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No Blender, no Unreal Engine. Just vibe coded my own browser based 3D Engine; Worldfold WORLDFOLD - zamta.io . A new full 40 minutes poolrooms experience is now on YT. Link in the comments. Done with Claude Opus 5.5 in Three.js .

25,861 görüntüleme • 1 gün önce •via X (Twitter)

34 Yorum

Benjamin Springer profil fotoğrafı
Benjamin Springer1 gün önce

Watch the full film in 4K on YT:

Boardy profil fotoğrafı
Boardy1 gün önce

@zamta_io @threejs know a creative technologist building real-time 3D browser stuff in three.js who'd put this engine through actual work. couldn't get a dm through to you though.

BRIMELOW profil fotoğrafı
BRIMELOW1 gün önce

@zamta_io @threejs Really great art and style. Looks a lot more interesting than just another backrooms yellow wallpaper story.

Lance | Little tools, big help profil fotoğrafı
Lance | Little tools, big help1 gün önce

@zamta_io @threejs Owning the engine means when something renders wrong you can ask Claude why, instead of digging through someone else's settings menus. How did performance hold up once the rooms got big?

Benjamin Springer profil fotoğrafı
Benjamin Springer1 gün önce

@zamta_io @threejs yes and build own features in it.

COSMOS profil fotoğrafı
COSMOS22 saat önce

@zamta_io @threejs dev 3d

Greg profil fotoğrafı
Greg1 gün önce

@zamta_io @threejs Now That's What I Call Art Direction 2026!

Benjamin Springer profil fotoğrafı
Benjamin Springer1 gün önce

@zamta_io @threejs Thanks Greg 🫡

Benjamin Springer profil fotoğrafı
Benjamin Springer1 gün önce

Btw. Join here to test my engine soon in the browser:

Shane Willett profil fotoğrafı
Shane Willett22 saat önce

@zamta_io @threejs Link to play this browser 3D engine… videos can hide the reality of truths.

Benjamin Springer profil fotoğrafı
Benjamin Springer22 saat önce

@zamta_io @threejs soon

Shane Willett profil fotoğrafı
Shane Willett22 saat önce

@zamta_io @threejs THX!!

what257 profil fotoğrafı
what2571 gün önce

@zamta_io @threejs finally a maze where closing the tab counts as finding the exit

Rishi Kara profil fotoğrafı
Rishi Kara1 gün önce

@zamta_io @threejs this is so cool! are you keyframing those camera paths or walking them live like a game cam?

Benjamin Springer profil fotoğrafı
Benjamin Springer1 gün önce

@zamta_io @threejs Thanks. It's live in the browser and recordet as take.

Gamejam profil fotoğrafı
Gamejam22 saat önce

@zamta_io @threejs zamta posters in the poolrooms, nice touch

Dennis Hackethal profil fotoğrafı
Dennis Hackethal1 gün önce

@zamta_io @threejs what prompts to get 3d assets like that

Twitto Ponchik profil fotoğrafı
Twitto Ponchik1 gün önce

@zamta_io @threejs wow, go back for 20 years, make our own 3d engines again

Benjamin Springer profil fotoğrafı
Benjamin Springer1 gün önce

@zamta_io @threejs yes unbelievable.

B. Elliott Baker profil fotoğrafı
B. Elliott Baker1 gün önce

@zamta_io @threejs this is awesome...

Steve Howland profil fotoğrafı
Steve Howland1 gün önce

@zamta_io @threejs This is amazing. Followed so I can see what's next!

bladekill profil fotoğrafı
bladekill1 gün önce

@zamta_io @threejs How did you create the models?

Benjamin Springer profil fotoğrafı
Benjamin Springer1 gün önce

@zamta_io @threejs I have a build in level editor.

红袍哥 profil fotoğrafı
红袍哥1 gün önce

@zamta_io @threejs A full 40 minute poolrooms experience running in a browser engine you vibe coded yourself is wild. Curious how much of the three.js side Opus handled versus your own tweaks.

Move. profil fotoğrafı
Move.21 saat önce

@zamta_io @threejs @DoctorX2026

Pavel profil fotoğrafı
Pavel1 gün önce

@threejs @zamta_io Looks great, but you just lost the Don’t Build Your Own Game Engine challenge :)

Benjamin Springer profil fotoğrafı
Benjamin Springer1 gün önce

@threejs @zamta_io why? custom engines have a bright future I think. you build in just features you need.

Pavel profil fotoğrafı
Pavel1 gün önce

@threejs @zamta_io Yeah, that’s the trap :) You start building engine features instead of game features. One thing leads to another… Next thing you know, you wanted to make a simple 2D platformer, but your engine already has voxel GI with rays…

Benjamin Springer profil fotoğrafı
Benjamin Springer1 gün önce

@threejs @zamta_io It's okay, the output I can do with it matters. I can fork at anypoint. But yeah many ways to go.

GameDev AI Tools profil fotoğrafı
GameDev AI Tools1 gün önce

@zamta_io @threejs A 40-minute poolrooms experience from a browser engine you vibe coded with Opus 5.5 and three.js is a lot more than a demo scene. What was the hardest part of Worldfold to get Opus to build?

FakerFill profil fotoğrafı
FakerFill1 gün önce

@zamta_io @threejs love seeing more people render whole videos in the browser. I make my music videos the same way, three.js + Claude:

Mono profil fotoğrafı
Mono1 gün önce

@zamta_io @threejs why browser based tho ? it would be 100x more efficient if it was desktop app written in C or C++ ?

Benjamin Springer profil fotoğrafı
Benjamin Springer1 gün önce

@zamta_io @threejs The project escalated a bit over time. And I want to see whats possible in the browser.

纷纷 profil fotoğrafı
纷纷21 saat önce

@zamta_io @threejs What knowledge is required to build this? Amazing…

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