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Title Update 1.0.5 is inbound tomorrow, May 27th @ 12 PM UTC. 🏃 Parkour Improvements + side & back ejects. 📸 New Photo Mode Features. ✅ Bug fixes across all platforms. Click here to read the full patch notes #AssassinsCreedShadows

167,009 görüntüleme • 1 yıl önce •via X (Twitter)

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🧠⚡️THE $IQT MEGADROP IS HERE🧠⚡️ IQ300s unite! We are pleased to announce the first phase of two massive back-to-back airdrops rewarding the gaming OGs who helped make #Web3Gaming the vibrant & thriving space we see today 🎮🕹️👾 Phase One | $IQT Retrodrop | 1.7M $IQT go to the early adopters of IQ Market, Web3 gaming and NFT communities! Eligibility | 800K users | Method: FCFS ✅10+ transactions on ✅Hold an #NFT from the following projects: @AetherTCG Captain & Company Champions Ascension Crazy Ants Online Crypto-Guilds E4C: Final Salvation Fancy Bears Metaverse Fight Me! FF4 (Flight Force 4) KMON | MMORPG LightCycle MARS4_me Medieval Empires Nitro League Underground Waifus TCG Outer Ring MMO 🪐 @Planetix0 + Salty Sharks Uprising 🇦🇺 THE RED VILLAGE Undead Blocks Universus Tales of Elleria ArenaVS Old 👇 GENSO Meta Kitty Inu 🦇🔊 Virtua ✅Hold an #NFT from Smart Layer #SmartCatsArmy (Smart Cats or SmartCat Loot) 📸Snapshot | March 3, 2024 11:59PM UTC ⏰Claim Period: March 6, 6PM UTC until March 13, 00:00 UTC – or, until pool is drained 💰Minimum Claim | 75 $IQT 🙋🏻‍♂️Check eligibility | Time: 6PM UTC March 6 *Remember this is First Come First Serve, so don't delay! For full eligibility rules, please read the official announcement from our Medium | Phase Two | The $IQT MegaDrop continues with a massive 10M $IQT airdrop available to all who wish to participate 😱 It all begins March 13. Keep your X notifications on and follow along here 😎🚀 Questions? Join the IQ community:

QHUB | #NFT utility platform

590,348 görüntüleme • 2 yıl önce

PREVIEW: I was invited to a press preview of Assassin’s Creed Black Flag Resynced in Paris, back in April, as I previously mentioned, and I played ~3 hours🚀 Here are my impressions: 🎞️Visuals & Performance: being a remake, the visuals are quite well upgraded, making the most of modern tech and the beauty of the setting, creating a breathtaking atmosphere ✅Stunning environment ✅Dreamy natural beauty & grounded world ✅Photorealistic character models ✅Smooth animations ✅Sharp resolution ✅Runs at 60fps 🕹️Gameplay & Upgrades: The game is a faithful remake, with new gameplay systems, along with enhancements to the original formula ✅New gameplay systems ✅Faithfulness is the main priority ✅Enhanced parkour (still faithful) ✅Manual jumps and side ejects ✅Seamless exploration of cities ✅Zip-lines added ✅Dynamic weather ✅Brand new content expanding narrative ✅Quests with new secrets ✅Original modern day replace with rifts ✅Rifts explore “what if” scenarios ✅6 hours of extra gameplay ✅3 new recruitable officers ✅New storylines for the new officers ✅New chapter to play as Robert Mena ✅Extended endings for iconic characters ✅Hideout side quests ✅New collectibles ✅Forts modernized with new content ✅New voice lines for activities ✅New islands with rewarding secrets ✅New world moments ✅New content for the hideout ✅History of the villa explored ✅Heated shots new naval weapon in seq 3 ✅Explosive fire barrels w/wider effect ✅Swivel gun can now be manually aimed ✅Rebuilt combat system rewarding to skill ✅No skill trees, all unlocks from the start ✅Enemies now have defense meter ✅Meter is depleted with a perfect parry ✅New perfect parry depends on weapon ✅Heavy strike (high damage/wide area) ✅Shove to wall/ground > new take downs ✅Stealth inspired by Shadows ✅Crouch option added ✅Visibility affected by day/night & weather ✅Whistle/breaking things blow your cover ✅Rope dart unlocks in sequence 3 ✅Ambient dialogue leads to new quests ✅Raise and lower your hood option The new enhancements make the game far more entertaining compared to the original, except for one controversial change of bit having Hidden Blade combat, except in stealth assassinations/take downs Everything else effectively elevates the original design and makes gameplay either feel just as good, or more refined 🧬Changes: with this remake comes a few elements that were removed from the original, which may upset some players ✅Menus have been revamped and they don’t feature the DNA sequence tracker ✅Difficulty can be tailored with much more detail from the menu ✅Switch between and choose your favorite Sea Shanties to be performed by your crew ✅No hidden blade combat. The Hidden Blade is mainly used for stealth take-downs ✅No present day segments. I was informed that it will be replaced with new moments that explore Edward’s past with his wife, along with some “what if” scenarios like Edward siding with the Templars, for example, likely related to Juno’s involvement in the original narrative 📜Thoughts: While the demo I played featured only a portion of the map, Resynced has potential to replace the original as the definitive experience of Edward Kenway’s story I also wasn’t able to experience any of Rifts that replace the modern day, so for me, as a fan of the series’ lore and present day since 2007, the absence of a traditional modern day is the only let down that prevents me from fully replacing the original with it, as present day and sci-do elements are the DNA of the franchise and what makes it stand out It would also be great if mission replay is added later, a feature the OG had by default, like its predecessors That said, everything else very much elevated what was in the original, which made going back to replay it show how dated it feels by comparison I look forward to the final game, and to see future games inherit this formula of a defined protagonist, focused progression and no RPG elements😎

