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No talks. No tolerance. Only action. Mirages roared, terrorists vanished. #OperationSindhoor 2.0 is India’s answer to cowards hiding behind borders. #JaiHind 🇮🇳🔥🚀 #IndiaPakistanWar #operation_sindoor #Sialkot #Rawalpindi

Комментарии: 11

Фото профиля Aneeq🗯️
Aneeq🗯️1 год назад

o bhae koe research khud karkey bhe cheaz laga leya karo main rawalpindi say houn alhamdulillah aesa kuch nae hoa aap pehley research tu karlo

Фото профиля LOVELY FUTURES
LOVELY FUTURES1 год назад

@grok what is the fact ?

Фото профиля Estadio Deportes
Estadio Deportes1 год назад

¡UY! ESO DEBIÓ DOLER 😬 Nassourdine Imavov le propina su tercera derrota a Israel Adesanya. 😲¿Acaso no lo tomó en serio? 🤔 ESTADIO Deportes te cuenta qué pasó. #NassourdineImavov #IsraelAdesanya #UFC

Фото профиля Amir Siddique Warraich
Amir Siddique Warraich1 год назад

Bhai jan!

Фото профиля Abhishek Rajpoot
Abhishek Rajpoot1 год назад

You can run, you can hide — but not from Indian firepower. #OperationSindhoor 2.0 isn’t a warning, it’s consequence. #JaiHind 💥🇮🇳👊

Фото профиля star__foji
star__foji1 год назад

🇮🇳🇮🇳

Фото профиля Jagat Prakash
Jagat Prakash1 год назад

Borders are not shields for cowards. #India strikes when it matters and it matters now. #OperationSindhoor

Фото профиля shri Ram
shri Ram1 год назад

Borders are not barriers. When Bharat roars, cowards run! #Operation_Sindoor 2.0 #JaiHind 🚁💥🇮🇳

Фото профиля Abu
Abu1 год назад

So laughable

Фото профиля MIKE 🥥
MIKE 🥥1 год назад

Cowards

Фото профиля ZAKA UR REHMAN
ZAKA UR REHMAN1 год назад

mf.... these are old videos

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Calira

11,018 просмотров • 22 дней назад

Alaska. Putin and Trump. The meeting that was both awaited and feared. The outcome. By Roman Alekhin To discuss this further, the key point to understand is this: Two and a half hours behind closed doors is too little for leaders of nuclear powers if they are just starting a conversation—but too much if they were merely posing for cameras. This means the real work happened earlier—quiet, working discussions “behind the door” that never made it into the official communiqué. These are what stopped Trump from imposing secondary sanctions; this is where the exchange of conditions took place, terms that won’t be disclosed until both leaders decide the time is right. I suspect Syria was discussed, as well as the “Trump Bridge” (instead of Zangezur), the Middle East, and much more that isn’t yet visible to the naked eye. The public part? Pure theater. The point wasn’t to negotiate in front of the world or sign something, like Trump did with Armenia and Azerbaijan—minor players, important only tactically. The point was to send a signal: the presidents of Russia and the U.S. are shaking hands and smiling again, no knives behind their backs. This signals that a new reality has arrived, one that Europe, Ukraine, and everyone accustomed to building their worldview around the idea of “Russia’s isolation” will now have to reckon with—including those within our own countries. Trump’s comments on Fox News were deliberately vague—he’s a master at leaving room for maneuver. But the key takeaway is clear: the pressure will now shift from Moscow to Kyiv and Brussels. This is evident even in the final format—not a word about a “no-conditions” ceasefire, which was Europe and Zelensky’s main demand. This means the discussion on a final peace has been postponed, but within a clear framework: Zelensky must exit the war in a way that lets Europe save face. Russia’s red lines have long been clear: non-aligned status for Ukraine, return of Kherson, Zaporizhzhia, Donetsk, and Luhansk regions within their administrative borders (not the frontlines), lifting of sanctions, and real democracy in Ukraine without persecution of the Russian language or the Orthodox Church. These conditions will prolong the conflict for some time. Zelensky will need to stage a fighting retreat to the administrative borders—this will allow Europe to save face. But the logic is already visible: Ukraine’s defeat will be framed not as a “crushing” but as a “peaceful settlement.” Six months—that’s the timeframe in which we’ll see the dynamics. If the front accelerates, the deal is working. If it stalls, not all pieces are in place yet. But the main thing is already done: Russia is back in the game, not through gray negotiating formats but through a handshake on American soil—even if it’s chilly Alaska. (Though we have warm ties to the region, as seen in the wreath-laying for the “Heroes of ALSIB” and the meeting with Archbishop Alexy of Sitka and Alaska.) For the world, this is an image where smiles are worth more than signatures. For Trump—a chance to show he’s the only one who can “make peace.” For Putin—a symbolic victory: Russia is not a besieged enemy but an equal player. For Europe and Ukraine—the beginning of a painful new phase where they’ll have to accept the inevitable. In these talks, there were no winners or losers in Alaska. In Alaska, both presidents won, while those who weren’t there—lost, or at the very least, didn’t win.

