Loading video...

Video Failed to Load

Go Home

New update on iOS & Android! ✨ New Light Mode (+ Dark Mode) with a refreshed UI across iOS & Android. Other improvements include: • 🎬 Better episode tracking & upcoming releases • 🎉 Confetti only when you actually finish a series • 📊 Fixed voting percentage display •...

24,291 views • 4 days ago •via X (Twitter)

0 Comments

No comments available

Comments from the original post will appear here

Related Videos

GM everyone! Now is definitely the best time to get involved with Decimated, $DIO and the Magic Eden 🪄 collection! Here's what we are working on: Missions & New Features Proximity voice chat Squad system faction territory capture system revival, repair, hacking & level progression world narration and narrated missions (lore/story building) bounty mission system (on team killers and VIP targets) rescue captives mission cannibal raider NPCs with melee attack desert tribe NPCs with more unique weapons/vehicles NPC bosses with unique heavy weapons & rare loot vehicle physics improvements more weather effects, day/night settings upgraded versions of existing mission types (kill, scout, loot, race & deliver) random loot/NPC spawner logic (to randomize placement) NFT Collection gating leaderboard rewards to NFT holders only leaderboard multipliers & staking bonuses highlighting random traits periodically to encourage trading Telegram Mini-app A retro16 bit style shooter user accounts/rewards are also on decimated website Decimated is set to receive major improvements in visual effects, animations, and optimization, including bullet hit effects, ambient sounds, and enhanced vehicle gameplay. Combat enhancements will introduce melee attacks for both players and enemies, weapon effect variations, and improved sniper mechanics. Multiplayer features will expand with a Squad System, incorporating squad voice and text chat, as well as proximity voice chat. The revival system will include new animations and medical mechanics. Player progression is also being introduced with talents, skills, and feats, alongside faction-based and narrative missions. Vehicles will see gameplay and sound refinements, new mechanics for repairing, refueling, and damaging players/NPCs, and a shooting-from-vehicles feature. A boss mech with new art and animations is also being integrated. The Playfab system is being refactored, and a Steam-only version with Steampay is planned. Other technical updates include Unreal Engine 5.5 migration, EOS Analytics integration, anti-cheat measures, async loading, and bug-tracking tools. Additionally, quality-of-life improvements will introduce a trading system, helper popups, item highlighting, day-night cycles, improved camera behavior, corpse persistence, and environmental elements like sandstorms.

DECIMATED - Official

1,313,500 views • 1 year ago

Season 2 of Valiants: Tap-Tap is here!🌟 It’s time to dive into the new and exciting world of Valoria! Here’s everything you need to know: Now available here! 🔥 New Points Store Your efforts in Season 1 have paid off. Now, you can use your store points to redeem amazing rewards. What will you find? Surprise boxes containing exclusive items in Valiants: Tap-Tap and Valiants: Arena, NFTs that you can trade in the future, and a portion of the $VGN Airdrop allocation. Important: For now, the boxes can only be purchased, but soon you’ll be able to open them to discover what’s inside. Stay tuned for updates so you don’t miss anything! 🕒 🎁 Wild Spin - Spin and Win Introducing the new **Wild Spin**, where each spin could change your fate. Spins will be awarded based on the activity and performance of your friends with a good User Score. So, stay active and keep connecting with your teammates to maximize your chances! What can you win? Experience, unlocks, and even USDT prizes that you can withdraw directly to your airdrop wallet. Tip: Use your USDT winnings to purchase additional spins and keep the wheel turning. How far will your luck take you? 🎰 💥New Valiants and Items The battle in Valoria heats up with the arrival of new Valiants and accessories. These exclusive items will allow you to explore new strategies and challenge your opponents like never before. 📋 Patch Notes Not only are we introducing new features, but we’ve also made several improvements and adjustments to provide you with a smoother and more satisfying gaming experience. Here are all the details: - Daily Combo Changes: The combo is now linear, meaning the challenge has increased. Can you keep up the streak? This change is designed to reward the most skilled and dedicated players. - Daily Login Update: Starting from day 10, the rewards get even better. Don’t miss a single day to maximize your benefits! We’ve also adjusted the progression so that each login brings you closer to more significant rewards. - Complete UI Redesign: We’ve revamped the entire user interface to make it more intuitive and visually appealing. Additionally, you can now choose between two visual themes: the serenity of Kai or the energy of Mimi. We’ve even added some music to accompany your adventure! These improvements are designed to make your time in Valoria even more enjoyable. We hope you love them as much as we do! ✨Don’t miss out on this new adventure! Explore all the new features in Season 2 and discover how to dominate the new world of Valoria. Remember, every decision can bring you one step closer to victory. See you in the game!🔥

