Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Normal maps 💡 DirectX vs OpenGL: what's the difference?

12,070 Aufrufe • vor 1 Jahr •via X (Twitter)

5 Kommentare

Profilbild von Kevin Gordon
Kevin Gordonvor 1 Jahr

Great tip!! Also Chunk 😏if folks get too far down the rabbit hole and already have a specific formatted NM, they can go into any 2D edit software and just invert the G Channel to 'flip' the Y to match the other format.

Profilbild von VRLA Tech
VRLA Techvor 1 Jahr

Your next W? A fresh gaming PC. Don’t lose out. 🎮🔥

Profilbild von Artem Kryzhanovskyi
Artem Kryzhanovskyivor 1 Jahr

NormalOGL = Tangent * + Binormal * + Normal * NormalDX = Tangent * - Binormal * + Normal * Binormal is inverted in DX

Profilbild von Mr Spat
Mr Spatvor 1 Jahr

So we can’t do painted normals then?

Profilbild von TheWolfAround
TheWolfAroundvor 1 Jahr

absolute golden, nice video

Ähnliche Videos