🅰pocalypsis 🅰pocalypseos 🇷🇺 🇨🇳 🅉

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Victor M

540,708 просмотров • 2 месяцев назад

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Lewis.B.Rendell Official

55,563 просмотров • 9 месяцев назад

Testing Korean K drama with MiniMax H3, the open source community will be fire next few weeks 🔥 REFERENCE USE Images 1 and 2 lock face, hair and wardrobe identity only. Do not copy their frontal pose, centred framing or lens gaze. Image 3 locks apartment geometry, light direction and materials only. Recompose the actors according to the screen directions below. Identities remain stable. IDENTITY LOCKS YEON-SU: Korean woman, 28. Loose unstyled dark hair tucked behind her anatomical right ear only; left ear covered. Oversized heather-grey knit, sleeves past both wrists, loose charcoal lounge trousers, bare feet, no jewellery. JAE-HYUN: Korean man, 32. Dark knee-length coat stays on. Plain shirt open by exactly one button. Watch on anatomical left wrist. Keys handled only by anatomical right hand. Never mirror these details. No wardrobe change. SCENE Three years into a relationship. The argument peaked before this clip. Neither is trying to win. YEON-SU needs him to deny he is leaving but cannot ask directly. JAE-HYUN has waited to be actively chosen and is ashamed that he needed it. His answer is an admission, not an attack. Her last line is not a reply; she discovers that she treated his staying as permanent while he experienced it as a choice she never made. DIALOGUE Spoken Korean only. Contemporary Seoul banmal between a long-term couple, with dropped subjects, intimate volume and natural consonants. Never translate, speak, subtitle or display English. YEON-SU: "또 갈 거야?" JAE-HYUN: "한 번쯤은... 가지 말라고 할 줄 알았어." YEON-SU: "안 갈 줄 알았어." SCREEN GEOGRAPHY JAE-HYUN is frame-left facing screen-right. YEON-SU is frame-right facing screen-left. Singles leave look-room toward the unseen partner. Matched off-camera eyelines; never look into the lens. In the wide they are three metres apart. The table stays on YEON-SU's anatomical right so her right hand can hold it. The entry shelf stays beside JAE-HYUN's right hand. Fixed marks, but natural breathing, a swallow, finger pressure and tiny posture settling are allowed. No walking, sitting, approaching or contact. SHOT LIST [0.0-2.8] LOCKED WIDE TWO-SHOT, 35mm, eye level. Entry frame-left, living room frame-right. JAE-HYUN stands just inside the door, coat on. YEON-SU stands beside the table three metres away, right hand lightly holding its edge. She watches him; he looks at the shelf. At 1.3s he places the keys on wood with his right hand, quietly and deliberately. Neither speaks. Hold the distance. [2.8-5.4] YEON-SU MEDIUM CLOSE, 75mm, three-quarter view, mid-chest to head. She is frame-right with look-room screen-left. Begin neutral, without prepared sadness. One ordinary shallow breath. Between 3.7s and 4.6s she asks, "또 갈 거야?" Low, plain, almost practical. She wants him to say no. Brows stay relaxed; mouth closes after the line. She listens. [5.4-10.3] JAE-HYUN MEDIUM CLOSE, 75mm, three-quarter view, mid-chest to head. He is frame-left with look-room screen-right. Mouth fully closed during the silence. Eyes down; one controlled breath and one swallow. This is active decision, not blank posing. He raises his eyes only when ready to admit it. Between 7.9s and 9.6s: "한 번쯤은... 가지 말라고 할 줄 알았어." Quiet, warm, tired. The pause after "한 번쯤은" is a failed attempt to make the sentence easier. No blame, emphasis or sigh. He keeps his eyeline toward her afterward. [10.3-15.0] YEON-SU CLOSE, 85mm, collarbones to crown, three-quarter view, frame-right with look-room screen-left. One continuous take with no reframing or hidden cut. She is already looking down. Begin without a hurt expression. Recognition forms through stopped breath, a released jaw and eyes focusing on nothing. No tears. Between 12.7s and 13.9s she says to the floor, "안 갈 줄 알았어." Nearly matter-of-fact at first; the final word softens when she hears her own assumption. Only after the last syllable does she lift her eyes toward him. Mouth closed. Hold her listening face through 15.0s. ACTING Lived-in screen acting, never presented emotion. Each actor actively listens to the absent partner. Emotion appears through attention, breath and thought, not facial display. Allow imperfect human timing inside the dialogue windows. No added theatrical pauses or mirrored performances. LIGHT AND IMAGE One low warm living-room practical, about 2900K. Weak cold night spill from the dark entry, not saturated cyan. Faces partly in shadow; natural Korean skin tone, pores and under-eye texture. Desaturated wood, grey knit and blue-black exterior; restrained grain. The lamp motivates the warm face light. No commercial orange-teal grade, bloom, halation, glow or flare. CAMERA Locked and eye-level. Maintain the 180-degree line. Singles are three-quarter views, never centred frontal portraits. Shallow depth of field with both eyes readable. No drift, push-in, handheld sway, arc, rack focus, dutch angle, motion blur or lens-scale change within a shot. 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No shouting, sarcasm, crying, tears, sobbing, gasping, widened eyes, knitted brows, trembling lips, clenched fists, pointing, arm crossing or hand gestures. No extra people or reflections, wardrobe drift, side mirroring, beauty filter, face warp or identity change. No extra cuts, jump cuts, punch-ins or framing resets, especially from 10.3s to 15.0s. #MiniMaxH3 Hailuo AI (MiniMax)

Emily

16,221 просмотров • 7 дней назад

Cinematic desert warfare brought to life with Seedance 2.0 on Lart AI. From high-speed fighter jets to explosive action sequences, every frame is AI-generated with stunning realism, motion, and detail. You can try it here 👇 Prompt: Ultra-realistic military strike sequence, shot on ARRI Alexa 65, natural lighting, high contrast, subtle film grain, grounded physics, no CGI feel, intense sound design (NO MUSIC - only raw SFX) LOCATION: vast desert canyon with rocky ridges, abandoned nuquulqul structures, heat haze, harsh midday sunlight, dust in atmosphere SHOT 01 (0-2s) ultra long lens aerial shot - fighter jet already at extreme speed slicing across canyon camera: compressed perspective, heavy heat distortion, slight handheld shake jet crosses frame in milliseconds SFX: distant jet roar building fast SHOT 02 (2-4s) cockpit interior - tight, shaky handheld realism pilot locked in, oxygen mask, visor reflecting terrain rushing below HUD elements faintly visible (subtle, realistic) camera vibrates with jet turbulence SFX: engine scream, radio static, breathing through mask SHOT 03 (4-6s) targeting POV- ground rushing fast beneath crosshair locks onto संरचनाएँ below camera: digital zoom feel but realistic optics, slight lag and jitter SFX: targeting beep... wind shear SHOT 04 (6-8s) under-wing close-up - bomb release mechanism mechanical clamps open - bomb drops cleanly camera: attached rigid cam, no cinematic movement SFX: metallic clunkaT tearing as bomb falls SHOT 05 (8-11s) bomb falling - tracking shot from above and slightly behind no slow motion, pure gravity acceleration air distortion, subtle spin stabilization fins working ground rushing up FAST SFX: हवा screaming louder SHOT 06 (11-13s) IMPACT- massive grounded explosion shockwave kicks dust outward realistically, debris heavy and weighty flying خاک الصخور no overdone fireball - dense camera: distant long lens, shakes from pressure wave rumble الأرض SFX: delayed BOOM SHOT 07 (13-15s) wide aerial - jet exits frame at insane speed, heat haze trailing smoke column rising from canyon camera: slow pull-back, scale emphasized SFX: jet fades... wind + distant crackling debris

Zar⭕on

11,855 просмотров • 1 месяц назад

Muslims March Through the Streets of Bangladesh, Calling for the Slaughter of Hindus In the streets of Bangladesh, Muslim mobs openly chant for the slaughter of Hindus, targeting the peaceful followers of the Hindu faith. Their chilling slogans include, “There will be no place for ISKCON here” and “We will peel off the skins of ISKCON devotees.” These aren’t just threats—they’re calls for genocide. ISKCON devotees, a branch of Hinduism rooted in spiritual devotion and non-violence, are being hunted simply for their beliefs. Temples are desecrated, Hindu boys are lynched in broad daylight, and Hindu spiritual leaders are imprisoned on fabricated charges while terrorists roam free. This is not random violence; it is a systematic campaign to erase Hinduism and everything non-Islamic from Bangladesh. Now ask yourself this: What will you do when these same mobs march through the streets of your town, chanting for your head? What will you do when they demand the annihilation of your culture, your faith, and your way of life? Think this can’t happen where you live? Think again. Your Leaders Are Importing This Chaos The same people who march through the streets of Bangladesh chanting for the slaughter of Hindus are being allowed into your towns and cities by politicians who fully understand the dangerous ideologies they bring with them. Their agenda is not coexistence—it’s conquest. These aren’t migrants seeking refuge. They are ideologues bringing the same hatred, violence, and dominance they’ve unleashed in Bangladesh to your doorstep. They weaken your nations from within, paving the way for terror and chaos. Islam’s Goals Are Clear Islam does not hide its agenda. It is a political force cloaked in religion, designed to dominate and erase anything that stands against it. It doesn’t seek integration—it demands submission. Today, it’s Hindus in Bangladesh. Tomorrow, it will be Christians, Jews, and anyone else who refuses to bow. Islam targets not just individuals but entire civilizations. If the West remains blind, these mobs will soon march through your streets, chanting for your destruction. A Wake-Up Call to the West What’s happening in Bangladesh is a warning. These chants, this violence, this hatred will not stay confined to one nation. Your politicians, hiding behind “diversity” and “tolerance,” are importing this ideology into your towns. But diversity and tolerance mean nothing to an ideology that sees only two options: submission or death. Stand Up Before It’s Too Late This is not a drill. It’s a wake-up call. If the West doesn’t act, the horrors in Bangladesh will become the reality of your own communities. - Demand accountability from your leaders. - Expose the dangers of Islamic migration. - Call out the media’s silence and complicity. The line is drawn. Will you fight for your nation, your faith, and your future—or watch as it’s torn away? #AllEyesOnBangladeshiHindus #ReleaseChinmoyKrishnaDas

