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Optimizing Greninja's combo game with Buffered Drag Downs!

15,873 views • 1 year ago •via X (Twitter)

11 Comments

O Vendedor de Pão's profile picture
O Vendedor de Pão1 year ago

Characters that Greninja is able to consistently connect a Buffered Drag Down on!

RedDeer.Games's profile picture
RedDeer.Games4 years ago

[NINTENDO] Exclusive Now Available ➡️ #AAAclock ➡️ #SwitchOnline #SwitchOLED

Chario's profile picture
Chario1 year ago

How do we buffer the input?

DR | Succ4Stone's profile picture
DR | Succ4Stone1 year ago

@princely_crow

EDG | d^ | Aroma's profile picture
EDG | d^ | Aroma1 year ago

im confused on whats the input like for this?

Drip's profile picture
Drip1 year ago

Bummer it isn’t more simple but when is anything with Greninja

James's profile picture
James1 year ago

The one problem is that when your opponent SDIs into the last hit this kinda gets ruined

SSBUGrenij4's profile picture
SSBUGrenij41 year ago

Bro cooked

Liampbjray's profile picture
Liampbjray1 year ago

for puff or diddy, could you do a rar up air for it to work (since they need backward momentum)

goofiegoobur's profile picture
goofiegoobur1 year ago

generational run 😭😭🙏🙏

GucciPoochie's profile picture
GucciPoochie1 year ago

I'm confused, it looked like you were about to solve the delayed upair problem and make the combo easier and frame tight but then didn't explain how to do that? And this seems different than the hold down and tap C stick buffer?

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