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New WebGPU Glass Material is almost ready! It will be available for Three.js and Poimandres React Three Fiber. Lots of customization; it comes with a very beautiful and handy control panel. Live link and source code will be available on Monday 😊 #threejsJourney #creativecoding #webgpu

18,828 次观看 • 1 个月前 •via X (Twitter)

25 条评论

Alvaro アルバロ 的头像
Alvaro アルバロ1 个月前

@threejs @pmndrs Lets make it available for @tresjs_dev as well, whats needed?

Anderson Mancini 的头像
Anderson Mancini1 个月前

@threejs @pmndrs @tresjs_dev Sure hehe. I will share the repo soon so you can play with it as well 🤗

Alvaro アルバロ 的头像
Alvaro アルバロ1 个月前

@threejs @pmndrs @tresjs_dev Sounds good man.

Tomasz Szmajda 的头像
Tomasz Szmajda1 个月前

@threejs @pmndrs that chromatic dispersion and internal reflection on the shader ball looks insane. are you using TSL (Three Shading Language) node system under the hood for the WebGPU pipeline or raw WGSL shader code?

Anderson Mancini 的头像
Anderson Mancini1 个月前

@threejs @pmndrs This is TSL. It has a bit of WGSL as well for now, but I'm aiming to fully migrate it to plain TSL soon.

Shashwat 的头像
Shashwat1 个月前

@threejs @pmndrs webgpu + r3f is becoming an insane combo.

tarun bana 的头像
tarun bana1 个月前

@threejs @pmndrs Do you ever talk or have like a session where you show how you make these? I'm just curious about the general process of how this happens.

Anderson Mancini 的头像
Anderson Mancini1 个月前

Hey there! I shared my process on my YouTube channel from time to time. I will be talking more about this in @threejsconf later this year. But it is mostly for fun and to help other developers to evolve faster with their projects. I had a lot of help from great developers when I started, so I just wanted to give back a little of my knowledge if and when I can.

tarun bana 的头像
tarun bana1 个月前

@threejs @pmndrs @threejsconf Thank you sir.

Mehran NFT 的头像
Mehran NFT1 个月前

@threejs @pmndrs 🔥👌🏻

mekwek 的头像
mekwek1 个月前

@threejs @pmndrs 🐐

NICOLETTI ➖ 的头像
NICOLETTI ➖1 个月前

@threejs @pmndrs O vidro tem inveja desse teu vidro

Anderson Mancini 的头像
Anderson Mancini1 个月前

@threejs @pmndrs Hahaha. Obrigado querido. Quer betatestar? Vou te mandar o link hehe.

NICOLETTI ➖ 的头像
NICOLETTI ➖1 个月前

@threejs @pmndrs Mandaaaa! Deixa eu brincar

Otano Studio 的头像
Otano Studio1 个月前

@threejs @pmndrs nice work, I haven't played with tsl much.

Melison 的头像
Melison1 个月前

@threejs @pmndrs bravo

Diego Toda de Oliveira 的头像
Diego Toda de Oliveira1 个月前

@threejs @pmndrs Dude this looks fantastic!

Anderson Mancini 的头像
Anderson Mancini1 个月前

@threejs @pmndrs Thabk you so much buddy.

googincheng 的头像
googincheng1 个月前

@threejs @pmndrs so beatuiful, nice work bro

Julian M. Kleber 的头像
Julian M. Kleber1 个月前

@threejs @pmndrs Also that’s impressive. How did you do that?

Antonio Bonet 的头像
Antonio Bonet1 个月前

@threejs @pmndrs This is looking nice. How is the perf?

Anderson Mancini 的头像
Anderson Mancini1 个月前

@threejs @pmndrs So far, super nice. But I had to hack TSL to avoid problems. The montecarlo blur format was heavy by default. You will be able to experiment with it soon.

Antonio Bonet 的头像
Antonio Bonet1 个月前

@threejs @pmndrs Yh monte Carlo is quite a hefty approximation 😅 I have been out for a couple of weeks for circumstances. I hope to be back soon and tinker with all this.

Elliot Otoijagha 的头像
Elliot Otoijagha1 个月前

@threejs @pmndrs Making glass with r3f or threejs has been kind of tricky for me I know they are different rendering engines but it will be nice if glass in the web had a similar resemblance to glass in Blender Or am I doing it wrong?

Kit Webster 的头像
Kit Webster1 个月前

@threejs @pmndrs Hi Anderson, this looks brilliant. I’m developing Prismatica, a visual art and fabrication tool for designing machined acrylic lenses over LED imagery. Would you be open to me adapting your WebGPU Glass Material into its public visualizer, with full credit?

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