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🚨 New Video: How Maryland Baseball Develops ELITE Hitters Great conversation with Assistant Coach T. Gardiner on Motor Preferences Experts, LLC , using challenging environments, & translating development into games ‼️ Full breakdown ⬇️

13,959 views • 8 months ago •via X (Twitter)

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Here's my conversation with Jeff Kaplan, a legendary Blizzard game designer of World of Warcraft and Overwatch, which are two of the biggest, most influential games ever made. Jeff is one of the most genuine & awesome human beings I've ever met: kind, thoughtful, hilarious, and still & forever a gamer through and through. This was a truly fun & inspiring conversation. We talk about it all: the lows, the highs, the memes, the details of the game design process, and the new game he's been secretely working on: The Legend of California. I got a chance to play the game with Jeff, and it's incredibly beautiful (and fun). You can wishlist it on Steam now. I can't wait to play it with all of you! Conversation is here on X in full and is up everywhere else (see comment). Timestamps: 0:00 - Episode highlight 1:27 - Introduction 4:07 - Early games: Pac-Man, Zork, Doom, Quake 18:33 - Writing career - 170 rejection letters 34:06 - EverQuest obsession 47:04 - Getting hired at Blizzard 1:02:32 - Lowest point in Jeff's life 1:08:37 - One of Us 1:12:54 - Early Blizzard culture 1:32:36 - Building World of Warcraft 1:50:20 - How WoW changed video games 2:07:42 - Single-player vs Multi-player 2:28:35 - How Blizzard made great video games 2:54:25 - Online toxicity 3:01:59 - Why Titan failed 3:19:09 - Overwatch in six weeks 3:46:07 - Best Overwatch heroes 3:54:37 - The challenge of matchmaking 3:58:01 - Rust 4:08:22 - Why Jeff left Blizzard 4:30:35 - Diablo IV 4:32:03 - Getting back to making video games 4:40:59 - The Legend of California 4:54:44 - Greatest video game of all time 5:02:51 - AI and future of video games

Lex Fridman

2,577,435 views • 5 months ago

Inside Susquehanna International Group with Todd Simkin Todd Simkin led trader education & development at SIG, one of the most elite prop trading firms on the planet, for decades. He's now Head of Insurance at River's Edge, Susquehanna's managing general underwriter. We cover: - Why SIG trains traders with poker before they touch a market - The one trait great traders have that can't be taught - How SIG's flat org structure (3 titles, total) creates true meritocracy - Why the flop in poker maps directly to the top of the order book - SIG's expansion into sports trading, private equity, venture & reinsurance - How River's Edge prices NIL deals, Eagles Super Bowl promos & catastrophe risk - SIG's 25-year bet on prediction markets — & their relationship with Kalshi - Why titles are cheap & what SIG rewards instead Highlights: 00:00 Intro 01:01 What makes a great quant trader 02:26 How Susquehanna trains decision-making under uncertainty 03:05 Susquehanna interview philosophy: process, updating, communication 03:41 Teaching derivatives, options pricing, and risk from scratch 04:21 Using games to model trading concepts 05:11 Poker as a controlled model of asymmetric information 05:41 Internal Susquehanna trading games and mock trading structure 06:51 How mock trading reveals signal vs. noise 11:30 What traits can’t be trained 16:19 How Susquehanna screens for untrainable traits in interviews 20:41 Why internship performance is noisy 24:41 How pods work inside Susquehanna 26:11 Titles are meaningless at Susquehanna 34:01 Building SEG RE and expanding insurance capacity 43:31 25-year internal belief in prediction markets at Susquehanna 55:01 Closing remarks

