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OPUS 5 + HIGGSFIELD TURNED RETRO MARIO INTO A HYPER-REALISTIC NEXT-GEN SHOOTER I built this entire concept without relying on traditional game engines, hiring expensive 3D artists, or waiting through a decade-long development cycle, simply because I decided to take a harmless 8-bit childhood platformer and ask a single...

15,382 görüntüleme • 9 gün önce •via X (Twitter)

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I spent 48 hours running AI from my phone. Here are 11 things that turned out to be possible and 3 that almost cost me money Forgot my laptop at home and thought the day was lost. Opened a terminal from my phone and decided to see how long I could last Lasted 2 days. Not just lasted but made $840 What works from a phone: 1. Set up Claude Code through SSH in 10 minutes while riding the subway 2. Get Telegram pushes every time a wallet enters a position 3. Copy a trade with 1 tap without taking out my earbuds 4. Launch scripts by voice through Shortcuts 5. Monitor 3 wallets simultaneously without a single lag 6. Get a morning report at 7 AM as a regular message 7. Rebuild the bot when it crashed while sitting in a cab 8. Check PnL without opening a browser 9. Add a new wallet to tracking in 30 seconds 10. Set up auto-copying without confirmation on verified wallets 11. Get a full strategy breakdown of a wallet through Claude Code in a regular chat And here is what almost killed the deposit: 1. My finger slipped and I entered at twice the planned size. Did not notice for 20 minutes. Got lucky that the position ended up in profit but it could have gone very differently 2. My phone died at 2 AM. Missed the exit signal and the position dropped $110 while I slept. By morning I realized that a power bank is just as much a part of the strategy as the bot itself 3. The delay when copying was 40 seconds. On a 15-minute market that is an eternity. The price moved from 8 cents to 23, and instead of a 12x return I got a 4x. Still profit but you feel the difference immediately Total for 48 hours: +$840. Screen time on the phone: 47 minutes. Never needed the laptop The entire time I was following the same wallet. That is the 1 that was sending me signals at 2 AM: The phone turned out to be a fully functional control panel. But this control panel has no safety switch. And that is worth remembering every time you are tapping with 1 hand in the coffee line

Blaze

93,477 görüntüleme • 4 ay önce

Elon Musk gave the entire entertainment industry its expiration date, and he is the one building the thing that kills it. Musk: “My guess is that we see the first compelling half hour, pure AI show next year.” Next year. A complete show generated entirely by AI. No writers. No actors. No cameras. No sets. No crew. No studio. Just a prompt and enough compute to render a reality that never physically existed. And shows are the easy part. Musk: “I say probably we’re maybe three years away from AI does the whole video game.” A show plays the same way every time. A game has to generate a living world that reacts to every decision in real time across every single frame. That is a fundamentally harder class of problem. And Musk put three years on it. Right now a single AAA title takes seven years and half a billion dollars across thousands of engineers and artists just to ship it. Musk is describing a world where one person types a paragraph and gets something comparable. The entire value proposition of a multi-billion dollar industry lives inside that gap. And it closes in thirty-six months. But the prediction is not the story. The person making it is. This is not an analyst speculating from the sidelines. This is the man building the largest AI compute clusters on the planet. The man who built xAI from zero in under two years. The man stacking hundreds of thousands of GPUs into facilities designed to do exactly what he is describing. When Musk says three years, he is not guessing about what someone else might eventually ship. He is reading you a delivery date off his own roadmap. Every media company on Earth is valued on a single assumption. That quality content is expensive and difficult to produce at scale. That one assumption is the structural foundation underneath every studio, every network, and every publisher in existence. Musk is dismantling it with raw compute. The studios still parading thousand-person production teams are not demonstrating strength. They are advertising the exact cost structure that one person with a prompt and a GPU allocation is about to make irrelevant. And it does not stop at entertainment. If AI can generate an interactive world that responds to human input in real time, it can generate anything. Advertising. Architecture. Training simulations. Product design. Every industry built on humans manually constructing visual experiences frame by frame is sitting on the same countdown Musk just read out loud. Now zoom out. Because this is not just an industry story. For the entire history of human civilization, the distance between imagining a world and actually creating one required thousands of people, millions of hours, and billions of dollars. That distance built Hollywood. That distance built the gaming industry. That distance made content scarce and studios powerful. Musk is collapsing that distance to zero. When the gap between imagining something and it existing disappears, every business model built on the difficulty of creation disappears with it. That is not disruption. That is a full inversion of how human beings create. Musk did not make a casual prediction on that podcast. He told you what he is building. He told you the timeline. And he told you which industries do not survive it. The entertainment industry is still debating whether this future is real. Musk is not part of that debate. He is building. And he just told you the delivery date.