Rino🚀

21,098 görüntüleme • 4 ay önce

Season 2 of Valiants: Tap-Tap is here!🌟 It’s time to dive into the new and exciting world of Valoria! Here’s everything you need to know: Now available here! 🔥 New Points Store Your efforts in Season 1 have paid off. Now, you can use your store points to redeem amazing rewards. What will you find? Surprise boxes containing exclusive items in Valiants: Tap-Tap and Valiants: Arena, NFTs that you can trade in the future, and a portion of the $VGN Airdrop allocation. Important: For now, the boxes can only be purchased, but soon you’ll be able to open them to discover what’s inside. Stay tuned for updates so you don’t miss anything! 🕒 🎁 Wild Spin - Spin and Win Introducing the new **Wild Spin**, where each spin could change your fate. Spins will be awarded based on the activity and performance of your friends with a good User Score. So, stay active and keep connecting with your teammates to maximize your chances! What can you win? Experience, unlocks, and even USDT prizes that you can withdraw directly to your airdrop wallet. Tip: Use your USDT winnings to purchase additional spins and keep the wheel turning. How far will your luck take you? 🎰 💥New Valiants and Items The battle in Valoria heats up with the arrival of new Valiants and accessories. These exclusive items will allow you to explore new strategies and challenge your opponents like never before. 📋 Patch Notes Not only are we introducing new features, but we’ve also made several improvements and adjustments to provide you with a smoother and more satisfying gaming experience. Here are all the details: - Daily Combo Changes: The combo is now linear, meaning the challenge has increased. Can you keep up the streak? This change is designed to reward the most skilled and dedicated players. - Daily Login Update: Starting from day 10, the rewards get even better. Don’t miss a single day to maximize your benefits! We’ve also adjusted the progression so that each login brings you closer to more significant rewards. - Complete UI Redesign: We’ve revamped the entire user interface to make it more intuitive and visually appealing. Additionally, you can now choose between two visual themes: the serenity of Kai or the energy of Mimi. We’ve even added some music to accompany your adventure! These improvements are designed to make your time in Valoria even more enjoyable. We hope you love them as much as we do! ✨Don’t miss out on this new adventure! Explore all the new features in Season 2 and discover how to dominate the new world of Valoria. Remember, every decision can bring you one step closer to victory. See you in the game!🔥

Valiants

81,691 görüntüleme • 2 yıl önce

🚨 BIG EVENT ANNOUNCEMENT! 🚨 The Snapshot was officially taken at 11:59 PM UTC on March 31st, and we’re now processing the data. A huge thank you to everyone who stayed active, fed their Capybaras, and contributed to this incredible journey! ❤️ But trust us—the best is yet to come! ⸻ 🎉 THE BIG EVENT REVEALED! We’ve been searching for a way to reward our community in a massive way… far beyond the typical $5 airdrops from other SocialFi projects. And we’ve found the perfect solution! 🚀 $500,000+ in Multi-Chain Identities! We’re excited to announce a major partnership with a Web3 infrastructure company specializing in identity management across modular blockchains. Their Modular Naming Service (MNS) allows users to transform complex wallet addresses into simple, recognizable identities usable across multiple blockchains. By securing your unique username through MNS, you can: • Simplify Transactions: Replace complex wallet addresses with a single, easy-to-remember name across multiple blockchains. • Unify Your Identity: Manage a single, recognizable identity across various platforms, enhancing your presence in the Web3 ecosystem. • Assess Your On-Chain Value: Utilize the AI Identity Score feature to evaluate your on-chain activity. A higher score may increase your eligibility for future airdrops and rewards. Who Gets These Identities? ✅ Player Card NFT Holders: • Each identity is valued between $40 and $1,250. • Distribution is based on your Leaderboard position at the time of the Snapshot, considering Player Card NFT holders after adjusting balances for Money Bag multipliers. ✅ All Capybara Users (even without an NFT): • Every participant who has earned at least 100,000 points qualifies for a $10 identity. ⸻ 🤖 COMING SOON: AI-POWERED TWITTER TOOL! We’re developing an AI Twitter Agent designed to help Capybara players enhance their social media presence and engagement and unlock additional rewards. ⸻ 🔥 CAPYBARA COMMUNITY TOKEN LAUNCHING IN Q2! We’re thrilled to announce the upcoming launch of the Capybara Community Token in Q2 to reward our ecosystem with an exciting airdrop! 🎉 —- 📢 More details on the claiming process will be revealed TOMORROW, April 2! Be sure to check back to learn how to claim your identity

