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Here's some more new stuff called "Item States" and features such as: Item Freezing & Malfunctions. Item Freezing is linked to liquid-based items, so when playing the Winter seasonal mode, there's a random change over time that those items might freeze. When the item is frozen it cannot be...

13,090 次观看 • 6 个月前 •via X (Twitter)

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So a core issues I see with a lot of crypto games is: No in game peer to peer economy. (ie. The game Devs make all the $$ off the items and you buy from them not other players) Couple of things I wanted to experiment with, in regards to on chain gaming is the peer to peer economy. So the way my team set it up, is you mine the token in game, but you sell the items peer to peer in SOL. (see video for a demo) This gives you two different ways to play to earn, you can farm items, from bosses and loot boxes, and sell them to players for solana:So11111111111111111111111111111111111111112 , then other players can buy them and use them to mine the token, and sell the token to traders who will speculate on the price. Or you can just buy the loot boxes, and use the items to farm the token. This should help with the sell pressure, because before the game flow was: Buy item (in token, From devs) --->farm a ton of token---> Sell token to recoup cost of item. New flow is : Player opens loot boxes (paid in token)/ Player Plays game (in game token sinks) ---> gets item ---Lists item--> other player buy Item (From players, In SOL) ----Farms token---> sells token. Now the equation is if the loot box-player spent more game tokens to get the item compared to what he gets for in sol, and it keeps more money in the in game economy, and the market will fluctuate more based on the price of the in game token. So players who play and are "locked in" can make money off arbing and this services the "trader" archetype of player, which I feel is the major player type in web3-games. (also the token name is just a test token so dont buy random shit on pump fun, thats just using the name)

Skely

15,036 次观看 • 1 个月前

[ New Gamemode - Enchanted Forest ] The new entertainment gamemode "Enchanted Forest" will launch on the test server today and on the official server on July 30th. The gamemode introduction is as follows: 16 players, paired in teams of two as survivors, compete in a forest to determine the ultimate winner! In the Prologue Phase, eliminated players can revive near their teammate, with longer revive times as eliminations increase. In the Finale Phase, elimination is permanent. When a player is eliminated, they drop some items; if the entire team is eliminated, the game ends. - "Animal" Identities Participating players can choose different "animal" identities to play, each with unique skills: Examples include the "Moose," which delays the release of a vapor attack on nearby enemies; the "Wildcat," which temporarily attacks without consuming water bullet ammo; the "Fox," which places an auto-attack device; and more. Additional identities can be viewed in the in-game guide interface. - Various Items Multiple chests are scattered across the map. Destroying chests with weapons yields items, including: Weapons: A wooden spoon that charges to knock back enemies, a wooden water gun that continuously fires water bullets, a bamboo water cannon that launches explosive water bullets, and more. Consumables: A magic wand for invisibility, a shield to block certain damage, a grappling hook for quickly approaching enemies, and more. Enhancements: Items that increase max stamina, weapon power, water bullet size, movement speed, and more. Additional weapons, consumables, and enhancements can be experienced in-game. - Unique Terrain The map features various new terrains, including: Bonfire: Ignites after a set time; warming by the bonfire grants rare items! Teaming up with your partner speeds up item acquisition. Hidden Grass: Grants invisibility when entered. Puddles: Continuously drain stamina while rapidly replenishing water bullet ammo. Keep collecting resources, team up with your partner to survive, and claim the ultimate victory!

Identity V | News

53,311 次观看 • 1 年前

The difference between de-icing and anti-icing ❄️✈️ Pilots are required to ensure that the wings and all control surfaces are clear of any form of frozen contamination. Even small amounts of ice on the wing can significantly reduce its lift capability as well as the stalling angle of attack. De-icing fluid is used when the aircraft is contaminated with snow or ice which needs to be removed, but no further freezing precipitation is expected before departure. This can be accompanied by spraying heated fluid onto the aircraft to remove the contamination. If protection from further frozen contamination buildup is required, such as when it’s snowing, we then spray a second fluid over the clean wing, which adheres to the wing and prevents the buildup for a period of time. This time of protection is called the ‘holdover time’ Pilots calculate the holdover time for the fluid used by using tables and entering the fluid type, concentration, type of precipitation and temperature. As a general rule, the higher the number of the fluid used, the longer the holdover time. Eg Type 2 fluid offers a shorter holdover time than Type 4. The fluids can also be diluted to offer varying levels of protection. Eg 75/25 - This means that the mixture being used consists of 75% de-icing fluid and 25% water. The longest holdover time is achieved by using 100% fluid but this can be less environmentally friendly and very expensive. So if we can achieve the desired holdover time with a lower dilution, we can enhance the efficiency of the operation. 📸 by ig/airlinepilotperformance , iarild

