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Ok, I'm officially having fun. #Blender + Cycles interactivity is impressive, shaders work very similar to RedShift ... as you can see I am not comfortable with the controls but I'm working on it ...

16,398 просмотров • 1 год назад •via X (Twitter)

Комментарии: 9

Фото профиля xrossfader
xrossfader1 год назад

I’d love this level of feedback in the viewport with RS running.

Фото профиля Ray Della Calce
Ray Della Calce1 год назад

I'm curious, why using RS in Blender ? Cycles seems a top render engine, and it's all integrated, it's free, all the add-ons work perfectly ... I'm asking because I don't know Cycles very well especially compared to RS

Фото профиля Xanzuls
Xanzuls1 год назад

with a bit of optimization, you can almost make blender's viewport as responsive as a game engine.

Фото профиля Nick Campbell
Nick Campbell1 год назад

Love this!

Фото профиля Emīls Geršinskis
Emīls Geršinskis1 год назад

Make custom shortcuts. I combined houdini keys to blender.

Фото профиля gadas_
gadas_1 год назад

check out this setting bro :)

Фото профиля _man_Art_man_
_man_Art_man_1 год назад

waiting for Blender Cycles Nanite and Lumen analogue!

Фото профиля Erman Malak
Erman Malak1 год назад

Nice! Which software were you originally using before Blender? 🤓

Фото профиля Ray Della Calce
Ray Della Calce1 год назад

I use Maya and Houdini, I'd like to add Blender to my workflow or switch completely from Maya to Blender for modeling/animation/rendering, but it's hard, I've been using Maya for many years

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