Capybara on Sui

27,281 görüntüleme • 1 yıl önce

Today, we’ve successfully launched Band Oracle v3 Testnet Phase 2 — our biggest upgrade yet. This release makes BandChain faster, more transparent, and more interoperable than ever. Let’s break down what’s new👇 What did we achieve? — 3x Faster blocktime from 3s —> 1s — 10x symbols cap expand from 100 —> 300 symbols — 10x Higher Throughputs: 40k to 400k TX/day — 3x Max TXs Support/ Day: 7.2M TXs —> 21.6M TXs 🌐 New Data Tunnel routes are LIVE We’re expanding Band’s oracle reach across the multi-chain world: —> Cosmos - The Interchain ⚛️’s IBC-Hook: seamless interchain contract querying —> Router Protocol: Bridging & EVM chains & Soon on Solana —> Axelar Network: ongoing collab for cross-chain verified feeds Interoperability is no longer a wishlist — it’s real. 🛠️ Minor upgrades with major impact: — Cylinder CLI runs standalone — Signal times are now block-based (not machine time) — Auto-select TSS groups — Yoda now auto-bumps gas to avoid TX failure — Telemetry for BeginBlock/EndBlock durations It’s all about smoother ops for devs and validators. 🧪 What’s next? ✅ Recap + docs for Testnet Phase 2 ✅ More Data Tunnel stress testing ✅ Backend + validator-side optimizations 🚀 Mainnet Launch in Q3 2025 We’re almost there. Band Oracle v3 is becoming the go-to open data oracle for all ecosystems. Fast. Transparent. New standard for Multi-chain native. Thanks to the validators, devs, partners, and Band community for building this with us. Let’s keep going. Read the full announcement here:

Band

17,921 görüntüleme • 1 yıl önce

🇺🇸 Friday the Treasury Secretary said it on the wire. "Iran is the head of the snake for global terrorism." That is the title of the book this account is built around. Verbatim. From Treasury. On the record. Bessent does not reach for that phrase casually. He said it while his department was already doing 4 things at once. 👉 Cut off Iran's back-door money lanes. 👉 Made it illegal for shippers and banks to play along with Iran's Hormuz toll. 👉 Pulled the plug on 3 of Iran's currency front-companies moving billions out the side door. 👉 Hit a Chinese oil terminal for moving Iran's oil. None of that is press talk. The pipes are getting cleaned out. Here is why it matters. You cannot revalue the IQD into a financial system Iran is bleeding from the side. Bessent is sealing the leaks before the new money flows. The HCL is the Iraqi side of the same fix. It splits oil revenue between Baghdad and Erbil. That split has been the missing piece for years. Lock the split, and Iraq's books become predictable. Predictable books unlock the global lenders. Global lenders are what reprices the dinar. Clean US rails on one end. Iraqi revenue sharing on the other. THAT is the system the rate moves through. Cut off the snake. Sanction the baby serpents. Lock the bad guys out. Connect the rails. Pass the HCL. Let the liquidity flow. The US moved Friday. Iran answered Saturday. Iraq votes May 27. If al-Zaidi clears the cabinet, the HCL gets a shepherd. The HCL moves. The rate follows. Today's full read in bio.