Dustin

22,390 görüntüleme • 21 gün önce

This guy built a visual scanner that reads 468 points on his face and 42 points on his hands from a regular webcam and turns them into a cloud of thousands of particles right between his palms. Inside, MediaPipe and TouchDesigner are linked: the first captures hands and face from the webcam with high accuracy, the second turns those coordinates into a live plane and feeds it into a POP system that instantly generates a swarm of particles in the shape of a head. No studio, no render farmer, no VR headset. Just a laptop, a webcam, and 1 TouchDesigner session. And traditional VJ studios keep teams of 5 people on a setup with lighting, custom hardware, and commercial plugins, while his expenses are only a TouchDesigner subscription and a regular USB camera. One laptop runs MediaPipe and TouchDesigner simultaneously, holds the camera stream at 60 FPS without drops, and in parallel processes 468 face points + 21 points on each hand. The camera captures frame after frame, MediaPipe in real time sends TouchDesigner the finger coordinates and face geometry, and the POP operator inside the engine translates those numbers into thousands of particle points with colors from bright pink to gold. This setup immediately defines the role of the tool and the limits of its autonomy. It knows where the fingertips are at every moment of the frame. It knows how to read the face geometry at any angle to the camera. It knows how to draw a swarm of particles between them with the right color and contour. → MediaPipe pulls 468 points from the face and 21 points from each hand, 60 times per second → TouchDesigner receives those coordinates, builds a virtual rectangle between the fingertips, and feeds it into the POP system → POP generates thousands of particle points in the shape of a head, coloring them in a gradient from bright pink to gold → The HUD layer adds green corners and a blue neon frame, styling the image like an AR interface → All layers assemble into 1 real-time frame that projects back onto the video in the camera window → The final image is recorded to a file or broadcast to a projector for a live installation And only when the guy spreads his hands wider does the plane between the palms stretch; brings them together, it narrows. Otherwise the system runs on its own. And when he moves from his home room to a concert hall, the same laptop with the same webcam launches the same TouchDesigner session in just 5 minutes, without reconfiguration, without a new team, and without a single line of new code. In his work setup there is no studio of his own and no team for assembly. On the desk sits a laptop with a webcam, on top run MediaPipe and TouchDesigner with POP operators, and the same setup through a USB camera moves to any concert without a new configuration. Out of everything I have seen this year, this is the cleanest Creative Coding setup on 1 laptop: 0 render farms, 0 studio lighting, and between them 3 libraries, thousands of particle points, and 1 webcam.

Blaze

38,242 görüntüleme • 2 ay önce

Day 436 of documenting 0-1M Checkmate. For the last 436 days I publicly built this store online, X was mainly the daily notebook, but i also made several videos revealing nearly everything about this store without fully doxxing. We started with 1 product and finished with 37 as we crossed this finish line. It’s not the craziest numbers, but the i hope it shows people who are just starting out, the game of consistency. While documenting this publicly, it was the complete opposite of a straight line up. Many times we ran it up, thought we were in the clear, made mistakes, got reset back to virtually zero. In fact, we actually were set back to nearly zero twice and it’s all documented somewhere in the X posts. I could have easily faked revenue to say i got here earlier, I could have easily jumped on X only posting our best days, but that’s gay and what most people do. We did not miss a single post throughout building this store. Every single day we posted. The reason I used these photos/videos instead a regular ss is because this is the exact table & chair that I made my first $ online in. This broken chair, a broken table, and this laptop that would proceed to break in the process (have a new one now) but it felt like a more full circle moment This store was in the jewlery & fashion accessories niche. Margins were healthy due to low cogs, and it cash flowed nicely but were most likely going to move on from it. Have much better plans in place but was a sick ride. Over 23,000 total orders. This was ZERO to a million. 436 days without a single day missed of posting, which also means not a single day missed of work. Despite the internet turning into a world of fake weird shit, authentic shit still exists. Gonna start dropping some archives of all the shit I filmed behind the scenes that never got posted. Real 🅿️, put a milly up on the board publicly. 🧘‍♂️