Amy Mek

415,166 просмотров • 1 год назад

Seedance 2.0 on FlovaAI =================== Prompt: [Reference Identity Lock] Image 1 is ONLY the main female protagonist. Her face, hairstyle, body type, and outfit must match Image 1 exactly and stay consistent for the entire video. Image 2 is ONLY a uniform reference. All four opponents wear the school uniform shown in Image 2. Never swap, merge, duplicate, or blend identities. The protagonist's identity comes ONLY from Image 1. The four opponents have NO reference images. They are defined by the text descriptions below. The four opponents must not resemble the protagonist, and they must not resemble each other. All five characters must remain clearly distinct and recognizable until the end. [Priority Order] 1. Preserve the protagonist's identity from Image 1. 2. Keep the four opponents visually distinct from her and from each other. 3. Maintain one continuous shot with no cuts. 4. Keep the classroom layout spatially consistent. 5. Make the action fast but readable and physically connected. 6. Keep the tone as a Korean school action drama, stylish but grounded. Korean school action drama classroom fight scene — 15 seconds, ONE CONTINUOUS SHOT, NO CUTS. A single uninterrupted handheld shot. No cuts, no scene transitions, no montage. The camera should feel handheld, with micro-jitters, slight rolling shutter, and raw unstable realism. The camera must physically travel through the same classroom space. Every transition must be motivated by camera movement, not editing. Whip pans are allowed, but they must not hide a cut. Do not teleport the camera or characters. The classroom layout and character positions must remain spatially consistent. Audio: No music. Only realistic school and classroom ambient sounds: old fluorescent light hum, distant hallway noise, ceiling fan, shoes scraping the floor, desks dragging, chair legs screeching, cloth friction, dull body impacts, and breathing that gradually becomes heavier. Breathing continues throughout the scene and keeps building. Lighting: Late afternoon in a Korean high school classroom. Mixed cool fluorescent light and warm sunlight through the windows. Dust floating in the sunlight. Soft fan shadows moving across desks and school uniforms. Main character: The Korean female high school student from Image 1, age 17–18. Cold, emotionless, calm, and intimidating. She barely speaks and does not scream during the fight. She remains composed from beginning to end. Her movements are efficient, explosive, and precise. Even if her frame is not large, she dominates through speed, timing, and accuracy. Main outfit: Exactly the outfit shown in Image 1. Do not change its colors, design, or details. Her jacket or outer layer is either removed and hanging on a chair, or worn in a slightly messy way. The action must be non-sexualized and combat-focused. Fabric movement, dust, sweat, wrinkles, and impact response should feel realistic. Opponent rules: Four Korean female high school students, all wearing the Hanlim Multi Art School uniform shown in Image 2. They have no reference images. Define them strictly by these descriptions and keep each one consistent: Opponent A: short black bob with straight bangs, medium build, round face. Opponent B: long straight hair tied in a high ponytail, tall and lean, sharp jawline. Opponent C: shoulder-length hair with side-swept bangs, slim build, narrow face. Opponent D: long wavy hair worn loose, slightly stocky and broad-shouldered. A, B, C, and D must each keep clearly different faces, hairstyles, body shapes, and silhouettes. They must not resemble the protagonist, and they must not resemble each other. No face duplication, no face merging, no identity confusion. Environment: An empty classroom at Hanlim Multi Art School, a Korean performing arts high school in Seoul. Green chalkboard, chalk tray, worn wooden desks, plastic chairs, classroom clock, class schedule poster, discipline/life-guidance posters, cleaning tools, blinds or curtains, wall study materials, and a slightly scuffed floor. Desks and chairs should react naturally to impacts, sliding, shaking, and collapsing when hit. Camera framing rules: Even during kicks, framing should stay around chest-level or eye-level. No low-angle shots under the skirt. Do not focus on legs, thighs, underwear, or fetish-like details. All action framing must prioritize faces, upper-body motion, impact, and spatial choreography. Continuous action and camera choreography: From 0 to 15 seconds, the fight continues without any cuts. The action should be stylish but readable, and every movement must be physically connected. 0–3s: The camera starts behind the protagonist at a slightly low handheld angle, drifting left through the classroom aisle. Opponent A grabs the protagonist's shoulder roughly and says in Korean: "야, 너 지금 뭐 하자는 거야?" The protagonist silently turns and lands one hard straight punch to A's face. At impact, use a very brief 15% slow motion: cheek ripple, dust particles, deep thud. A falls sideways into a desk. The camera dips slightly from the shock, then whip-pans right without cutting. 3–6s: Opponent B charges in from the right. The protagonist steps forward instead of retreating. A short body shot to the stomach. Immediate uppercut to the chin. Without pausing, she drives forward into a flying knee to B's chest. B is thrown backward across or into a desk. The camera follows the forward motion low, then rebounds upward with the impact. 6–9s: Opponent D attacks with two fast punches. The protagonist deflects both strikes with her arms, then flows into a turning backfist to D's face. As D staggers, she continues the same rotation into a spinning back elbow that lands hard on D's jaw or temple. D crashes sideways into two or three desks. The camera arcs around her shoulder and jitters slightly at each impact. No cuts. 9–12s: Opponent C rushes in from the chalkboard side. The protagonist clearly grabs C's collar with her left hand. C's face must be fully visible from the front and clearly different from the protagonist. The protagonist lands one short, hard punch to C's face, then immediately throws a powerful high kick or flying high kick into C's chest. The force sends C backward into the green chalkboard. The protagonist remains in the foreground and never touches the board. The protagonist's face should be side-profile or partially obscured. C's face should be clearly visible from the front at the moment of impact. Their faces must never overlap in frame. Use a very brief 20% slow motion at the chalkboard impact: chalk dust bursts outward, and C slides down the board. The camera pushes up with the impact, then tilts down as C slides. 12–15s: Through the chalk dust, the camera hard-pans right. D makes one final charge. The protagonist sidesteps and lands a tight uppercut to D's chin, followed immediately by a cross. D crashes into a row of desks, causing a chain reaction of collapsing desks and chairs. The camera drifts forward slowly. The protagonist adjusts her loose tie or ribbon and brushes chalk dust off her shoulder. Her expression stays cold and serious. She walks past the camera and exits the frame. Dust floats in the sunlight. Natural ending. =================== Made with Flova #FlovaAI #FlovaCPP

