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Opus 5.5 or Astra can now create professional-grade 3D outputs with path-traced rendering. Using Tesseract with your agent, you can simulate how light moves through a 3D scene, bounces off surfaces, casts shadows, and creates reflections. The video below was created without Blender or video models, and it remains...

355,628 次观看 • 5 天前 •via X (Twitter)

36 条评论

Mirage 的头像
Mirage5 天前

Try Tesseract here:

Abhinav Khaitan 的头像
Abhinav Khaitan5 天前

GoT intros should be part of the eval set of all 3d products lol..this is amazing!

Mirage 的头像
Mirage5 天前

+ 1

callie costello 的头像
callie costello5 天前

drop the episode

Abdul Shakoor 的头像
Abdul Shakoor5 天前

Professional 3D rendering without Blender is a serious unlock

gus 的头像
gus5 天前

crazy stuff

Vision 的头像
Vision5 天前

Any chance of a step by step on how the agent built this scene? 👀

Mike Darrow 的头像
Mike Darrow5 天前

Pretty damn good.

Ben Fortier 的头像
Ben Fortier5 天前

This video is just bonkers

elianna 的头像
elianna5 天前

Brb cancelling my HBO

Katie Kim 的头像
Katie Kim5 天前

😮

happy becky 的头像
happy becky5 天前

lets goooo

Alex Patrascu 的头像
Alex Patrascu5 天前

Holy shit! Peak AI right here 👀

三分钟懂行 的头像
三分钟懂行5 天前

你说的“做完还能继续编辑”更让人心动。真拿来做项目,画面已经出了,接下来那句“这里再调一下”才最考验工具。

Paul Sims 的头像
Paul Sims5 天前

Excellent

Almost Tomorrow 的头像
Almost Tomorrow5 天前

Could you show the same camera move twice, once with a low sun and once under an overcast sky? Seeing the shadows and reflections change while the animation stays locked would make the editable scene easy to appreciate.

Polash Khan 的头像
Polash Khan5 天前

Wow, that sounds incredible! The future of 3D rendering is truly here.

Saad Neo 的头像
Saad Neo4 天前

Kimi, glm , minimax , and deepseek can also do the same ,i dont understand these westerns maaan ! So racist

Flix Muller 的头像
Flix Muller5 天前

The editable output is what makes this especially interesting. Path-traced lighting through an AI agent opens up a whole new creative workflow for 3D creators.

Dipanshu Kushwaha 的头像
Dipanshu Kushwaha4 天前

That sounds pretty advanced. The future of 3D rendering is definitely here!

jimerrors 的头像
jimerrors5 天前

No Blender and still fully editable is the part that got me — path-traced bounces are one thing, being able to go back and tweak the scene after is another.

Sebastian Buzdugan 的头像
Sebastian Buzdugan4 天前

path tracing improves lighting, but professional 3d assets still need clean geometry for reliable edits

Define Ai 的头像
Define Ai4 天前

Path-traced light without Blender yet still fully editable is wild

dydx 🪽 的头像
dydx 🪽5 天前

This looks genuinely impressive. Path-traced 3D with proper lighting, reflections, and shadows all without Blender and still fully editable is a big step forward.

Chamath Thiwanka 的头像
Chamath Thiwanka4 天前

@grok after setting up tessaract skill give me the prompt to run to recreate this video to verify in a new project

Brad Mills 🔑⚡️ 的头像
Brad Mills 🔑⚡️5 天前

is this the same hardware requirement as doing the same thing with blender?

Goten 的头像
Goten5 天前

How to use this tool

boy3sod⛓️ 的头像
boy3sod⛓️4 天前

@bot try it out

Qiqi · AI workflows 的头像
Qiqi · AI workflows4 天前

Path-traced output still depends on materials and scene scale. Glossy interiors can need 256–1,024 samples/pixel to suppress fireflies, so render cost—not scene generation—often becomes the bottleneck. Which denoiser is Tesseract using?

Andrii Liubivyi 的头像
Andrii Liubivyi5 天前

Looks like game of thrones

santi 的头像
santi5 天前

🔥🔥

anaknijihoz.ron 的头像
anaknijihoz.ron4 天前

Wow, will try this on my current project

ben 的头像
ben5 天前

waiting for the succession edit

Stéphane 的头像
Stéphane4 天前

@CoffeeVectors Insane guys !

GD 的头像
GD4 天前

Is it opensource?

Vas 的头像
Vas4 天前

Is it rendered fully local?

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