptees, right? So what is the, what does that look like that you learn? [00:04:32] Anush Elangovan: Yeah, so, so the way I look at it is there are gonna be pockets of different, uh, you know, cadences, right? Like, so people who are deploying in enterprises, for example, right? The validation and how long it takes for them to deploy an LLM that's secure. It's, with guardrails, et cetera, maybe longer. [00:04:52] Anush Elangovan: but you still have to go through the process and you have to be prepared to like, walk that walk to deploy an enterprises. That doesn't mean it's [00:05:00] not fast, that's as fast as you can do for that industry, right? And if you are deploying AI in healthcare, right, it's, it's got its own, uh, cycle. [00:05:07] Anush Elangovan: but in each one of these, you want to see how, like, go down to the essence of what is it that you actually have to do. And, you know, I, I, I like how you framed it. It's like it's, you shed your prior assumptions of how things are done, right. And, and you kind of build up from a, uh, first principles, uh, approach to say, this is how I could use AI to unlock, whatever I'm doing. [00:05:33] Anush Elangovan: And, and, some of it, you know, it's good to really step back and look at. Just question every part of it, right? Like right now you're getting chat GPT and, Gemini competing for like, math, olympiads and, and, uh, college, uh, reasoning, uh, tests. Right? And, and those are like that, that is amazing and increasingly like complex tasks that they're trying to do. [00:05:58] Anush Elangovan: But there may also be like. [00:06:00] More mundane things that AI could, could get applied to. Right? And, and so when we think about shedding old ways, you wanna shed it not just in like the tip of the spear. It's like, you know, I'm gonna see what's the frontier model. It's also, it could be something as simple as. [00:06:18] Anush Elangovan: How do you choose a, a movie, uh, you know, like a recommendation system, right? Or, or, uh, an automated, uh, flight, uh, rebooking system. So the moment, you know, your flight is late, uh, right now it's a notification, right? It's like, oh, you got a text message saying your flight's late. And I got that like three times this week. [00:06:38] Anush Elangovan: But anyway, uh, and, and, and, and, I was just like, okay, so if I were to rethink this. All this MCPs that we have that should be hooked up into an MCP that says, your flight's delayed. Here are your options. If you want, you know, these are the paid options. Yeah. Here are the free options. This will get you back into your you know, Toronto airport [00:07:00] tonight. [00:07:00] Anush Elangovan: Or if you stay, here's a hotel plus this, plus this, plus. It's just like, go ahead is all I should say. Versus now I'm like, okay, can someone, you know, can I call a travel agent? Can I do this? Can I go online and log into And you know, so we gotta fundamentally rethink even those like small, nuances of, things that we do that can be automated out and AI is really, really good at doing something like this, right? Maybe I just explained an AI startup idea right now. Somebody should just start that. [00:07:29] Andrew Zigler: I think you did. Yeah, you definitely did. Someone, one of our listeners is definitely going to lift that off of you. I, I, I, you know, I hate being on the receiving end of those. You feel a little helpless and then you have to like, follow the whole flow. So I know what you mean. Like I, I like how you called out that the build and this like. [00:07:45] Andrew Zigler: Where speed is your moat and the innovation layer is protecting you, is what makes you better than your competitors. How you scale that and you bring that to market. So by understanding the problems that you're solving, uh, throwing away those older assumptions, but also [00:08:00] recognizing that like. We're building every single day, new things and new ways of using stuff that we're still figuring out the implications of. [00:08:08] Andrew Zigler: And so when you have a lot of velocity and you're introducing a lot of new ideas, and maybe you have that workflow now that automatically rebook your flight off of your late flight text message, and uh, I know I would certainly use it, but you know, what kind of philosophies guide the way that y'all think about building this ecosystem to manage that stability while letting folks. [00:08:29] Andrew Zigler: Play with the speed and the assumptions and the airplane re bookings. [00:08:34] Anush Elangovan: so, so I think, you know, we need to peel one layer down, right? and the philosophy is, Hey, we, we just discovered electricity, right? And you know what we're gonna do? We are gonna make motors, uh, or dynamos, right? Like engines. Uh, sure. We don't know if it's gonna be a Ferrari that you're gonna make, or it's a a a a dump truck. [00:08:57] Anush Elangovan: That's good for doing this. But let's [00:09:00] let, which is also required, right? You need a dump truck. You need a garbage truck. And, [00:09:04] Andrew Zigler: Yeah. You need the [00:09:04] Anush Elangovan: course you need, uh, a Ferrari for a midlife crisis, right? So, [00:09:09] Andrew Zigler: precisely. [00:09:10] Anush Elangovan: But, but my, uh, point is what do we build next? And, uh, and this is what I meant by like, okay, let's, let's take