Загрузка видео...

Не удалось загрузить видео

На главную

New open-source library speeds up whole-body imitation learning. Train the policy below in under 20 minutes ⬇️ LocoMuJoCo2 brings biomechanics and humanoid robotics into one clean, high-speed benchmark. Built for researchers who want to train smarter and faster. What it offers ✅ 22K+ motion trajectories per humanoid model ✅...

23,197 просмотров • 1 год назад •via X (Twitter)

Комментарии: 0

Нет доступных комментариев

Здесь появятся комментарии из оригинального поста

Похожие видео

CA: 0x172ae9e9b46770a70f479404d76e2f6561507011ef77a247fe3f58e7a5840a0d::manny::MANNY Your smart, hands-free edge tool in the crypto market. This powerful automated bot is designed to buy low and sell high with precision. It scans hundreds of coins in real-time, waiting for the right indicators—trend strength, volume spikes, price momentum, and bullish patterns—before entering a trade. Once in, it manages risk with dynamic stop-loss and take-profit levels, so your capital is always protected. Every trade is backed by a multi-layer confluence strategy, ensuring only high-confidence setups are executed. ✅ Advanced entry logic ✅ Fully automated buy/sell execution ✅ Built-in profit protection and cooldown filters ✅ Real-time alerts (Telegram/Twitter ready) ✅ JSON-based state memory for continuity ✅ Minimal setup, maximum performance ✅ Excludes low-quality coins automatically (e.g., BTC/ETH filters optional) ✅ Plug-and-play friendly — run it locally or integrate it into your system. ✅ Clean, professional trade alerts with price and PnL details ✅ Recovers automatically from connection issues or downtime Whether you’re a pro or just getting started, this bot helps you stay ahead of the market—24/7, emotion-free with pure mathematics. This bot has been in development for the last 6 months. I, Chronos, the developer behind it, have been testing for a while for the best configuration for a trading bot. I believe I have something good going on here. The bot automatically posts all the trades via IFTTT and X integration to its X account. Everything is automated. So how can people rent it, and how will it bring value to the project? Soon, the bot can be rented out via a cloud server. A customer must buy 30 USD worth of Memecoin_MANNY token (CA:0x172ae9e9b46770a70f479404d76e2f6561507011ef77a247fe3f58e7a5840a0d::manny::MANNY). After buying it and depositing it into a special wallet, he will be granted access to the bot. . The bot runs only on the backend — users interact with it via an interface (web app, Telegram bot, or API). A web dashboard and Telegram bot interface will be created. This lets users Start/stop their bot session See trade logs or results. Connect their API keys securely. Get alerts and updates The idea of all this is to offer a service but also bring value to the project. More bots will be developed. This is only the beginning. Cheers Chronos #python #memecoin_manny #spot #trading #bitcoin #eth #Binance #bybit #memecoin #VALHALLA

Ex Machina

24,488 просмотров • 1 год назад

🚀 Introducing EgoExo Forge - built on top of Rerun, Gradio, and Hugging Face hub (I’ll be in San Francisco July 21–29 — if you’re into robotics, egocentric AI, large-scale data collection, or just want to chat, DM me!) In my opinion, large-scale, diverse, and high-quality data is still the largest bottleneck for generalized robotics deployment. I believe that some version of imitation learning from human examples will be the most scalable + clean way to train humanoid robots 🤖 (similar to what Tesla did for Full Self Driving). Teleop is too expensive to collect a large enough dataset in a reasonable manner, so passive collection via egocentric (and in certain cases, exocentric) views feels like the right bet. Over the past few months, I've been trying to build out the scaffolding for this and using Rerun as my underlying infrastructure. Data being collected needs to be easily inspectable + time series and rerun provides the right tooling for this. My goal is to first build out a ground truth representative dataset from already existing open source data, generate some reasonable baselines, and then go out and collect my own data that adheres to the defined schema. 🔍 Starting with open-source datasets 1. EgoDex from Apple 2. HOCap from Nvidia and the University of Texas at Dallas 3. Assembly101 from Meta All these different datasets have different sensor configurations + annotations, so my goal with egoexo-forge is to have one consistent labeling scheme + data layout. I built a data pipeline that aligns all of the different datasets in one general schema assuming the COCO133 keypoint layout that allows for exo+ego, ego only, or exo only Since the scaffolding is already there, it becomes MUCH easier to add other datasets. So the next ones that I'll be including are HD-EPIC kitchens dataset, HOT3D, and finally my own personal iPhone + insta360 go collection method. Once I have a diverse variety of datasets, I'll double down on what I believe to be the key algorithms required to make useful data for imitation learning 📊 1. Camera Pose estimation via SLAM/SFM for ego perspective (and automatic calibration for exo) 2. Human pose estimation for both egocentric + exocentric views 3. Metric 3D reconstruction + object tracking I'll be setting up reasonable open-source baselines for each of these to validate that these datasets work, and then finally try to use the generated datasets for some imitation learning via the pi0-lerobot repo I've been working on. I plan on making a blog post + providing more info on all of this in the near future so stay tuned

