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PaceGame found an interesting solution to their jittering and sliding issue in Unity by smoothing how tire grip is applied over time, here’s a quick breakdown they made. 🚗 See more: #gamedev #unity3d #indiedev

52,937 次观看 • 4 个月前 •via X (Twitter)

5 条评论

dude imagine 的头像
dude imagine4 个月前

why not just use substeps?

MastaFrog 的头像
MastaFrog4 个月前

Fixing Unity’s physics for 2 years? 🫡😂

Ozgur Saral 的头像
Ozgur Saral4 个月前

👍

§нιησвι 🌭 的头像
§нιησвι 🌭4 个月前

Montana Green GTI

PAUL 💜 的头像
PAUL 💜4 个月前

Gave me PTSD from my last control systems course 😅.

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