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Optimizing Greninja's combo game with Buffered Drag Downs!

15,873 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von O Vendedor de Pão
O Vendedor de Pãovor 1 Jahr

Characters that Greninja is able to consistently connect a Buffered Drag Down on!

Profilbild von RedDeer.Games
RedDeer.Gamesvor 4 Jahren

[NINTENDO] Exclusive Now Available ➡️ #AAAclock ➡️ #SwitchOnline #SwitchOLED

Profilbild von Chario
Chariovor 1 Jahr

How do we buffer the input?

Profilbild von DR | Succ4Stone
DR | Succ4Stonevor 1 Jahr

@princely_crow

Profilbild von EDG | d^ | Aroma
EDG | d^ | Aromavor 1 Jahr

im confused on whats the input like for this?

Profilbild von Drip
Dripvor 1 Jahr

Bummer it isn’t more simple but when is anything with Greninja

Profilbild von James
Jamesvor 1 Jahr

The one problem is that when your opponent SDIs into the last hit this kinda gets ruined

Profilbild von SSBUGrenij4
SSBUGrenij4vor 1 Jahr

Bro cooked

Profilbild von Liampbjray
Liampbjrayvor 1 Jahr

for puff or diddy, could you do a rar up air for it to work (since they need backward momentum)

Profilbild von goofiegoobur
goofiegooburvor 1 Jahr

generational run 😭😭🙏🙏

Profilbild von GucciPoochie
GucciPoochievor 1 Jahr

I'm confused, it looked like you were about to solve the delayed upair problem and make the combo easier and frame tight but then didn't explain how to do that? And this seems different than the hold down and tap C stick buffer?

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