TSUBAKI

18,464 просмотров • 22 дней назад

The countdown to chaos begins. GPT Image 2 + Seedance 2.0 on Thank You AI prompt Use [Image 1](image_1)only as the layout, shot-order, camera, staging, screen direction, pacing, and spatial continuity reference. Treat every storyboard panel as an individual shot. Ignore storyboard drawing style, simplified anatomy, panel text, headers, borders, annotations, scribbles, malformed props, duplicate silhouettes, stray marks, icons, and effect sketches. Use @[Image 3](image_3) only for Character 1's final appearance, face, body proportions, long wavy blonde hair, black long coat, gloves, wardrobe materials, and overall likeness. Use @[Image 2](image_2)only for Character 2's final appearance, face, body proportions, short hair, dark hoodie, wrist device, multi-barrel handgun, wardrobe materials, and overall likeness. Create a photorealistic 15-second cinematic Hollywood action trailer with seamless continuity, maintaining exactly two lead characters throughout every shot. CHARACTER LOCK • C1: Female whip duelist only. Uses only a glowing crimson energy whip attached to her hand. • C2: Male gunner only. Uses only a blue wrist holographic device and a futuristic multi-barrel handgun. • Never merge identities. • Never duplicate either character. • Never introduce additional heroes. • Background pedestrians, guests, taxis and vehicles remain simplified environmental extras only. VISUAL STYLE Ultra photorealistic. Bright daytime. Gritty cyberpunk realism. Wet reflective New York streets. Orange construction barriers. Yellow taxis. Steam rising from manholes. Glass skyscrapers reflecting sunlight. Modern luxury glass building with a red carpet entrance. Purple architectural accent lighting. Hollywood blockbuster cinematography. Natural motion blur. Volumetric smoke. Practical explosions. Lens flares. Realistic debris. High-speed tracking. Large-scale cinematic lighting. 4K feature-film realism. Maintain consistent geography from the street battle into the red-carpet location. SHOT SEQUENCE SHOT 1 Street-level camera positioned behind C1 on wet reflective asphalt. Steam rises from a nearby manhole. C1 plants her feet and swings the crimson energy whip low across the pavement, generating a bright red whip trail that lashes sideways while the city reflects in the wet road. SHOT 2 Wide tracking shot. C1 launches into the air over an exploding yellow taxi. Fire and debris erupt behind her as the crimson whip forms a long glowing arc through the bright daytime skyline. SHOT 3 Extreme floor-level insert. Close on C1's boot striking wet pavement while the whip tip cracks the asphalt, sending sparks, shattered concrete and glowing fragments outward. SHOT 4 Low tracking shot beside C2 sprinting directly toward camera through drifting smoke. His glowing blue wrist device illuminates one raised arm while debris flies behind him. SHOT 5 Close-medium shot. C2 extends his arm forward. A bright cyan holographic grid rapidly projects from the wrist device, expanding outward while taxis and skyscrapers remain visible in the background. SHOT 6 Extreme close-up. C2 draws a futuristic multi-barrel handgun. The weapon fires its first brilliant blue energy shot, producing an intense muzzle flash with cinematic lens flare. SHOT 7 Bird's-eye overhead shot. Street geometry clearly visible below. C1's crimson whip trail and C2's blue muzzle fire cross dramatically through opposite corners of the frame while both characters remain small at opposite edges. SHOT 8 Slow-motion tilted action shot. C2 vaults over an exploding taxi as blue muzzle flashes continue beneath him. Fireballs, smoke and debris scatter realistically through the air. SHOT 9 Hard cinematic location transition. Wide establishing shot outside a luxurious modern glass building. Bright daylight continues. A pristine red carpet stretches toward the entrance. Elegant guests stand watching. C1 and C2 occupy opposite ends of the carpet. No weapons active. No energy effects visible. SHOT 10 Close two-shot. C1 and C2 stand only an arm's length apart on the carpet. Absolute stillness. Silent confrontation. Controlled breathing. Intense eye contact. Purple architectural lighting reflects softly on the glass facade. SHOT 11 Medium shot. C2 slowly raises one hand and pulls his hood over his head while already turning three-quarters away from C1 toward the entrance. C1 remains perfectly still behind him. SHOT 12 Maintain identical framing and geography from Shot 11. C2 calmly walks toward the building entrance as guests subtly turn to watch. C1 stays motionless at the edge of frame, silently observing his departure. Hold on the unresolved tension before fading to black. CAMERA STYLE Aggressive cinematic tracking. Steadicam. Drone overhead. Ground-level perspectives. Extreme close-ups. Wide establishing shots. Smooth transitions. Natural handheld energy during action. Controlled locked-off framing during the red-carpet sequence. ACTION STYLE Fast. Powerful. Readable silhouettes. Fluid stunt choreography. Heavy environmental interaction. Convincing physics. No exaggerated anime motion. Grounded Hollywood realism. COLOR PALETTE Bright daylight. Warm sunlight. Wet asphalt reflections. Crimson energy whip. Brilliant blue muzzle flashes. Cyan holographic projections. Orange construction barriers. Yellow taxis. Black wardrobe. Red carpet. Purple entrance lighting. Natural skin tones. AUDIO Large cinematic orchestral hybrid score. Driving trailer percussion. Deep sub-bass impacts. Powerful whip cracks. Explosive booms. Metal and glass debris. Blue energy weapon blasts. Holographic interface tones. Crowd ambience fading into near silence at the red carpet. The final moments become quiet, tense and emotionally restrained before ending with a dramatic cinematic trailer hit.

Sharon Riley

43,583 просмотров • 1 месяц назад

I love that Higgsfield is making its best AI commercial workflows completely open-source. Seedance 2.0 on Higgsfield AI Full open-sourced prompts & assets below. Prompts : Style: 8K IMAX. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze throughout. Key light from sky and windows only. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, asymmetric moles, capillary flush, pore-shadow matching on-set light. Acting: Hollywood — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Every person moving from frame one. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: Environmental SFX only. No music. No subtitles. SUBJECT — >>, character matches input 100%, >> can in right hand. By end fully transformed into >> — armor assembled mid-air in real-time, >> matches input 100%. WB 6500K. MULTISHOT — fast cinematic cutting, escalating energy across the full 15s. LOCATION — >> is a STYLE REFERENCE ONLY, not a fixed keyframe. Use it for the look, mood, architecture and lighting of the environment — a deserted NYC-type avenue in hard midday sun. Seedance should freely generate and extend the world: new buildings, new stretches of avenue, fresh camera angles. The character TRAVELS through space across the shots — he is NOT pinned to the exact spot or framing of the input image. Do not reproduce the reference frame 1:1. ACTION — SHOT 1 (0:00–0:02) — EXTREME CLOSE, chin to forehead. >> raises >> to lips, deep pull. Adam's apple descends then rises twice. Hard cut. SHOT 2 (0:02–0:04) — Same close framing. Can lowers fast. Eyes snap open, sharp and alert (natural skin and iris detail, no glow). Zygomaticus major fires — wide genuine grin builds in under a second, 2mm to 8mm at mouth corners. Sternum rises with a full deep inhale. He is electric. Hard cut. SHOT 3 (0:04–0:06) — WIDE, low. >> EXPLODES forward into a sprint at 30 km/h, continuing in the SAME direction he was already facing — straight ahead down the avenue, NOT turning around. First strides — sneakers slam cracked asphalt, dust puffs eject 10cm. Hard cut. SHOT 4 (0:06–0:08) — Tracking the sprint. Arms drive at 90°, track jacket trails 15cm, grin held, brow raised, jaw relaxed open. Stride extends, ground contacts shorten. Building speed. Hard cut. SHOT 5 (0:08–0:10) — Final two strides, knees compress to 110°. Right foot drives into asphalt — surface fractures 20cm radius. He LAUNCHES upward at 65 km/h. Hard cut. SHOT 6 (0:10–0:13) — Mid-air in the >> building canyon, 24fps FULL SPEED, NO slow-motion. He is NOT frozen — his whole body keeps moving through the jump: torso rotates, legs cycle and tuck, arms swing out and reach, head turns to track the incoming armor. As he flies and twists through the air, armor pieces rip in from the city geometry and converge onto his moving body — chest plate LOCKS mid-rotation, pauldrons CLAMP as his shoulders swing, gauntlets SNAP onto forearms while his arms extend, shin plates clamp onto cycling legs, helmet descends and visor SLAMS shut as his head turns forward — one violent fluid sequence, body in constant motion throughout. Sharp metallic CRACK at visor seal. Hard cut. SHOT 7 (0:13–0:15) — >> SLAMS into >> in a hard crouch, both armored feet hit asphalt simultaneously, dust ring erupts 80cm. He rises, snaps gauntleted fists open and shut — left then right — glances down at the chest plate. Muffled laugh from behind the sealed visor. Hard cut to black. CAMERA — SUPER-DYNAMIC HANDHELD, never static, never locked off. Strong aggressive operator shake on every shot — 4–8cm bounce, organic human jitter, no stabilization. Pronounced DUTCH ANGLE throughout — frame canted 12–20° and shifting between shots, tilting harder as energy builds. SHOT 1: FOV 18° extreme close, hard dutch 15°, violent micro-shake. SHOT 2: FOV 18°, dutch flips to opposite side ~18°, jittery. SHOT 3: FOV 84° low, dutch 12°, whip into the sprint. SHOT 4: FOV 84°, camera physically chasing the run, dutch 16°, heavy stride bounce, motion blur on pans. SHOT 5: FOV 63°, dutch 20°, snap-tilt up tracking the launch. SHOT 6: FOV 63°, AGGRESSIVE HANDHELD CAMERA MOVEMENT — operator arcs and swings around the airborne body, 6–8cm bounce, fast reframes chasing each armor piece as it locks onto his moving form, strong DUTCH ANGLE swinging 18°→8°, no slow-mo. SHOT 7: FOV 63°, hard jolt on landing impact, dutch 14°, camera recoils 8cm then keeps breathing on the suit inspection. STYLE — Dominant: bleached asphalt grey and building canyon 60%. Secondary: navy/cream outfit transitioning to chrome armor 30%. Accent: grin, dust, chrome flash and visor LED blue on landing 10%. WB 6500K. NO glowing eyes — eyes lit by natural sunlight only. CONSTRAINTS — Cut to black at end. 16:9. MULTISHOT with hard cuts per the timecodes above. NO slow-motion anywhere — everything 24fps full speed, especially the transformation. Camera always handheld with strong shake and dutch angle — NEVER static or locked. NO eye glow. >> is a reference for style only — do NOT lock to the input frame or keep him in the same spot; the world extends and he moves through it. Grin must be fully established before the sprint begins.

