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Optimizing Greninja's combo game with Buffered Drag Downs!

15,873 次观看 • 1 年前 •via X (Twitter)

11 条评论

O Vendedor de Pão 的头像
O Vendedor de Pão1 年前

Characters that Greninja is able to consistently connect a Buffered Drag Down on!

RedDeer.Games 的头像
RedDeer.Games4 年前

[NINTENDO] Exclusive Now Available ➡️ #AAAclock ➡️ #SwitchOnline #SwitchOLED

Chario 的头像
Chario1 年前

How do we buffer the input?

DR | Succ4Stone 的头像
DR | Succ4Stone1 年前

@princely_crow

EDG | d^ | Aroma 的头像
EDG | d^ | Aroma1 年前

im confused on whats the input like for this?

Drip 的头像
Drip1 年前

Bummer it isn’t more simple but when is anything with Greninja

James 的头像
James1 年前

The one problem is that when your opponent SDIs into the last hit this kinda gets ruined

SSBUGrenij4 的头像
SSBUGrenij41 年前

Bro cooked

Liampbjray 的头像
Liampbjray1 年前

for puff or diddy, could you do a rar up air for it to work (since they need backward momentum)

goofiegoobur 的头像
goofiegoobur1 年前

generational run 😭😭🙏🙏

GucciPoochie 的头像
GucciPoochie1 年前

I'm confused, it looked like you were about to solve the delayed upair problem and make the combo easier and frame tight but then didn't explain how to do that? And this seems different than the hold down and tap C stick buffer?

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