those baby steps to build the. [00:09:20] Anush Elangovan: Infrastructure that's required that we know we'll have to use, right? So, so if I just discovered electricity, okay, great. Now one, how do I save this electricity and how do I use it? So there's battery technology, so you need to do something like that, right? Like so. But then you also want to make it into an actionable thing. [00:09:37] Anush Elangovan: You want to make it for like automobiles, or you wanna use it for, you know, powering, uh, entire cities. So it is that transformational. So, uh, AI is that transformational. So, if you distill down, it'll, it'll come down to how do we think about, what we can do with this this fundamental technology that, We may not be aware of what it [00:10:00] is gonna unlock next, but at least you know the next step is clear, right? It's like a dense fog, you know, it's gonna be like, it, it's the right path. You see the light, but it's kind of like out there and, and the steps you're taking are concrete and you're like, okay, this is good. [00:10:16] Anush Elangovan: I, this is better than where I was or where we were. So we are moving forward. So you can build with the. Intuition from what you see in the short term and a tactical view, but towards what you think the future is gonna be. [00:10:28] Andrew Zigler: Right. You almost like we're all in this like fog of war, right? And like you said, you're reaching out and you're trying to step through it. You could think of it too, as like you're in the dark and your hands are up in front of you and you know that. You're, you're not gonna run your face into a wall because your hands are out in front of you, but you're not gonna maybe do much better than that. [00:10:45] Andrew Zigler: So that's kind of like, I think the eco, the, the industry, the world that we find ourselves in, uh, and we all have to, then this becomes the power of an ecosystem, of a group of people working together to create that layer of, [00:11:00] uh, of establishing the [00:11:01] Anush Elangovan: exactly. And I, I, I just, instead of, you know, saying fog of war I describe it as like, you're in this. Beautiful valley with like a morning, uh, fog that's in. You can smell the flowers. You, you hear the birds. You are like, okay, it's, we are in like, uh, utopian paradise and yes, I just need to like, continue the walk, right? [00:11:24] Anush Elangovan: and then move forward with that, conviction that you're in the right spot. [00:11:27] Andrew Zigler: Yeah. So let's talk about that ecosystem world. This nice, I love how you describe it, this grassy side of a hill in the morning that's covered in some mist and maybe we can't see 30 feet in one direction, but it sure is a beautiful hill and it smells nice. And so we're all here. And why is, in that world, why is. [00:11:44] Andrew Zigler: You know, open source, their strategic advantage that y'all are going for in the AI hardware market. And, and then how does like ROCm turn that into wins for people within that ecosystem? [00:11:56] Anush Elangovan: you know, the, the way we look at it is this, is kind of like how I view [00:12:00] AI and the ecosystem, right? But, but it is for everyone to enjoy. Uh, and so we do want to make sure that. You know, it is, uh, beneficial for everyone. [00:12:09] Anush Elangovan: The ecosystem can come in and, and innovate. It's an open innovation engine. and uh, it is very different from, you know, having a walled garden with, Hey, only I know how to do this and I'm gonna do it and throw it over the fence and you can use it or keep walking, right? So we'd like to be good citizens that way, but also. [00:12:30] Anush Elangovan: Uh, it is self-fulfilling in a way, right? Like it, the, the pace at which we innovate with open source is unmatched. Like, you know, our serving engines are like VLLM and, and sg l. Those things, uh, those frameworks are like super, super aggressive in terms of how fast they come out with features and how fast they can you know, get performant models out. [00:12:52] Anush Elangovan: And that compared with what, uh, you'd get from, you know, the likes of like T-R-T-L-L-M or something is always lagging, right? Because you [00:13:00] just can't keep up with you know, 200 commits a week just on one particular model to get that model really performant [00:13:06] Andrew Zigler: And, and, and in that world where, you know, everyone can enjoy the winds of this, what kind of customer stories or innovation stories have really stood out to you and excite you about building and creating this place for developers? [00:13:19] Anush Elangovan: Yeah. So I think the parts that are super exciting for me are when when we get to see a customer that is first skeptical. Then they start a little like, okay, fine, we'll give you a chance. Uh, we do a simple, uh, POC and then they're like, huh, this seems to work. Yeah, we told you it works. [00:13:42] Anush Elangovan: You don't have to change one line of code. Really? Yes, no need to change one line of code. Okay, let's try a production workload. So then they try it. Oh, you're more performant than the competition. Yes. We're more performant than, than the competition. So how much does it cost? And we're like, oh, it's your TCO is better with, uh, [00:14:00] AMD. [00:14:00] Anush Elangovan: So again, they're like, wow, okay, good. So