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Opus 5.5 is uncannily good at turning a single reference into an entire 3D world. Makes me wonder how good the next models are going to be.
48,929 Aufrufe • vor 1 Tag •via X (Twitter)
47 Kommentare

Clean source code if anyone wants to verify. I stopped this task midway so output is unoptimised and full of bugs. Not intended for actual use.

I'm sorry what the fuck? Help the rest of us. HOW?

Always so scary when we see how capable these models are getting.

hard to fathom

Elon did a sneaky like on this post! Now I need to reopen and do actual work on this demo.

This is genuinely stunning. Took me three days and one existential crisis to design a pricing page once 😅

Perhaps we were never meant to write code by hand lol. We were just technologically behind all that time.

we’re getting closer, this is just the beginning

game link? <3

I pushed the code to GitHub, but it's probably not optimised enough to run well yet.

lmk when you deploy it, would love to play

This is amazing dude

They really need to figure out the sound design, because this thing sounds atrocious. Great visuals, though

this is really cool! This is what ghostwire tokyo should have felt more like imo

Nice effects.

Can you post the prompt(s) please? I’d love to experiment with it!

Nothing special for this level of output. You can replace the GAME_NAME to any known objective. And most importantly give a few reference images along with it.

source? u r stealing others posts with 0 background n

Stealing from whom lmao. Literally made it in an hour earlier today. Just wanted to test how many lights and reflections can the browser comfortably handle.

you re a lying piece of shit. llm is more human than you. if ure getting these outputs in an hour, why never post the workflow?

Wow talk about having original ideas, right? Anyway they claim 24 hours of work, so their output is much more polished than my quick test. There’s no special workflow. You can see my pinned tweet for the general workflow I use for browser demos. Here, I pushed the source code for mine: Also why do you follow me if you think those things about me lmao?

Did you do this in three.js? This is wonderful

Yeah. It was just a lil demo, but turned out looking well.

Where I play it, please??

Its not in a good state right now. Code is on GitHub. I'll probably make something playable in a day.

Thanks for getting back to me, this looks like it's going really well, looking forward to more updates, and if possible, it would be really cool to actually play this someday! Good luck in this project my friend

I had already killed this one, but the post is getting traction so I'll work more on it.

I think it's worth investing at least a little in this, it's a really cool concept visually and to do something great

Yeah, but a few people have done similar stuff already that's why. Maybe I will find a unique twist to add to it.

Oh I see... Yeah, I believe in you anyway, I've been following you doing really good things, and you even inspired me lol, I'm going to get claude cheapest plan and try to create some things too

Wow cool. It's pretty fun to vibe code these things yeah, good luck.

This is insane

@elonmusk ok now I get you

ts is a vibe

Everything is a vibe now

One reference image to a full 3D world. Concept artists just became prompt directors.

wowowow

Ikr. Imagine if I had added this level of raytracing to the spiderbench night city. It would probably burn the browser.

hey we rich now use unity cli

Yessir

Three js?

Yeah. Browser can handle some crazy graphics. No wonder they ported gta 5 to wasm

awesome

This looks like some old ass shit from ps1 🤣🤣🤣🤣

Did it create the assets by itself or use a pack?

I think for people it used a base. Rest is made from scratch

Opus 5.5 is a AGI for for 3D sim,