Dennis DeMarino

18,998 görüntüleme • 1 yıl önce

Simply use CapCut to recreate this. Head to capcut and go to Capcut Studio and paste this prompt: [Style] Live-action + 2D Anime Sticker Composite Funny Short Video, First-Person Beach Grilling POV (POV Cooking Vlog), Realistic Beach Environment Mixed with Flat Cartoon Sticker Style for Strong Contrast, 8K Ultra HD, Handheld with Slight Shake, Vertical Screen [Duration] 10 seconds [Scene] Realistic beach first-person view: A small portable charcoal grill with several hotdogs cooking on the grates. Real person's hand holding metal tongs, flipping and moving the hotdogs. Background shows bright beach environment with sand, ocean waves, blue sky, and some distant palm trees. Natural sunlight with realistic lighting and shadows. A small wooden stool is placed beside the grill. [Character] Q-version Anime Sticker Character (flat 2D sticker texture, cartoon outlines, paper-cut feel): Golden long hair with straight bangs, big purple round eyes, pink blush, wearing a cute beach outfit (light blue bikini top with white frills, matching beach skirt, small sun hat, and yellow sunglasses resting on her head). She is sitting on the small wooden stool beside the grill, height about half the size of the grill, maintaining pure 2D flat quality throughout, not affected by real lighting. Real person's hand (photorealistic, skin texture visible) entering from the right side of the frame. [00:00-00:03] Shot 1: Sauce Sabotage (Overpouring) First-person POV: Real person's hand using tongs to flip hotdogs on the grill. The sticker character has a mischievous grin, raises both hands holding a big squeeze bottle of ketchup, and sneakily pours a huge amount of ketchup all over the hotdogs in one go — thick red sauce dramatically covers the hotdogs like a waterfall. Real physics on the sauce. Sound Effects: Sizzling hotdogs + thick ketchup squirting sound. [00:03-00:05] Shot 2: Bottle Snatch & Tongs Bonk Real person's hand quickly snatches the ketchup bottle away from her. The other hand raises the metal tongs and lightly bonks her head with the flat side — cartoon "Duang" effect, a red cartoon bump appears on her head, her whole body jolts from the impact. Sound Effects: Metallic "bonk" + cartoon spring sound. [00:05-00:08] Shot 3: Cry & Force Feed Sticker character holds the bump on her head, eyes turn into spirals (swirl eyes), mouth wide open crying with blue cartoon tears spraying out. Real person's hand immediately uses the tongs to pick up one overly sauced hotdog and stuffs it into her mouth mid-cry. Sound Effects: Exaggerated cartoon crying + mouth stuffing sound. [00:08-00:10] Shot 4: Overload KO Her cheeks puff up, she is forced to swallow, face turns pale, body stiffens and twitches. Eyes turn into "X"s as she dramatically falls backward off the small wooden stool and lands flat on the sand with legs up. Spinning dizzy stars appear above her head and a small wisp of white smoke comes out of her mouth. Frame freezes. Sound Effects: Thud + cartoon dizzy sound + faint ascension tone. Negative Prompt: blurry, low quality, deformed hands, extra limbs, text, watermark, logo, realistic 3D character, overexposed, underexposed, dark lighting

MrDejie

160,592 görüntüleme • 1 ay önce

I went a little overboard with Codex last week and burned through my entire weekly allowance in two days. Luckily, my quota reset today. Otherwise, I’m not sure what I would’ve done. It got me thinking: instead of asking one large model to handle everything from start to finish, why not let a stronger model plan the project and review the work, while a model built for execution handles the day-to-day implementation? So I tried it. The result was better than I expected. I used GPT-5.6 Sol in Codex as the decision-maker, then ran Ling-3.0-flash from Ant Ling inside OpenCode as the execution engine. Together, they built a small 3D farming game. Before writing any code, I had Codex create four documents: SPEC.md defined the product scope and the lines we couldn’t cross. ARCHITECTURE.md laid out the isometric coordinate system, state machine, and module boundaries. TASKS.md broke the project into small jobs Ling could tackle one at a time. ACCEPTANCE.md explained how each step would be tested and what “done” actually meant. Then I gave Ling a very straightforward role: You are the execution model for this project. Read all four documents before you begin. Work only on the task assigned for this round. When you’re done, run typecheck, test, and build. If anything fails, read the error, fix it, and run the checks again. Do not move on to the next task early. Ling handled dependency installation, project structure, strict TypeScript configuration, test setup, and a production build in 6 minutes and 3 seconds. It ran into issues with the Vite test config, a TS6310 error, and a missing jsdom dependency along the way. Instead of stopping at the first error, it kept reading the logs and fixing the problems until all three checks passed. The speed was honestly hard to believe. If you exclude the time spent waiting on tools, it was producing more than 100 tokens per second. That made the whole development loop feel noticeably faster. After this experiment, I’m planning to keep using the same workflow. If the task is small, there’s no reason to call an expensive planning model for every single step. If the task is large, handing the entire project to a Flash model in one prompt isn’t a great idea either. The setup that makes more sense to me is: Use a more capable model such as Codex to explore the project, make architectural decisions, and break the work down. Put the constraints into specs, schemas, types, and tests instead of leaving them buried in chat history. Give Ling-3.0-flash a steady stream of clear, verifiable implementation tasks. Report bugs with structured context and actual error logs, rather than saying, “It still doesn’t work.” Bring Codex back in for architecture reviews, visual checks, and changes that affect multiple parts of the project. The point of this setup isn’t to give AI a big “build the whole project” button. It’s to turn software development into a pipeline with a much more sensible cost structure: Codex figures out the plan, sets the boundaries, and catches problems. Ling-3.0-flash moves quickly, calls tools reliably, and works through well-defined tasks at scale. For agent workflows that involve lots of repetitive edits, production tasks, and tool calls, this may be a more practical answer than simply using the biggest model for everything.

雪踏乌云

20,625 görüntüleme • 11 gün önce

I made over 2.5 million dollars this past week betting sports. Yes, it sounds easy. Yes, it sounds simple. But the truth is, this is the result of years of obsession, discipline, and grinding at my craft. I spent four straight years playing poker 18 hours a day. That was my entire life. Wake up, play poker, think about poker, sleep, repeat. That level of focus is how I became one of the top players in the world and made over 10 million dollars playing poker. Poker built my foundation. Discipline, risk management, emotional control, and the ability to perform under real pressure. But the reality is, there are no billionaires in poker. There are billionaires in sports betting. So I went all in on sports betting and walked away from poker completely. I took everything I learned and built this the right way. I hired the best analysts and handicappers in the world, people I met through poker, and brought them together under one operation. Because of the platform I’ve built, these guys make more money working with me than they ever could on their own. That is how I’m able to operate at an extraordinary level and consistently win at a very high rate. Winning 2.5 million dollars in a week is incredible, and I’m grateful, but I’m not satisfied. I’m constantly sharpening my edge and building something bigger. My vision is to turn this into a nine figure a year business. I truly believe I’m on the path to becoming a billionaire one day. I think back to being a kid, dreaming of being a professional gambler, having a gambling themed bar mitzvah, and looking up to my father, one of the best poker players in the world. This path has been inside me for a long time. Today, my entire life revolves around becoming the best sports bettor possible. I wake up thinking about it, go to sleep thinking about it, and live it every single day. Grateful for the journey. Let’s keep going.