yopiwhs

11,743 просмотров • 22 дней назад

Seedance 2.0 on Higgsfield AI delivers some of the best camera motion, consistency, and creative control I've seen in AI video generation. Full Open-sourced prompts & assets below: SCENE CONTEXT A bright summer afternoon on the coastal road: the young man drives the mint scooter down toward the sea with the young woman riding behind him, arms around his waist — an easy, happy ride past the railway crossing along the water. ACTIVE REFERENCES >> — young woman, 20 years old, 165 cm tall, slender, straight dark brown hair with side-swept bangs pinned by a small black clip, freckles across her cheeks and nose. 100% matches the reference. >> — young man, 22 years old, 178 cm tall, lean, sun-tanned, messy dark hair under a tan baseball cap worn backwards. 100% matches the reference. >> — vehicle: vintage mint-green scooter with a brown leather saddle, chrome mirrors and silver wheels. 100% matches the reference. >> — location: coastal road curving downhill past a railway crossing with yellow-and-black crossbuck signs, utility poles and wires, stone embankment walls, an orange convex traffic mirror on a pole, the open sea with white-capped waves behind. LOCATION MAP The road from >> curves downhill through the midground toward the railway crossing, the sea filling the background beyond it. Stone embankments rise on both sides, the orange convex mirror stands on the right shoulder in the near foreground, utility poles line the curve. Their path: down the curve, past the crossing, along the water toward screen-left. Primary light: bright seaside daylight, sun high, wind off the sea. FIRST FRAME AND SPATIAL BLOCKING The first visible frame already contains >> rolling down the curve with both riders aboard — >> driving, hands on the grips, >> seated close behind him, arms wrapped around his waist, her head just above his shoulder, a full head shorter than him. No empty establishing frame, no delayed reveal. He drives in every segment; she is always the passenger. FORMAT MODE Controlled four-segment multi-shot sequence: one INSERT CUT and two HARD CUTS. Real-time motion at an easy unhurried scooter pace. Every segment is shot handheld — no static shot anywhere in the sequence. OPTICS LENS LOCK SEGMENT 1 = 47° diagonal field of view, standard normal lens character, camera 12 to 15 meters at the roadside, the scooter and both riders full in frame with the crossing and sea behind, straight lines rectilinear, no fisheye. Soft vintage lens rendering: gentle edge softness, mild halation in the bright sky and sea glare, even brightness across the whole frame — no vignette, corners stay as bright as the center. This rendering applies to every segment. LENS LOCK SEGMENT 2 = 29° diagonal field of view, short telephoto character, camera 3 to 4 meters tracking alongside from a following vehicle, close two-shot of their faces and shoulders, the sea streaming soft behind them. LENS LOCK SEGMENT 3 = 29°, camera 1.5 to 2 meters, tight insert on her hands clasped at his stomach, the mint body and brown saddle below, road surface blurring past. LENS LOCK SEGMENT 4 = 47°, camera 10 to 12 meters behind the orange convex mirror on the right shoulder, the mirror large in the near foreground reflecting the road, the real scooter passing through the frame and receding along the sea. No drift mid-segment. CAMERA Handheld in every segment with no exceptions — a real operator at the roadside and in a following vehicle: the frame breathes with shoulder sway and soft micro-tremor visible in every second, small late reframes chasing the scooter and easing back; the tracking shot carries gentle road vibration on top of the hand movement; the insert trembles slightly more; the mirror wide breathes slower but never freezes. No tripod stillness, no gimbal smoothness, no stabilization anywhere. On top, the footage behaves like an old film print running through a projector: constant subtle gate weave, faint exposure flicker, occasional tiny dust specks and hairline scratches, image soft and slightly diffused like an aged 16mm print — never sharp, never digitally clean, no vignette or darkened corners at any moment. ACTION TIMING 0.0s to 3.5s — Roadside wide: the mint scooter putters down the curve at an easy pace, leaning gently with the bend; >> relaxed at the grips, >> pressed close behind him, her hair and skirt hem streaming in the sea wind; they pass the yellow-and-black crossing signs with the white-capped sea glittering beyond. 3.5s HARD CUT 3.5s to 6.5s — Tracking close two-shot: she rests her chin almost on his shoulder and says something teasing into his ear — lips moving without audible words; he barks a laugh, shaking his head, cap holding snug; she grins wide against the wind, bangs whipping, eyes squinting happily. 6.5s INSERT CUT 6.5s to 8.5s — Tight insert: her hands clasped over his stomach, fingers laced, giving a little squeeze as the scooter sways through a bend; the mint body flexes light reflections, the road surface streams underneath in soft blur. 8.5s HARD CUT 8.5s to 12.0s — Wide past the orange convex mirror: the tiny reflection of the scooter slides across the round mirror in the foreground a beat before the real scooter enters and crosses the frame, unhurried, the two of them small against the vast bright sea; she tips her head back and laughs into the wind as they recede along the coast; the engine putter fades. PHYSICS The scooter carries real combined weight: soft suspension compression over road seams, a gentle lean into each bend with both bodies tilting as one, slight throttle sway she counterbalances by gripping tighter; engine vibration trembles through their sleeves; wind at riding speed streams her hair, his tee and her skirt hem backward continuously with fabric flutter; the sea wind adds gusts; the convex mirror reflection tracks their motion with true optics. LIGHTING Bright seaside daylight only — no artificial light. Aged film print look: the sky and the glittering sea bloom into a soft white-gold haze with visible halation rings, gentle glow hanging in the air, creamy highlights rolling off softly. Faded pastel grade of an old print: lifted milky blacks, warm ivory and honey tones over softened sea blues, the mint scooter body reading as a gentle washed pastel green, the orange mirror and yellow-black signs as warm muted accents — never oversaturated; slightly yellowed whites, low contrast, colors gently washed as if the print has aged for twenty years, heavy visible film grain crawling in every frame, delicate haze. Exposure stays natural across the frame — no added vignette, no darkened edges or corners. The whole image reads as an old 2000s Japanese film discovered on a dusty reel. No crisp modern digital look, no cool color cast. AUDIO SFX only, with the worn texture of an old optical soundtrack — slightly muffled, faint constant hiss: the soft putter of the small scooter engine rising and fading with the throttle, wind buffeting past, waves breaking below the road, gull cries, her bright laugh snatched by the wind, the faint tick of the engine at the far end. No music, no intelligible spoken words, no captions, no score. POSITIVE LOCKS Identities lock 100% to >> and >> in every segment — same outfits as their references throughout, her natural 165 cm and his 178 cm with true relative proportions, his cap staying backwards and snug at riding speed in every shot. >> drives in every segment; >> rides pillion with her arms around his waist from first frame to last, hands unclasping never. The scooter stays 100% >> — mint-green body, brown saddle, chrome mirrors — in every shot. Road geography stays consistent with >> across all cuts: downhill curve, crossing signs, embankments, orange mirror on the right shoulder, sea always beyond the road; travel direction constant toward screen-left. Handheld breathing holds in every single segment, and the aged-film texture holds identically throughout: grain, gate weave, flicker, dust, halation and faded grade never weaken, frame stays vignette-free with even corner brightness; no segment turns rigid, stabilized, sharp or digitally clean. Only these two people appear; the road stays otherwise empty, no cars, no train.

