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New Three.js PR: InstancedSkinnedMesh Per-instance skeletal animation for animated crowds -- with shadows, postprocessing, and full TSL support. Vertex animation: material.skinningNode = instancedSkinning Compute animation: material.skinningNode = computeInstancedSkinning
47,337 просмотров • 4 месяцев назад •via X (Twitter)
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Hello citizen of the internet. If you are here probably you followed my "sublime" post with the funny animation of my OC made modeled and animated by the awesome Apekweit. Please follow them and support them because he deserves it.
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