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One of the features I find lacking in Unity's trail renderer is something like 'Noise over Lifetime' to add wispy, fluid-like motion along the length of the trail mesh. ✨ Shaders to the rescue: Below is a particle system emitting trails with my caustic noise fire shader. I'm masking... show more
49,295 views • 1 year ago •via X (Twitter)
8 Comments

Mirza Beig1 year ago
I've already released my Portals asset- and this one is slated to be next (part of the fire shader). 🙂

Mirza Beig1 year ago
Same shader as the fire below, with more features to allow it to work effectively with Unity's trails.

Eric Daily1 year ago
Mirza to the rescue!

Grizzly Nitr0h 🐻 (@nitr0h.bsky.social)1 year ago
Question: Is it even possible to make VFX that even look close to this without URP and JUST particles?

Mirza Beig1 year ago
URP isn't necessary for any of this and you can use just particles (without trails) to do this, too. Example below, where you can see the particles increase noise over time (it's built in, nothing special needed for particles-only).

LØRD_RÍSØKU1 year ago
this is so sick i love this

Mehdi1 year ago
great!!!

Robot Says Beep Games1 year ago
man, that’s awesome!
