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Normal maps 💡 DirectX vs OpenGL: what's the difference?
12,070 views • 1 year ago •via X (Twitter)
5 Comments

Kevin Gordon1 year ago
Great tip!! Also Chunk 😏if folks get too far down the rabbit hole and already have a specific formatted NM, they can go into any 2D edit software and just invert the G Channel to 'flip' the Y to match the other format.

VRLA Tech1 year ago
Your next W? A fresh gaming PC. Don’t lose out. 🎮🔥

Artem Kryzhanovskyi1 year ago
NormalOGL = Tangent * + Binormal * + Normal * NormalDX = Tangent * - Binormal * + Normal * Binormal is inverted in DX

Mr Spat1 year ago
So we can’t do painted normals then?

TheWolfAround1 year ago
absolute golden, nice video
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