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Next week, we are planning to release Patch 0.3.1 with major changes and improvements to the endgame, along with many other fixes and improvements across the board. Watch this video for the broad strokes, and check out more details in today's news post.
29 条评论

Nice! Few more patches and we’ll catch up to scarabs 🥰

HUGE. The tower rework and boss-hunting both sounds like a huge step up from hunting rares. Very excited! I also love these mid-league updates. Both this and the rune/unique update last league have been a great improvement.

There's a bit of an irony/concern though: These are all near-exact PoE1 implementations. Also with the new pace of PoE2 it's turning more and more into PoE1+

Rest in piss, towers.

huge

HOLY! LETS GO!

NO WAY I HAD LOST HOPE FOR THIS! Thanks, GGG.

Most based game devs in the market. Just randomly dropping this in a .1 patch instead of milking that stuff for a whole new patch. Love all you people involved in making this game.

LETS GOOOOOOOOOOOOOOOOOOOOOO

Man yall work fast. Some good changes and thanks for listening to the community!

TOWERS GONE MID LEAGUE

GGG is just next level, at 0.3 offering more content than the competition at 1.0+

BIG IF TRUE

well bro what about performance i have a 4090 and 5700x3d and i have to play this game 1440p Everything on low with DLSS on ultra performance lol and playing with friends is almost impossible i dont even wanna play with my buddys cause frame rates go down to 20 fps

i literally wet myself seeing the thumbnail

Can I make a recommendation? Towers should have their own modifiers. Tactically speaking, they're used to gain advantages. Why not make them add stuff like increased experience, increased rarity, discover hidden bosses, guaranteed unique drops, etc. but maybe you have to pick?

What the, giga patch next week! I didnt see that one commin

Gotta Be Honest... Great Changes!!

So you're turning the game into the same content slop that poe1 is? Some people actually enjoyed a chill evening of gameplay without constant bs micromanaging RIP this league and any future if this direction continues I guess

Can someone tell me why towers are bad? I just hit t13 and needing to look for towers is refreshingly engaging, and juicing areas by stacking towers feels fun and distinguished from poe1. Now towers are meaningless and tablets are just voidstone scented scarabs

This is f&$#@@# huge!!!! Essentially Poe 1 mapping and I'm totally in support of this!

Was debating making a new character or not strictly because of endgame. Debate over, loginnnnn.

Sick!!

Amazing, now please give me a infinitely scaling boss rush tower where as you progress floors you fight additional bosses, they gain modifications, and they can revive fallen bosses if you don't stop them.

Please add the tab on Map Device to store tablets and maps! This was recently added to PoE1 and was a very welcome addition! Very welcome changes! As long as the Quantity tablet is also getting the values tripled! Id still very much like to see the Phrecia idols be added!

Honestly, only great changes for a mid season patch. Didn't expect any of that until next league

Last question: Are you going to raise the ceiling for the possible rolls on tablets to potentially be able to get the same benefit of a 2 3 or 4 tower setup?

Will we have to drag the tablets around between maps or will the tablets I used in the previous map be auto-inserted into the next map assuming they have charges left? It would suck to have to take them out of the map I just did and put them into the next every time.

If I may offer a suggestion, I think it would be nice to have more "RPG" content within maps. What I mean is that right now it feels very repetitive: 1) Enter the map 2) Kill monsters 3) Loot 4) Go back to hideout 5) Sell/store items 6) Go back to another map 7) Rinse and repeat. It gets tedious pretty quickly. There needs to be more interactivity within maps, like small "quests" or maybe puzzles to solve, rather than repeating the same mechanics over and over again.