Reset Intelligence

15,762 görüntüleme • 4 ay önce

What is XRP Ledger 3.3.0 Upgrade? The XRP Ledger is moving from version 3.2.1 to 3.3.0, bringing a substantial set of protocol changes. But there is an important distinction. The 3.3.0 software release does not mean every new feature is already active on the XRPL mainnet. The release gives validators the software needed to support new amendments, which must separately pass the XRPL's amendment process. Put simply, this upgrade is less about changing how the entire XRP Ledger works and more about giving it new tools for payments, tokenization, privacy and institutional use. Here are the major changes: (1) Batch Transactions Batch transactions allow multiple transactions to be packaged and executed as a single atomic unit. That means a group of related transactions can either succeed together or fail together. This could be particularly useful for institutional delivery versus payment, where an asset and payment need to settle together without leaving one side completed while the other fails. The XLS-56 standard defines the Batch design and allows multiple transactions to be processed as one atomic unit. (2) Permission Delegation Permission Delegation allows an account to grant specific transaction permissions without handing another party control of its main private key. That could make operational wallets easier to manage for institutions. For example, a business could delegate certain actions to another party while retaining control over the underlying account. The important point is that delegation is limited by the permissions granted, rather than becoming a transfer of complete account ownership. (3) Sponsor Sponsor tackles one of XRPL's less visible barriers for new users. Accounts and certain ledger objects require XRP reserves, while transactions also require fees. Sponsor allows another account to cover those costs on behalf of a user. That could be useful for neobanks, wallets and other applications that want customers to use XRPL without first acquiring XRP simply to satisfy network requirements. The XLS-68 proposal specifically covers sponsored fees and reserves while keeping the user's account control intact. (4) Confidential Transfers Confidential Transfers bring a limited form of privacy to Multi-Purpose Tokens, or MPTs. The feature is designed to hide certain balances and transfer amounts while preserving mechanisms for authorized parties to verify information when required. This is important for institutions handling tokenized assets because complete public visibility can create problems around commercially sensitive transactions. However, this is not full account anonymity. The feature is focused on MPTs. It does not suddenly make XRP transactions private across the entire XRP Ledger. (5) Dynamic MPT Dynamic Multi-Purpose Tokens make MPTs more flexible after issuance. Token issuers can designate certain properties as mutable when creating the token. Those permitted properties can then be changed later without making every part of the token freely editable. That could matter for tokenized real-world assets whose requirements may change over time. The XLS-94 proposal is designed specifically around this controlled flexibility. (6) Fixes And Protocol Improvements Not everything included in XRPL 3.3.0 is a headline feature. The release also contains software fixes, security improvements, performance work and other protocol changes. The official 3.3.0 release includes Batch V1.1, Confidential Transfer for MPTs, Sponsor and Dynamic MPT work, alongside numerous fixes and engineering changes. There is also an important history behind some of these features. Earlier versions of Batch and Permission Delegation encountered security issues before activation, leading developers to work on revised implementations. That means the new versions are not simply new features appearing overnight. They are also the result of the XRPL's amendment and security review process. And this is perhaps the most important thing to understand about XRPL 3.3.0. A software release is not the same thing as a network activation. Validators still need to support individual amendments through the XRP Ledger's governance process before those capabilities become active. So XRPL 3.3.0 should be viewed as an important infrastructure milestone rather than six new features suddenly switching on simultaneously. Together, these changes push the XRP Ledger further toward the infrastructure needed for tokenized finance and institutional blockchain applications.

BSCN

16,661 görüntüleme • 1 ay önce

SERAPH: A new round of major events in Diablo is about to begin! 🚀 Each new event is a new opportunity. Let's first review the achievements SERAPH has made before. 🏆 Seraph Achievements: Genesis NFT (Weapons) 0.06e ==》0.628e 💎 SERAPH Priority Pass Freemint ==》3.2e 🚀 In traditional GameFi, the issue of the death spiral of the initial NFT launch is often encountered. However, SERAPH achieved a tenfold floor price increase with a public sale of 0.06e and has stably maintained this position. This highlights the commendable tokenomics of the project. 📈 Additionally, SERAPH's gameplay is quite impressive. The Twitter community shows a high level of engagement, with many players sharing their gaming experiences. During the third testing phase, players were not just playing SERAPH for profit but were immersed in the game, experiencing the storyline and the thrill of gameplay. 🎮🔥 New Major Event: After the War of Light, the life fortress of Seraficia faces energy depletion. As chaos spreads, the Archangel Seraf crafted the World Ring from the souls of all life, a powerful shield against chaotic attacks. 🌌🛡️ To protect the hard-won peace, fallen heroes are bestowed with new souls, transcending the limits of time and space. Barbarians, Valkyries, Witches, and Necromancers reassemble on the lands of Seraficia. Reborn SOULs, the legends of heroes. 🌟 In the shimmering rune light, we summon the most outstanding legion of heroes to face this gradually collapsing world. ⚔️ >>Hero Series NFT The newly launched Hero Series PFP NFT primarily features human heroes such as Barbarians, Valkyries, Witches, and Necromancers. It also includes angels, demons, and other otherworldly races, showcasing numerous characters developed in the game so far. 🎭 Specific Acquisition Methods: Hero Series NFTs will be sold through a limited whitelist and public sale lottery. Whitelist distribution channels include: 【Veteran Players Exclusive】- Ongoing support from our veteran players; 【DC Exclusive】- New players participating in this DC event; 【Community Collaboration】- Communities collaborating with Seraph. 【Veteran Players Exclusive】 Veteran players will have their whitelist distribution rules, which can be followed in later project updates. 【DC Exclusive】 New players can acquire whitelist status by participating in various activities in DC, accumulating Soul shards through DC events. Ways to earn them include: 1⃣️ Participate in team-organized activities and games. 2⃣️ Create unique and high-quality content, such as videos, posts, art, to earn Soul shards. 3⃣️ During flash community events/tasks, active community members may discover additional Soul shards. 4⃣️ Interact with the Engage bot in the 💠│engage channel. 5⃣️ Warriors making genuine contributions to the community may receive random Soul shard rewards. 【Community Collaboration】 Members of gaming communities can participate in special activities in their own communities to obtain whitelist spots. T1 labs will also have a series of events to secure whitelist spots. 🤝 SERAPH Elite Test Server Note: The test server does not involve digital assets, and all data will be uniformly deleted after the test. 🧪 To welcome the new content, the game's official release includes a small-scale test. This test is mainly for early experience and bug testing, providing an opportunity to explore new features. Players are encouraged to actively participate and explore to get a glimpse of what's to come. 🌐 Test Start Time: February 5, 2024, 11:00 (UTC+8) 📅 Test Method: Limited invitation using activation codes 💌 Invitation Targets: Top-ranking users from the previous three game tests; Active users involved in SERAPH community building. 🎉 Test Content: Significant structural and numerical optimization of the economic system; All-new concepts for NFT treasures; Comprehensive adjustments to skill balance and numerous detailed optimizations and bug fixes, etc. This test is open for PC/IOS/Android, allowing testing across multiple platforms simultaneously. 🕹️📱💻 Research Analyst: yuyu