Pablo Vela

32,085 просмотров • 1 год назад

xAI isn't playing around. They just released the Grok Imagine API, a unified video + image generation toolkit, and it's already sitting at #1 on the Artificial Analysis Video Arena for both Text-to-Video AND Image-to-Video. It's beating: ● Google's Veo 3.1 & Veo 3 ● OpenAI's Sora 2 ● Runway Gen-4.5 ● Kling 2.5 Turbo The Numbers Don't Lie: ● 64.1% win rate against Runway Aleph in blind human evaluations ● 57% win rate against Kling o1 ● Best-in-class latency. Sub-20 second generation for 720p, 8-second videos. (up to 15-second video) ● Native audio generation baked right into video output (dialogue, music, sound effects, all synced) What Makes It Different It's built for real creative workflows: ✅ Text-to-video AND image-to-video in one API ✅ Video editing with prompt-based controls (add/remove objects, restyle scenes) ✅ Camera controls: zoom, pan, timelapse, pull-back ✅ Style transfers: cyberpunk, watercolor, anime, you name it ✅ Performance animation: map your movements onto characters ✅ Native audio-video sync (no post-production needed) Why the focus on speed and cost? The partner feedback that shaped this: "Quality alone isn't enough if latency and cost make iteration painful." So xAI optimized for all three. Speed. Cost. Quality. Already Integrated With: ● fal. ai ● ComfyUI ● InVideo ● Flora ● HeyGen xAI went from underdog to chart-topper. The Grok Imagine API is fast, affordable, and genuinely production-ready. If you're building anything with AI video, this just became the one to beat.

tetsuo

18,325 просмотров • 6 месяцев назад

The future of housework just leaked on GitHub and nobody is talking about it. knox byte just open sourced a framework that coordinates swarms of Unitree G1 humanoid robots to clean your entire house on their own. It's called ARGOS. You tell it "clean the bedroom" in plain English and 2+ G1 robots split the room into zones, sweep in parallel, and sync up for the tasks that need four hands like making the bed or moving furniture. The Claude API decomposes your sentence into a task graph. An auction system makes every robot bid on every task based on distance, battery, and current load. The cheapest robot wins. Cooperative jobs go to the cheapest team. Here's what makes this different from every demo video Boston Dynamics keeps teasing: → 12 cleaning tasks baked in sweeping, mopping, wiping, vacuuming, taking out trash, making the bed, changing sheets, moving furniture, sorting items → 3 policy architectures running underneath OpenVLA-7B for language tasks, Diffusion Policy for floor coverage, ACT for dexterous bimanual work → Train it on your own footage record yourself cleaning, run one command, it extracts poses, builds a LeRobot dataset, and LoRA fine-tunes the policy → PEFA protocol for cooperative work Propose, Execute, Feedback, Adjust. If one robot fails halfway through making the bed, the team replans and retries → Full MuJoCo simulation so you test policies before pushing them to real hardware → Silver and cyan terminal dashboard that shows live fleet status, zone maps, task queues, and battery levels in real time The G1 robots talk to each other over CycloneDDS mesh using Unitree's native SDK. No cloud. No middleware. The whole thing runs on a Jetson Orin inside each robot. The wildest part is the training pipeline. Drop cleaning videos into a folder, run argos train ingest, and the framework does the entire pipeline frame extraction, pose estimation, action labeling, HDF5 dataset, fine-tune, evaluate in sim, deploy to robot. One command per stage. Unitree G1s already exist. The framework to make them clean your house just hit GitHub. 52 stars. MIT License. 100% Opensource.

Guri Singh

27,404 просмотров • 3 месяцев назад

Claude Code + Google Stitch 2.0 is f*cking cracked 🤯 Google just dropped a free AI design agent that solves Claude Code's biggest weakness: frontend design. One screenshot of a high-converting landing page → a production-ready site for your brand in minutes. All inside Google Stitch + Claude Code. Perfect for DTC brands and agencies who are building advertorial pages and product launch pages for Meta but burning days on designer back-and-forth. If you're running Meta ads and need 5-10 different landing pages testing different hooks, angles, and offers — each one targeting a different audience and pain point — you know the bottleneck isn't the ads. It's the pages. Briefing designers, waiting for revisions, paying $2-5K per page. Stitch eliminates the design bottleneck: → Find a high-converting advertorial that's scaling on Meta → Screenshot it and drop it into Stitch (powered by Gemini 3.1) → Stitch redesigns it with your brand's colors, fonts, and imagery using Nano Banana 2 → Edit sections visually — headlines, CTAs, layouts — without touching code → Export the code and paste it into Claude Code → Claude builds the full production site and deploys to Vercel or Netlify in 60 seconds No designer. No $3K per landing page. No Claude Code frontend that looks like a template from 2019. What you get: → Designer-quality landing pages and advertorials built in minutes, not weeks → Visual editing so you actually see the design before you code it → Nano Banana 2 generating on-brand product imagery and hero shots → A repeatable system — new angle, new page, same pipeline Built 100% with Google Stitch 2.0 + Claude Code. I put together a full playbook showing the exact workflow: how to find winning pages, redesign them in Stitch, and deploy with Claude Code. Want it for free? > Like this post > Comment "STITCH" And I'll send it over (must be following so I can DM)

Mike Futia

126,108 просмотров • 5 месяцев назад

Big win for open-source LLMs! DeepSeek V4 Pro holds the top open-weights score on SWE-bench Verified, in the GPT-5.5 range. GLM 5.2 leads the open-weight intelligence index and sits near the closed frontier on long-horizon coding. But this leaderboard number is a weak proxy for real performance. It comes from one task set, run through one harness, served at one precision. The same weights can even score differently across providers, since many hosts quantize activations to fp8 and drift the model off its reference weights. Real performance is determined based on whether a model can read a repo, make coordinated edits across files, run the tests, and recover when one breaks. By that measure, the top open models hold up, but only inside the right harness. The teams that actually put DeepSeek V4 into production pipelines as a frontier substitute got there through the harness they built around the model, not by picking a stronger model. If you want to see this in practice, Cline (64k+ stars) has actually built that harness around open models, tuned so they run at production quality. And it's tuned so that these LLMs can run at production quality, with plan and act modes, checkpoints, and terminal feedback. ClinePass is the new access layer on top of it. It runs a curated set of those models inside Cline, narrowed to the ones tested for coding-agent use, with 2 to 5x the standard rate limits and no separate provider accounts, keys, or billing to track. The video below shows the setup, and I worked with the team to put this together. It runs alongside custom keys and local models as well, not in place of them.

