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on AI generated voiceovers in games
21,586 просмотров • 20 дней назад •via X (Twitter)
Комментарии: 12

full conversation:

Designing within constraints! It's easy to have a blue sky idea for a game with everything, and it's even more tempting if AI can help... But a good game designer can recognize constraints, the boundaries of their team, etc, and should be able to design within those bounds!

So it's OK to build text-only games as a "constraint" , it's fine to utilize other people (without pay), and it's only an issue when trying to push the boundaries of tech with AI-synth voice? What if the story itself is proceduraly generated? How do you record that?

drift is what kills it for me: one NPC ends up sounding like three different people across cutscenes. lock a single speaker embedding per character and generate every line against it.

BASED 💜

I've been working under that constraint of no-VA, for now. Many games from the 80s/90s are good inspiration for how to make great games without VA. And you know what? I think games are often better that way. They don't force players to sit through countless tedious cutscenes.

Literally (ab)using friends for VA... :D

Goat

You should make more clips from these talks. It's very thoughful and inspiring.

AI voice has it is use maybe for translation like in youtube video made with a foreign language instead of having to read translation , but not for games or movies

AI games should disclose if they used AI since it will protect future artist and industry

Agree to don’t add something that is not necessary just because ai can make it.