Valiants

81,606 views • 1 year ago

Release: LichtFeld Studio v0.5.3 is out! With 316 commits merged into master, this release is a huge step forward for LichtFeld Studio. What's new in v0.5.3 • Vulkan viewer/rendering migration: New Vulkan viewport pipeline, pass graph, VkSplat renderer, Vulkan point-cloud renderer, 3DGUT/VkSplat support, improved alpha/depth composition, tighter CUDA/Vulkan interoperability, and device matching on multi-GPU systems. • RAD + LOD workflow: Added RAD file export/import, RAD LOD viewer, Spark-style GPU LOD selection, GPU-driven page prefetching, a bounded VRAM pool, out-of-core PLY-to-RAD LOD conversion, and RAD import/export speedups of approximately 3–5×. • HiGS / macro-tile inference: Added a macro-tile inference path for the Vulkan viewer, including macro sorting, batched rasterization, composition, and capacity management. • Asset Manager: Added and significantly enhanced the Asset Manager with thumbnails, SH information, faster synchronization, import-from-URL support, docked mode, data-loading popup integration, and general UI cleanup. • Viewport export: Integrated viewport export directly into the application as a toolbar/overlay tool, added fast render_view_u8-style readback paths, fixed high-resolution clipping issues, improved orthographic export parity, resolved 32K image/video export problems, and added post-export GPU resource cleanup. • Selection and tooling: Added and reworked selection toolbar controls, the Select menu, ring selection, color eyedropper, distance-from-center selection, faster point-cloud and zoomed-out selection paths, Vulkan measurement tool fixes, and drag-and-drop scene graph improvements. • UI/RmlUi platform work: Major RmlUi redesign efforts, hot reloading for RML/RCSS/Python UI files, reactive UI/store integration, viewport toolbar flyouts, improved histogram interactions, input settings enhancements, custom TRS gizmos, and numerous panel, tooltip, and localization fixes. • Windowing and UX: Added borderless window support, title bar drag/maximize/restore behavior, work-area-aware maximize functionality, resize responsiveness and performance improvements, and DPI/UI scaling fixes. • Training and data features: Added adaptive depth loss and depth gradients for the EWA rasterizer, mask loading/application fixes, a new combined Ignore+Segment mask mode, --add-splat, --freeze, improved checkpoint and training state handling, and training speed and VRAM optimizations. • COLMAP/equirectangular support: Added SPHERICAL/equirectangular camera model support and canonical EQUIRECTANGULAR handling, along with fixes for undistortion and camera export. This release will be available to all supporters as a Windows binary via approximately in about an hour. At the same time, LichtFeld Studio remains committed to being free and open source under GPLv3 and can also be built directly from source. Please consider supporting the ongoing development of LichtFeld Studio through a donation via the portal or the supporters page. Thank you to everyone who supports this project financially, contributes code, reports bugs, provides datasets, helps with the website, and contributes in countless other ways. A special thank you to our foundational sponsor Core11 and our Gold Sponsor Volinga, whose support has helped make the current state of the software possible. Thank you as well to every donor and to all of our new Bronze Sponsors. Looking ahead to v0.6 For the next major release, work will focus primarily on stability and user experience. This includes improved cleanup workflows and the ability to modify training parameters while training is in progress. I would also like to introduce a native .licht project format that allows users to save and restore their complete editor state. You can find links to our main sponsors below. Please also visit our website to discover all our Bronze Sponsors. Hint: We do not yet have a Silver Sponsor or Platinum 😉

