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No Assist. No Meter. Round 1. Full Team Kill. Gamma Rage Unblockable Setup. If hit by L mid-screen on wall stage with < 100 EX, it's essentially a wrap. Escapes: Ultimate, Assemble, and Assemble Counter. Bonus Setup & Counter to 4L+A at end of vid. #MarvelTokon #Tokon_Hulk

49,163 просмотров • 1 месяц назад •via X (Twitter)

Комментарии: 16

Фото профиля Knife
Knife1 месяц назад

You say round 1 but that cant be done round 1

Фото профиля king vicio_
king vicio_1 месяц назад

Reset no full kill

Фото профиля CrazyFingers
CrazyFingers1 месяц назад

why is his rage meter not going away when it runs out?

Фото профиля Yisus Sayks
Yisus Sayks1 месяц назад

Te veo aplicarlo en partida Tito @Sephi_Tetsu

Фото профиля tragic
tragic1 месяц назад

Grounded 214L, backdash is -44. Hulk Charge [H] is 45f. Counterplay is release [H] Early to bait 4L+A.

Фото профиля Steven
Steven1 месяц назад

Wait, you did you assist? Lol

Фото профиля tragic
tragic1 месяц назад

Wall splat calls them in for you to build the team. I never called any or spent any assist resources. =)

Фото профиля fz
fz1 месяц назад

Defense in this game literally doesn't exists at the end futures tags are gonna have to learn a thing or 2 from 2xko... shit...

Фото профиля Big Honey
Big Honey1 месяц назад

No assist, no meter, round 1. Video starts with gamma rage activated 😭

Фото профиля hundreds
hundreds1 месяц назад

is it common for hulk to start combos with lvl3 rage? most hulk players i've seen activate it mid combo to cash out for damage.

Фото профиля tragic
tragic1 месяц назад

I think that's something we are learning over time. Combos that end in Power Up into +15 Setup are getting more viable, as well as pressure strings that add +1 Gamma. This means it's likely you can get to Max Rage sooner (even if Combo incorporates +1 or +2).

Фото профиля 0ld man J'hon
0ld man J'hon1 месяц назад

What are the best assists 4 hulk please and thank u

Фото профиля ElHorusDumpster
ElHorusDumpster1 месяц назад

Doesn't this fail if you opponent rolls forward after the wall splat knockdown?

Фото профиля king vicio_
king vicio_1 месяц назад

No es inbloquiable

Фото профиля Will
Will1 месяц назад

@GonzoFGC

Фото профиля Devin Dennis
Devin Dennis1 месяц назад

@datodoya so when are you doing this in you’re next YT video

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My current thoughts on dealing with Ingrid’s setups, teleports, and beams 👇 Still feels pretty underdeveloped, but here’s what I’ve got so far. 0:00- As a counter to OD parry, meaty OD Hadoken or charged fireball. Even if the parry succeeds, you’re still around +6, so you can punish with 0:12- Safe jumps after MK Tatsu or LP DP. Anti-air invincible reversals can still be blocked, and OD parry can also be covered. 0:28- Counterplay against setup into teleport. If you block from farther away, it tends to become a true blockstring. If you move in and crouch block, it becomes easier to DP or Perfect Parry the teleport. 0:42- If dealing with it from farther out, Perfect Parry first, then if you see the teleport, anti-air with cr.HP or similar. 0:44- Against setup > stock charge or teleport, buffer Perfect Parry Drive Rush beforehand. Go under the teleport with whiff cr.LP > turn-around cr.LP. If you see the charge instead, check with or similar. 0:56- If you recognize either the horizontal or overhead teleport, anti-air with cr.HP or st.LP > st.LP. 1:15- Use Hyakki preemptively against the setup, then go into the HK follow-up if you see teleport or charge. 1:28- Walk forward and parry as a read against mid setup. If you get a close-range Perfect Parry against the mid setup, sweep can punish. 1:33- If they start mixing in heavy setup, use Parry Drive Rush into cr.LP. 1:40- If they use setup at close range, it’s at least possible to react and aim for a sweep trade. 1:46- Against non-enhanced beam, Perfect Parry > 6HP will reach unless it hits at max range. You can also whiff punish missed beams with Drive Rush and similar options.

白(ワラキア)

31,960 просмотров • 4 месяцев назад

THIS IS F**KING DANGEROUS I GAVE CLAUDE ACCESS TO OPTIONS FLOW, ORDER BOOK DATA, AND GAMMA WALLS — AND IT STARTED CALLING LEVELS BETTER THAN I DO not a chart with two moving averages. not a “buy the dip” alert. this is a full institutional desk compressed into one AI session here’s what’s on the screen right now: → GEXRadar pulling Gamma Exposure across 44 strikes in real time → Delta Exposure flipping between bars and candles showing where dealer hedging shifts → Major Walls: call wall at $700 with +276M, put wall at $691 with -97M → Hedging Pressure gauge sitting at 48/100 — neutral, dealer flow balanced → Net Drift tracking $19.93B in calls against $32.39B in puts — put dominated → IV Surface Analysis rotating in 3D showing where volatility is mispriced by strike and expiry → MotiveWave footprint printing every bid and ask at every price level, tick by tick → DOM ladder on MNQ futures with live bid/ask stacking — 29,103.75 ask, 29,103.50 bid Claude reads all of it not the chart — the structure underneath the chart gamma exposure tells it where dealers are forced to buy or sell. delta exposure tells it which direction the hedging pressure is building. the wall map tells it where price stalls. the footprint tells it whether the move is real volume or just air entry: 1 contract MNQ at 29,054.75 TP set: 29,178.25 P&L climbs → +$64 → +$146 → +$167 the trade wasn’t a guess. the call wall at $700 held, hedging pressure was neutral, gamma flip sat at $698, and the footprint confirmed buyers absorbing every offer at the 29,050 level Claude saw the wall. saw the flow. saw the absorption. and said: this is the entry tested this setup with $100 starting capital — ended the session at $3,153 that’s not leverage doing the work. that’s an AI reading options structure, order flow, and gamma positioning simultaneously — something no human can do across 44 strikes in real time you’re still drawing trendlines Claude is reading the market’s skeleton save this — the full setup and session walkthrough is in the article below ↓

INSIDER

175,645 просмотров • 1 месяц назад