Avi Chawla

44,124 просмотров • 1 месяц назад

I went a little overboard with Codex last week and burned through my entire weekly allowance in two days. Luckily, my quota reset today. Otherwise, I’m not sure what I would’ve done. It got me thinking: instead of asking one large model to handle everything from start to finish, why not let a stronger model plan the project and review the work, while a model built for execution handles the day-to-day implementation? So I tried it. The result was better than I expected. I used GPT-5.6 Sol in Codex as the decision-maker, then ran Ling-3.0-flash from Ant Ling inside OpenCode as the execution engine. Together, they built a small 3D farming game. Before writing any code, I had Codex create four documents: SPEC.md defined the product scope and the lines we couldn’t cross. ARCHITECTURE.md laid out the isometric coordinate system, state machine, and module boundaries. TASKS.md broke the project into small jobs Ling could tackle one at a time. ACCEPTANCE.md explained how each step would be tested and what “done” actually meant. Then I gave Ling a very straightforward role: You are the execution model for this project. Read all four documents before you begin. Work only on the task assigned for this round. When you’re done, run typecheck, test, and build. If anything fails, read the error, fix it, and run the checks again. Do not move on to the next task early. Ling handled dependency installation, project structure, strict TypeScript configuration, test setup, and a production build in 6 minutes and 3 seconds. It ran into issues with the Vite test config, a TS6310 error, and a missing jsdom dependency along the way. Instead of stopping at the first error, it kept reading the logs and fixing the problems until all three checks passed. The speed was honestly hard to believe. If you exclude the time spent waiting on tools, it was producing more than 100 tokens per second. That made the whole development loop feel noticeably faster. After this experiment, I’m planning to keep using the same workflow. If the task is small, there’s no reason to call an expensive planning model for every single step. If the task is large, handing the entire project to a Flash model in one prompt isn’t a great idea either. The setup that makes more sense to me is: Use a more capable model such as Codex to explore the project, make architectural decisions, and break the work down. Put the constraints into specs, schemas, types, and tests instead of leaving them buried in chat history. Give Ling-3.0-flash a steady stream of clear, verifiable implementation tasks. Report bugs with structured context and actual error logs, rather than saying, “It still doesn’t work.” Bring Codex back in for architecture reviews, visual checks, and changes that affect multiple parts of the project. The point of this setup isn’t to give AI a big “build the whole project” button. It’s to turn software development into a pipeline with a much more sensible cost structure: Codex figures out the plan, sets the boundaries, and catches problems. Ling-3.0-flash moves quickly, calls tools reliably, and works through well-defined tasks at scale. For agent workflows that involve lots of repetitive edits, production tasks, and tool calls, this may be a more practical answer than simply using the biggest model for everything.

雪踏乌云

23,107 просмотров • 28 дней назад

Universities and High Schools have not moved rapidly enough to guide students to have skills for the next decade. THEY HAVE FAILED. It is a massive crisis that can be averted by understanding what AI and Robotics will bring about. Solutions are knowing how to use these tools and new industries that will rise. But this situation is also on ALL OF US. No “job” is safe from founder to entry level in most industries. You and I, by what we do, will be “replaced” ultimately. What to do? AI and Robotics are tools, the next decade is owned by those who know how to use them expertly, but this is also temporary. We have to understand that what we do for “work” will change giving ultimately a greater value to those that are: Creative Flexible Always learning Willing to be wrong Love being human Love being alive Know history Covet wisdom Knowing all tech has downsides Building strong family and friends Realize many institutions have failed The first four are required for you to be able to live through this period with your sanity intact. The rest will allow you to thrive. There are no true careers at this point anymore. There are advocation and vocations which will either earn you money or give life meaning. We will learn that we are not “what we do”, just like we knew for 99% of human existence. Let that sink in. — You and I are far, far ahead of knowing this and we can do two things: 1) Laugh at the “clueless” 2) Help people understand with grace Go to Reddit if you are 1, in fact don’t follow me because you will not like this next decade and what I post. You are 2 and thank you. Even if you and I have not solved this issue, we can help people understand what is ahead and with determination and creativity bound together to solve it locally. Or human family has done this millions of times. The evidence is: you are here. The Neo Luddite movement has not even begun and it will potentially rip apart society even more than all the fashionable moment in the recent past has. These Luddites will have a good point with the wrong answers cooked up by dying academics that cling to labels, “virtues” and victim hood. It will be readymade for some governments to enter in as “big daddy” to “help us”. You will not like what they do, but you will only know when it is too late. It will include YOU “volunteering” to “leave” by 60, to “help out” CanadaPod style. “Brian, I’m 24 what do I do?”. I hope to do much more here to help. But I do know this: 1) Learn a trade or vocation because it’s valuable. It may also be free to low cost if you do it right. 2) Learn everything you can about USING AI and TRAINING YOUR AI. Your expertise will be in the top 1% for a decade. But not forever. 3) Understand Bitcoin and how it will rise while other things sink. This is a short list for now. We will know more moving forward. When you see videos like this posted below, know one thing: Many of these folks had no real family of mental and physical support. Maybe no parent or one parent. Maybe only a broke system to prepare them for—nothing. This was not their doing. Now it is not your “job” to help them, it is your survival to help them if that is what you need. See some day after the dust settles these 20 year olds will be 40 year olds and running YOUR world. And at some point you may need them more than you think you do. You will need them, as they need you now. THIS IS WHAT PAST WISDOM KNEW. The elders of the past never found the need to piss on the youth and hope for the best. THE YOUTH ARE OUR BEST, let us all find ways to change it, even if every aspect of “the system” wants us to berate them into the ground.

