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oof looks so nice with Maxime's dither shader

33,121 views • 1 year ago •via X (Twitter)

11 Comments

Maxime's profile picture
Maxime1 year ago

this is so well done!

Lyle Klyne's profile picture
Lyle Klyne1 year ago

thanks for sharing the knowledge and resources to make it possible!

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RedDeer.Games4 years ago

What are your favourite #AAAClock colours ? 🕐🕑🕒🕓🕔 Drop screenshots of your clocks in down in the comments ⏬ Head to ➡️ for more details! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Tom Johnson's profile picture
Tom Johnson1 year ago

@MaximeHeckel So good

𝗺𝗮𝘁𝘁's profile picture
𝗺𝗮𝘁𝘁1 year ago

@MaximeHeckel would a technique like his work to dither DOM nodes? or is this canvas-only I’ve got a loading state in mind I’ve been trying to build for a while now

Lyle Klyne's profile picture
Lyle Klyne1 year ago

@MaximeHeckel Probably a bit heavy for a loading state /standard dom since it’s all canvas and threejs. Unless you’re loading something huge and can justify booting all this up first

Greg's profile picture
Greg1 year ago

@MaximeHeckel Nice, this looks awesome

Jordan Parker 🪬's profile picture
Jordan Parker 🪬1 year ago

@MaximeHeckel Nice addition

SEESAW's profile picture
SEESAW1 year ago

@MaximeHeckel 🔥

Alim's profile picture
Alim1 year ago

@MaximeHeckel This is sick!

KnownUnknown's profile picture
KnownUnknown1 year ago

@MaximeHeckel Beautiful work!

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