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Auto Terrainer with EEVEE NEXT real time shader displacement in Blender 4.0 beta. So fun playing around with it, it looks so much closer to the cycles version now🤩. #b3d

63,405 次观看 • 2 年前 •via X (Twitter)

11 条评论

SamHatesUnicorns🔶 的头像
SamHatesUnicorns🔶2 年前

Also added a simple wind system (WIP) to the instancer.

Ñiañaland🇪🇺🇺🇦🇹🇼🇮🇱 的头像
Ñiañaland🇪🇺🇺🇦🇹🇼🇮🇱2 年前

i see a tiny sweat drop forming in Houdini's forhead

SamHatesUnicorns🔶 的头像
SamHatesUnicorns🔶2 年前

I wish blender had Houdini level integration with geometry nodes, that would make blender too powerful.

Bigheeno 的头像
Bigheeno2 年前

Loving how this looks

SamHatesUnicorns🔶 的头像
SamHatesUnicorns🔶2 年前

Thank you, it's gonna look even better 😌

Felscribe_FGC 的头像
Felscribe_FGC2 年前

This is fantastic

SamHatesUnicorns🔶 的头像
SamHatesUnicorns🔶2 年前

Thank you very much. ❤️

Almar | REPUNK 的头像
Almar | REPUNK2 年前

I don't know which kind of dark magic this is, but it's awesome! 🤩 For a total nodes noob like myself, how much has to be tweaked? And can this be baked / exported to fbx or similar, or it's all blender-magic?

SamHatesUnicorns🔶 的头像
SamHatesUnicorns🔶2 年前

Pretty much everything can be tweaked. As for baking it down for export, there is no one click solution yet but it's doable, just a long process.

Mr Spat 的头像
Mr Spat2 年前

This a new plugin or an improvement one the previous on I got?

SamHatesUnicorns🔶 的头像
SamHatesUnicorns🔶2 年前

This is going to be the next version of the one you got

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