now how do we deploy at scale? And then we go deploy it at scale. And when they give a thumbs up on that and they say, this is good, right? That's when you know, you, you see it go full circle from like, oh, we, we've never heard about AMD to like actually deploy to tens of thousands of GPUs In the order of a few months, right? It, it, it really is fascinating to see and very exciting and invigorating to [00:14:28] Andrew Zigler: Yeah. At like a great exposure to a lot of interesting problems. And, and then people using the infrastructure, the, the technology available to solve those problems. Really specific problems by the way, that's often why they're bringing their data and AI to it, uh, is because it is really specific and important for them. [00:14:45] Andrew Zigler: And there's a, a lot I think that other engineering orgs can learn and even emulate from AMD's success and, and having this open source ecosystem and it causing this acceleration within. You [00:15:00] know, uh, customers and enterprises that use and adopt the tools and, and, and that creates an advantage. And that goes back to why we're talking and like the real thesis of our conversation today. [00:15:10] Andrew Zigler: So how do you think engineering leaders that are listening to this and obviously tapping into this great success AMD has from an open source flywheel, how do you think other, other folks building in the same space can foster that open, first, that open source oriented culture in order to, you know, accelerate their innovation goals? [00:15:29] Anush Elangovan: Yeah, that's a very good question. So the startup that um, was acquired by AMD we, we built, I mean, we started off doing iot stuff and you know, smart ring and all that, right? But in the, the end of like, uh, and not the end, the last six years of the company was building ML compilers. [00:15:47] Anush Elangovan: And ml, ML compilers are like super, uh, complicated, sophisticated, advanced algorithms, dah, dah, dah. but it was all open source, right? So our VCs were like, wait, what do you mean your core [00:16:00] IP is open source? And um, the speed is the moat applied even then, right? It was just like, yes, if you have an idea that. [00:16:08] Anush Elangovan: Because someone saw this idea that you are, they're gonna be able to catch up, then you probably have the wrong idea anyway. But if they are, you know, you execute and they're gonna catch up, that you should assume they're gonna catch up. Right? So you gotta move forward. So keeping it open source is super important. [00:16:25] Anush Elangovan: But also to your question on like, you know, the learnings from an AMD standpoint, right? If there are, hard problems, I'd say dig in and work through it, right? Like there's no way but through it, right? That should be the simple mentality. And more, uh, frequently than not. you'll see that you'll just make it through in a, in, in good form. [00:16:52] Anush Elangovan: But if you doubt it and you're like, oh, I don't know if I should commit, if I'm, I, you know, what should just commit to do the right thing [00:17:00] every step, right? Every step, and just keep taking one step in front of the other. And in no time you'll see that you'll be running. Right. And, and yes, the first few steps will be like, yeah, everyone's complaining about your software quality. [00:17:15] Anush Elangovan: Everyone's complaining about this and that, and it doesn't work. And, and a few steps in, you know, you get, you get the hang of all the complaints that are coming in. You get the feedback loop. You're like, okay, what, what are you prioritizing again? One step in front of the other, right? You just keep knocking that out and then you get to a point where you're, it just becomes second nature, right? To do the, to do the right thing. And, and then yes, if someone gives you two options, you'll be like, fine. This is, uh, you know, there's always the resource trade off. There's always a human capital trade off, but what's the right thing to do? of course, I, I'm pragmatic about what we choose, but, but if the right thing for your long-term success is dig in, go first, principles, make it [00:18:00] happen. [00:18:00] Anush Elangovan: Well. Then just go for that. There's, there is no shortcut to [00:18:04] Andrew Zigler: acknowledging, you know, how it aligns with your mission, your core company goals, and what you're looking to achieve. And, and I, I love how you rightfully called out that in the open source world and you know, you have your technology that you've built, what you think is your moat upon, right? [00:18:22] Andrew Zigler: It's your code and, and to open source that, or to just make it where anyone could peer in is, you know. Scary in one regard, but two, it just kind of feels like you're handing away your throne room in some kind of sense, a very direct feeling sense. But the ultimately, you were really right to call out, and this is something I think about all the time, that the real power there is still the speed This the speed. [00:18:42] Andrew Zigler: That was the moat at the beginning of our conversation. It's the speed in combination with your. Very specific domain understanding of what you're building and what you're creating, and your new role as the steward of that world and how people plug into it, which [00:19:00] has