T1 Labs

12,551 görüntüleme • 2 yıl önce

BREAKING: SpaceXAI has released a major new update for Grok Build (v1.0.14) Grok v1.0.14 is a reliability and workflow update for the Grok CLI. It makes OIDC token refresh proactive, lets PostToolUse hooks send feedback back to the model after tools run, adds per-turn token and cost tracking via grok usage, and cuts Windows downloads by about 70%, with a large set of fixes that tighten sandboxing, subagent handling, hooks, and startup. Features: • OIDC token refresh is now proactive by default for better reliability. • PostToolUse hooks can now provide feedback and context to the model after tool execution. • SDK-registered PostToolUse hooks now provide model-facing feedback. • grok usage now shows persisted per-turn token and cost data. • Retry status in composer and title now shows a short reason for the retry. • Models can now declare a different identifier for each reasoning-effort level instead of always sending the same id. • Prompt suggestions now respect remote configuration and default to the current session model. • Windows CLI downloads are now ~70% smaller using the same compressed sidecars as macOS and Linux. Bug Fixes: • grok inspect now correctly shows Claude bypass locks as advisory rather than enforced. • Subagent sessions no longer leak threads or file descriptors when the parent is busy. • Cold startup no longer performs duplicate remote settings fetches. • Compaction failures due to context size now degrade input instead of retrying identically. • --sandbox strict now restricts writes to ~/.grok/sessions only. • Subagent spawning now waits longer on a busy coordinator and shows clearer retry guidance instead of "unreachable". • Failed task and todo tool calls now appear in the transcript instead of disappearing without a trace. • Composer status row no longer collapses or flashes when using double-Enter to send now. • Session close is no longer delayed by a single slow hook; each SessionEnd hook now has its own timeout. • Hook removal in the extensions modal no longer offers actions that the handler will refuse. • Interjections during a turn are now delivered atomically or not at all. • Subagent tasks no longer get incorrectly cancelled when the parent session is waiting for completion. • Workflow detail view now closes the overlay on X or outside click instead of returning to the run list. • Resuming subagents now succeeds for larger transcripts that still fit the model context with headroom. Performance: • Startup now fetches remote settings only once per boot instead of potentially twice. • First message on large repositories no longer waits on repository status scan. • Large session memory no longer blocks the agent during turn completion or subagent spawning. • Signed-in CLI starts faster by serving remote settings from a local cache on warm boots. Download Grok Build: Update to the latest Alpha release: grok update --alpha Update to the latest Stable release: grok update