Brian Roemmele

37,681 просмотров • 1 год назад

You can't 3D reconstruct glass from images... ...WRONG! Thanks for video diffusion, now just about anything is possible! Introducing...Diffusion Knows Transparency (DKT) Transparent and reflective objects usually break robot vision and photogrammetry pipelines because they don't follow the "solid object" rules standard cameras expect. DKT is a new AI model that repurposes the "internal physics engine" found in video generation models to solve this problem. Researchers took a massive video diffusion model (WAN) and fine-tuned it using a custom-built synthetic dataset to turn it into a high-precision depth sensor. To train the AI, they built the first massive synthetic video library of transparent objects, 1.32 million frames of perfectly labeled glass and metal objects in motion. Without ever seeing a "real" labeled video of glass during training, the model (DKT) outperformed all previous specialized systems on real-world benchmarks (ClearPose, DREDS). They created a "lightweight" 1.3B parameter version that runs fast enough (0.17s per frame) to be used on actual robot hardware. Two reasons I find this project important: 1. It further proves that synthetic data will be essential for training the next generation vision models. 2. In real-world robotic tests, using DKT's depth maps nearly doubled the success rate of robot arms trying to pick up objects on tricky reflective or translucent surfaces. At home robots will need to interact with these types of objects on a daily basis. Check out the project page here: Code is LIVE! #Computervision #Robotics #AI

Jonathan Stephens

17,712 просмотров • 7 месяцев назад

I just ran Gemma 4 31B on @CerebrasSystems at 1,800+ tokens/sec and it's multimodal. For context: that's 35x faster than a typical GPU endpoint, and the first token (reasoning included) lands in 1.5 seconds. This isn't a benchmark slide, I recorded the inference live. Prompt I used: "Create a simulation of an iPhone. Include at least one working dummy note taking app, a functional notification pulldown, high quality graphics, single HTML file, any libs via CDN." - Generation time: 3 seconds. - Notes app worked. - Notification panel worked. - Rendered first try. This is what wafer-scale inference unlocks, not just "faster," but a different category of product. When generation is this fast, you stop waiting and start iterating in real time. Why this matters: Gemma 4 31B is Google DeepMind's flagship open weight model, Apache 2.0 licensed, dense (not MoE), and built for efficiency over raw parameter count. It scores close to Claude Haiku 4.5 on the Artificial Analysis Intelligence Index (30 vs 29) but runs ~18x faster on Cerebras. It's also the first multimodal model on Cerebras's platform, meaning you can now feed it screenshots, documents, charts, and UI states at wafer scale speed. # Applications I'm most excited about: - Screenshot → Insight: Drop in a dashboard or document screenshot, get structured findings back instantly. no waiting, no batching. - Live UI generation: Full interactive interfaces (like my iPhone sim) generated and rendered in under 2 seconds. - Screenshot -> Patch: Feed it a broken UI + console error, get a minimal code fix and verification steps back. - Computer use & agentic loops: See -> reason -> act - verify, fast enough to keep a human in the loop instead of waiting on the model. - Long context summarization: Full research reports condensed into decision ready summaries you can read and requery in one sitting. The bigger unlock isn't the speed number itself, it's that agentic and multimodal loops (see -> reason -> output -> tool call -> verify -> retry) finally run in real time instead of feeling sluggish. As Logan Kilpatrick (Logan Kilpatrick) put it: "If every model was doing 2,000 tokens per second, you wouldn't build the same product and just have it be faster, you'd build different products." Gemma 4 31B is live now on Cerebras Inference Cloud in public preview. If you're building multimodal, agentic, or real time apps, this is worth testing today. What would you build with such insane inference throughput?

