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Ok, I'm officially having fun. #Blender + Cycles interactivity is impressive, shaders work very similar to RedShift ... as you can see I am not comfortable with the controls but I'm working on it ...

16,398 次观看 • 1 年前 •via X (Twitter)

9 条评论

xrossfader 的头像
xrossfader1 年前

I’d love this level of feedback in the viewport with RS running.

Ray Della Calce 的头像
Ray Della Calce1 年前

I'm curious, why using RS in Blender ? Cycles seems a top render engine, and it's all integrated, it's free, all the add-ons work perfectly ... I'm asking because I don't know Cycles very well especially compared to RS

Xanzuls 的头像
Xanzuls1 年前

with a bit of optimization, you can almost make blender's viewport as responsive as a game engine.

Nick Campbell 的头像
Nick Campbell1 年前

Love this!

Emīls Geršinskis 的头像
Emīls Geršinskis1 年前

Make custom shortcuts. I combined houdini keys to blender.

gadas_ 的头像
gadas_1 年前

check out this setting bro :)

_man_Art_man_ 的头像
_man_Art_man_1 年前

waiting for Blender Cycles Nanite and Lumen analogue!

Erman Malak 的头像
Erman Malak1 年前

Nice! Which software were you originally using before Blender? 🤓

Ray Della Calce 的头像
Ray Della Calce1 年前

I use Maya and Houdini, I'd like to add Blender to my workflow or switch completely from Maya to Blender for modeling/animation/rendering, but it's hard, I've been using Maya for many years

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