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Ok, I'm officially having fun. #Blender + Cycles interactivity is impressive, shaders work very similar to RedShift ... as you can see I am not comfortable with the controls but I'm working on it ...

16,398 Aufrufe • vor 1 Jahr •via X (Twitter)

9 Kommentare

Profilbild von xrossfader
xrossfadervor 1 Jahr

I’d love this level of feedback in the viewport with RS running.

Profilbild von Ray Della Calce
Ray Della Calcevor 1 Jahr

I'm curious, why using RS in Blender ? Cycles seems a top render engine, and it's all integrated, it's free, all the add-ons work perfectly ... I'm asking because I don't know Cycles very well especially compared to RS

Profilbild von Xanzuls
Xanzulsvor 1 Jahr

with a bit of optimization, you can almost make blender's viewport as responsive as a game engine.

Profilbild von Nick Campbell
Nick Campbellvor 1 Jahr

Love this!

Profilbild von Emīls Geršinskis
Emīls Geršinskisvor 1 Jahr

Make custom shortcuts. I combined houdini keys to blender.

Profilbild von gadas_
gadas_vor 1 Jahr

check out this setting bro :)

Profilbild von _man_Art_man_
_man_Art_man_vor 1 Jahr

waiting for Blender Cycles Nanite and Lumen analogue!

Profilbild von Erman Malak
Erman Malakvor 1 Jahr

Nice! Which software were you originally using before Blender? 🤓

Profilbild von Ray Della Calce
Ray Della Calcevor 1 Jahr

I use Maya and Houdini, I'd like to add Blender to my workflow or switch completely from Maya to Blender for modeling/animation/rendering, but it's hard, I've been using Maya for many years

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