frankly, a lot more influence and power than lording over a closed. [00:19:04] Andrew Zigler: You know, repository or an ecosystem, and like you said, like throwing things over the wall. Sure. There, there might be people always on the other side of that wall, but you're not gonna have a great connection with them. You're not gonna be able to really clearly understand them. I, I like your metaphor of the side of the field of the mountain a lot more. [00:19:23] Andrew Zigler: But, but in the, in this world, you know, where. That speed is, is the power and, and open source is just one way that you can harness that speed to get really far ahead and to innovate. , There's other parts of this equation that you can be experimenting with too, and I'd love to pick your brain about them as a software leader and, and, and one of them is about looking forward and kind of understanding that future that we're all building towards and beyond today's models and hardware. [00:19:48] Andrew Zigler: You know, what do you see as the next major bottleneck or opportunity in the AI compute space? As, as you know, enterprises and folks start to get a little more mature about what's available to [00:20:00] them. [00:20:00] Anush Elangovan: Yeah, I think, the bottleneck and opportunity is, uh, what I'd call, call walking the last mile of ai. Right. Uh, and like I I, I gave you an example, uh, previously, but, but it's similar to that. It's like there are cases where Humans have so many, uh, things to do in your day. You know, like the, if we sit down and actually had a customer focus like, okay, these customers lives, I'm gonna save four hours of this customer's life. And if you actually sit down and look at all of that, it'll be. Easily automatable, easily you know, uh, applicable, uh, for ai, right? [00:20:39] Anush Elangovan: Like, but then making it happen is gonna take a little bit, right? It's like maybe it's, uh, paying your utility bill, right? Or something like that, right? Or, or, your healthcare explanation of benefits. Uh, like, I'm sure you get an explanation of benefits, and I'm like, I, I don't even know what that thing is. [00:20:55] Anush Elangovan: It's just like EOB and like. [00:20:57] Andrew Zigler: it's a big, a big old PDF. Yeah, [00:21:00] exactly. [00:21:01] Anush Elangovan: Like, like, I'm like great straight to the, uh, shredder, right? And but that could be, you know, automated with the ai, right? It, it, it'd be like, Hey, the summary of this thing is you went and visited this day. Everything is okay. Everything is paid for, so don't worry, it's not a bill. [00:21:17] Anush Elangovan: That again, the same, uh, thing, but the sense of what that information overload is could be. Digested by ai, uh, accumulated over time and retrieved when you need it. Like, I don't, I actually don't even need to know this EOB right now, unless of course, whenever I need to know it, that maybe, you know, like for some benefits I need to figure out what do, what did I do over the past year and how do I apply it? Source:

Mike

15,248 görüntüleme • 9 ay önce

Death Does Not Exist. When your 3D physical body's encoded lifespan ends, the next step in your eternal soul's journey is initiated like clockwork. The "follow the light" phenomenon so universally reported following near-death experiences, is your soul taking its frequency-tracked path to the soul portal of this realm: the Sun. Let me repeat that: when people report seeing and feeling a "bright, warm light" during a NDE, what they were actually experiencing was their consciousness being pulled straight into the Sun—the same one we see and feel the bright, warm light from every day—like a cosmic tractor beam. Now, this next part is important: The ORIGINAL design of this 3D Earth realm, was that following our 3D human life, our soul would teleport back to its 5D+ home through the Sun portal, where we could rest, reflect on the 3D world experience we just went through, and decide whether we wanted to go back in for another round (i.e. gain more XP from the 3D world, which dimensionally-speaking is Veteran/Expert Mode), or, whether to call it a day and explore other realms for completely different learning experiences. HOWEVER...around 6,000 years ago, this sovereignty-based process was hijacked and parasitically-subverted by dark forces from the higher densities (beyond our visible spectrum), and turned into something VERY different. The optionality component of the process was stripped, and the Sun soul portal was converted into a FORCED perpetual reincarnation loop, where we no longer have control over our destiny, and get our mind wiped during each reincarnation loop to boot. Simultaneously, a harvesting system was installed onto the physical Earth itself, designed to turn our soul's energy into a consumable food source by these interdimensional parasites called "Loosh", which is produced anytime a human-held soul experiences intensely negative emotions. In other words, for the last handful of thousands of years (and several dozen lifetimes), we've been forcefully diverted from the once-beautiful soul path of using Earth as a low-dimensional place of learning, and instead forced upon a loosh-harvesting farm system, in which we are nothing but energy cattle, with NO free choice in the matter, and our memories wiped after each lifetime, completely