Ethan Kho

34,855 views • 5 months ago

‼️🚨🔵PRESSER🔵🚨‼️ 🎙 Liam Rosenior’s Full Pre-Napoli Press Conference – Part 1/2 🔹 Liam Rosenior on coming up against Conte: “Huge respect for him, firstly as a player 👏. He went on to have an incredible career. His passion as a player transmits to his teams now 🔥. He’s gone on to prove what an incredible manager he is.” 🧠⚽ 🔹 Liam Rosenior on if Palmer is in the squad: “He’s here.” ✅ 🔹 Liam Rosenior on if Palmer is untouchable and happy: “Yes and yes 👍. Cole is an incredible player ⭐. I’m not surprised at the timing — a new manager comes in and a player is unsettled. It’s not true.” ❌🗣️ 🔹 Liam Rosenior on Sterling update: “Not for now.” ⏳ 🔹 Liam Rosenior on if he’s spoken to Anselmino: “I’m due to have a conversation with Aaron 📞. He is due back on Thursday or Friday. I need to have a conversation with him about our future plans.” 🔮 🔹 Liam Rosenior on Conte being last manager to win Premier League with Chelsea — is that too long for the Blues?: “I think for a club of Chelsea’s stature, every year that goes by, you want to win in every year 🏆. The difficulty for any club is that there are loads of good teams that are competing. That’s the aim for us.” 🎯 🔹 Liam Rosenior on Napoli’s recent form: “This is a very, very strong team 💪. They have been unfortunate in the recent games. We know it will be a very difficult game in a special atmosphere 🏟️🔥. It doesn’t change my plans at all.” #CFC | #Chelsea | #UCL | #Interviews 📲 CFC_ChelseaFC via Telegram 📹Beanymansports via Youtube ⬇️⬇️

Miki Djan

20,646 views • 6 months ago

🔥 Unlock Your Full Potential with TopVelocity’s 3X Velocity Camp—Now Featuring Our EXCLUSIVE Live & Train Model! 🔥 🚀 Ready to skyrocket your baseball career and throw like you’ve never thrown before? This is not just another training camp; it’s a LIFE-CHANGING experience! 🏠 Why just train when you can LIVE & TRAIN? Our complete training facility now offers HOUSING OPTIONS so you can breathe, eat, and live baseball—all day, every day! What’s in it for YOU? 🎯 World-class training using SCIENCE-BACKED methodologies that have resurrected careers and transformed rookies into legends. 🏋️‍♂️ Gain unparalleled access to TopVelocity facilities! 📚 Tap into a wealth of knowledge from seasoned pros and experts in the field of kinesiology and sports science. 🍏 Nutrition plans tailored just for you—because a great athlete needs great fuel. 💤 Comfortable and convenient housing amenities so you can focus 100% on your training. Bonus Features 📈 Real-time progress tracking and analytics so you can SEE and FEEL the improvement. 📹 Video breakdowns of your techniques to make micro-adjustments that lead to MACRO improvements. 🌍 Join a community of like-minded individuals who are just as committed to excellence as you are. 👉 Secure your spot NOW and take the first step toward a brighter future in baseball! It’s more than training; it’s a transformation! 💥 Want to be a part of this game-changing experience? Visit and BOOK YOUR HOUSING today! 💥 🌟 Trust the Process. Experience the Transformation. Become the Legend. ONLY with TopVelocity’s 3X Velocity Camp. 🌟

Brent Pourciau, Ph.D., M.S.

