Загрузка видео...
Не удалось загрузить видео
Optimizing Greninja's combo game with Buffered Drag Downs!
15,873 просмотров • 1 год назад •via X (Twitter)
Комментарии: 11

Characters that Greninja is able to consistently connect a Buffered Drag Down on!

[NINTENDO] Exclusive Now Available ➡️ #AAAclock ➡️ #SwitchOnline #SwitchOLED

How do we buffer the input?

@princely_crow

im confused on whats the input like for this?

Bummer it isn’t more simple but when is anything with Greninja

The one problem is that when your opponent SDIs into the last hit this kinda gets ruined

Bro cooked

for puff or diddy, could you do a rar up air for it to work (since they need backward momentum)

generational run 😭😭🙏🙏

I'm confused, it looked like you were about to solve the delayed upair problem and make the combo easier and frame tight but then didn't explain how to do that? And this seems different than the hold down and tap C stick buffer?