DogeDesigner

52,351 görüntüleme • 22 gün önce

EVERYONE PROMPTS THE ACTION. ALMOST NOBODY LOCKS THE IDENTITY — WHICH IS WHY TWO-CHARACTER SCENES FALL APART. Two freerunners racing across Tokyo rooftops, eight cuts, corkscrews over a rooftop gap at the end. The parkour is the easy part. Keeping them two separate people who never blend into each other is the part that actually breaks. Here's the full prompt built that way. Attach two reference photos as image_1 and image_2, and the same structure works for any multi-character action piece: FORMAT: 15 seconds, 16:9, 1080p, 8-cut cinematic ultra-advanced parkour footage. CHARACTERS: Two realistic individuals from image_1 and image_2. Use the attached images as absolute character references, and fully maintain the facial features, hairstyles, hair colors, skin textures, body types, height differences, outfits, color schemes, and age appearances of each person across all cuts. No altering into different people, face swaps, outfit changes, hairstyle changes, or mixing of the two individuals' features. SETTING: A sunny modern Japanese city reminiscent of Tokyo, Shibuya, and Yokohama — rooftops, alleys, staircases, railings, pipes, concrete walls. The two protagonists, as equals, race through at high speed running side by side, following, crossing paths, and coordinating. CUTS: 1. (00:00–00:01.60) Low-angle rear tracking. Both accelerate side by side and simultaneously kong vault over separate obstacles. 2. (00:01.60–00:03.40) Front low-angle. One wall runs the left wall, the other the right, then tic-tac to cross in midair and land on opposite rooftops. 3. (00:03.40–00:05.20) Lateral tracking. Consecutive precision jumps, then cat leaps to grab and climb a high wall. 4. (00:05.20–00:07.20) Rooftop tracking. The leader dash vaults, the trailer websters over the gap, then they swap front and back positions. 5. (00:07.20–00:09.20) Overhead moving camera. Both dive roll, then run side by side to speed vault a long railing. 6. (00:09.20–00:11.30) Handheld retreating from the front. One underbars, the other side flips, conquering the obstacle simultaneously. 7. (00:11.30–00:13.20) Drone from diagonal rear above. Both palm spin off left and right walls, kong vault, accelerate into the final jump. 8. (00:13.20–00:15.00) Climax. Both leap a large rooftop gap, each doing a corkscrew, camera circling them in midair as they land on separate rooftop edges — then run side by side into the distance. QUALITY: Live-action film quality. World-championship-level smooth freerunning. Realistic center-of-gravity shifts, muscle movement, natural landing impacts, swaying hair and clothing. Sharp background, natural motion blur only during high-speed movement. PROHIBITED: Facial distortion, altering into different people, face or body swaps, outfit changes, hairstyle changes, body type changes, limb multiplication, duplicates, body fusion, penetration, warping, floating, unnatural landings, anime style, CG style. A few things worth noticing about why it's built this way: The character block does identity work three separate times — the reference images, the "fully maintain" list, and the prohibited list at the end. That redundancy isn't padding; each one closes a different door the model tends to walk through. The prohibited list names the exact failure modes — face swaps, body fusion, limb multiplication. Telling the model what not to do is more effective here than describing what you want, because these are the specific ways two-character scenes collapse. Every cut assigns each person a distinct action — one wall runs left, the other right; one underbars, the other side flips. Giving them separate roles keeps them functionally two people, so the model can't average them into one. And the cuts are individually timed and framed. Long continuous motion is where identity drift creeps in — breaking it into eight discrete shots gives the model less room to blend them. Made in Seedance 2.0.

Nexlow

114,432 görüntüleme • 1 ay önce

🚨 Aurora Alert! 🚨 Hey everyone, a Coronal Mass Ejection (CME) from the Sun is heading our way, potentially sparking strong aurora displays tonight into tomorrow (Nov 7-8). NOAA predicts arrival of the CME around midnight UTC on Nov 7, but add +/- 7 hours for uncertainty. The CME we are concerned with specifically launched due to an M7.4 CME produced by AR 4274. In coronagraph imagery, a full halo eruption iswasclearly seen. This is how we know this particular eruption is coming at us. When it will hit and how strong it will be are not things we can predict until we see the shockwave detected by satellites close to Earth (ACE, DSCOVR at the L1 point). The forecast shows possible G3 storming, and there are multiple CMEs on the way besides the main arrival around midnight on Nov 7. There is also a coronal hole that may enhance and add additional complexity to the situation, affecting arrival times of the CME(s). Conditions need to align for the best-case scenario to play out. The CME needs to hit (most models have a high % chance of this happening, but you never know), and the Bz needs to be southward for some time for conditions to ramp up. The auroral ovals may expand to lower latitudes, and chasers above the 45th parallel may see auroras all night long. During substorms, the aurora "explodes" across the sky and becomes bright and tall. These explosive bursts push the northern lights higher in the sky, making them appear further equatorward. Download my free e-book and check my blog for substorm info: E-book: Substorms: Your aurora apps will likely not tell you when a substorm is occuring, but these times are VERY important since we have a full moon. Without a substorm, you may not be able to see the aurora well. To track substorm activity, I use the GOES magnetometers. I have a tutorial about how to use these data on my website: . A few aurora apps/websites may help you track substorms. For example, the Glendale App issues alerts when substorms are occuring: . This app has a bit of a steeper learning curve compared to others, but it provides useful alerts for catching brief intensifications of aurora. I also like Norlys ( and Aurora Notice ( Webcams are probably the MOST helpful resources, though. I have a large list of cameras all around the world and the northern U.S. on my website: . If you see the aurora on a webcam near you, it is out at your location, too. The Maine webcam in particular is great to get a "feel" for how aurora might shape up across the Lower 48. I always have that one pulled up as sun sets on the east coast to see if aurora can immediately be seen on the northern horizon. Keep following for more updates on this event. I am at a workshop today until 5 pm MST then traveling back to Calgary on my way to the Aurora Summit, so be patient with my updates. I am working as fast as I can :) Thanks!