Alok

12,962 просмотров • 1 месяц назад

This guy cracked the code on AI girlfriend monetization using real-time technology and now pulls $76,000 per month from one Instagram profile without ever showing his real face or hiring an actual model. He got tired of watching creators split 80 percent of revenue with agencies while their competitors ran 24/7 chat operations with zero burnout, so he built a system that generates hyperrealistic AI influencer content using motion capture and synthetic face generation instead of photographers, makeup artists, or Miami beach rentals. His monthly profit hit $76,455 last month from just 90.4K followers and organic short-form traffic, while traditional creators cap out at $15K after paying 40 percent platform fees and $2,000 monthly for content production teams. Here is the exact breakdown: → Real-time face swap technology becomes the only tool you need, but most people butcher the setup by skipping gesture synchronization in the first 10 seconds → Character design comes first, and if you mess this up nothing saves it. Stick to approachable features (freckles, natural makeup, warm smile) because that is where parasocial engagement lives → Profile building is not random. You craft one consistent AI persona that repeats across all content so your audience recognizes the girl → You are picking who your subscriber projects onto, not who looks unattainable. That is your retention baked into the face → Motion capture runs before generation, and this is what kills the uncanny valley effect that destroys engagement in 3 seconds → You mirror your own gestures through webcam: confused shrug, hand raise, lean-in shock, peace sign wave. The AI mask tracks every micro-movement and applies it to the generated face in real time → Batching is the move 91 percent skip: same room setup, multiple emotion sequences, one recording session. → The system generates 7 to 10 TikToks before dinner, while traditional creators test 3 per week and wonder why their conversion rates are stuck at 0.4 percent The economics are stupid: each video costs him $0 in talent fees, pulls 2 million views organically, converts at 2 percent into 1,800 clicks to private platforms at $10 to $15 subscription with $40 to $60 backend PPV per fan. That is $76,455 profit per month, while real creators pay $5,000 for production and net $22,000 after platform cuts. The key move nobody talks about: you cannot skip the natural gesture library. If you generate the AI face without mirroring your own spontaneous reactions first, the avatar moves like a CGI render. The eye contact breaks. The smile timing lags. The whole thing screams and your retention dies at 2.1 seconds. His system records him doing the exact confusion-to-delight emotional arc first, so the AI mask inherits human timing, natural eyebrow raises, and spontaneous energy that reads as a real girl reacting to comments, not a scripted advertisement. One Instagram profile generated 12 variants of the same "how I afford this lifestyle" hook in 40 minutes with different outfits, different lighting setups, different trending audios, and found the winner in 96 hours without spending $8,000 on influencer collaborations. They were previously paying $1,200 per UGC creator and burning $6,400 per week on content that plateaued at 60K views. Now they spend $0 for 12 variants and their cost per subscriber dropped from $48 to $11. Agencies now panic because their entire margin was built on model exclusivity, and this removes the human dependency. The outfit changes between clips like a wardrobe swap filter. The lighting matches bedroom authenticity. The hand gestures sync with emotional beats. No casting call. No model contract. No location scouting. Just a webcamera, a real-time face swap AI, and the discipline to batch-test emotional hooks before you commit traffic spend to one persona.

Shade

20,831 просмотров • 3 месяцев назад

Wow. WOW. WOOOOOOOW. So um, that first Wildcard+Thousands stream was... *amazing* and also... a *lot* 😅 In the end, it was *exactly* what we were hoping for - a true stress test of ALL these systems coming together for the first time. We are SO grateful for the thousands of people who showed up today to play, attend, tune-in and help us PLAYTEST all this new stuff. We can't wait to see you all again at NEXT WEEK'S EX2 EVENT! So, now let's talk about how it went... Stuff that worked: - Our community SHOWED UP. Oh boy did you show up 😅. Our servers were straining under the load... which is good actually, in fact it's the whole point. Even more importantly, we have already received insanely valuable feedback, bug reports, stuff people loved/hated - and it's only been a few hours since the stream ended. I can't even explain to y'all how valuable this process is. Yes it's stressful, it reminds me of trying to keep Words With Friends online during that first insane year, but it's EXACTLY what we were hoping for (NEED) to turn this into the polished, top-notch game and streaming experience we are on a mission to deliver. I truly can't thank y'all enough, and hope to see you again when we run it all back again next week 🥹 - The stream itself stayed up and was mostly stable! Phew 😅. For context, ThousandsTV is not a twitch wrapper, it's a web3-native streaming tech stack built we built specifically to connect game, web/mobile, and blockchain together all at the same time. There are a LOT of moving pieces going on behind the scenes. - We brought viewers INTO THE GAME! Viewers showed up in the stands of the arena, with connected wallets/assets, triggered actions/rallies from chat, and were seen and heard during the whole stream. - The brand new 2v2 build of Wildcard was (mostly) stable and our players and viewers seemed to be having a blast down on the field and up in the stands. It was thrilling to watch Team Blue dominate, even though Team Red held their own in game 3! - Our production crew did an insanely good job running the stream, managing the players, shoutcasters, and talent, and producing a top-notch show. Of course we will work hard to make every stream better than the last, but I was super proud of how our team "rolled with the punches" during today's event. Stuff that didn't work (and/or needs to be dramatically improved): - Although it's fun to see chat going crazy, chat spam is actually something we are passionate to FIX. As you can see from the attached video, chat spam dominated today's stream and made it impossible for anyone to even see anyone else's messages. We have some GREAT ideas for how to fix this and actually turn chat spam into a FUN and exciting and not annoying thing - but those improvements didn't get shipped in time for this event. - Credits purchasing flow needs a LOT of work. As I'm sure y'all know, bringing money on chain is pretty complicated, and although we've been working hard to make this as seamless as possible, it still needs a TON of improvements. Many users who WANTED to spend money today weren't able to and/or ran into frustrating bugs in the credit purchase flow. Fixing this is obviously a top priority for our team. - Rallies need a LOT of work. Spectator-interactive features like rallies are at the heart of our vision for Wildcard. These "stream apps", as we call them, are the UNLOCK for how spectators, viewers and fans directly connect and interact with their favorite competitors, content creators, and communities. The current rally feature HINTS at this potential, but it needs to be WAY easier to understand, use, and have fun with. Improvements are ON THE WAY. - Referees were only partially working. Referees are a key innovation of the Thousands platform. They are AI-driven "personalities" (NPCs) that pay attention to everything that's happening in the arena, both on the field and especially in the stands (i.e. in chat, during rallies, etc.) The referees then make "calls" at the end of every match, rewarding users for their engagement and participation. Unfortunately, the referees weren't fully functional and seemed to drop the ball on recognizing everyone's contributions (especially people who showed up holding valuable assets such as Wildpasses in their wallets, and people who boosted those rallies with credits.) What's happening next: 1. We are combing through ALL the logs from the event right now, to make sure we don't miss a SINGLE action that our viewers and fans took during the event, including what they brought in their wallets (i.e. Wildpass holders!), any credits that were purchased, rallies that users engaged with, etc. This information is normally processed by our referees, who then determine dynamically how they're going to distribute $WC awards. We were originally hoping to complete this process and the subsequent airdrops within a few hours after the event, but given the amount of data, we need a bit more time to run these scripts (and airdrops) in batches instead of all at once, and make sure ALL of the data is being included. IMPORTANT: I will keep y'all updated in real-time here on twitter/X as this process is ongoing, and let you know the moment it's complete and all the awards have been distributed (i.e. when to go check your wallets 😎) 2. PLEASE keep sending us your feedback and bug reports. Open a ticket on our Discord and let us know what you loved, what you hated, and especially what we need to FIX. Given the overwhelming response to this event, it will likely take us several days to process everyone's feedback and fix all the bugs, but we WILL NOT REST until every ticket is closed/resolved. Thank you in advance for your patience. 3. We turn it up another notch next week. As our dear friends Wolves DAO just announced, the Wildcard Exhibition Event #2 is streaming LIVE from the WOLVES DEN AT GDC next Friday! If you missed out on all the action today, DON'T WORRY, because as I keep saying: we are just getting warmed up (and there is a LOT more b that needs to be distributed, get what I'm sayin??? 😎) Finally: Just wanted to say THANK YOU, again. Truly, from the bottom of my (our) hearts. Your excitement and enthusiasm for what we're building is why we do this. Even (especially, in fact) when you tell us all the things you want us to improve. We thrive off this feedback, it's how this game and this platform go from good to GREAT. I am so grateful for those of you who are taking this journey with us. SEE YA NEXT WEEK!!!