Sean Perry

106,001 görüntüleme • 6 ay önce

I Combined ChatGPT 5.5 Image-2 + Claude Fable 5… And Built This FULL Game in JUST 8 Hours 😱 The World Has Officially Changed Forever Guys… I still can’t believe what I just pulled off. I took ChatGPT 5.5’s new Image-2 to generate every single visual characters, environments, UI, particles, everything and paired it with Claude Fable 5 for the entire codebase. The result? A complete, polished, fully playable game… finished in only 8 hours. No massive team. No months of crunch. No expensive asset packs. Image-2 created mind-blowing art assets on demand. Fable 5 turned those images into real, working code mechanics, physics, AI, animations, menus everything. This hybrid combo is straight-up sorcery. The world has truly changed. We are no longer waiting years for games to be made. One person + these two god-tier AIs just built something that used to require entire studios and huge budgets… in less than a single workday. This is the next level of human civilization. This is what creation looks like from now on. But here’s the crazy part: This free access ends June 22, 2026. After that, you’ll have to pay/subscribe to keep using it. If you’ve been waiting to see what the future of game dev actually looks like… THIS IS IT. Go try it right now before the paywall hits. Don’t sleep on this. Seriously. Drop in the comments: What game should I build next with this insane Image-2 + Fable 5 hybrid? Like if your mind is blown too 🔥 And tag a friend who NEEDS to see this before it’s gone. The future isn’t coming… It’s already here. And it’s free for one more day only. #Fable5 #ChatGPT55 #Image2 #AIHybrid #GameDevRevolution

0AIVerse

27,845 görüntüleme • 1 ay önce

Every inch of this train becomes a weapon when survival is the only option. Made this video for Thank You AI by using GPT Image 2 + Seedance 2.0 prompt Part 1 (0–15 Seconds) A cinematic 15-second realistic action sequence inside an empty modern subway train car at night. Fluorescent ceiling lights cast harsh, cool white reflections across polished gray floors, brushed metal walls, silver handrails, and blue fabric seats. The train moves at high speed, creating subtle vibrations as overhead straps sway naturally. A fierce East Asian woman in her late 20s with dark hair secured in a tight high bun wears sleek black tactical gear consisting of a fitted long-sleeve compression top, cargo pants, combat boots, fingerless gloves, and tactical harness straps. She faces four heavily armed male assassins dressed in black tactical uniforms with balaclavas. The sequence opens with a low-angle tracking shot as the assassins rapidly surround her. She instantly drops into a low combat stance, slides across the polished floor beneath a sweeping attack, and uses the momentum to sweep an opponent's legs. She springs to her feet, delivering rapid elbow strikes and spinning back kicks while weaving between vertical poles and seat rows. One attacker charges from behind; she vaults over a subway seat, plants both feet on the seatback, and launches herself into a flying kick that knocks him backward into the train doors. Another assassin swings a baton, but she ducks, rolls beneath the strike, grabs an overhead handrail, and swings through the aisle to deliver a powerful mid-air double kick that sends two attackers crashing into opposite rows of seats. Fast handheld camera, dynamic tracking shots, Dutch angles, realistic impacts, gritty high-contrast desaturated color grading, movie-quality choreography inspired by Atomic Blonde and John Wick. No music, only heavy breathing, punches, impacts, footsteps, metallic rattles, and train ambience. Part 2 (15–30 Seconds) — Continuation Continuation of the exact same subway fight with identical character appearance, clothing, lighting, camera style, and environment. The East Asian woman maintains the same hairstyle, tactical outfit, and fluid fighting style as the battle intensifies inside the moving subway car. One assassin pulls a combat knife while another rushes with a metal pipe. She sidesteps at the last second, forcing them to collide before countering with rapid knee strikes and a spinning hook kick. She dives low between seat rows, crawls beneath grabbing hands, then explodes upward into a devastating uppercut that sends one attacker crashing into a glass partition. The tempered glass shatters realistically as fragments scatter across the floor. She grabs a dropped backpack and hurls it into another attacker's face before using a vertical pole to spin around with incredible momentum, delivering a flying roundhouse kick that throws the final assassin through a subway window. Glass bursts outward in slow, realistic fragments while cold night air rushes into the train. The final moments show the floor covered with shattered glass, abandoned weapons, backpacks, and defeated assassins. She stands breathing heavily in the center aisle, adjusting her fingerless glove before calmly walking toward the subway doors as sparks flicker from damaged lighting overhead. Dynamic low-angle tracking, close-up impact shots, handheld cinematography, realistic physics, gritty desaturated color grade, razor-sharp action, cinematic lighting, no music, only realistic fight sounds, shattering glass, metallic impacts, train rumble, and heavy breathing.