eliminating the whole "learning" aspect of the process (since our memory is wiped every cycle). According to this theory, when NDE-experiencers report seeing deceased family members or religious entities at this "light" they were pulled into, what was actually happening was, a higher-dimensional technology was being initiated in which their brains were scanned to figure out the most emotionally-resonant images for them based on their experiences in that life, and PROJECT these figures onto them as they're pulled into the portal as a means of coercing them into either (A) turning around and heading back to their current body (as there's more harvest-worthy loosh potential in there), or (B) coming into the light, which initiates the amnesia vortex and violently throws them into another reincarnation loop, teleporting their soul into the next available human infant vessel. Clearly, the system is set up to keep you moving in a desired direction, through very sophisticated, different holographic tricks designed to keep you stuck on a loop in the loosh-farm cycle. All of this sounds super dark, I know. But there is very good news at the end of all of this. This entire system of parasitic soul entrapment is falling apart. Despite how daunting it seems for our intentionally-suppressed human brains to comprehend these higher-density shenanigans, this enormously-complex system of soul-entrapment by dark forces was always built on an incredibly shaky foundation. And it's currently being shaken to its core, to the point of near collapse, do to OUR rising frequency as a soul collective. Here is the ROADMAP for exactly what's currently taking place behind the scenes, and how YOU should be optimally navigating it, to ensure your freedom out of the 3D prison matrix and back to your 5D+ home 👇

Ben Wehrman

18,183 görüntüleme • 1 ay önce

Check out our latest #Earth2 #creation the #MotorwayMarauder🌍✌️From #ConceptArt to #gameready, gives me #MadMax & #Terminator vibes - love it! Some #IMPORTANT things to remember about #Earth2 #drops leading up to #E2V1👇 1⃣Acquiring #skins is completely optional 2⃣ Notably, the #skins we drop leading up to the #E2V1 release will more likely have a ‘Limited Supply’, something that rewards our early supporters with increased rarity. These Limited Supply drops will become less frequent in the future being replaced with drops of unlimited supply but restricted availability requiring Players to wait for a skin to become available in the skin store or hope to acquire it via game play inside #E2V1 3⃣ Our goal is not to have these early #skin drops sell out during their maiden release, but rather provide an opportunity for our early supporters to secure skins they like at a discounted price with the welcoming guarantee of an all time Limited Supply. 4⃣ Most of the early #skin drops will naturally allow #Players to resell them, but importantly many will also be assigned with a once ever discount rate. #Skins that have Future Price Reduction assigned with “No” means that if the #skin does not sell out on its maiden drop and subsequently gets listed in store again at a future date, #Earth2 will never resell that #skin at any discounted rate. 5⃣ #Earth2 is building a modular clothing system, meaning that most items of clothing, especially if sold separately, will be interchangeable on avatars making them more useful and giving the #Player more ways to mix up their outfits, look the part & express themselves. 6⃣ The version of the skin you see in store is the base version you receive with the skin, however, there will also be opportunities to tailor outfits in game allowing for the adjustment in fabrics, prints, colours and more (be prepared for a little legwork though, unless you want to take your clothing items to another #Player who specialises in tailoring). 7⃣ #Earth2 is proud to have uniquely designed the #skins you listed in our store & it is important to remember that these #skins are the end result of a long and stringent internal character pipeline we have developed. Each skin starts from concept art which is reviewed and iterated on numerous times before being approved. Once approval is given, it is handed to our 3D modelling team for sculpting into high poly, then low poly, while receiving numerous reviews and adhering to our pipeline protocols. When the low poly version is finished, the 3D team then finishes with UV mapping and texture baking and runs their own QA process. Once the entire 3D sculpting process is approved, the models enter the skinning, rigging and weight painting process and are then passed to the animation team for further testing with various animations and another set of QA such as minimising clipping and identifying any other potential flaws in the model. The model then needs to go through the final process with a game developer to ensure it passed the final tests and is game ready for #E2V1. 8⃣ The above steps only represent a light explanation of our character and clothing pipeline, but as you can see we’re not simply selling static concept art images or a high poly 3D model that lacks any kind of optimisations resulting in little chance of it ever being game ready in its advertised state - there is a lot of work that takes place in order to get these skins to the stage our #Players see them in the video footage. Each skin sold helps support different parts of the development of Earth 2 providing us with new opportunities to further expand our team, speed up development and keep stepping closer to our short and long term goals for #E2V1 and #Earth2. 