WasifAI

16,263 просмотров • 22 дней назад

Seedance 2.0 creation on Higgsfield AI 🧩 Prompt: scene context A bright summer afternoon on the coastal road: the young man drives the mint scooter down toward the sea with the young woman riding behind him, arms around his waist — an easy, happy ride past the railway crossing along the water. ACTIVE REFERENCES >> — young woman, 20 years old, 165 cm tall, slender, straight dark brown hair with side-swept bangs pinned by a small black clip, freckles across her cheeks and nose. 100% matches the reference. >> — young man, 22 years old, 178 cm tall, lean, sun-tanned, messy dark hair under a tan baseball cap worn backwards. 100% matches the reference. >> — vehicle: vintage mint-green scooter with a brown leather saddle, chrome mirrors and silver wheels. 100% matches the reference. >> — location: coastal road curving downhill past a railway crossing with yellow-and-black crossbuck signs, utility poles and wires, stone embankment walls, an orange convex traffic mirror on a pole, the open sea with white-capped waves behind. LOCATION MAP The road from >> curves downhill through the midground toward the railway crossing, the sea filling the background beyond it. Stone embankments rise on both sides, the orange convex mirror stands on the right shoulder in the near foreground, utility poles line the curve. Their path: down the curve, past the crossing, along the water toward screen-left. Primary light: bright seaside daylight, sun high, wind off the sea. FIRST FRAME AND SPATIAL BLOCKING The first visible frame already contains >> rolling down the curve with both riders aboard — >> driving, hands on the grips, >> seated close behind him, arms wrapped around his waist, her head just above his shoulder, a full head shorter than him. No empty establishing frame, no delayed reveal. He drives in every segment; she is always the passenger. FORMAT MODE Controlled four-segment multi-shot sequence: one INSERT CUT and two HARD CUTS. Real-time motion at an easy unhurried scooter pace. Every segment is shot handheld — no static shot anywhere in the sequence. OPTICS LENS LOCK SEGMENT 1 = 47° diagonal field of view, standard normal lens character, camera 12 to 15 meters at the roadside, the scooter and both riders full in frame with the crossing and sea behind, straight lines rectilinear, no fisheye. Soft vintage lens rendering: gentle edge softness, mild halation in the bright sky and sea glare, even brightness across the whole frame — no vignette, corners stay as bright as the center. This rendering applies to every segment. LENS LOCK SEGMENT 2 = 29° diagonal field of view, short telephoto character, camera 3 to 4 meters tracking alongside from a following vehicle, close two-shot of their faces and shoulders, the sea streaming soft behind them. LENS LOCK SEGMENT 3 = 29°, camera 1.5 to 2 meters, tight insert on her hands clasped at his stomach, the mint body and brown saddle below, road surface blurring past. LENS LOCK SEGMENT 4 = 47°, camera 10 to 12 meters behind the orange convex mirror on the right shoulder, the mirror large in the near foreground reflecting the road, the real scooter passing through the frame and receding along the sea. No drift mid-segment. CAMERA Handheld in every segment with no exceptions — a real operator at the roadside and in a following vehicle: the frame breathes with shoulder sway and soft micro-tremor visible in every second, small late reframes chasing the scooter and easing back; the tracking shot carries gentle road vibration on top of the hand movement; the insert trembles slightly more; the mirror wide breathes slower but never freezes. No tripod stillness, no gimbal smoothness, no stabilization anywhere. On top, the footage behaves like an old film print running through a projector: constant subtle gate weave, faint exposure flicker, occasional tiny dust specks and hairline scratches, image soft and slightly diffused like an aged 16mm print — never sharp, never digitally clean, no vignette or darkened corners at any moment. ACTION TIMING 0.0s to 3.5s — Roadside wide: the mint scooter putters down the curve at an easy pace, leaning gently with the bend; >> relaxed at the grips, >> pressed close behind him, her hair and skirt hem streaming in the sea wind; they pass the yellow-and-black crossing signs with the white-capped sea glittering beyond. 3.5s HARD CUT 3.5s to 6.5s — Tracking close two-shot: she rests her chin almost on his shoulder and says something teasing into his ear — lips moving without audible words; he barks a laugh, shaking his head, cap holding snug; she grins wide against the wind, bangs whipping, eyes squinting happily. 6.5s INSERT CUT 6.5s to 8.5s — Tight insert: her hands clasped over his stomach, fingers laced, giving a little squeeze as the scooter sways through a bend; the mint body flexes light reflections, the road surface streams underneath in soft blur. 8.5s HARD CUT 8.5s to 12.0s — Wide past the orange convex mirror: the tiny reflection of the scooter slides across the round mirror in the foreground a beat before the real scooter enters and crosses the frame, unhurried, the two of them small against the vast bright sea; she tips her head back and laughs into the wind as they recede along the coast; the engine putter fades. PHYSICS The scooter carries real combined weight: soft suspension compression over road seams, a gentle lean into each bend with both bodies tilting as one, slight throttle sway she counterbalances by gripping tighter; engine vibration trembles through their sleeves; wind at riding speed streams her hair, his tee and her skirt hem backward continuously with fabric flutter; the sea wind adds gusts; the convex mirror reflection tracks their motion with true optics. LIGHTING Bright seaside daylight only — no artificial light. Aged film print look: the sky and the glittering sea bloom into a soft white-gold haze with visible halation rings, gentle glow hanging in the air, creamy highlights rolling off softly. Faded pastel grade of an old print: lifted milky blacks, warm ivory and honey tones over softened sea blues, the mint scooter body reading as a gentle washed pastel green, the orange mirror and yellow-black signs as warm muted accents — never oversaturated; slightly yellowed whites, low contrast, colors gently washed as if the print has aged for twenty years, heavy visible film grain crawling in every frame, delicate haze. Exposure stays natural across the frame — no added vignette, no darkened edges or corners. The whole image reads as an old 2000s Japanese film discovered on a dusty reel. No crisp modern digital look, no cool color cast. AUDIO SFX only, with the worn texture of an old optical soundtrack — slightly muffled, faint constant hiss: the soft putter of the small scooter engine rising and fading with the throttle, wind buffeting past, waves breaking below the road, gull cries, her bright laugh snatched by the wind, the faint tick of the engine at the far end. No music, no intelligible spoken words, no captions, no score. POSITIVE LOCKS Identities lock 100% to >> and >> in every segment — same outfits as their references throughout, her natural 165 cm and his 178 cm with true relative proportions, his cap staying backwards and snug at riding speed in every shot. >> drives in every segment; >> rides pillion with her arms around his waist from first frame to last, hands unclasping never. The scooter stays 100% >> — mint-green body, brown saddle, chrome mirrors — in every shot. Road geography stays consistent with >> across all cuts: downhill curve, crossing signs, embankments, orange mirror on the right shoulder, sea always beyond the road; travel direction constant toward screen-left. Handheld breathing holds in every single segment, and the aged-film texture holds identically throughout: grain, gate weave, flicker, dust, halation and faded grade never weaken, frame stays vignette-free with even corner brightness; no segment turns rigid, stabilized, sharp or digitally clean. Only these two people appear; the road stays otherwise empty, no cars, no train.

