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Opus 5.5 improved some combat, animations and music. Still runs in the browser. Models made using Tripo AI. How many months left to one-shot AAA games?
96,512 views • 4 days ago •via X (Twitter)
50 Comments

Maybe one year

Less

What’s your animation workflow? I feel like 3d animations are the real bottle neck right now for AI

Used free ones as base animations on this one, and fine tune them in blender

Your post gives the impression that Opus did the animations, but it did not. Cool nonetheless!

I said improved lol, but yeah

This is already at the intern level. Projects like this can help a graduate student land a job in game development at a big company. Of course, you'll also need to finish LeetCode HOT100 and be familiar with C++ to prove your intelligence and potential.

I can do leetcode and C++ where do I apply lol

but AAA games need depth beyond visuals

I’ve been working on this. It’s nearly a full game an I have zero dev experience

How do you make the animations? I’ve been working on a game using mostly assets generated from image-gen and I’m starting to think it will be easier to completely migrate to 3D since 2D animations seem further out of reach for AI (right now)

I am tuning free ones available online. If you can run nvidia kimodo models, you can try to generate some too

the browser capabilities keep getting better, but AAA still needs polish

Oh my God opus 5.5 cooked banger

The combat looks so much smoother now. And it still runs in the browser. My guess: less than a year.

How much spent on Tripo?

It was my first time using it so a bit.

Thanks! I keep asking people and youtubers and they are all not saying or getting sponsorships. The 3d and animation part of AI is costing a ton. I wish Trellis2 / Pixel3d / Kimodo and other open source local host would improve. Good luck and keep it up! It looks good!

Kimodo is pretty cool for its size. Also I got a decent system recently so I’ll try more open weights in 3D now. Hopefully it stops costing a fortune just to iterate on them.

Fable 5.5 gonna be craaaazy

We are still a ways out to one shot a full game. But a vertical slice? We are there now

fire

Thanks

May be in one year AI will be capable to develop a complete game

slopocalypse i swear

"Elden ring at home" 🤣 love it though.

skybox, landscape, foliage. that's quite a lot better of what i usually see that was made with opus 5.5. unusually high quality. how did you manage to get that quality over there?

What's the total map size for the game?

Just a prototype so the far off stuff is blockout only

I hear ya. Any idea what final size would be in KM? Or anything you're hoping to compare it to size wise? I've been thinking about prototyping something myself and I'm just thinking about size/performance constraints

I'll probably move this to unreal engine since I am testing that next. Big maps are hard in the browser, you can check this one (source code included). It's the biggest I have worked on in a browser

Gotcha. Yea ue5.8 is where I started my project the other day. Had to enable world partitioning and streaming because of the size. But was curious because I read three.js could handle it to some degree. Very cool though. Following to keep an eye on project updates 🤝

This is 🔥

Well there are plugins and tools begin released at a greater pace for this particularly use case not more than 6 months there'll be a end to end platform to make one

looks amazing and details crazy..

I'll say 1-2 years

This is seriously impressive!

Nice

pretty sick. Could use some sound design though - would level you up by 10 points

Make a dmc 5 fighting style game with combos that flow together and chain together easily

I'll add that to the queue

6 at most.

dang thats pretty good

This is amazing

On my way!

这个作品简直太棒了

Thanks

looks quite similar to new world good job keep pushing 😃

nice environment

not too shabby