Sharon Riley

37,527 görüntüleme • 13 gün önce

THIS GUY JUST REBUILT A $35,000 ANIMATED SITE FOR $12. IF YOU RUN A WEB STUDIO, YOU SHOULD PROBABLY KEEP SCROLLING. Every agency billing $100-149/hr is selling you five departments wearing one invoice. Here’s each one - collapsed into a single agentic session. LAYER 1 - THE CONCEPT ROOM (Claude) Reads the brief, pulls references, and scripts the scroll: what the visitor feels at second 3, second 15, second 40. → Used to be a strategist and a wall of mood boards. Now it’s a conversation. LAYER 2 - THE MOTION STUDIO (Higgsfield) Cinematic clips from 30+ generative models - hero shots, transitions, ambient loops - all matched to the story from Layer 1. → Used to be a motion artist on retainer. Now it’s a prompt. LAYER 3 - THE DEV TEAM (Claude Code) Scaffolds the site, writes the GSAP ScrollTrigger timelines and Lenis smooth-scroll, extracts frames, optimizes every asset. → A full scroll-driven build with zero hand-coded keyframes. LAYER 4 - THE DESIGN DEPT (baked-in cinematic layer) Six effects, zero config: film grain, particles, vignette, glass cards, color tints, scroll pacing. → The polish that justified the invoice - now it ships by default. LAYER 5 - THE QA PASS (Claude) Checks load speed, mobile breakpoints, and whether the scroll actually lands - then rewrites whatever doesn’t. → Used to be a client call and a revision cycle. Now it’s one more turn in the same session. Five departments. One operator. One pass. A strategist, a motion artist, a developer, a designer, and a QA lead - weeks of handoffs - now run in a single session. For a Claude subscription and a few dollars of Higgsfield credits. The studio was never selling talent. It was selling overhead. And the overhead just became five layers. Follow me, reply “website” to this post and I will send you the step-by-step Playbook 👇

ZEUS⚡️

141,226 görüntüleme • 1 ay önce

A very good morning. Welcome to The Council Benji This marks the third Skull in a little run. The first went to a fund I've never met. The second: through Eli Scheinman to a new collector/foundation who has been quietly entering the space in a very significant way across a number of collections whom I’ve never spoken to. Their new entrance enabled a wedding and start of a new married life for Conviction. In my very first conversation with him, we spoke about curses and commitments to the people we love. Since meeting got to talk through each step on that path, from letting go, what is imbued in the ring and ceremony of it all, a proposal, and on the way to the most important of the steps in pursuit of a blessed life. It is easy to get a little cynical on the over-leveraged exit stories that spring up from time to time, so it is a treat to watch one go towards a celebration that’s been building up in his life since the Skull was first acquired. And now: this. The third Skull and the first I can really write about as a shared story across both source and destination. An exit and an entrance. The exit: The Skulls of Luci were awarded as gifts 4 years ago. But before I'd minted Birth of Luci or painted the other 49, the first person in this space I showed the sketch of The Blueprint Skull to was actually Casey💎, when he was working at SuperRare . Casey was the very first person who onboarded me to NFTs, helping me navigate the early days of whatever it meant to even mint something. I explained the idea of gifting one to each person who bid in my first auctions. Though most of the Skulls went to the bidders, Casey's didn't. He didn't ask for one. I didn't tell him I'd give him one. But he helped me take my first steps here, and it's hard to imagine any of this making sense, or unfolding the way it has, without him. Since then, we've broken bread across continents, seen quite a lot of chortling margarita consumption, watched the rise and fall of a lot around us, weathered inter-Council dramas. He brought Laura El into The Monument Game, played as a Player, wore a Mask. Most of the vibe that started all of this, the wild west of it, feels faded in the broader space at times. But every Skull has a story and a person who helped us get here. Casey will always be the one who was there before any metric muddled the reason to care. The entrance: Last fall, Benji came over for a studio visit. We walked through Luci, the works, structure, and dream, as anyone who visits does. But we mostly talked about being a father and having a father. We discussed the very idea of "collection" stripped of accumulation, value, or signal, located more in the act or ceremony of it. What it was to grow up with a curious father who studied the edges of each thing he saw to know the next layer beneath why anyone might look or ignore it. That to pass this on is to pass on questioning, more than it is to pass on any kind of answer. The process of collecting can be perceived as an individual act of hoarding. For some it is maybe. But at its best, it's a way to bind through shared questioning, to bond in cooperation and competition with friends and family, it is the swapped story and meme of it all, and each object gathered along the way carries some shared memory that can, often does, and with intent: should; drift out of the object entirely. All in the psalm, always has been. The studio visit came and went. Soon after, a package arrived in the mail with two of the softest stuffed animals added to my daughter's own collection, now among her favorites. The Skull is a bonus to that, in the scheme of shared memory. For Rachel and I, while we are heads down making a body of work that unsettles us and excites us but demands unknown time to accomplish, it means a great deal to have this kind of support from long term people in the quiet process of making work we want to leave behind ourselves. Enormously grateful to Casey for the many years of support and friendship, to Benny for being a true patron, and to Benji for entering the arena for what I'm working on next. Welcome.

