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opus 5.5 is awesome for making COMIC book ads it just directed a 60 second one with a full cast. every character has their own voice. speech bubbles point at the right mouth. words pop in as they're spoken all of it ran inside claude code: - wrote the...

13,918 Aufrufe • vor 1 Monat •via X (Twitter)

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it could cost less if you would use kie api

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I just cracked the code on AI UGC ads 🤯 51 seconds long. One creator across the entire ad: same face, same voice, same product packaging in every single shot. Talking-head delivery, b-roll cutaways, voiceover running over the b-roll, and the creator moving through different settings. A fully edited, multi-shot ad that actually holds. If you've been stuck generating 8-second clips that look fine but fall apart the second you try to string them into a real ad, no character that holds, no voice that stays the same clip to clip, no product that survives more than one shot, this is the workflow you're missing. Here's exactly how I did it: → Pull a winning authority ad and rewrite the script for your product → Build your creator in ChatGPT Images 2.0 to match the exact buyer demographic → Lock the creator + product as reusable Elements so they stay identical across every shot → Break the script into single-scene shots so each one is a clean generation → Lock the voice on the first clip, then carry that same voice through every shot after → Tag your b-roll shots as voiceover so the line plays over the cutaway instead of lip-syncing → Edit in CapCut: cut the dead air, nudge to 1.1x → Drop the final cut in Captions, add subtitles, export Consistent character, consistent voice, consistent packaging — across talking head, b-roll, voiceover, and multiple settings. No character drift. No robotic voice swap. No disconnected 8-second clips. I put together the full step-by-step playbook with the exact ChatGPT Images 2.0 and Seedance prompts, the element-tagging setup, and the voice trick most people miss. Want it? > Like this post > Comment "UGC" And I'll send it over (must be following so I can DM)

Mike Futia

38,175 Aufrufe • vor 5 Monaten

I just reverse-engineered Apple AirDrop with Opus 5.5 to send files between my Mac & Windows PC this is insane... drag a file onto the other computer → hop. it's there. no cloud. no account. no cable. → here's the build step by step: • step 1 → open Claude Code on Opus 5.5 in an empty folder and paste the prompt below • step 2 → Opus picks the stack: one Electron codebase that runs on macOS and Windows • step 3 → discovery: every 1.5 s each computer says "i'm here" over UDP on your local network. the other one pops up on a radar • step 4 → transfer: files stream directly between the two machines. the other side gets Accept / Decline. "always accept" for your own computers • step 5 → before any UI, Opus wrote a test: two fake devices find each other and send a folder + a 3 MB file, byte for byte • step 6 → design: Opus split the work across parallel agents. one rebuilt the iOS 17 NameDrop glow as a WebGL shader, one drew 3 icon concepts and picked the best, one built the download site • step 7 → separate reviewer agents checked every piece. one caught a shader bug that would've rendered black on the Mac. i'm on Windows, i'd never have seen it • step 8 → GitHub Actions builds the .dmg and the .exe on every release. the Mac build runs on Apple hardware in the cloud, not on my PC • step 9 → first launch on the Mac: the icon just bounced in the dock. Opus added a startup log and a fallback that forces the window open. next build opened fine one afternoon. zero lines written by me. drop it on the Mac. it lands on the PC. that's it... find full prompt below ↓ Then read the article on how to reverse-engineer anything with Opus 5.5.

Movez

59,811 Aufrufe • vor 17 Tagen