Shahid Wani

14,145 просмотров • 16 дней назад

Hailuo MiniMax H3 vs. Seedance 2.0 Experimented more for comparisons, i am loving MiniMax H3. 2K resolution videos for 4 times cheaper than seedance 2.0 is too hot to resist. Thank you Hailuo AI (MiniMax) for making it easier to creators. Its not just cheap, in some cases it is also performing way better than seedance 2.0 in terms of visuals and framing. One example is given below. Used same Text to Video Prompt Prompt: Create a 15-second photorealistic cinematic dark-fantasy sequence in 16:9 widescreen. The video must contain exactly three clearly separated cinematic shots connected by clean hard cuts. No dissolves, morphing transitions or continuous camera orbit. MASTER DRAGON LOCK: Show one enormous ancient dragon with a broad powerful body, charcoal-black overlapping scales, subtle dark crimson colouring across its head and neck, two swept-back horns, smaller facial spikes, glowing amber-orange eyes, one long tail and one pair of enormous bat-like wings with dark leathery membranes. The dragon has four legs: two forelegs and two hind legs. Its design, size, horns, colour, anatomy and facial structure remain identical in all three shots. The dragon must feel extremely heavy, ancient and physically realistic. MASTER RIDER LOCK: One adult armoured rider is already seated securely in a dark leather saddle on the dragon from the very first frame. The rider wears detailed weathered silver plate armour, dark under-clothing, a fitted medieval helmet with a narrow shadowed visor and a long dark cloak. The rider’s face is never clearly visible. The rider holds leather reins connected to the saddle and remains seated throughout the entire sequence. The rider does not suddenly appear, mount, dismount or change clothing. During the first shot, the rider is naturally hidden behind the dragon’s large head, neck and folded wings. ENVIRONMENT AND LIGHTING: The sequence takes place inside a gigantic ancient mountain cave. The cave contains rough black rock walls, enormous stone formations, drifting mist, scattered bones and faint glowing embers between cracks in the ground. The far interior is almost black, but the dragon must remain readable through soft amber reflections and cold blue rim light entering from the cave mouth. The cave entrance opens from a high mountain cliff into a vast dramatic landscape of jagged mountains, deep valleys, distant waterfalls, rolling clouds and pale stormy daylight. Maintain a cinematic cold-blue and muted-amber colour palette with deep shadows, volumetric light rays and realistic atmospheric haze. Dark and mysterious, but never so underexposed that the dragon or rider becomes blurry or invisible. SHOT 1 — DRAGON EMERGES, 0–5 SECONDS: Begin with a symmetrical low frontal wide shot positioned near the cave entrance, facing deep into the darkness. The camera slowly tracks backward toward the entrance as the enormous dragon walks forward out of the black cave interior. The dragon’s wings remain completely folded against both sides of its body. Its glowing amber eyes appear first, followed by its horned head, shoulders and powerful forelegs becoming visible through the mist. Each heavy footstep shakes the cave floor and dislodges small stones and dust from the ceiling. The dragon exhales dense vapour from its nostrils and releases a deep restrained growl. Its head moves naturally with the weight of each step. The dragon looks directly past the camera toward the cave opening. The rider is already seated but remains hidden behind the dragon’s head and neck. Do not reveal the rider clearly during this shot. SHOT 2 — RIDER REVEAL, 5–9 SECONDS: Clean hard cut to a low three-quarter side tracking shot beside the moving dragon. Begin close to the dragon’s horned head and sharply detailed scales. Track smoothly backward along the dragon’s neck and folded wing while the dragon continues walking toward the cave entrance. As the camera reaches the dragon’s shoulder, reveal the single armoured rider seated in the saddle between the folded wings. Hold the composition long enough to clearly show the rider’s silver armour, helmet, dark cloak and both hands gripping the reins. The rider looks toward the bright cave exit and leans slightly forward in preparation for takeoff. The dragon and rider remain in continuous forward motion. Do not show a separate rider anywhere else in the cave. SHOT 3 — REAR TAKEOFF AND FLIGHT, 9–15 SECONDS: Clean hard cut to an epic wide rear view positioned behind and slightly above the dragon and rider. The bright cave mouth and vast mountain landscape fill the background ahead of them. The dragon accelerates into a powerful run toward the cave opening while its wings remain folded enough to pass safely through the cave. The dragon reaches the cliff edge and makes one forceful leap completely out of the cave. Only after clearing the rock opening, it spreads both enormous wings to their full symmetrical width. The sudden wing expansion pushes mist, dust and loose stones outward from the cave entrance. The rider leans forward, grips the reins and remains firmly attached to the saddle. The dragon performs one enormous downward wingbeat, catches the air and transitions naturally into stable forward flight. Loose stones fall from the cliff beneath it. The camera rapidly follows from behind as the dragon and rider soar away over the deep valley between jagged mountain peaks. The long tail streams naturally behind the dragon and the rider’s cloak whips in the wind. End on a majestic wide rear silhouette of the dragon flying into the open mountain landscape as sunlight breaks through the storm clouds. CAMERA AND MOTION: Premium cinematic camera movement with realistic scale and parallax. Shot one is a controlled backward dolly. Shot two is a smooth low side-tracking reveal. Shot three is a dynamic rear pursuit shot that follows the takeoff out of the cave. Use natural motion blur only during the leap and wingbeat. Keep the dragon’s movement heavy on the ground and powerful but graceful in the air. No shaky chaotic framing and no extreme close-ups that obscure the action. CINEMATIC QUALITY: Big-budget photorealistic dark-fantasy visual effects, highly detailed scales and armour, realistic creature muscles beneath the skin, physically accurate wing membranes, believable foot contact, convincing dust and falling-rock physics, volumetric cave mist, dramatic rim lighting, strong depth, atmospheric perspective and stable character consistency. AUDIO: No dialogue and no music. Deep dragon breathing, restrained growl, heavy echoing footsteps, claws scraping stone, armour movement, leather saddle creaking, falling pebbles, rushing cave wind, powerful wingbeat and a deep dragon roar as it enters open air. STRICT CONSISTENCY: Exactly one dragon and one rider. The rider is seated on the dragon from the beginning and never disappears. No additional people, dragons or creatures. No dragon transformation or colour change. No extra heads, horns, tails, wings, legs or riders. The wings remain folded inside the cave and open only after the dragon has completely cleared the cave mouth. The wings must not clip through the cave walls. The rider must not float above the saddle or merge into the dragon. No fire breathing, combat, dialogue, text, logos, blood or visible injuries.