WildPaul - BEAST MODE

26,851 просмотров • 1 год назад

sorry, they just did WHAT someone gave a machine one disease name, the leading cause of blindness in the developed world with 1.5 million americans already in its path, and it came back pointing at a drug that has sat in pharmacies for years under a different label: 551 papers read in 30 minutes against the 294 hours a human would have needed, and the loop that did it is public on GitHub most agent setups answer one question at a time, so the ceiling on the work is the quality of the question you happened to think of this one was handed a single question and wrote the second one itself. turns out that follow-up is where the real find was: a target called ABCA1, upregulated threefold, in an experiment no human ordered i read the whole paper looking for the trick, and the trick is structural. that is the second question, and it is the gap between an assistant and a factory: - hand the loop a field rather than a task: it was given a disease, and choosing the mechanism was part of its job - make it rank before it spends: 151 papers in, ten candidate mechanisms out, scored against each other before anything touched a bench - split reading from judging, so the agent that forms the theory is a different agent from the one grading it - close every cycle on physical reality: the verdict was an experiment, and another model's opinion was never allowed to stand in for one - feed each result back as the next question rather than a log line, which is the step almost nobody builds - search what already passed inspection first: the winner was an approved compound with a safety file already on record - write down what the round learned before opening the next one, so round two starts where round one stopped my read, and i think it is the uncomfortable one: reading was the entire bottleneck in that field, and everybody spent the decade optimising the writing. people ran every physical experiment here, the analysis agent needs a domain expert writing its prompts, and the authors decline to call this the leap it resembles. the thinking got replaced, and the hands did not so the question i cannot answer for my own setup: which step of your loop still stops dead until you sit down and type something bookmark this one. the four parts that turn one model into a line that runs like this, the queue, the rooms, the write permissions and the gate, are built file by file in the piece below ↓

Argona

32,475 просмотров • 15 дней назад

Everyone's sleeping on image-to-3D AI models. They can make your app look incredibly unique, with just a little effort. Here's how. This is my calorie tracker, built in a week with nothing but prompting. Just Claude Code + a couple APIs. The visuals are all AI-generated. I'll be sharing the full workflow + all the crazy technical stuff Claude and I did to make this work, so nobody has to struggle through it like me. Deep dive coming soon! Till then, this is the high-level idea: 1. Get a clean image of the food (or whatever your asset is) - In my app, the user describes foods via text, or attaches images (or both) - If text, an LLM extracts the food description and formats it into a specific prompt I tuned for this design, and we generate an image using Z-Image Turbo through fal - If image, we do the same thing but with FLUX.2 [dev] to edit the user image into our reference design - Originally, both used Google Nano Banana, but switching to open models cut costs and latency a ton 2. Gaussian splatting (2D image → 3D model) - I tried various 2D-to-3D options on fal and ended up with TripoSplat as my preferred balance of speed, cost, latency; this turns an image into a 3D model that looks super high quality (link below) - The app displays the 2D image while our backend generates the 3D splat - We "groom" the splat to reduce size and load time by culling low-opacity/scale points 3. Render efficiently on device Originally, it looked great but ran at 10 FPS. Getting to 120 FPS was a crazy journey. TL;DR: - SwiftUI had to go; it forced us to render each asset in independent MTKViews, which wasn't workable - Instead, we composite every dish into one full-bleed CAMetalLayer using MetalSplatter (link below) - We had to make some optimizations within MetalSplatter's code too, to reduce the overhead of sorting points per render Then I added some finishing touches like the subtle rotation and parallax as they move around. I think it turned out pretty cool :) Overall, this took some effort, but we still got it done in less than a day. Hopefully your agent can follow in the footsteps of mine and do it much faster. Keep an eye out for the bigger writeup, which'll give your agent everything it needs. If you have any questions, drop em below!