9⃣ We understand that fashion will become a big part of the #Metaverse, but we want to remind people that while some #Players may decide to set rules for certain skins being required for access or a ticket to entry under certain circumstances, from #Earth2’s perspective these skins are for cosmetic purposes only. 🔟 These skin drops also give #Earth2 the chance to show off our ability and versatility in avatar creation and accessories so even if you’re not keen on picking up a skin, remember to have fun and simply enjoy the progress! Also take heart every time you see a #skindrop, if the #E2V1 pre-alpha was not launching this year I wouldn't be dropping skins. We want to have at least some diversity for #avatars inside #E2V1 from the early stages! #Earth2 #Metaverse #Skins #Fashion #Collectibles #3DWorld #WIP #prealpha2024

Shane Isaac 🌍2️⃣

19,007 görüntüleme • 2 yıl önce

No One Gave Informed Consent for the COVID Vaccines and Here Is Why FREEDOM - HEALTH - HAPPINESS This podcast is highly addictive and seriously good for your health. SUPPORT DOC MALIK To listen to the full episode, have access to bonus content, back catalogue, and monthly Live Streams, please subscribe to either: The paid Spotify subscription here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ The paid Substack subscription here: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Thank you to all the new subscribers for your lovely messages and reviews! And a big thanks to my existing subscribers for sticking with me and supporting the show! Dear reader and listener On the 14th of January, 2026, I posted on X that no one who received an mRNA COVID jab gave informed consent. Not one of the billions. Not one jab. No one ever received true informed consent from their clinicians. This is one of the scandals of the century. Mass global coercion, battery, and assault. A doctor, Neil Stone, who I believe works at University College London Hospital, replied publicly saying that he gave informed consent and was happy with his decision. I am unable to respond to him directly as he has blocked me. I invited him openly to come on my show to discuss this. He has not replied. This response highlights a fundamental problem. Many people believe informed consent simply means that they personally agreed to something. That is not what informed consent is. So what does a lack of informed consent actually mean? For some, the discussion begins and ends with coercion and mandates. While these are critical, this framing is incomplete. Informed consent is a broad umbrella term, and its failure begins long before coercion enters the picture. Informed consent is invalid if there is not full and transparent information given to the patient about what is being offered. This includes incomplete or withheld information about ingredients, mechanism of action, efficacy, safety, risks, and known complications of a medical drug or intervention. Consent cannot be informed if there are no proper studies, inadequate placebo controls, or if long term safety data is unavailable at the point consent is sought. You cannot meaningfully consent to unknown risks, particularly when uncertainty is downplayed or concealed. Informed consent also fails when alternatives are not clearly presented. This includes non pharmaceutical options and, critically, the option to do nothing. That option must be respected without judgement or pressure. If only one pathway is framed as acceptable, consent becomes performative rather than genuine. The problem is compounded when people are denied time and space to decide. Artificial urgency, emergency framing, and pressure to act quickly undermine reflection and strip individuals of agency. There is also the issue of power imbalance. When institutions, regulators, and clinicians present themselves as unquestionable authorities, people often defer rather than decide. The science is settled. I am the science. Deference is not consent. Another fundamental failure is the withholding or minimisation of uncertainty. Presenting evolving or contested science as settled fact is deceptive. Censorship of dissenting viewpoints is wrong. Silencing doctors and experts who raise legitimate concerns is wrong. Failing to disclose conflicts of interest, whether financial, institutional, or career based, invalidates consent. Language matters. Framing effects, emotionally loaded messaging, and repeated slogans shape behaviour without engaging understanding. Risk comparisons without context, lack of stratification by age or health, and one size fits all recommendations distort decision making. Informed consent is also undermined when personal risk assessment is ignored. When individual circumstances are dismissed and people are treated as a homogeneous mass, consent becomes generic and hollow. Information overload can be just as manipulative as information suppression. Dumping charts, bar graphs, and hazard colours designed to instil fear does not create understanding. It creates compliance. Then there is moral pressure. Appeals to guilt, duty, protecting others, or doing things for the greater good shift decisions from personal