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Our new work PSHuman reconstructs a detailed 3D human mesh from a single-view image in ~1min. Codes have already been released! Welcome to try it! Project page: Codes: Paper:

53,252 次观看 • 1 年前 •via X (Twitter)

10 条评论

Yuan Liu 的头像
Yuan Liu1 年前

The key idea is to adopt the multiview diffusion to generate novel-view images and normal maps. Then, we apply inverse rendering techniques to reconstruct the textured human meshes. We improve face reconstruction with a global-local denoising scheme.

jason rugolo 的头像
jason rugolo1 年前

incredible work

Roman 的头像
Roman1 年前

Great! I tried to replicate my wife in blender modifying a human model, now i suppose i'd just have to take a pic of her in A-pose, use PSHuman then add bones/rig in blender? 😃

Ulysse Mizrahi 的头像
Ulysse Mizrahi1 年前

What's the novelty compared to any image to mesh techniques which exist today? Also I'm seeing a bunch of seam artifacts on the textures

Yuan Liu 的头像
Yuan Liu1 年前

We add SMPL skeletons to guide the diffusion process, generate 6 novel-view images, and improve the face regions with a new denoiser. The multiview-to-mesh reconstruction follows Unique3D but initializes from SMPL.

Turbotardo 的头像
Turbotardo1 年前

Now do that for cats please

Hector 的头像
Hector1 年前

can this be ported to say fbx format? say unreal engine's metahuman face and body?

Yuan Liu 的头像
Yuan Liu1 年前

We are not so familiar with UE and probably cannot support it. This may not be directly applicable to Game development, which still requires additional efforts in remeshing, animation, etc.😊

Synthical 的头像
Synthical1 年前

Dark mode for this paper 🌚

XJournalK 的头像
XJournalK1 年前

Anywhere a user can try?

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