Anshu

19,931 просмотров • 2 месяцев назад

A16Z SPEEDRUN 2026 UPDATE: I think most people secretly know if they’re founders or not. Some of you can never be happy working inside a giant company, writing docs, in endless meetings. Deep down, you know you’re supposed to build. we're opening up a16z speedrun today! We are accepting applications for our 006 class, where we'll invest up to $1M. It's based in SF, kicking off Jan 2026 but you need to apply now in september. here's how to apply: And yes, we are investing up to $100M in the next 30 days -- it's all happening in september. Quit whatever it is that you're doing, and in 2026 come to SF and work with us out of Andreessen Horowitz's office in SOMA, alongside over a hundred other founders, building the startup you've always wanted to build. We will help you -- both myself and the a16z speedrun team. the details: - up to $1M of investment - hosted at a16z HQ in San Francisco - 12 week program, with an IRL kickoff, luminary speakers, community events - live events with the founders of Carta, Zynga, DoorDash, Behance, Airtable, Twilio, Figma, and more - private dinners/Q&A with Marc and Ben of a16z - apply now, and the deadline will be Sep 28 2025 for SR6 At a16z speedrun, you get access to programs from our operating team and work with experts in marketing, BD, talent, people and capital—more below MARKETING Our team of expert marketers is here to help you win. Whether refining your brand, launching, or building a thriving community, our marketing operators have powered dozens of startups with: - Brand Development -End-To-End Marketing Strategy -PR & Media Coverage -Go-To-Market Execution -Creators & Content TALENT Find and attract the talent you need to build and scale your company. Our curated network connects you with world-class technical talent, executives, advisors, and specialists who can help accelerate your success. Here’s how the program works: - You tell us what you’re looking for. - We use a16z speedrun's brand and referral networks to magnetize talent. - We take hundreds of calls each week to curate a list that we only send to speedrun founders. - You request introductions and we put you in touch. PEOPLE We help you quickly stand up the tools and practices needed to hire, manage, and lead highly performant teams. Our goal is to help you anticipate challenges and navigate some of the most foundational decisions you'll make as you build a world-class company. While a16z speedrun takes place in the US, we welcome founders and companies from around the world. Our Global Founders Program provides specialized guidance for navigating visas and relocation, plus dedicated access to our expert immigration attorney network, so you can focus your energy on building your company. BUSINESS DEVELOPMENT We unlock unparalleled access to networks, expertise, and tools that help startups scale faster. - $5M+ in free credits in our speedrun Marketplace from AWS, GCP, OpenAI, Anthropic, Microsoft, NVIDIA, Stripe, Deel, and many more. - Dedicated advisors & experts to guide you through every partnership, sales, and GTM motion, including crafting your business model and pricing. - Level up your sales with real live demo experience across various events to executives and operators in your target market. - Access to a16z’s network of executives & decision-makers at 2,000+ companies. CAPITAL One of the most important things a founder can do is raise money. Our fundraising program sets the stage for your raise through an in-person Demo Day and an online platform reaching 1,000+ top early-stage investors. We help you prepare with practice sessions, stress tests, and materials review. When you’re in high-stakes negotiations, we coach you, share insider knowledge, and leverage alumni intel on the investor across the table. More details: The a16z speedrun program is a fast‐paced, 12-week startup program that guides founders through every critical stage of their growth. It kicks off with an orientation to introduce the cohort, then dives into rapid product development—helping founders think through MVP while addressing key topics like customer acquisition and design partnerships. Throughout the program, startups benefit from expert-led sessions and interactive office hours that cover: - Brand Building & Go-to-Market Strategy: Crafting your story, marketing, and driving product-led growth. - Customer Acquisition & Launch: Securing early users and executing effective launch plans. - Fundraising & Strategic Partnerships: Pitching, navigating investment, and building lasting relationships. - Team Building & Operational Scaling: Developing high-performing teams and refining internal processes for sustained growth. - Community & Enterprise Sales: Building communities, forming strategic partnerships, and landing your first enterprise customers. - Product-Market Fit & Demo Day Prep: Assessing market traction which culminates in a Demo Day to showcase progress. The a16z speedrun program is IRL and runs for 12 intensive weeks in which our team of expert investors and operators guide your startup from idea to market launch. The program moves through sequential modules—each dedicated to key aspects such as rapid product development, go-to-market strategy, fundraising, team building, and operational scaling. Expect regular check-ins, one-on-one office hours, and interactive sessions, culminating in a Demo Day where you present your progress to potential investors.

