Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Okay so everything now synchs properly across clients. Movement, animations, and even player names. Also updates when a person disconnects and rejoins etc. Again, all proof of concept. Far from finished. #ResidentEvil #Biohazard #REBHFun #Modding #ResidentEvilFan

11,903 görüntüleme • 14 gün önce •via X (Twitter)

19 Yorum

NYF『ジェレミー』🪼 profil fotoğrafı
NYF『ジェレミー』🪼14 gün önce

As someone who's wanted this since he was a kid. After the DS version too. I'm excited and will keep an eye on this! You're doing God's work, big fan since Barry's mod. Also DM'd you something you might be able to use. (might get sent to spam / requests)

Aydan profil fotoğrafı
Aydan14 gün önce

Can't see it anywhere, not even in the requests/spam folder

NYF『ジェレミー』🪼 profil fotoğrafı
NYF『ジェレミー』🪼14 gün önce

Huh, that's odd. I definitely sent you a DM earlier today. Weird, if you can DM me instead whenever you have a second. It might show up, but either way, if you can, I'll resend it.

HaggisPakora profil fotoğrafı
HaggisPakora14 gün önce

This is blowing my mind! I'd always hoped to see Outbreak back for the 30th and instead we get a glimpse of RE1Online instead?!

The 7th Pig profil fotoğrafı
The 7th Pig14 gün önce

you know what would be cool? if you could get this to work with a randomizer, or even better find a way to make an editor for the merc mode from the saturn so ppl can make custom runs for ppl to try out. how? idk... I just like to dream.

xavier profil fotoğrafı
xavier14 gün önce

i will be watching this with great interest

Damien profil fotoğrafı
Damien14 gün önce

@BoEid506

Peep profil fotoğrafı
Peep14 gün önce

there is a decomp for RE1? where can i find more info about this? this is amazing stuff!!

César profil fotoğrafı
César14 gün önce

Damn.

Luke Lunn profil fotoğrafı
Luke Lunn14 gün önce

Bro is doing the good Lord's work with his projects.

Blue Rouge profil fotoğrafı
Blue Rouge14 gün önce

I played Outbreak 1+2 a lot, I really wanted this though. If the 1st player is Chris and the 2nd player is Jill. Do both players, play through the 1st players route? that'd be cool.

fabricio o raposo #BeBrave profil fotoğrafı
fabricio o raposo #BeBrave13 gün önce

this is the pc port or emulated ?

David Gómez profil fotoğrafı
David Gómez14 gün önce

I-NEED-THIS

Carlos Ramírez profil fotoğrafı
Carlos Ramírez14 gün önce

Hola @ClassicREMods. Te iba a enviar una propuesta por privado para el RE1 de Saturn (sobre optimizar VDP1/2 y meter el ADX multicanal de ponut64), pero tienes el filtro de PIN activado. Si te interesa el proyecto, ¿me abrirías MD para comentarlo? ¡Un saludo!

Juvenal Da Corte profil fotoğrafı
Juvenal Da Corte14 gün önce

And Lobezno was close to that with the August '95 prototype.

Skunga_Dunga profil fotoğrafı
Skunga_Dunga14 gün önce

I remember watching T0fuZ's videos of implementing two simultaneous characters a while ago, and now seeing something like this is insane!! I sure hope there will be an announcement for beta testing applications, as playing this live with friends would be so much fun!

J-L A Y profil fotoğrafı
J-L A Y14 gün önce

AI IS FUCKING AWESOME

SilverSerpent profil fotoğrafı
SilverSerpent13 gün önce

Excellent! I’m currently trying to plan out a way to do this with RE 0, do you mind if I ask a few questions about this?

Jan Fonseca profil fotoğrafı
Jan Fonseca14 gün önce

Esto es cine bro

Benzer Videolar

🏃 Movement + Animation Update: Following feedback on the Official Trailer from December, we've been further tuning and polishing Stuffy's movement to make it more responsive and fluid. We hope this video is a promising glimpse of our much-requested progress in this area! What's New? - Stuffy is now ~10% smaller, granting more playable space and control (to accurately fit inside of a 'layered' segment, land tight jumps, etc.) - Stuffy's run speed was increased, and with better acceleration. - Stuffy now reacts to 'extreme' rising and falling velocities, so they'll flail around dramatically when popping out of a Blink Bubble, bouncing on a Trampoline, or falling from big jumps. - We've updated and added all-new animations and the method of blending them. This includes animations for idle jump and land, running jump and land, quick turn while running, and more. - We've increased Stuffy's max jump height, strength, and overall weight. - We've also increased the global gravity for less floaty physics. - A more visible drop shadow was added to help judge landing. Why these changes? From our own testing and public feedback, we realized the physics were not properly tuned after a big refactoring made in 2023... resulting in a floaty look. Sadly, the fixes weren't investigated in time for the trailer! Our goal was always to improve the animation blending and movement style. Thanks to your feedback, we were able to pinpoint the biggest problems and begin fixing them. 💖 Our work isn't done! You'll notice some bugs in the video. 🐞 We plan to continue polishing the movement with time, including new animations that help Stuffy react to the environment even better. However, this is a step in the right direction and it feels much nicer to use (and look at)! You'll also spot some of the Wardrobe in action!

Restitched 🧵🧸

17,213 görüntüleme • 1 yıl önce