Sam Spratt

20,786 görüntüleme • 3 ay önce

Today I had my first demo drive in a Tesla. It was also my first time ever sitting in one. This was the first car I’ve ever sat in the driver’s seat of where I didn’t touch the steering wheel for over 20 miles. Before I even got to the car, the people who had demoed it before me were an older married couple who were absolutely euphoric. They thought it was so cool that the car could drive itself. The Tesla employee told me this happens all the time. People come back from demo drives and tell the next test driver that they’re about to have an amazing experience. Little did I know, I’d end up carrying on the torch to the next couple demoing it after me. There was a ton of construction where I demoed the car, and FSD handled the entire drive extremely well. And yes, it can go through a drive-thru and stop at each window. The only thing I had to do was tap the pedal because it wouldn’t leave on its own, but it was still wild seeing the AI stop perfectly at the second window and wait. There are a million things I could write about why a Tesla feels like a better car and how much more it offers compared to a regular car. But for now, I’ll stick to FSD. There were only two moments that made me a little uneasy. The first was pretty minor. The car slightly hesitated going up a driveway, but quickly made up its mind. The second was more noticeable. I didn’t realize the car was nagging me. Once I touched the steering wheel, nothing happened, so I pulled it right a little harder, then let go. After that, the car turned left and crossed a double yellow on a backroad. (and yes I know you can sue the volume knob) I’m not totally sure if it was trying to pull over or what it was doing. I wanted to see how it would handle the situation, but there were cars coming, so I took over and corrected it. One of the coolest moments was when I thought FSD was glitching because it came to a complete stop in the middle of a busy road. Then I looked around and realized why. On the right side, there was a bicyclist waiting at a yellow crosswalk. The cars behind me didn’t honk, and the Tesla stopping actually incentivized another car in the right lane to stop and let him pass. The car is almost too nice to pedestrians, because 99.999% of humans would’ve blown through that, especially with no flashing light. For 99.9% of the drive, the car navigated confidently and smoothly. It was a real “feel the AGI” moment. Please do not let the media, the general public, or anyone else convince you that this technology is just some kind of auto assist or glorified cruise control. This is undoubtedly getting extremely close to feeling superhuman. You still have to pay attention to the road, but after experiencing it myself, I’d be shocked if HW4 Teslas aren’t unsupervised within the next couple years. The car was extremely smooth. There was no harsh braking, and it even avoided something in the road that I didn’t see. Driving with FSD made me realize I probably wasn’t driving as well as I could be. Hopefully, eventually, everyone’s car can be as mindful as a Tesla. I’ve never seen a brand so far removed from the public’s sentiment. I’m so happy I ordered one.

Chris

18,722 görüntüleme • 1 ay önce

AI Is Moving Beyond “Generating Videos” — Toward “Generating Worlds” Over the past two years, AI video models have advanced at an astonishing pace. From Runway and Pika to Sora and Veo, AI-generated videos have become increasingly realistic and more consistent with the physical laws of the real world. Many people believe the next objective is simply to generate videos that are longer, sharper, and more lifelike. But if we take a step back, we can see that the real transformation is not happening in video itself. It is happening in world models. What Is a World Model? In 1943, psychologist Kenneth Craik proposed an idea that would influence artificial intelligence research for decades. He argued that the human brain does not merely react to the outside world. Instead, it maintains an internal model of how the world works. Because we have this internal model, we can predict the outcome of an action before we actually take it. Before crossing a road, we estimate whether a car will pass by. Before catching a ball, we predict its trajectory. These abilities come from continuously simulating the world in our minds, rather than relying entirely on trial and error. This idea later became known by a more formal term: World Model. A world model does not describe a single image or a fixed video clip. It is an internal representation capable of continuously simulating the rules and dynamics of the real world. Why Is AI Research Turning Toward World Models? Because predicting “what comes next” is becoming increasingly central to how AI systems work. Language models predict the next token. Image models predict the next step in the denoising process. Video models predict the next frame. A world model, however, attempts to predict something broader: What should the world look like in the next moment? In 2018, David Ha and Jürgen Schmidhuber proposed in their paper World Models that an intelligent agent could first learn a model of the world, and then use that internal model to plan its actions. The Dreamer series later demonstrated that many complex tasks could be learned by training agents inside an “imagined world.” At the same time, the development of video models such as Sora and Veo led researchers to another realization: A model capable of continuously generating video has already learned, at least implicitly, many of the rules governing the real world. As a result, these two research directions have gradually begun to converge. But Video Is Not Yet a World This is where the distinction is often misunderstood. For a world model to support meaningful real-time interaction, it must solve several critical problems. Most video models today are essentially answering one question: What should the next frame look like? A true world model needs to answer much more: What happens if I take one step forward? If I walk behind a building and then return, will the building still be there? If I suddenly change the camera angle, will the entire space remain consistent? If I enter a command such as: “Summon a dragon.” Will the world respond immediately? In other words, a world model must do more than generate content. It must understand space. It must understand time. It must understand causality. And it must understand interaction. Moving from watching to participating is where the real difficulty of world models begins. World Models Are Entering the Interactive Era One of the latest attempts in this direction is Alaya World, recently open-sourced by Alaya World, or Alaya Lab. Instead of generating a fixed video clip, it generates a world that users can explore in real time. Users can begin with text, an image, or a video, enter the generated scene, move freely through it, and introduce new prompts at any moment during generation. The world responds immediately. According to the publicly released information, Alaya World provides: Real-time streaming generation at 720p and 24 FPS Stable continuous exploration for more than one minute The ability to switch prompts and trigger skills or events during generation Model weights and inference code released under the Apache 2.0 License Training code and datasets planned for future release What makes these capabilities important is not simply the technical specifications. It is that the generated “world” can now support continuous interaction. The official demo shows that users can genuinely control, transform, and explore the generated environment. AI Is Evolving From a Tool Into an Environment Over the past few years, most discussions around AI have focused on content generation. Generating text. Generating images. Generating videos. But world models raise a fundamentally different question: Can AI generate an environment that people can inhabit, explore, and continuously evolve? If the answer is yes, the impact will extend far beyond video generation. Game development, robotics training, embodied intelligence, digital twins, virtual production, and many other fields could be transformed by the development of world models. World models are still at a very early stage. Yet from Craik’s proposal of an internal mental model more than eighty years ago to the emergence of today’s interactive world-generation systems, a clear evolutionary path is beginning to take shape. Perhaps what AI is ultimately learning has never been limited to images, videos, or language. Perhaps it is learning the world itself. References GitHub: Technical Report:

