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Now an even more **INSANE** new magical codex workflow In a thread, ask Codex to: 1. generate an image with the ImageGen skill 2. create a 3D object with the img2threejs skill 3. build an asset editor And now you can edit infinite variations! need another attribute? just ask

47,155 görüntüleme • 2 ay önce •via X (Twitter)

13 Yorum

Polyfork profil fotoğrafı
Polyfork2 ay önce

Deja vu

Nicolas Zullo profil fotoğrafı
Nicolas Zullo2 ay önce

@polyfork_ You were definitely a big inspiration, as your ui/ux is so good! I advise everyone to go visit @polyfork_ by @lucas_martinic

Alexis 🇫🇷 profil fotoğrafı
Alexis 🇫🇷2 ay önce

@givros lol

Adel Bucetta profil fotoğrafı
Adel Bucetta2 ay önce

the real unlock is that codex isn't just generating assets, it's creating tools for other developers to do the same. that's where the true productivity boost lies

AI Mastery Guide profil fotoğrafı
AI Mastery Guide2 ay önce

Pencil fence to editable 3D asset, that workflow is next level.

Dallas profil fotoğrafı
Dallas2 ay önce

Yes! I’ve created as asset editor for NPCs and for buildings. Works out really well.

Marco G profil fotoğrafı
Marco G2 ay önce

has anyone made this work yet for people/characters? codex and claude struggle but might just be a skill issue

Nicolas Zullo profil fotoğrafı
Nicolas Zullo2 ay önce

It’s my next step

Manhattaner profil fotoğrafı
Manhattaner2 ay önce

Only works with low-poly?

Nicolas Zullo profil fotoğrafı
Nicolas Zullo2 ay önce

low-poly is pretty solved yes, high poly can be done but super expensive and Opus 5 only

Manhattaner profil fotoğrafı
Manhattaner2 ay önce

All the high poly models I saw over there have a crazy poly count

Mario Olivio Flores profil fotoğrafı
Mario Olivio Flores2 ay önce

I have had a hard time going that round. I found it easier just to tell Codex to find reference images, download them, and then build things in blender.

Jomas profil fotoğrafı
Jomas2 ay önce

Try with this.

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