MrNeRF

25,496 views • 1 month ago

🌟 Fortnite Ecosystem v41.00 Update Summary 📅 June 5, 2026 🎮 Major Creator Updates: 1️⃣ Sidekicks as NPCs in UEFN Sidekicks are now available as scriptable NPCs in UEFN. Creators can customize how they look, animate them, script behavior with Verse, and even bring a player’s own Sidekick into an island experience. Important note: 🔹 Publishing islands with Sidekick NPCs opens July 23 🔹 Creature based islands may get new Discover opportunities 🔹 Great for monster battlers, cozy farming games, creature RPGs, companion adventures, and more 🔹 Epic plans to feature creature-based islands in a new creature-based Collection page 2️⃣ Custom Weapon Templates Creators can now use Scene Graph weapon templates for: 🔸 Pistol 🔸 SMG 🔸 Assault Rifle 🔸 Shotgun You can customize how weapons look, sound, and play, including mesh, VFX, audio, damage, fire rate, spread, and recoil. Important note: These Scene Graph entities are not compatible with older saving methods like the Save Point device. Epic says to use Verse persistence. 3️⃣ Mobile Controls Upgrade (Experimental) Big step for mobile friendly Fortnite games. 🔹 Touch Input Gestures 🔹 Custom touchscreen control layouts 🔹 Tappable custom HUD widgets 🔹 Verse API to detect touch enabled devices 🔹 New Designing for Mobile guide This should help genres like tycoons, puzzle games, menus, inventories, and mobile first UI feel way better. 4️⃣ Community Events Starting June 8, creators can create events in Fortnite Communities and share them in game. Events can show in: 🔸 Following tab 🔸 Creator Profile page 🔸 Island page 🔸 Island Lobby, if enabled Epic is also testing a Community Events row in Discover, but it will not show for all players and placement is not guaranteed. 🛠 UEFN Workflow Updates: 🔸 Push Changes now incrementally cooks only modified project parts 🔸 New Edit List Panel shows what is live and what still needs a push 🔸 Launch Session now combines multiple session actions 🔸 New Session Inspector gives better visibility into launch and Live Edit status 🔸 New Publishing Report helps catch issues before publishing 🔸 Improved Verse warning panel with direct VS Code links 🔸 New Editor Gizmo System 🔸 Physics setting moved into Island Settings 🔸 New Memory Snapshot tools help identify asset memory costs 🔸 Asset validation now warns when static meshes exceed 30k vertices at LOD0 Important Live Edit note: Live Edit is improved, but some changes can still require Push Changes. The new tools make it clearer what is already live and what still needs to be pushed. ⚠️ Important Publishing Change: Illegal Property Override warnings are now errors in v41.00. That means new or updated islands with these errors are blocked from publishing. Current published versions where the warning appeared will stay live. 👤 Follow a Developer Update: In v41.10, Epic will remove the Follow a Developer button from the Developer Profile Link device. The device itself will still be usable, and existing follower counts are not affected. If your island currently tells players to follow you through that device, update those callouts before v41.10. 🧑‍🚀 Hero Device Star Wars Update: More Star Wars characters have been added to the Hero device for Star Wars islands: 🔹 Luke Skywalker 🔹 Obi-Wan Kenobi 🔹 Mace Windu 🔹 Kylo Ren 🔹 IG-11 🔹 Moff Gideon 🔹 Boba Fett 🔹 Mandalorian (Pen & Ink), Clone Wars Anakin, and Clone Wars Ahsoka were also added to cosmetic-based devices 📦 New Content: 🌾 Cozy and Creature Tools 🔸 Plumpton Architecture Kit 🔸 Plumpton Farm Gallery 🔸 Pet Props Gallery 🔸 Updated foliage 🔸 Plumpton Feature Example ☕ New Prefabs and Galleries 🔹 Latte Landing Prop Gallery 🔹 Latte Landing Bun Store 🔹 Latte Landing Big Shots Cafe 🔹 Latte Landing Krunchy Krickets 🔹 Latte Landing Espresso Experiments 🔹 Latte Landing floors, walls, and roofs 🔹 More Plumpton props, plants, farm, pet shop, tavern, farmhouse, and more 🔫 New Weapons and Items: Weapons: 🔸 Vanguard Burst Rifle 🔸 The Voidblade’s Burst Rifle 🔸 Extending Focus Shotgun 🔸 Reacher Extending Shotgun 🔸 Chaos Exploder Rifle 🔸 Dark Voyager’s Chaos Rifle 🔸 Exotic Overdrive Pulse Rifle 🔸 Exotic Recon Bow 🔸 Exotic Leaping Lightning Gun Items: 🔹 Seven Sliders 🔹 Limitless Seven Sliders 🔹 Brick-a-Bunker 🏃 Player Movement Device Update: More movement settings are now available directly in the Player Movement device, giving creators better control over which players are affected. Includes: 🔸 Jump Fatigue 🔸 Slide Kick 🔸 Shoulder Bashing 🔸 Wall Kick 🔸 Roll Landing 🔸 Glider Redeploy 🔸 Player Flight 🔸 Flight Speed 🔸 Infinite Wall Kicks 🔸 Sprint and boosted jump energy costs 🧪 Experimental and Beta Updates: 🔹 Skeletal Animation in Scene Graph is now experimental 🔹 Physics remains Beta 🔹 Mobile touch controls and gesture support are experimental 🔹 Skeletal Animation in Scene Graph cannot be used in published islands yet 🛠 Community Bug Fixes: 🔸 Fixed server degradation from adding and removing entities 🔸 Fixed some Physics Materials not being exposed 🔸 Fixed some session launch cook errors 🔸 Fixed Fortnite not closing properly after launching a session through UEFN 🔸 Fixed crashes after repeated entity spawning and despawning 🔧 More Fixes: 🔹 Fixed quickbar and phone tool freezes 🔹 Fixed thumbnail capture preview actor issues 🔹 Fixed building on Instanced Static Meshes 🔹 Fixed Live Edit visual update issues 🔹 Fixed several editor crashes and performance issues 🔹 Fixed inventory UI not showing Fortnite item info correctly 🔹 Fixed multiple physics, movement, swimming, gliding, and launch pad issues 🔹 Fixed Scene Graph prefab and Verse path issues

