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Opus 5.5 or Astra can now create professional-grade 3D outputs with path-traced rendering. Using Tesseract with your agent, you can simulate how light moves through a 3D scene, bounces off surfaces, casts shadows, and creates reflections. The video below was created without Blender or video models, and it remains... show more
36 条评论

Try Tesseract here:

GoT intros should be part of the eval set of all 3d products lol..this is amazing!

+ 1

drop the episode

Professional 3D rendering without Blender is a serious unlock

crazy stuff

Any chance of a step by step on how the agent built this scene? 👀

Pretty damn good.

This video is just bonkers

Brb cancelling my HBO

😮

lets goooo

Holy shit! Peak AI right here 👀

你说的“做完还能继续编辑”更让人心动。真拿来做项目,画面已经出了,接下来那句“这里再调一下”才最考验工具。

Excellent

Could you show the same camera move twice, once with a low sun and once under an overcast sky? Seeing the shadows and reflections change while the animation stays locked would make the editable scene easy to appreciate.

Wow, that sounds incredible! The future of 3D rendering is truly here.

Kimi, glm , minimax , and deepseek can also do the same ,i dont understand these westerns maaan ! So racist

The editable output is what makes this especially interesting. Path-traced lighting through an AI agent opens up a whole new creative workflow for 3D creators.

That sounds pretty advanced. The future of 3D rendering is definitely here!

No Blender and still fully editable is the part that got me — path-traced bounces are one thing, being able to go back and tweak the scene after is another.

path tracing improves lighting, but professional 3d assets still need clean geometry for reliable edits

Path-traced light without Blender yet still fully editable is wild

This looks genuinely impressive. Path-traced 3D with proper lighting, reflections, and shadows all without Blender and still fully editable is a big step forward.

@grok after setting up tessaract skill give me the prompt to run to recreate this video to verify in a new project

is this the same hardware requirement as doing the same thing with blender?

How to use this tool

@bot try it out

Path-traced output still depends on materials and scene scale. Glossy interiors can need 256–1,024 samples/pixel to suppress fireflies, so render cost—not scene generation—often becomes the bottleneck. Which denoiser is Tesseract using?

Looks like game of thrones

🔥🔥

Wow, will try this on my current project

waiting for the succession edit

@CoffeeVectors Insane guys !

Is it opensource?

Is it rendered fully local?
