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Auto Terrainer with EEVEE NEXT real time shader displacement in Blender 4.0 beta. So fun playing around with it, it looks so much closer to the cycles version now🤩. #b3d

63,424 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля SamHatesUnicorns🔶
SamHatesUnicorns🔶3 лет назад

Also added a simple wind system (WIP) to the instancer.

Фото профиля Ñiañaland🇪🇺🇺🇦🇹🇼🇮🇱
Ñiañaland🇪🇺🇺🇦🇹🇼🇮🇱3 лет назад

i see a tiny sweat drop forming in Houdini's forhead

Фото профиля SamHatesUnicorns🔶
SamHatesUnicorns🔶3 лет назад

I wish blender had Houdini level integration with geometry nodes, that would make blender too powerful.

Фото профиля Bigheeno
Bigheeno3 лет назад

Loving how this looks

Фото профиля SamHatesUnicorns🔶
SamHatesUnicorns🔶3 лет назад

Thank you, it's gonna look even better 😌

Фото профиля Felscribe_FGC
Felscribe_FGC3 лет назад

This is fantastic

Фото профиля SamHatesUnicorns🔶
SamHatesUnicorns🔶3 лет назад

Thank you very much. ❤️

Фото профиля Almar | REPUNK
Almar | REPUNK3 лет назад

I don't know which kind of dark magic this is, but it's awesome! 🤩 For a total nodes noob like myself, how much has to be tweaked? And can this be baked / exported to fbx or similar, or it's all blender-magic?

Фото профиля SamHatesUnicorns🔶
SamHatesUnicorns🔶3 лет назад

Pretty much everything can be tweaked. As for baking it down for export, there is no one click solution yet but it's doable, just a long process.

Фото профиля Mr Spat
Mr Spat3 лет назад

This a new plugin or an improvement one the previous on I got?

Фото профиля SamHatesUnicorns🔶
SamHatesUnicorns🔶3 лет назад

This is going to be the next version of the one you got

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