雪踏乌云

112,114 görüntüleme • 20 gün önce

a contractor in Shenzhen priced a ¥12,470,900 hospital contract, about $1.7m, in one afternoon and beat firms carrying forty people he explained how he did it: the bid consultancy he used to pay took three days and ¥46,000 for the same envelope. he did this one alone, off one screen, at 11.4% margin, uploaded before the 17:00 cutoff 214 pages of tender documents read, 68 binding clauses pulled out, 9,485 building parts loaded, 14 places found where a duct and a beam sit in the same cubic metre, deepest one 38mm, all of them fixed, 3,318 lines of quantities priced and the package encrypted and uploaded before the 17:00 cutoff this is Graph Engineering: the job gets cut into small nodes, one narrow task each, wired so that one node's output is the next node's input, and any node is allowed to stop the whole run. it turns a model that answers you into a machine that finishes the job: - give every node one job and one output. a node doing two things fails at both and you cannot tell which one broke - put the cheapest rejection first. his qualification node reads clause 7.4, foreign-owned firms barred, and ends the run four seconds in, before anything expensive touches the model - what moves between nodes is a file. the model travels as a model, the quantities as a table, the price as a number - build exactly one loop: the checker finds 14 collisions, the fixer drops the duct 550mm, the checker runs again, and nothing moves on until the count is zero - cap that loop, or a graph will grind on three impossible clashes until the deadline passes - keep one node whose only job is to say no, and give it authority over everything above it - log each node's output on its own, because when the price comes out wrong you need to know which node believed the wrong thing - run the expensive nodes last, always the catch is that a graph is an extremely confident machine: point it at an outdated rate book and it prices an entire hospital off it without a single node noticing, because no node is asked to doubt the input, only to process it so the nodes that earn their keep are the ones that reject, and almost nobody builds those first bookmark this, the full build with all nine nodes and what each one hands to the next is written out in the article ↓

Argona

38,189 görüntüleme • 6 gün önce

Weekly Outfit Showcase📺 prompt 👇 Referencing the face, hair, and body proportions of image_1 Standalone_pink_dress_woman_img — a young Asian woman with long dark brown-black hair worn loose, delicate facial features, slim figure — as the consistent lead character throughout all 5 segments. Fixed camera, vertical 9:16 mid-long shot facing a European-style building entrance: dark green vintage double wooden doors, grey stone wall facade, two stone steps leading to a sidewalk, warm golden afternoon sunlight raking diagonally across the scene, golden-hour color grading, photorealistic handheld smartphone aesthetic. Shot 1 [00:00–00:02.5] — Monday: Hard cut open. The woman walks out through the green double doors wearing a white bandeau tube top and low-rise ripped denim micro shorts, white strappy heeled sandals, a chain mini bag on one shoulder. She descends the two stone steps and takes two to three confident strides toward camera along the sunlit sidewalk, waistline fully exposed in warm light, glancing sideways with a relaxed smile. White sans-serif caption "Monday" centered on screen. Shot 2 [00:02.5–00:05] — Tuesday: Hard cut. Same woman, same face and black hair, now wearing a black deep-V satin slip mini dress with thin spaghetti straps and strappy heeled sandals. Satin fabric catches flowing highlights in the afternoon sun. She steps out from the doorway, descends the steps, raises one hand to sweep her long hair back as she walks toward camera, hemline swaying with each stride. Caption hard-cuts to white sans-serif "Tuesday". Shot 3 [00:05–00:07] — Wednesday: Hard cut. Same woman now in a white halter-neck tie-front crop top (fully open bare back) and black high-waist micro pleated mini skirt with thigh-high socks. She exits the door talking on a phone held to her ear, walks down the steps, then pivots to reveal her entire bare back to camera before continuing forward. Caption hard-cuts to "Wednesday". Shot 4 [00:07–00:09.5] — Thursday: Hard cut. Same woman in a beige open-knit crochet halter maxi dress with diamond-shaped side cutouts at the waist and a high thigh slit on both sides, Roman lace-up flat sandals. She strolls out the door, glances back over her shoulder toward the building, the slit opening and closing rhythmically with each stride as she walks toward camera. Caption hard-cuts to "Thursday". Shot 5 [00:09.5–00:12] — Friday: Hard cut. Same woman in a red structured strapless tube mini dress with side waist cutout and a small side slit, red pointed-toe stiletto heels, dark sunglasses perched on nose, holding an iced Americano cup in her right hand. She walks confidently out the door and directly toward the lens, getting closer until she fills the lower frame, then raises her free hand to remove the sunglasses, looks straight into camera, raises one eyebrow and breaks into a bright smile. Caption hard-cuts to "Friday". Frame freezes on her smiling face. Audio: upbeat syncopated background BGM at low volume throughout; sharp high-heel clicks on stone pavement synced to footsteps; a crisp single "click" sound effect on each hard cut between outfits. No dialogue.

