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Normal maps 💡 DirectX vs OpenGL: what's the difference?

12,070 次观看 • 1 年前 •via X (Twitter)

5 条评论

Kevin Gordon 的头像
Kevin Gordon1 年前

Great tip!! Also Chunk 😏if folks get too far down the rabbit hole and already have a specific formatted NM, they can go into any 2D edit software and just invert the G Channel to 'flip' the Y to match the other format.

VRLA Tech 的头像
VRLA Tech1 年前

Your next W? A fresh gaming PC. Don’t lose out. 🎮🔥

Artem Kryzhanovskyi 的头像
Artem Kryzhanovskyi1 年前

NormalOGL = Tangent * + Binormal * + Normal * NormalDX = Tangent * - Binormal * + Normal * Binormal is inverted in DX

Mr Spat 的头像
Mr Spat1 年前

So we can’t do painted normals then?

TheWolfAround 的头像
TheWolfAround1 年前

absolute golden, nice video

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