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Our new work PSHuman reconstructs a detailed 3D human mesh from a single-view image in ~1min. Codes have already been released! Welcome to try it! Project page: Codes: Paper:

53,252 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Yuan Liu
Yuan Liu1 год назад

The key idea is to adopt the multiview diffusion to generate novel-view images and normal maps. Then, we apply inverse rendering techniques to reconstruct the textured human meshes. We improve face reconstruction with a global-local denoising scheme.

Фото профиля jason rugolo
jason rugolo1 год назад

incredible work

Фото профиля Roman
Roman1 год назад

Great! I tried to replicate my wife in blender modifying a human model, now i suppose i'd just have to take a pic of her in A-pose, use PSHuman then add bones/rig in blender? 😃

Фото профиля Ulysse Mizrahi
Ulysse Mizrahi1 год назад

What's the novelty compared to any image to mesh techniques which exist today? Also I'm seeing a bunch of seam artifacts on the textures

Фото профиля Yuan Liu
Yuan Liu1 год назад

We add SMPL skeletons to guide the diffusion process, generate 6 novel-view images, and improve the face regions with a new denoiser. The multiview-to-mesh reconstruction follows Unique3D but initializes from SMPL.

Фото профиля Turbotardo
Turbotardo1 год назад

Now do that for cats please

Фото профиля Hector
Hector1 год назад

can this be ported to say fbx format? say unreal engine's metahuman face and body?

Фото профиля Yuan Liu
Yuan Liu1 год назад

We are not so familiar with UE and probably cannot support it. This may not be directly applicable to Game development, which still requires additional efforts in remeshing, animation, etc.😊

Фото профиля Synthical
Synthical1 год назад

Dark mode for this paper 🌚

Фото профиля XJournalK
XJournalK1 год назад

Anywhere a user can try?

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