andrew chen

5,940,041 просмотров • 11 месяцев назад

This guy cracked the code on AI-powered fashion ecommerce using synthetic face technology and now pulls $50,000 to $150,000 per month from two Shopify stores without paying a single real model. He got tired of watching DTC fashion brands burn $20,000 monthly on photoshoots while their competitors tested 40 product angles in the same timeframe, so he built a system that generates hyperrealistic fashion content using his gaming PC and real-time AI masks instead of studios, contracts, or casting calls. His monthly profit hit $150,000 last month from just 2 stores and organic TikTok traffic, while traditional fashion brands cap out at $30K after paying models $400 to $800 per shoot and studio rentals of $200 to $500 per session. Here is the exact breakdown: → Real-time synthetic face technology becomes the only tool you need, but most people butcher the setup by skipping motion sync calibration in the first 30 seconds → Product selection comes first, and if you mess this up nothing saves it. Stick to women's accessories (bags, sunglasses, jewelry) because that is where organic TikTok engagement lives → Avatar casting is not random. You build one consistent AI face that repeats across all content so your audience recognizes the "model" and trusts the brand continuity → You are picking who your customer projects onto, not who looks expensive. That is your positioning baked into the face → Motion capture runs before generation, and this is what kills the uncanny valley effect that destroys watch time in 4 seconds → You mirror your own gestures through webcam: wave, chin tap, finger point, shoulder dance. The AI mask tracks every micro-movement and applies it to the generated face in real time → Batching is the move 94 percent skip: same outfit base, multiple product swaps, one recording session. No re-shooting, no model schedules, no usage rights negotiations → The system generates 3 to 5 TikToks before lunch, while traditional brands test 2 per week and wonder why their conversion rates are stuck at 0.8 percent The economics are stupid: each video costs him $0 in talent fees, pulls 1.5 million views organically, converts at 0.03 percent into 450 orders at $45 to $60 retail with $30 to $45 margin per sale. That is $15,750 profit per viral video, while fashion brands pay $1,200 per shoot and net $3,000 after ads. The key move nobody talks about: you cannot skip the motion synchronization test. If you generate the AI face without mirroring your own natural gestures first, the avatar moves like a mannequin. The blinks lag. The smile timing breaks. The whole thing screams "synthetic face technology" and your hook rate dies at 1.1 seconds. His system records him doing the exact dance trend first, so the AI mask inherits human timing, natural head tilts, and spontaneous energy that reads as a real creator showing off a product find, not a rendered advertisement. One accessories store generated 10 variants of the same handbag reveal in 18 minutes with different outfits, different backgrounds, different trend audios, and found the winner in 72 hours without spending $6,000 on influencer gifting. They were previously paying $800 per UGC creator and burning $4,800 per week on content that plateaued at 40K views. Now they spend $0 for 10 variants and their cost per acquisition dropped from $62 to $18. UGC agencies now panic because their entire margin was built on talent scarcity, and this removes the human bottleneck. The outfit changes between clips like a wardrobe filter. The lighting matches bedroom setups. The hand gestures sync with beat drops. No casting call. No model release. No location permits. Just a webcamera, a real-time AI mask, and the discipline to batch-test product angles before you commit ad spend to one creative.

Shade

20,190 просмотров • 3 месяцев назад

Release: LichtFeld Studio v0.5.3 is out! With 316 commits merged into master, this release is a huge step forward for LichtFeld Studio. What's new in v0.5.3 • Vulkan viewer/rendering migration: New Vulkan viewport pipeline, pass graph, VkSplat renderer, Vulkan point-cloud renderer, 3DGUT/VkSplat support, improved alpha/depth composition, tighter CUDA/Vulkan interoperability, and device matching on multi-GPU systems. • RAD + LOD workflow: Added RAD file export/import, RAD LOD viewer, Spark-style GPU LOD selection, GPU-driven page prefetching, a bounded VRAM pool, out-of-core PLY-to-RAD LOD conversion, and RAD import/export speedups of approximately 3–5×. • HiGS / macro-tile inference: Added a macro-tile inference path for the Vulkan viewer, including macro sorting, batched rasterization, composition, and capacity management. • Asset Manager: Added and significantly enhanced the Asset Manager with thumbnails, SH information, faster synchronization, import-from-URL support, docked mode, data-loading popup integration, and general UI cleanup. • Viewport export: Integrated viewport export directly into the application as a toolbar/overlay tool, added fast render_view_u8-style readback paths, fixed high-resolution clipping issues, improved orthographic export parity, resolved 32K image/video export problems, and added post-export GPU resource cleanup. • Selection and tooling: Added and reworked selection toolbar controls, the Select menu, ring selection, color eyedropper, distance-from-center selection, faster point-cloud and zoomed-out selection paths, Vulkan measurement tool fixes, and drag-and-drop scene graph improvements. • UI/RmlUi platform work: Major RmlUi redesign efforts, hot reloading for RML/RCSS/Python UI files, reactive UI/store integration, viewport toolbar flyouts, improved histogram interactions, input settings enhancements, custom TRS gizmos, and numerous panel, tooltip, and localization fixes. • Windowing and UX: Added borderless window support, title bar drag/maximize/restore behavior, work-area-aware maximize functionality, resize responsiveness and performance improvements, and DPI/UI scaling fixes. • Training and data features: Added adaptive depth loss and depth gradients for the EWA rasterizer, mask loading/application fixes, a new combined Ignore+Segment mask mode, --add-splat, --freeze, improved checkpoint and training state handling, and training speed and VRAM optimizations. • COLMAP/equirectangular support: Added SPHERICAL/equirectangular camera model support and canonical EQUIRECTANGULAR handling, along with fixes for undistortion and camera export. This release will be available to all supporters as a Windows binary via approximately in about an hour. At the same time, LichtFeld Studio remains committed to being free and open source under GPLv3 and can also be built directly from source. Please consider supporting the ongoing development of LichtFeld Studio through a donation via the portal or the supporters page. Thank you to everyone who supports this project financially, contributes code, reports bugs, provides datasets, helps with the website, and contributes in countless other ways. A special thank you to our foundational sponsor Core11 and our Gold Sponsor Volinga, whose support has helped make the current state of the software possible. Thank you as well to every donor and to all of our new Bronze Sponsors. Looking ahead to v0.6 For the next major release, work will focus primarily on stability and user experience. This includes improved cleanup workflows and the ability to modify training parameters while training is in progress. I would also like to introduce a native .licht project format that allows users to save and restore their complete editor state. You can find links to our main sponsors below. Please also visit our website to discover all our Bronze Sponsors. Hint: We do not yet have a Silver Sponsor or Platinum 😉

MrNeRF

26,219 просмотров • 2 месяцев назад