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One of the features I find lacking in Unity's trail renderer is something like 'Noise over Lifetime' to add wispy, fluid-like motion along the length of the trail mesh. ✨ Shaders to the rescue: Below is a particle system emitting trails with my caustic noise fire shader. I'm masking...

49,295 views • 1 year ago •via X (Twitter)

8 Comments

Mirza Beig's profile picture
Mirza Beig1 year ago

I've already released my Portals asset- and this one is slated to be next (part of the fire shader). 🙂

Mirza Beig's profile picture
Mirza Beig1 year ago

Same shader as the fire below, with more features to allow it to work effectively with Unity's trails.

Eric Daily's profile picture
Eric Daily1 year ago

Mirza to the rescue!

Grizzly Nitr0h 🐻 (@nitr0h.bsky.social)'s profile picture
Grizzly Nitr0h 🐻 (@nitr0h.bsky.social)1 year ago

Question: Is it even possible to make VFX that even look close to this without URP and JUST particles?

Mirza Beig's profile picture
Mirza Beig1 year ago

URP isn't necessary for any of this and you can use just particles (without trails) to do this, too. Example below, where you can see the particles increase noise over time (it's built in, nothing special needed for particles-only).

LØRD_RÍSØKU's profile picture
LØRD_RÍSØKU1 year ago

this is so sick i love this

Mehdi's profile picture
Mehdi1 year ago

great!!!

Robot Says Beep Games's profile picture
Robot Says Beep Games1 year ago

man, that’s awesome!

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