Загрузка видео...

Не удалось загрузить видео

На главную

Okay so everything now synchs properly across clients. Movement, animations, and even player names. Also updates when a person disconnects and rejoins etc. Again, all proof of concept. Far from finished. #ResidentEvil #Biohazard #REBHFun #Modding #ResidentEvilFan

11,903 просмотров • 16 дней назад •via X (Twitter)

Комментарии: 19

Фото профиля NYF『ジェレミー』🪼
NYF『ジェレミー』🪼15 дней назад

As someone who's wanted this since he was a kid. After the DS version too. I'm excited and will keep an eye on this! You're doing God's work, big fan since Barry's mod. Also DM'd you something you might be able to use. (might get sent to spam / requests)

Фото профиля Aydan
Aydan15 дней назад

Can't see it anywhere, not even in the requests/spam folder

Фото профиля NYF『ジェレミー』🪼
NYF『ジェレミー』🪼15 дней назад

Huh, that's odd. I definitely sent you a DM earlier today. Weird, if you can DM me instead whenever you have a second. It might show up, but either way, if you can, I'll resend it.

Фото профиля HaggisPakora
HaggisPakora16 дней назад

This is blowing my mind! I'd always hoped to see Outbreak back for the 30th and instead we get a glimpse of RE1Online instead?!

Фото профиля The 7th Pig
The 7th Pig16 дней назад

you know what would be cool? if you could get this to work with a randomizer, or even better find a way to make an editor for the merc mode from the saturn so ppl can make custom runs for ppl to try out. how? idk... I just like to dream.

Фото профиля xavier
xavier16 дней назад

i will be watching this with great interest

Фото профиля Damien
Damien16 дней назад

@BoEid506

Фото профиля Peep
Peep16 дней назад

there is a decomp for RE1? where can i find more info about this? this is amazing stuff!!

Фото профиля César
César16 дней назад

Damn.

Фото профиля Luke Lunn
Luke Lunn15 дней назад

Bro is doing the good Lord's work with his projects.

Фото профиля Blue Rouge
Blue Rouge15 дней назад

I played Outbreak 1+2 a lot, I really wanted this though. If the 1st player is Chris and the 2nd player is Jill. Do both players, play through the 1st players route? that'd be cool.

Фото профиля fabricio o raposo #BeBrave
fabricio o raposo #BeBrave15 дней назад

this is the pc port or emulated ?

Фото профиля David Gómez
David Gómez15 дней назад

I-NEED-THIS

Фото профиля Carlos Ramírez
Carlos Ramírez15 дней назад

Hola @ClassicREMods. Te iba a enviar una propuesta por privado para el RE1 de Saturn (sobre optimizar VDP1/2 y meter el ADX multicanal de ponut64), pero tienes el filtro de PIN activado. Si te interesa el proyecto, ¿me abrirías MD para comentarlo? ¡Un saludo!

Фото профиля Juvenal Da Corte
Juvenal Da Corte15 дней назад

And Lobezno was close to that with the August '95 prototype.

Фото профиля Skunga_Dunga
Skunga_Dunga15 дней назад

I remember watching T0fuZ's videos of implementing two simultaneous characters a while ago, and now seeing something like this is insane!! I sure hope there will be an announcement for beta testing applications, as playing this live with friends would be so much fun!

Фото профиля J-L A Y
J-L A Y16 дней назад

AI IS FUCKING AWESOME

Фото профиля SilverSerpent
SilverSerpent15 дней назад

Excellent! I’m currently trying to plan out a way to do this with RE 0, do you mind if I ask a few questions about this?

Фото профиля Jan Fonseca
Jan Fonseca16 дней назад

Esto es cine bro

Похожие видео

🏃 Movement + Animation Update: Following feedback on the Official Trailer from December, we've been further tuning and polishing Stuffy's movement to make it more responsive and fluid. We hope this video is a promising glimpse of our much-requested progress in this area! What's New? - Stuffy is now ~10% smaller, granting more playable space and control (to accurately fit inside of a 'layered' segment, land tight jumps, etc.) - Stuffy's run speed was increased, and with better acceleration. - Stuffy now reacts to 'extreme' rising and falling velocities, so they'll flail around dramatically when popping out of a Blink Bubble, bouncing on a Trampoline, or falling from big jumps. - We've updated and added all-new animations and the method of blending them. This includes animations for idle jump and land, running jump and land, quick turn while running, and more. - We've increased Stuffy's max jump height, strength, and overall weight. - We've also increased the global gravity for less floaty physics. - A more visible drop shadow was added to help judge landing. Why these changes? From our own testing and public feedback, we realized the physics were not properly tuned after a big refactoring made in 2023... resulting in a floaty look. Sadly, the fixes weren't investigated in time for the trailer! Our goal was always to improve the animation blending and movement style. Thanks to your feedback, we were able to pinpoint the biggest problems and begin fixing them. 💖 Our work isn't done! You'll notice some bugs in the video. 🐞 We plan to continue polishing the movement with time, including new animations that help Stuffy react to the environment even better. However, this is a step in the right direction and it feels much nicer to use (and look at)! You'll also spot some of the Wardrobe in action!

Restitched 🧵🧸

17,213 просмотров • 1 год назад