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Ok, I'm officially having fun. #Blender + Cycles interactivity is impressive, shaders work very similar to RedShift ... as you can see I am not comfortable with the controls but I'm working on it ...

16,398 views • 1 year ago •via X (Twitter)

9 Comments

xrossfader's profile picture
xrossfader1 year ago

I’d love this level of feedback in the viewport with RS running.

Ray Della Calce's profile picture
Ray Della Calce1 year ago

I'm curious, why using RS in Blender ? Cycles seems a top render engine, and it's all integrated, it's free, all the add-ons work perfectly ... I'm asking because I don't know Cycles very well especially compared to RS

Xanzuls's profile picture
Xanzuls1 year ago

with a bit of optimization, you can almost make blender's viewport as responsive as a game engine.

Nick Campbell's profile picture
Nick Campbell1 year ago

Love this!

Emīls Geršinskis's profile picture
Emīls Geršinskis1 year ago

Make custom shortcuts. I combined houdini keys to blender.

gadas_'s profile picture
gadas_1 year ago

check out this setting bro :)

_man_Art_man_'s profile picture
_man_Art_man_1 year ago

waiting for Blender Cycles Nanite and Lumen analogue!

Erman Malak's profile picture
Erman Malak1 year ago

Nice! Which software were you originally using before Blender? 🤓

Ray Della Calce's profile picture
Ray Della Calce1 year ago

I use Maya and Houdini, I'd like to add Blender to my workflow or switch completely from Maya to Blender for modeling/animation/rendering, but it's hard, I've been using Maya for many years

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