Vincent Ledvina

24,437 görüntüleme • 10 ay önce

Real Benefits of Staying Overnight at Accor’s Mercure Ba Na Hills 🏰☁️ Save Time • Save Money • Experience the REAL Ba Na Hills If Ba Na Hills, Vietnam 🇻🇳 is on your itinerary, do NOT do it as a day trip. An overnight stay at Mercure Ba Na Hills French Village completely changes the experience — and most people miss this 👇 ⸻ 🚡 World’s most unique hotel access — arrive by cable car with luggage This is the ONLY hotel where you reach your hotel room via cable car — with your luggage 🎒🧳 Your stay literally starts with a scenic cable car journey over the lush green forest, waterfalls and through the clouds ☁️ No roads. No buses. Just views and vibes. ⸻ ✨ Ba Na Hills at night = pure magic After sunset 🌄, it feels like you’re staying above the clouds ☁️ Silent streets, misty castles, and unreal vibes — something day visitors never see. 🚶‍♂️ Post 4:30 PM = Ba Na Hills becomes yours Once the day crowd leaves: • Empty streets • Quiet castles • Peaceful photo spots 📸 • Zero chaos ⸻ 🚡 VIP Cable Car access (Huge hidden benefit!) ✔️ Mercure guests get VIP / priority entry into cable cars ✔️ Private cable cars for your family only ✔️ No queues at all ⏳ Day visitors wait 60–90 minutes EACH side, and 10–15 people are packed into one cable car. This benefit alone saves hours. ⸻ 🎢 Fantasy Park with ZERO crowds 🗓️ Friday–Sunday: Open till 7 PM in the evening while day visitors leave by 4:30 PM. Unlimited FREE Rides, games, and 4D/5D shows — repeated multiple times 🎮🎠 No queues. No rush. Full fun mode 😍 ⸻ 🎿 Alpine Coaster Happy Hours = Double Win at this Gravity Based Roller Coasters 🎢, Most Popular at Ba Na 💰 Pay just VND 50k (instead of VND 80k) ⏰ 4:30–5:30 PM | 8:30–9:30 AM 🚫 Almost no waiting 🌫️ Evening mist rides on mountains = unforgettable ⸻ 🌉 Golden Hand Bridge — crowd-free access The iconic Golden Bridge is accessible ONLY to Mercure guests from 6 AM–8 AM Till ~9 AM, there are very few people — perfect for photos & serenity 📸 ⸻ 🚡 30% discount on Cable Car + ALL attractions if purchased at Mercure check-in, The two-way Cable Car tickets includes 👇following on all days on your Stay ✔️ All cable cars (up, down & internal) ✔️ All funiculars 🚆 ✔️ Unlimited Fantasy Park & Moon Castle games ✔️ 4D / 5D / 7D & 360° movies ✔️ Flying Eye Theatre ✔️ Indoor & outdoor bumper cars ✔️ All rides ✔️ Sun Castle & Moon/Lunar Castle ✔️ Le Jardin D’Amour, Pagoda & Love Garden 🌸 ✔️ Thác Thần Mặt Trời waterfall & Golden Horse Statue ✔️Except Alpine Coasters & 10D Show, everything is Free, unlimited times 🤩 Most day visitors don’t even realise what they miss. ⸻ 💡 Bottom Line: Ba Na Hills is NOT meant to be rushed. You need time to feel the vibe and explore peacefully. After staying there, I honestly wished I had booked 2 nights instead of 1. 🏰 A night stay at Mercure Ba Na Hills isn’t just about the hotel — it unlocks the best version of Ba Na Hills. 🔖 Save this post 🇻🇳 Stay tuned for more Vietnam travel & credit-card-optimised travel tips. 📘 Visit SpendWisely Blog: Detailed credit card reviews & guides 👉 Some links may be referral links in the above post. It supports the page without any cost to you. #creditcard #spendwisely #creditcards

