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Ok, I'm officially having fun. #Blender + Cycles interactivity is impressive, shaders work very similar to RedShift ... as you can see I am not comfortable with the controls but I'm working on it ...

16,398 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля xrossfader
xrossfader2 лет назад

I’d love this level of feedback in the viewport with RS running.

Фото профиля Ray Della Calce
Ray Della Calce2 лет назад

I'm curious, why using RS in Blender ? Cycles seems a top render engine, and it's all integrated, it's free, all the add-ons work perfectly ... I'm asking because I don't know Cycles very well especially compared to RS

Фото профиля Xanzuls
Xanzuls2 лет назад

with a bit of optimization, you can almost make blender's viewport as responsive as a game engine.

Фото профиля Nick Campbell
Nick Campbell2 лет назад

Love this!

Фото профиля Emīls Geršinskis
Emīls Geršinskis2 лет назад

Make custom shortcuts. I combined houdini keys to blender.

Фото профиля gadas_
gadas_2 лет назад

check out this setting bro :)

Фото профиля _man_Art_man_
_man_Art_man_2 лет назад

waiting for Blender Cycles Nanite and Lumen analogue!

Фото профиля Erman Malak
Erman Malak2 лет назад

Nice! Which software were you originally using before Blender? 🤓

Фото профиля Ray Della Calce
Ray Della Calce2 лет назад

I use Maya and Houdini, I'd like to add Blender to my workflow or switch completely from Maya to Blender for modeling/animation/rendering, but it's hard, I've been using Maya for many years

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