MadMax

13,880 просмотров • 6 дней назад

Seedance 2.0 on Higgsfield AI Full open-sourced prompts & assets below: SCENE CONTEXT A young woman sleeps on her side in her pink bedroom at night; in a single locked frame the room snaps instantly from night to morning like a finger-snap time jump. She sleepily half-wakes, turns over to find a white cat curled against her back, then pushes up to half-sitting and sees her room quietly tidied — her school uniform hung on the chair and her backpack packed on the vanity. ACTIVE REFERENCES >>: young woman, low pigtails, pink hair-roller clip, beige t-shirt with brown long sleeves, sleeping then waking. 100% matches the reference. >>: fluffy white long-haired cat, adult, curled and pressed against her back. 100% matches the reference. >>: pink bedroom. 100% matches the reference. Every element and corner is preserved and stays consistent across all shots. >>: school uniform — navy cardigan, white shirt, green-striped tie, plaid skirt, knee socks — draped and hung on the pink chair. 100% matches the reference. >>: solid pink backpack with front zip pocket and pink pompom keychain, packed and zipped, standing on the vanity table. 100% matches the reference. LOCATION MAP Pink bedroom, remembered corner by corner and held identical in every shot: - Screen-left: a wooden door with a brass knob, dark wood trim and wood wainscoting along the lower wall, blush-pink upper walls. - Beside the door: a large ornate pink-and-white Victorian dollhouse with a small pink chair at its base. - A white vanity desk with a trifold arched mirror, cluttered with cosmetics, brushes and small bottles, a pink desk chair tucked at it. - A wide window with sheer white curtains behind the vanity; a leafy potted plant beside it. - A tall brass floor lamp standing near the bed. - A wooden nightstand at the head of the bed with a small lamp, a framed photo, a tissue box and a cup. - The bed against the wall: carved wooden headboard, pink ruffled bedding, pink pillows, a soft pink blanket — the central anchor of the room. - A woven area rug over dark hardwood floor, a small wall shelf with items above the bed side. FIRST FRAME AND SPATIAL BLOCKING The first visible frame is a close-up of her sleeping face. She lies on her left side facing the bedside lamp / nightstand side, cheek on the pink pillow, hair loose, pink hair-roller clip visible, breathing slow. The bed's pink blanket is clean and clear. No empty establishing frame. FORMAT MODE Controlled four-shot sequence with HARD CUTs at 4.0s, 8.0s and 11.5s. The night-to-morning transition inside shot 1 is an instantaneous in-frame light change, not a cut. Real-time motion. No subtitles, no music. OPTICS Shot 1: 50° diagonal field of view, standard normal lens character, camera 0.6 to 0.8 meters from her face, shallow depth of field — closed eyelids, lashes, loose strands and the hair-roller clip razor-sharp, the room soft behind. Shot 2: 56° diagonal field of view, near-normal lens character, camera 1 meter, holding her face and the white cat against her back, rack focus available between them. Shot 3: 63° diagonal field of view, slightly-wide lens character, camera 1.5 to 2 meters, rising with her as she sits up, more of the room entering frame. Shot 4: 84° diagonal field of view, classic wide lens character, camera 2 meters, wide enough to reveal the tidied room — vanity, chair and bed together — then easing toward her. CAMERA Shot 1: locked close-up with a very slow creeping push-in; the framing does not change through the night-to-morning snap. Shot 2: small reframe and rack focus as she turns, pulling focus onto the cat curled at her back, then back to her reacting face. Shot 3: a smooth crane-up rising with her from lying to half-sitting, revealing the room behind the bed. Shot 4: a slow pan across the tidied room — uniform on the chair, packed backpack on the vanity — settling with a gentle push-in on her half-sitting figure and dawning expression. ACTION TIMING 0.0s to 2.0s: close on her sleeping face at night, perfectly still, breathing slow, cool dim room around her. 2.0s: an instantaneous in-frame light snap — the room flips from night to morning in a single frame, no cut, no dissolve; she does not move at all, only the light changes, like a finger-snap time jump. 2.0s to 4.0s: hold on her face now in soft warm morning light, still asleep for a beat. 4.0s HARD CUT. 4.0s to 8.0s: she sleepily half-opens her eyes, stirs, and turns over toward screen-right, discovering a fluffy white cat curled warmly against her back; her half-lidded eyes drift to it. 8.0s HARD CUT. 8.0s to 11.5s: she pushes herself up on one arm to half-sitting, hair mussed from sleep, blinking and groggy, beginning to glance around the room. 11.5s HARD CUT. 11.5s to 15.0s: reveal of the quietly tidied room — her navy cardigan and plaid skirt uniform hung neatly on the pink chair at the vanity, the packed pink backpack standing zipped on the vanity table, its pompom keychain still — her expression softening into slow, disbelieving realization as she takes it in. PHYSICS During the night-to-morning snap her body is absolutely motionless — only light changes, no drift, no shift. As she wakes, eyelids lift heavily, she rolls with natural weight and the mattress and blanket shift under her; the cat's long fur rises and falls with slow breathing and compresses softly where it presses to her back. Sitting up, her hair falls loose in individual strands, the blanket sliding down naturally, her supporting arm taking real weight. LIGHTING Cinematic and restrained throughout, never bright or flat. Night (pre-snap): low-key cool moonlight through the sheer curtains with a faint warm practical accent, deep but detailed shadow, moody film texture and soft grain. At the snap, the light flips instantly to soft warm directional morning sun through the sheer curtains — golden but controlled and filmic, gentle rolloff, faces readable, shadows soft, not overexposed or blown out. The warm-cool contrast and naturalistic grain carry the cinematic feel into every shot. AUDIO Shot 1: quiet steady sleeping breath, faint cool room tone; at the snap a soft airy shimmer-whoosh transient marks the time jump, then gentle morning birdsong and warm ambience fade in. Shot 2: a soft sleepy inhale, faint fur rustle as she finds the cat, a quiet purr. Shot 3: soft blanket rustle as she sits up. Shot 4: quiet held breath, faint ambient morning tone under her realization. No dialogue, no music, no subtitles. POSITIVE LOCKS Woman matches >> exactly, cat matches >> exactly, bedroom matches >> exactly and every listed corner — wooden door, dollhouse, vanity with trifold mirror, pink chair, brass floor lamp, wooden nightstand, carved bed with pink ruffled bedding, woven rug — stays present and consistent across all four shots, with no new or missing furniture. The bed's pink blanket is clean and clear — no laptop, bag, papers or objects resting on top of it. The night-to-morning transition is one instantaneous in-frame light change on a single locked framing; she does not move during it — no dissolve, no fade, no camera cut. The white cat lies pressed against her back. In the final shot the uniform hangs on the pink chair matching >> and the packed backpack sits on the vanity matching >>. Lighting stays cinematic and controlled, never bright or washed out.

Noor

13,867 просмотров • 22 дней назад

Who said travel outfits can't steal the spotlight? ✈️🔥 Created with GPT image 2 and Seedance 2.0 on Thank You AI PROMPT: Style: Fast-paced, cinematic, luxury fashion, IMAX-quality visuals, dramatic lighting, premium color grading, energetic editing, no dialogue, powerful electronic trailer music with cinematic impacts. 0:00–0:02 Ultra-wide shot of automatic airport doors sliding open. The model steps in wearing sunglasses and headphones. Quick bass hit. 0:02–0:04 Fast tracking shot from the side as she confidently walks through the terminal, pulling a sleek carry-on. Motion blur and speed ramps. 0:04–0:06 Rapid montage: . Coffee picked up from a café . Boarding pass flips into her hand . Close-up of a luxury watch . Sneakers hitting the polished floor (0.5-second cuts) 0:06–0:09 Low-angle hero shot. She walks through the terminal as sunlight streams through massive windows. People blur past while she stays perfectly in focus. 0:09–0:11 Fast sequence: . Escalator ride . Airport departure board . Hair flip . Adjusts sunglasses . Camera orbit transition 0:11–0:13 Slow motion for a split second as she walks toward the boarding gate. Cinematic lens flares, dramatic trailer boom. 0:13–0:15 Final hero shot from behind as she walks through the jet bridge. She glances back over her shoulder for one frame before the screen cuts to black with a powerful cinematic impact sound. Editing Style . 0.3–1 second shots . Speed ramps . Whip pans . Match cuts . Flash-frame transitions . Bass drops synchronized with cuts . Cinematic trailer pacing . Confident runway-style walk throughout . No dialogue, only high-energy trailer music and cinematic sound design This will feel more like a Netflix action trailer meets a luxury fashion campaign rather than a typical airport vlog.

Sophia

37,864 просмотров • 5 дней назад