SpendWisely

29,433 görüntüleme • 8 ay önce

Monthly WINR Protocol Development Update: To begin with, the WINR Protocol has distributed $900,000 to token holders, generated more than $500,000 in pure profit for liquidity providers on WLP, acquired more than 5,000 users, and has almost 9% of the supply burned. In the upcoming months, the WINR Protocol, which has been in production for years, will introduce a range of new products and deployments. These developments will represent the practical and technical evolution to V2 of the protocol. Here are the latest updates and further details as they progress: Progress on WINR Bonanza, Casino Hold'em, and Blackjack is nearing completion. These games are in the final stages of testing. Additional games, including a new type of crash game, have been finalized and are set to debut with the JustBet v2 launch. Take a look at the gameplay videos for a preview. These games achieve the long-term goal of providing a full-suite WINR Game Engine SDK, which can be used to build games with complex logic on-chain with modular smart contract infrastructure. For example, any grid slot game that dominates the iGaming industry could easily be developed on-chain using the WINR Bonanza SDK. - Permissionless Frontend Operator SDK Dashboard Release: March is poised to be a milestone month with the launch of the Frontend Operator SDK dashboards. These dashboards will enable any WINR Labs game to be seamlessly deployed on frontends, marking a significant advancement in protocol accessibility and integration for future games developed by independent iGaming developers. The frontend operator can deploy any game they choose through a few simple steps while utilizing 10,000 WINR per game via the WINR Game Factory smart contract. Each operator is assigned a unique smart contract address(es) for every game they deploy, allowing their revenue to be tracked independently. The deployment process includes instructions on integrating the game as a package into the operator's frontend. In subsequent phases, the games will transition through WINR Chain, streamlining user onboarding steps like wallet connection and token bridging to Arbitrum. This abstraction will make it easy for any web2/web3 platform on any chain to seamlessly integrate WINR-based games with just a few clicks. The new budget system changes how the revenue is calculated on the protocol and will see daylight with frontend operator, Solana, and Fantom deployments. This model was first tested with a lightweight version on and gave a lot of actionable feedback. Shifting from the existing bribe model, which in practice distributes almost half of the edge of the games in volume to WINR holders, the brand-new budget system checks the profitability of WLP. It distributes a larger part of the profit to game providers, frontend operators, and, most importantly, WINR holders. Any time a game's budget is in profit, a part of every loss is distributed to stakeholders. Here is an example: 1. The WINR Bonanza Game has a 10,000 budget for a frontend operator. 2. Let's assume the bet amount was $50, and Bonanza paid back $10 on that spin. That leaves $40 of pure profit. 3. This is distributed amongst 50% to WLP, 20% to frontend operators, 20% to WINR holders, and 10% to game providers. 4. To achieve this, V2 of WINR Liquidity Engine (WLP) will have a buffer for purchasing and selling, working in epochs to determine the above distribution and math. - Solana Deployment and Expansions: Solana audits are in their final phase, and frontend tests are ongoing. Solana launch will be alongside the V2 launch of @JustBetOfficial, with a chain switch available on the top bar. The VRF system WINR developed already is seeing requests from builders around the Solana ecosystem, and this will over time add an extra layer of income to the protocol. Solana's bankroll, at first, will be a lighter version of WLP but will inherit the above-mentioned budgeting system to generate income immediately upon launch. - Fantom Deployment and Expansions: Fantom's upcoming Sonic upgrade, with its 200ms finality and fast block production is a perfect chain for WINR Protocol to expand. Through the partnership with WINR Protocol will tap into a brand new user base on Fantom. The bankroll on Fantom will consist of FTM and stables. The launch is planned for late March or early April. This expansion aims to open up new markets and collaborations with fresh teams. which operates independently, will integrate a broad spectrum of WINR technologies, including WINR Account Abstraction, WINR VRF, and WINR games, marking a pivotal step in WINR Protocol’s journey of horizontal expansion. - XAI VRF Deployment Progress Update: The WINR Account Abstraction Wallet and WINR Verifiable Random Function (VRF) deployment on the XAI 🎮⛓️ is well underway, with the majority of the work completed. This step forward showcases WINR's expansion beyond gambling and trading, highlighting the protocol's adaptability and commitment to broadening decentralized services. The process to automize and permissionlessly let game developers start using WINR VRF by paying (and burning) fees in WINR will launch alongside WINR VRF deployment on XAI and expand to further chains to help DApp builders with the tooling they need. This process will work very similarly to frontend operators, where DApp builders will be able to easily deploy their VRF contract, pay the WINR fees, and enjoy the fastest random number generation transaction, as showcased on @JustBetOfficial for some time. - JustBet v2 Development Update: Set to launch in March, the last testing phase with long-time community members of JustBet V2 is underway. Boasting a completely refreshed look, JustBet v2 aims to captivate more users with its modern features, a significant upgrade from the classic JustBet designed in 2019. Expect dynamic animations and a user experience that rivals traditional web2 casinos, setting a new standard for online gambling platforms and serving once again as proof of concept for all the new WINR features and infrastructure set to launch over the coming months. As always, WINR Labs simultaneously develops protocol infrastructure and platform to best address the needs of one and only goal: horizontal expansion. Easter eggs: Upcoming Gitbook update with all the technical information of WINR V2. CEX listing. Detailed product pages on WINR web. Pyth competitions. WIP-4 and WIP-5 are ready to deploy. And an 🪂

WINR

37,919 görüntüleme • 2 yıl önce