John

33,163 görüntüleme • 9 gün önce

Yesterday at 3 AM Claude Code called me I woke up, picked up the phone, and on the screen was a message: "Wallet entered BTC Up at 11 cents. Open Polymarket?" I said yes and went back to sleep Claude Code unlocked my 2nd phone on its own, opened Polymarket, found the right market, entered the amount, and hit Buy. I could see all of it in real time through the web interface on my laptop. Screenshots from the phone updating every second. By morning the position closed in profit Let me tell you how I got here A week ago I asked Claude Code to write a script that pulls on-chain data from Polymarket and ranks wallets by win rate on 15-minute BTC markets In 20 minutes I had a table with hundreds of addresses, and 1 of them stood apart from the rest. More than 200 trades per day, surgical entry precision, and a profit curve going straight up I fed that address back into Claude Code and asked it to break down the strategy. Turns out the wallet monitors BTC volatility on Binance and Bybit every 100 milliseconds, and when it drops below 0.08% it enters Up and Down simultaneously at 25 to 35 cents A pure straddle: 1 side burns and the other flies to a dollar, giving 3 to 4x per position. Dozens of times a day I wanted to follow it but signals came at any hour, and waking up every 15 minutes for a notification was simply impossible. So I built something else Took an old Android phone and installed an agent running on the Qwen3-VL visual model. It sees what is happening on the screen and mimics human actions through ADB: taps, swipes, text input. Then I connected it to Claude Code as the executor Now the chain works like this: Claude Code monitors the wallet, sees a new position, calls me. And if I say "yes" or just do not pick up within 30 seconds, the agent on the phone opens Polymarket on its own and copies the entry Essentially I built myself an autopilot out of 2 AI systems: 1 thinks and the other presses buttons. I just sleep and occasionally pick up the phone → Here is the wallet the whole thing is tracking: For those who do not want to build a setup like this there is a Telegram bot that handles the 1st part: tracks this wallet and sends a signal on every new entry: AI calls me at 3 AM to ask permission to spend my money A year ago this would have sounded like schizophrenia. Now it is just Tuesday

Blaze

56,451 görüntüleme • 4 ay önce

Six years ago today, the life I knew was taken from me. The day started off ordinary. We had plans to go to the movies that day. But instead, I went to the office. Buried in spreadsheets, chasing perfection, trying to wrap up the quarter. While I was focused on emails and numbers, he was dying. Austin was being murdered. His life was stolen by someone else’s choice, someone else’s violence. And I had no idea my entire world was already breaking. I was eating ice cream with a coworker when the call came. I let out a sound I didn’t know I was capable of, a guttural scream that came from somewhere primal. I slid down a wall and collapsed to the ground. I hyperventilated for the first time in my life. And in that moment, I felt something inside me break. Something I’ve never been able to repair. I’ve carried survivor’s guilt ever since. The what ifs still haunt me. What if I hadn’t gone to the office? What if we had changed our plans? What if I could have somehow saved him? Six years. It is not just a marker of time. It is the weight of every moment lived without him, every fight I’ve carried on his behalf, and every breath I’ve taken when it felt impossible to breathe at all. Austin’s life mattered. What happened to him mattered. He was funny, loyal, full of love and plans for the future. He deserved so much more than what was done to him. You don’t walk away from something like this unchanged. Everything I’ve done to challenge a broken justice system has been in honor of him and for every person still fighting for the justice they deserve. I speak because silence would dishonor him. Because he deserves to be remembered with truth, with courage, and with relentless love. And I do it for everyone else who has been left in the aftermath still waiting, still fighting, still carrying it all alone. This is what being left in the wake of homicide looks like.

JessikaForJustice

39,719 görüntüleme • 1 yıl önce