autonomy to social compliance. Saving granny is not informed consent. Ethical consent must be free from moral coercion. Consent does not end at the moment of agreement. If adverse outcomes occur and are denied, dismissed, or unsupported, the consent process was incomplete. Gaslighting patients is not ethical. True informed consent includes accountability after the fact. Changing definitions mid process also invalidates consent. Redefining efficacy, safety, immunity, or even what constitutes a vaccine after consent has been given is a breach of trust. Finally, informed consent collapses entirely in environments dominated by propaganda, censorship, behavioural manipulation, and social punishment for dissent. When debate is suppressed and alternative views are stigmatised, compliance replaces consent. Taken together, informed consent is not a signature on a form. It is a process. When information is incomplete, uncertainty is hidden, alternatives are denied, pressure is applied, incentives are offered, risks are minimised, dissent is censored, and power is asymmetrical, consent is not informed, even if it is technically recorded. This matters because informed consent is not a bureaucratic hurdle. It is the ethical foundation of medicine. When that foundation is eroded, what replaces it is not care, but control. The last few years have shown a complete dereliction of duty by the vast majority of doctors, I would argue 99.99 percent, who disregarded informed consent, a central pillar of medical ethics. They are not alone. Public health officials, regulators, lecturers in ethics, and academic institutions have also torn up what it means to practise ethically. It is clear to me that a Marxist ideology has infiltrated academia, science, and medicine. Collectivism and the so called greater good are placed above the individual. In this framework, autonomy becomes secondary, the individual becomes expendable, and informed consent is treated as an inconvenience rather than a necessity. In such a world, there is no real place for informed consent. Only compliance. I do not know of any other doctors who regularly talk about informed consent. I only started doing so a few years ago. Elizabeth Hart, however, has been campaigning tirelessly for years. It has been a lonely journey, and one for which she receives little to no credit, not that she is asking for it. It has been frustrating for both of us that so few doctors, and so few so called freedom dissidents, have been willing to engage seriously with what is arguably one of the biggest scandals of our time, the widespread absence of informed consent. The truth is, the lack of informed consent goes far beyond the COVID vaccines. It extends beyond childhood vaccines and even veterinary vaccines. Where is the informed consent for the policies being implemented under the banner of the so called climate crisis? Where is the informed consent for how our tax money is spent, for government policies, for legislation, and for the wars waged in our name? In all of these areas, decisions are made for populations, not with them. Consent is assumed, compliance is expected, and dissent is treated as a problem to be managed rather than a voice to be heard. Much love Doc Malik IMPORTANT INFORMATION CONSULTATION SERVICE In a world of rushed 7-minute consultations and endless referrals, I offer you something rare: time, context, and clear guidance. As your health advocate, I can help you: Understand your diagnosis and decode medical jargon Break down treatment plans in plain, easy to understand non jargon English Prepare for surgery, understand your risks, obtain true informed consent, and optimise yourself pre-op Recover from surgery, advise you how to heal faster and quicker and minimise post-op complications Manage chronic illness with lifestyle, mindset, and dietary changes Explore holistic options that complement conventional care Implement lifestyle changes like fasting, stress reduction, or movement Ask better questions, and get real answers Get an unbiased second opinion Ready to Take Control? If you're navigating a health concern, preparing for a big decision, or simply want to feel more confident in your path forward, I’d love to support you. Book here ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Because it’s your body, your life, and your future. Let’s make sure you’re informed and heard. Seagreen If you want to support your health naturally, I highly recommend trying Sea Greens, a rich source of bioavailable iodine and trace minerals that nourish thyroid function, balance hormones, and provide a clean daily boost from wild ocean plants. Use the code DOCMALIK ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Heracles Wellness Sauna Heracles Wellness is a UK-based company and supporter of the show. They offer a fantastic range of beautifully crafted saunas and cold plunge systems, perfect for creating your own healing sanctuary at home. Use the code DOCMALIK3 at checkout to get 3% off all products. ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ IMPORTANT NOTICE If you value my podcasts, please support the show so that I can continue to speak up by choosing one or both of the following options - ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ If you want to make a one-off donation.

Doc Malik

11,932 görüntüleme • 8 ay önce