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Now an even more **INSANE** new magical codex workflow In a thread, ask Codex to: 1. generate an image with the ImageGen skill 2. create a 3D object with the img2threejs skill 3. build an asset editor And now you can edit infinite variations! need another attribute? just ask

47,183 次观看 • 3 个月前 •via X (Twitter)

13 条评论

Polyfork 的头像
Polyfork3 个月前

Deja vu

Nicolas Zullo 的头像
Nicolas Zullo3 个月前

@polyfork_ You were definitely a big inspiration, as your ui/ux is so good! I advise everyone to go visit @polyfork_ by @lucas_martinic

Alexis 🇫🇷 的头像
Alexis 🇫🇷3 个月前

@givros lol

Adel Bucetta 的头像
Adel Bucetta3 个月前

the real unlock is that codex isn't just generating assets, it's creating tools for other developers to do the same. that's where the true productivity boost lies

AI Mastery Guide 的头像
AI Mastery Guide3 个月前

Pencil fence to editable 3D asset, that workflow is next level.

Dallas 的头像
Dallas3 个月前

Yes! I’ve created as asset editor for NPCs and for buildings. Works out really well.

Marco G 的头像
Marco G3 个月前

has anyone made this work yet for people/characters? codex and claude struggle but might just be a skill issue

Nicolas Zullo 的头像
Nicolas Zullo3 个月前

It’s my next step

Manhattaner 的头像
Manhattaner3 个月前

Only works with low-poly?

Nicolas Zullo 的头像
Nicolas Zullo3 个月前

low-poly is pretty solved yes, high poly can be done but super expensive and Opus 5 only

Manhattaner 的头像
Manhattaner3 个月前

All the high poly models I saw over there have a crazy poly count

Mario Olivio Flores 的头像
Mario Olivio Flores3 个月前

I have had a hard time going that round. I found it easier just to tell Codex to find reference images, download them, and then build things in blender.

Jomas 的头像
Jomas3 个月前

Try with this.

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