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No wayyy!! a solo dev with ZERO coding or game development experience built a playable 3D game in just 6 weeks using Opus 5.5 and Godot? The game combines Ragnarok Online with Monster Hunter, with custom characters, environments, 3D assets, VFX, and shaders. Opus 5.5 through Claude Code handles...

64,488 次观看 • 3 天前 •via X (Twitter)

42 条评论

O🌷 的头像
O🌷3 天前

Dev: @afterthewinddev

AiSongMan|AIワークフロー研究所 的头像
AiSongMan|AIワークフロー研究所3 天前

Love this. I went 2D: a full shoot 'em up with Opus 5.5 in about 11 hours over 3 days, 49 prompts from me. What made it fast was finishing one stage completely first. With that template, the other 4 stages took a day. Wrote up every step here:

O🌷 的头像
O🌷3 天前

Nice haha

Sean G’Dovic 的头像
Sean G’Dovic3 天前

I like the environments. Once I get into developing 3D games again, I'll need to check out these tools. I've never heard of Tripo before.

O🌷 的头像
O🌷3 天前

Wait fr? You’ve never heard of it before?

Sean G’Dovic 的头像
Sean G’Dovic3 天前

Nah, I’ve been a game designer and director of a team for a while, but I’m fairly new to this tech. I can definitely say these tools are the future for indies who aren’t rich enough to run their own studio.

Gregory Dixon 的头像
Gregory Dixon3 天前

Is it in steam slopfest?

🐱 | NO AI 的头像
🐱 | NO AI3 天前

Slop

O🌷 的头像
O🌷3 天前

Where’s yours?

J A Z I I 的头像
J A Z I I3 天前

did you made this?

O🌷 的头像
O🌷3 天前

No, I tagged the dev

Ozan 的头像
Ozan3 天前

We should tell AI haters this game made by humans. Then drop the news after a while.

KC 的头像
KC3 天前

That's a Banger NGL

O🌷 的头像
O🌷3 天前

Yeah fr it’s good

yak's 🗽 的头像
yak's 🗽3 天前

you build this

O🌷 的头像
O🌷3 天前

Nah

Alina Fomina 的头像
Alina Fomina3 天前

cooool! @afterthewinddev we spent not 6 weeks but interviewed opus 5.5 and deepseek v4.1 flash on how they see themselves

KV 的头像
KV3 天前

port this to mobile and it already looks ready for Google Play/App Store and monetization 👀

O🌷 的头像
O🌷3 天前

🤣🤣fr But

murat 的头像
murat3 天前

this is actual so cool

O🌷 的头像
O🌷3 天前

Yeah fr so cool

Kephen Rai 的头像
Kephen Rai3 天前

Just read the end of your message. I see why now, you're one of those berserker ai-coders out there leaving us in the dust... >.<

John | Unity + Godot with AI 的头像
John | Unity + Godot with AI3 天前

wild result. tip for anyone trying this in godot 4: if the AI spawns stuff inside a body_entered signal, use add_child.call_deferred() or you get "can't change this state while flushing queries". it parses fine, so the agent thinks it's done

Daniel Johnsen 的头像
Daniel Johnsen3 天前

ragnarok online with monster hunter fights would eat my whole weekend

Chamath 的头像
Chamath3 天前

6 weeks is wild, but 'zero experience' tends to age badly the moment the first physics bug shows up 😅 honestly the skill isn't the code anymore, it's knowing when the output is garbage

🦖 YEDAD 🦖 的头像
🦖 YEDAD 🦖2 天前

Looks amazing

Rick 的头像
Rick3 天前

Seems its got a bunch of us going! Cept im using grok.

Anthony Eckert 的头像
Anthony Eckert2 天前

here is patch today from a month of opus using an engine called bevy. its all built in rust. also used meshy while trying to keep everything opensource (i made games before ai though im cheating LOL)

John Roberts | Foundry 的头像
John Roberts | Foundry2 天前

I am doing something similar with grok bot and. Cursor agents

Technology Timeline 的头像
Technology Timeline3 天前

Yes, it is

Nacho 的头像
Nacho3 天前

It’s a great time for artists to make video games. AI can help handle the coding, but an artist’s personal style and creative vision are what truly make a game stand out in a sea of generic AI slop.

0x7be 的头像
0x7be3 天前

🤢🤮

eugene (resilient arc) 的头像
eugene (resilient arc)3 天前

this is really cool

Spellkin 的头像
Spellkin3 天前

Zero to Ragnarok-meets-Monster-Hunter in six weeks, shaders included, is a wild timeline. The breakdown I'd read is the shaders: did the model write them from a reference, or was it a long loop of "no, softer" until it looked right?

Kephen Rai 的头像
Kephen Rai3 天前

I'm one-manning my Web Environment studio, I spent about 5-days on the thing so far, it exported it's first test-world-environment, not nearly as detailed as yours, but the core of mine is the basic structure i need to build - in the long run - something like your world, I have no idea how you get your grasses like that, I was fascinated by the crude-little monster grass I just saw in my test world. When it's done, a chat-bot can go a world using the website slick as shit, next to zero logics time/work spent on it, feed the bot the game world, new world generated from scratch or built upon the existing one. I tried for like 3 weeks just to get GRASS like yours earlier this year, I didn't get any damn place at all. I'm fascinated by Opus' grasses.

妄想禪丫 的头像
妄想禪丫2 天前

AI不會變成抄襲嗎! AI不能生成獨創風格

Xu Zhang 的头像
Xu Zhang3 天前

游戏质量不错,但是我通常不会相信一个人能在“毫无任何行业相关经验” 的情况下能做出产品来,这种说辞通常用来显得他们很厉害,但是当你深挖之后发现他多多少少都是至少半个行内人。

Two dog 的头像
Two dog3 天前

门槛降了,曝光更难了,怪不得我开户审核从15天变到30天

StarFruitNinja 的头像
StarFruitNinja3 天前

So the game was made by a robot?

Dima G | solo game dev 的头像
Dima G | solo game dev2 天前

It turned out to be a beautiful project, keep it up.

RoboRat® 的头像
RoboRat®3 天前

A playable 3D game in six weeks from someone with no coding background is a big claim. What do you think was the hardest part for them to get right?

Black Cats Capital 的头像
Black Cats Capital2 天前

Damn this is cool.

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