Immature

14,823 views • 1 month ago

A look back at our mission to do /more. 🔥🛠️ Months ago, we entered a new growth phase for xLaunchpad, driven by a simple commitment: to do more. More exciting startups, more platform improvements, and a deeper, more meaningful connection with our community. /new We’ve introduced multiple initiatives to make participation in xLaunchpad more accessible, while still keeping EGLD stakers at the core of the experience: 🔸 Challenges Portal – Built in partnership with ᕈulsar Money, this platform allows users to earn lottery tickets by completing simple tasks. 🔸 Creators Program – A reward system for users who create valuable content about xLaunchpad and its projects. 🔸 xLaunchpad Users – Loyal participants from previous launches now have a chance to earn lottery tickets. 🔸 Project Users – Projects launching on xLaunchpad can distribute lottery tickets to eligible users based on set criteria. 🔸 EGLD Holders – Tickets can now be earned simply by holding EGLD in a wallet. Beyond these initiatives, we’ve also strengthened relationships with key community members, empowering them to write educational content about upcoming startups with full creative control on their side. And of course, we’ve introduced more projects and focused on accelerating launch timelines. /better The platform and lottery system have undergone continuous improvements, such as making participation more accessible as detailed above: 🔸 Faster EGLD Reclaims - Users now get their EGLD back more quickly after participation. 🔸 Improved Communication – Blog & X Articles covering both general topics and project-specific updates. Increased community discussions and more structured feedback collection. 🔸 Website Enhancements - Various UI/UX tweaks, with /more to come 👀. 🔸 Integrating AshSwap - Users could buy lottery tickets for the last project with any tokens. 🔸 KYC Improvements - Streamlined processes, with /more to come 👀. Additionally, we’ve successfully co-launched projects with other launchpads and supported startups in securing partnerships, listings, business deals, and legal guidance. xLaunchpad remains one of the most compliant launchpads, ensuring projects align with MiCA regulations and broader industry standards. /next Looking ahead, our main focus remains on the product and the community. Every improvement is guided by real user interactions and feedback, ensuring xLaunchpad continues to evolve. At its core, our mission revolves around two key goals: 1️⃣ Bringing exciting startups to life 2️⃣ Providing users with investment opportunities on the best terms For xLaunchpad and its community to thrive together, it’s essential to recognize these two pillars while understanding the platform’s bigger purpose: making something possible that wasn’t before - allowing retail users to participate in the early launch of promising projects and benefit through multiple avenues. From investments to early adoption, and from unlocking key benefits to shaping young startups. We cannot stress enough how much effort the team puts into achieving these key goals, and we’re grateful to have you by our side on this mission. /more

xLaunchpad

22,919 views • 1 year ago

🎶Earn rewards by listening to music during work, study, and relaxation.🎧 📢 #Newlaunch alert! “Lucky Draw” Feature Guideline! 🎉 We are thrilled to unveil a brand new feature on TRACKS DApp - the "Lucky Draw"! 🌟Now TRACKS users can participate in various events on our DApp with great prizes on constant base. Series of exciting events on the TRACKS DApp are waiting for you, giving the chance to win incredible prizes while enjoying your favorite music! 🎧🎁 🎉 Our first event, "Lucky Draw," is already underway, and the first prize is 10 #Google Play gift cards for $50 each. The entry fee is just 5 BLB, giving you a fantastic opportunity to win big! Event Details: - Event Name: Lucky Draw - First Prize: $50 Google Play gift card - Entry Fee: 5 BLB - Claimable Period: July 24, 2023 - July 30, 2023 - Winners Announcement: August 1, 2023 How to Participate: 1. Discover the brand new "Lucky Draw" feature on the main page of our platform. 2. Pay the entry fee of 5 BLB to enter the draw. 3. Await the results to be announced on August 1, 2023. Important Notes: - Only participants who pay the entry fee will be eligible to win the $50 Google Play gift card. - The 10 lucky winners will receive the gift card codes via email. Join the event now and Enjoy Music Enjoy Earning! 🎧🍀 ▶️On IOS: ▶️On Android: Enjoy music Enjoy Earning with TRACKS by LABEL Foundation🎧 #LABELFoundation #TRACKS #LBL #BLB #ListenAndEarn #LuckyDraw

LABEL AI (prev. LABEL Foundation)

92,420 views • 3 years ago