17,938 views • 2 years ago

Announcing the BOOM DAO GRANT PROGRAM!📢🚨🚀 The BOOM Grant Program is designed to accelerate the expansion of the BOOM ecosystem and enhance the broader Internet Computer ecosystem by empowering game developers to create exceptional video games on the BOOM World Protocol. By offering grants, the program encourages developers to innovate and build engaging gaming experiences that integrate seamlessly with the BOOM Gaming Guild. Game developers who participate in the BOOM Grant Program have the opportunity to integrate quests from the BOOM Gaming Guild into their games. This integration not only enriches the BOOM game platform but also rewards gamers and developers. Additionally, by incorporating BOOM Gaming Guild quests, developers can tap into the extensive Gaming Guild userbase, potentially acquiring thousands of new users. This synergy creates powerful network effects that benefit both the BOOM ecosystem and the Internet Computer ecosystem at large. Grantees can also give back to BOOM DAO through future token launches or NFT launches. The program seeks to make building games on ICP more accessible and appealing by providing the necessary financial, tech, and marketing support to promising teams and individuals. Through this initiative, game developers are equipped with the resources they need to bring their visionary games to life, contributing to interconnected gaming community on the Internet Computer blockchain. Focus Areas for the Grants 👉 Building simple, fun, casual, and visually beautiful 3D minigames using the BOOM Minigame Template, which automatically integrates ICP login and quests in the BOOM Gaming Guild. 👉 Integrating the BOOM Unity Package into your existing Unity game, deploying it on ICP using WebGL, and creating quests in the BOOM Gaming Guild for it. 👉 All games must meet the requirements of having high-quality graphics, easy-to-learn gameplay, built in Unity, optimized for WebGL, and a focus on a crypto-native user base. 👉 Overly complex games (eg. Advanced Strategy games) or visually boring games (eg. 2D or cheap graphics) will be rejected. Grant Application Process A motion proposal must be made by the game development team or individual to the BOOM SNS DAO with a detailed breakdown of their funding tier and the milestones of their grant application. This is subject to the DAO voting for approval. We are currently offering three funding tiers, and ask you to tailor your application and scope of work accordingly: 👉 5,000 USD - Your work should be scoped according to a 1-2 month timeline. 👉 10,000 USD - Your work should be scoped according to a 2-3 month timeline. 👉 25,000 USD - Your work should be scoped according to a 3-4 month timeline. More than 1 game can be built during the process of a grant, in fact BOOM DAO encourages teams to build as many high-quality games as they can during a grant timeline. The more games that can be built during a grant, the more games that are growing the BOOM ecosystem. Each grant will consist of 4 milestones, with funding being distributed in 4 equal increments. Each milestone will be accountable to a motion proposal with a detailed progress update and links to any deliverables available to review. After each milestone has been reached and approved through the motion proposal, a transfer proposal can be made for ICP tokens from the treasury using the USD value on the day of distribution. Let's grow the ICP and BOOM DAO gaming ecosystem! 🎮🌏

BOOM DAO

12,041 views • 2 years ago

🔴 Finally! NVIDIA has finally made the code for Neuralangelo public! It has the ability to transform any video into a highly detailed 3D environment, and it's a technology related to but DIFFERENT from NeRF. 💡 Here's how it works: It takes a 2D video as input, showing an object, monument, building, landscape, etc., from various perspectives and analyzes details such as depth, size, and the shapes of objects. From this, the AI sketches an initial 3D model, similar to how an artist molds a figure. This representation is then refined to highlight more details, just as an artist would make the final touches when sculpting. The result is a 3D environment/model, perfect for use in any environment. Imagine the applications it will have for video games, cinema, virtual environments, VR, and more! 📽️🎮 💡 More details: A year ago, an article was presented on a groundbreaking technique called NVIDIA's Instant NeRF. This technique turns images into stunning 3D scenes in a short time, ideal for creating realistic models for video games and other applications. Although Instant NeRF had a lot of potential, the generated models were not perfect and often lacked detailed structures, appearing somewhat cartoonish. A year on, NVIDIA releases a new technique based on Instant NeRF, named Neuralangelo. This enhances the fidelity of surface structures. While NeRF reconstructs real objects in virtual environments from images or videos, Instant NeRF speeds up this process, and Neuralangelo further improves the quality, making the generated objects appear even more realistic when examined up close. Neuralangelo improves Instant NeRF's approach in two key ways related to the hash grid encoding technique: 1⃣ Numerical gradients have been used to compute higher-order derivatives as a smoothing operation. This optimizes the "hash grid" encoding using numerical rather than analytical gradients, providing a smoother input to the network that produces the 3D model. 2⃣ A "coarse-to-fine" optimization has been implemented in the hash grids to control different levels of detail. That is, they first focus on a smoothed version of the scene, and then refine it with more detailed updates. Well, as Arthur C. Clarke said, "Any sufficiently advanced technology is indistinguishable from magic."

Javi Lopez ⛩️

689,180 views • 3 years ago