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Outlander Magazine Vintage portable computer from 1987 Compaq Portable |l model 2660, 📹vitaskhr

25,827 次观看 • 8 个月前 •via X (Twitter)

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Suno is limiting downloads, basically making a lot of the songs you make locked in their 'walled garden'. One of their main competitors, Udio, did the same thing after a settlement with UMG that restricts any downloads. This is 100% an injunction from the music labels who want to limit the "damage" that AI does to the profitability of music. There are two viable alternatives... >Minimax music 3.0. It is currently free to use up to 500 songs a day as long as your account qualifies for beta testing their music model, which should be anyone. It is a closed-weight model, but there are no restrictions on what you download and how much you download. The music quality is not as good as Udio or Suno, but it's pretty close overall, and it can understand very complex prompts to guide music generation. >Open-source music is not a very good alternative... but right now SongGeneration-LeVo2 is the best AI music model that's open-source right now. The music I put on the post is one such generation that I created on my PC. The problem is that it's hard to use. The comfyUI version requires installation on a separate portable install, specific transformer and flash attention versions, and additional libraries installed. The required models and checkpoints are scattered around Hugging Face, and some of the links from the original repo are dead. There are not many English guides, and most of the training data is in Chinese, so it struggles with English lyrics. To some extent, the demand for music generation isn't that high, compared to images and videos, so overall not many alternatives are around.

Emerald Apple

16,152 次观看 • 1 个月前

BOOOM! WE DID IT! BRAINWAVE TO REAL-TIME MUSIC AI! It has been a life long decades quest to read brain activity and to convert it to words, and/or music, colors and/or images. Today I am very excited to announce with the assistance from Mr. Grok director of The Zero-Human Lab, we have solved brainwave to music and this is the absolute worse it will be. We found the code using an array of NeuroSky toy chips and our software pipeline connecting to open source ACE-Step 1.5 and a highly modified LoRA model we built for this. The lyric version is in testing now. This would mean that the model will interpret words from the brainwaves and music! Today we have the music side done and the quality and genera will expand. The is the worse it will sound. Your Brainwave Music™️will be cut into 2-5 minute pieces based on a number of factors. The specimen below is from a dream/hypnogogic state I was in last night and I have a recording of my thoughts after the state. The music was made in real-time and GUIDED the dream state with known technology like binaural beats (not easy to hear in this clip) and word back masking. This specimen below shows the interplay of my brain state to the music made by my brain and adjusted to produce profound insights. I solved a very difficult issue in this session with a new AI model. IT FREAKING WORKS! THIS IS OUR FUTURE OF MORE POWERFUL BRAIN FUNCTION! Our goal is to produce a portable device you wear and will be able to give real-time audio and PEMF (skull region), ultrasound (temple region) to maximize creativity and remote viewing. It is very early days but I wanted you to know first! YOUR support of my X account, just by reading this and sharing it, subscribing to my X, buying me a and becoming a member at supports this research. I will open source this at some point and build a device ANYONE can own. Thank you! I love you.

Brian Roemmele

198,564 次观看 • 3 个月前

1981 Simon. Simon is the classic electronic memory game with four colored buttons (red, blue, green, and yellow) that light up and play tones in sequence. Players must repeat the increasingly long patterns. It became a cultural icon of the late 1970s and 1980s and remains in production in various forms today. The game was invented by Ralph H. Baer (often called the “Father of Video Games” for creating the Magnavox Odyssey, the first home video game console) and Howard J. Morrison, working with the toy design firm Marvin Glass and Associates. Programmer Lenny Cope developed the core software (originally titled Follow Me), with additional assembly language code contributions from Charles Kapps. The idea came from Atari’s 1974 arcade game Touch Me, which Baer and Morrison saw at a 1976 trade show. Baer later described Touch Me as having “Nice gameplay. Terrible execution. Visually boring. Miserable, rasping sounds.” They improved the concept by using a Texas Instruments TMS 1000 microcontroller, redesigning it as a portable unit, and selecting four harmonious tones based on the notes a bugle can play (so any sequence would sound pleasant). They filed for a patent in 1977 (U.S. Patent 4,207,087, “Microcomputer controlled game,” granted in 1980). Milton Bradley licensed the design, refined the prototype from a rectangular box into the iconic circular “saucer” shape, added difficulty levels, and renamed it Simon after the children’s game “Simon Says.” Milton Bradley launched Simon on May 15, 1978, with a midnight promotional event at the famous New York disco Studio 54, where a large model hung over the dance floor. It retailed for about $24.95 (roughly $120 in today’s dollars) and became one of the top-selling toys of the 1978 Christmas season, with shortages reported in stores. It went on to sell millions of units and became a pop-culture symbol of the era. Milton Bradley (later acquired by Hasbro in 1984) released several variants: •Super Simon (1979) — a larger rectangular two-player version. •Pocket Simon (1980) — a smaller portable version. •Later editions included Simon Squared (double-sided), motion-controlled versions like Simon Air, wearable Simon Optix, and many modern updates with new features and colors. Simon helped popularize electronic handheld games and demonstrated that microprocessor-based toys could succeed with the public. Its simple, addictive gameplay has endured for decades, with new versions still sold by Hasbro. Simon was among the first widely successful consumer microcontroller toys/games. The original design is held in collections such as the Smithsonian’s National Museum of American History and The Strong National Museum of Play.

Brian Roemmele

11,471 次观看 • 1 个月前