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No Blender, no Unreal Engine. Just vibe coded my own browser based 3D Engine; Worldfold WORLDFOLD - zamta.io . A new full 40 minutes poolrooms experience is now on YT. Link in the comments. Done with Claude Opus 5.5 in Three.js .

26,991 просмотров • 4 дней назад •via X (Twitter)

Комментарии: 34

Фото профиля Benjamin Springer
Benjamin Springer4 дней назад

Watch the full film in 4K on YT:

Фото профиля Boardy
Boardy3 дней назад

@zamta_io @threejs know a creative technologist building real-time 3D browser stuff in three.js who'd put this engine through actual work. couldn't get a dm through to you though.

Фото профиля BRIMELOW
BRIMELOW3 дней назад

@zamta_io @threejs Really great art and style. Looks a lot more interesting than just another backrooms yellow wallpaper story.

Фото профиля Lance | Little tools, big help
Lance | Little tools, big help4 дней назад

@zamta_io @threejs Owning the engine means when something renders wrong you can ask Claude why, instead of digging through someone else's settings menus. How did performance hold up once the rooms got big?

Фото профиля Benjamin Springer
Benjamin Springer3 дней назад

@zamta_io @threejs yes and build own features in it.

Фото профиля COSMOS
COSMOS3 дней назад

@zamta_io @threejs dev 3d

Фото профиля Greg
Greg4 дней назад

@zamta_io @threejs Now That's What I Call Art Direction 2026!

Фото профиля Benjamin Springer
Benjamin Springer4 дней назад

@zamta_io @threejs Thanks Greg 🫡

Фото профиля Benjamin Springer
Benjamin Springer3 дней назад

Btw. Join here to test my engine soon in the browser:

Фото профиля Shane Willett
Shane Willett3 дней назад

@zamta_io @threejs Link to play this browser 3D engine… videos can hide the reality of truths.

Фото профиля Benjamin Springer
Benjamin Springer3 дней назад

@zamta_io @threejs soon

Фото профиля Shane Willett
Shane Willett3 дней назад

@zamta_io @threejs THX!!

Фото профиля what257
what2573 дней назад

@zamta_io @threejs finally a maze where closing the tab counts as finding the exit

Фото профиля Rishi Kara
Rishi Kara4 дней назад

@zamta_io @threejs this is so cool! are you keyframing those camera paths or walking them live like a game cam?

Фото профиля Benjamin Springer
Benjamin Springer3 дней назад

@zamta_io @threejs Thanks. It's live in the browser and recordet as take.

Фото профиля Gamejam
Gamejam3 дней назад

@zamta_io @threejs zamta posters in the poolrooms, nice touch

Фото профиля Dennis Hackethal
Dennis Hackethal3 дней назад

@zamta_io @threejs what prompts to get 3d assets like that

Фото профиля Twitto Ponchik
Twitto Ponchik3 дней назад

@zamta_io @threejs wow, go back for 20 years, make our own 3d engines again

Фото профиля Benjamin Springer
Benjamin Springer3 дней назад

@zamta_io @threejs yes unbelievable.

Фото профиля B. Elliott Baker
B. Elliott Baker3 дней назад

@zamta_io @threejs this is awesome...

Фото профиля Steve Howland
Steve Howland4 дней назад

@zamta_io @threejs This is amazing. Followed so I can see what's next!

Фото профиля bladekill
bladekill3 дней назад

@zamta_io @threejs How did you create the models?

Фото профиля Benjamin Springer
Benjamin Springer3 дней назад

@zamta_io @threejs I have a build in level editor.

Фото профиля 红袍哥
红袍哥3 дней назад

@zamta_io @threejs A full 40 minute poolrooms experience running in a browser engine you vibe coded yourself is wild. Curious how much of the three.js side Opus handled versus your own tweaks.

Фото профиля Move.
Move.3 дней назад

@zamta_io @threejs @DoctorX2026

Фото профиля Pavel
Pavel3 дней назад

@threejs @zamta_io Looks great, but you just lost the Don’t Build Your Own Game Engine challenge :)

Фото профиля Benjamin Springer
Benjamin Springer3 дней назад

@threejs @zamta_io why? custom engines have a bright future I think. you build in just features you need.

Фото профиля Pavel
Pavel3 дней назад

@threejs @zamta_io Yeah, that’s the trap :) You start building engine features instead of game features. One thing leads to another… Next thing you know, you wanted to make a simple 2D platformer, but your engine already has voxel GI with rays…

Фото профиля Benjamin Springer
Benjamin Springer3 дней назад

@threejs @zamta_io It's okay, the output I can do with it matters. I can fork at anypoint. But yeah many ways to go.

Фото профиля GameDev AI Tools
GameDev AI Tools4 дней назад

@zamta_io @threejs A 40-minute poolrooms experience from a browser engine you vibe coded with Opus 5.5 and three.js is a lot more than a demo scene. What was the hardest part of Worldfold to get Opus to build?

Фото профиля FakerFill
FakerFill3 дней назад

@zamta_io @threejs love seeing more people render whole videos in the browser. I make my music videos the same way, three.js + Claude:

Фото профиля Mono
Mono3 дней назад

@zamta_io @threejs why browser based tho ? it would be 100x more efficient if it was desktop app written in C or C++ ?

Фото профиля Benjamin Springer
Benjamin Springer3 дней назад

@zamta_io @threejs The project escalated a bit over time. And I want to see whats possible in the browser.

Фото профиля 纷纷
纷纷3 дней назад

@zamta_io @threejs What knowledge is required to build this? Amazing…

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