aircraftmaintenancengineer

72,064 次观看 • 8 个月前

Sure, but the idea of simplifying the appearance of Fortnite, the locker and the shop are all going in the exact opposite direction of simplicity. Equipping cosmetics takes double, if not triple the clicks. The UI is impractical and janky, not to mention the introduction of buttons and drop-down menus that were far easier to access previously. Selecting a skin to rotate it, preview it or even spin it around now requires clicking on it, which then applies it to your loadout. Previously this needed a confirm button so you could preview and choose skins, backblings etc without loosing your currently equipped on if you want to go back. Wraps are not included as part of a character's preset despite being completely relevant to the skin worn. Changing emotes, lobby tracks, and all cosmetics now means you have to back out and change tabs, something that could have previously been done on 1 page. The sectioned tabs make sense with new types like LEGO Kits, Cars, Instruments but there's no need to separate Character from Wraps, Emotes or Lobby. Archiving or Favoriting items can no longer be done in batches or quickly. Previously all you had to do was click once per cosmetic on the button but now you have to enter a drop down and select it for every individual item. Applying wraps to all slots now requires a drop down menu rather than simply clicking the button at the bottom. Swinging a pickaxe or redeploying a glider is near impossible to do and feels like more of a chore to actually accomplish with the drop-down menu. It overlays onto other items meaning as soon as it's clicked the menu vanishes and switches to another cosmetic before the animation can even begin. Cosmetics in the locker can be searched by seasons using "S1-17" but after S18+ they no longer filter. Entering the drop-down menu or right-clicking anything in the locker accidentally immediately takes you all the way back to your currently equipped item when exiting. The filter menu requires an "apply" button to be pressed rather than simply closing and applying when selecting one of the filters, taking longer and more clicks to simply find your recent items or remove a filter. The filter menu was also better as a side panel so you don't have to move your cursor to the center of the screen and back every single time. As a side panel it also allowed for more options to be displayed, whereas the current one requires a huge scroll bar to simply filter by favorite. The presets menu scroll wheel also zooms the skins in and out as you scroll up and down the list. Because of the randomize preset button, the list compared to when saving a preset is all moved up by 1, becoming disorientating to where the preset was in relation to the rows. The shop no longer displays item descriptions or set names on cosmetics - now requiring a click on each individual item when there is adequate space to do so. The new shop and locker appearance can be accustomed to, however, it NEEDS the basic functionality and user-friendly UI elements that the previous ones had. Simple buttons at the bottom to favorite, swing, redeploy and equip. Less tabs to switch between, less clicks required to complete simple tasks and less feeling like there's a battle against the UI itself just to equip the cosmetics you paid for. We appreciate the moves the renew the locker and shop, but in terms of functionality and user interaction, there is nothing we want more than the old one back or the old one's elements merged into the new appearance. Thank you.

FNAssist

178,290 次观看 • 2 年前

Combat correspondent Michael Yon: "[The Covid jabs are] clearly... a deployment... of a weapon of mass destruction... [But] Trump is still pushing it. [And people with] TDS are [those] that still support Trump in 2026... That is the power of mind control, and there is zero they will not do, and I mean zero." This clip of Yon (Michael Yon: Callsign BIG HONEY), who is also a photographer and author, is taken from a conversation with Liz Gunn (Liz Gunn) and Masako Ganaha (我那覇真子 Masako Ganaha) posted to the FreeNZ (FreeNZ) Rumble channel on January 11, 2026. ----------------Partial transcription of clip--------------- "It's clearly a weapon. They're showing one of several things, or potentially an overlap. But one would be either they just haven't researched it enough, or they're actually part of it, actually, because that was why they're using the wrong word. Or potentially they're a coward, because they're afraid to use the right word. That's actually cowardice. "And keep in mind, words are the atomic structures of truth and lies. So if you pick the wrong word from the beginning, all the rest of what you're talking about is irrelevant because you're talking about— You started with the wrong word. It's like, you know, started to try to make water out of, instead of using H2O, instead of using hydrogen and oxygen, used, lithium and sulfur or something, you know, it's just not going to work well. Well, you know, it's like, yeah, but. No, but this is water. You know, it's like, actually, it's just not, you know, and if you're talking about this as a vaccine or migration, when it's clearly an invasion, clearly weaponized migration at minimum. "But it's been being used. Used as a weapon in war, since it's being used as a weapon in war, remember, I mean, this flashlight is a weapon if you hit somebody with it. So what is a weapon? A weapon is something that you use as a weapon. And there are some things that are designed to be meant to be used as a weapon. This is meant to be used as a light. "But what is a weapon? I mean, if you end up in a courtroom because of a use of a weapon, then they're going to say, yeah, that, that, that spoon was a weapon, you know, but, but, but some are actually designed as WMD. And clearly this was a deployment and employment of a weapon of mass destruction. And Trump is still pushing it. He's still pushing it. "In his cult, keep in mind the highest, they've got severe. There's a lot of severe TDS going on. They call it Trump Derangement syndrome. That's— The TDS are the people that still support Trump in 2026. Despite that, he still put— Mary Bowden, she just said on an interview a couple days ago that. I thought she said 5.5 million children took it again last year, but it might have been 5.8. But anyway, over 5 million. "That much is clear, that Dr. Bowden said more than 5 million children have taken the jab just in the last year. Right. So if her numbers are accurate, even if it's 10 children. I mean, he's still not backing off of it. He's clearly using the weapon to destroy the United States. And so never underestimate the power of information, war and psychological operations specifically. There's people who literally, they have dead family members and they're sick and they still support the guy who's doing it. That is the power of mind control. It is absolutely severe. People with that level of mind control, there is absolutely zero they will not do, and I mean zero."

Sense Receptor

35,397 次观看 • 6 个月前