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‼️ NEW TEAM-UP ABILITY: EVER-BURNING BOND Spider-Man uses Human Torch's flames to shoot a firey web, which damages nearby enemies and applies Burn-Tracers. These operate like his regular Spider-Tracers, but additionally cause damage over time and ignite for an extra burst of damage when hit with his "Get Over...

165,716 次观看 • 1 年前 •via X (Twitter)

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i spent 4 dollars to make this post Akali 3H single routing structure with positioning optimizations these range from bnb territory to psychotic, but mainly putting together as an example for combo limits / optimization adjustments on the fly. You can always 2 hit walljump / do single hit jM to reduce some length and maintain the routing if combo time is a concern. For the third and fourth combos, there are 2 versions - one that optimizes for limit strike damage / combo time, and one that sends in extra air normals for 5s2 oki. Just posted both as an example, but routing like this also helps bridge the gap on 5s2 damage if you'd like to use that. Notes: 1) Corner to corner, keep in mind extra normals will increase the pushback and leave you closer to corner by the end, reducing frame adv from the tumble. 2) Nearing corner (starting about 75% of the stage away) adjustment on the ender for when the tumble has less frame adv, just cram in more air normals and save your double jump. 3) Here's where you'll start to see corner adjustments - round start position, this ends up being the starter for max damage midscreen, but if you were to reach the corner after the apex of your second jump loop arc, you can squeeze in extra minimum damage for a notable increase. Fortunately also maximizes corner carry while pushing damage. 4) In corner route. Stupid hard wrt combo time, just posting as an example of combo limits. you can probably just opt for above, but it does get an extra min damage source in. Alternatively, learn an easier combo lol. Have similarly structured stuff for 2H, will probably get to it later.

SKD

20,215 次观看 • 5 个月前

How long should my baby use a pacifier? I get this question a lot and it’s a tough one - both because there isn’t a single correct answer and because (like feeding and sleep) the topic brings out lots of strong opinions. But if you ask me, the family in this video has the right idea. Infants are born with a strong sucking reflex and pacifiers can help them to soothe and sleep. There’s even some evidence to suggest that sleeping with pacifiers might reduce the risk of Sudden Infant Death Syndrome (SIDS). In short: for babies (up to a year), I’m a big fan. But it’s not uncommon to see children with pacifiers well into toddlerhood, and in some cases, even beyond. And here I’d raise some important cautions. Children who rely heavily on pacifiers may be more prone to middle ear infections. And dentists note that prolonged pacifier use can affect your child’s teeth and create bite issues. Perhaps most importantly is their potential to impact expressive language development. Your child’s ability to speak is an important one. After a point, language shapes not only the content of our thinking, but the very structure of our cognition. By otherwise occupying the mouth over long periods of time, pacifiers may slow language development by limiting opportunities for expression. Speaking with a pacifier in the mouth can also lead to distortion of speech sounds (even when they aren’t in the mouth). All told, I’m an advocate for beginning to wean off of pacifiers at around a year of age - which is why this video spoke to me. We see an infant appropriately using one and big sister demonstrating her expressive language, her mouth unencumbered and free to chatter away happily. The transition can be difficult - but not nearly as challenging as for a child who has become dependent over a period of years. Do/did you use pacifiers with your child? Why or why not? How did you help transition away from their use? This sweet siblings were shared to IG by _lullabye_luxuries_.

Dan Wuori

158,122 次观看 • 2 年前

Hood tips: Use moon knight team up 99% of the time unless you have good awareness and can be aggressive without overextending. With mk team up: start fights with the shield in front to boost demonic energy. Use it to block off heals to tanks pushing up and MELT them. Swing angles on tanks that are slow if you see the backline playing too close. If the dps aren’t right there to immediately punish, you can usually roast both healers or the very least 1 and force the 2nd to scatter and waste resources while their frontline panics. Limit testing helps you determine how much you can get away with. (Video example of swinging past a slower dps or tank when the healers are close.) Mk shield can be thrown mid fight in support ults to give your team the advantage. Same with teams backing up if they’re grouped. Pay attention to off angle dps and don’t let them go unchallenged. You can burst longer range enemies in half demon form if you alternate fire to control the bloom. He excels close to mid range and you want to maximize your uptime. Utilize the block to get max value by being aggressive and choosing when YOU want to use it. IMO his ult is best used with your team so position near them. He’s excellent when the enemy team pops a gambit ult and/or has committed to the push. You’ll be proving bonus health to nearby allies while in your ult and if positioned and timed well the enemy will have a hard time getting away even if you don’t kill all with your ult, your team is there and has an advantage. Use his void walk either defensively or offensively, you can force them to back up if you push past the frontline and drop your shield. Hes viable in almost any situation and the only thing ive had trouble dealing with is Black Cat but there’s not much you can do with that. (Team died in the clip womp womp)

Boxy

47,533 次观看 • 1 个月前