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Check out this clever vehicle steering trick in Unity by PaceGame, using simple logic to make cars redirect toward unreachable targets without complex pathfinding. 🚗 See more: #unity3d #gamedev #indiedev
14 Kommentare

This is... actually quite smart. Hats off to pacegame for thinking like this!

I wonder if you can adjust the size of the circles based on the speed of the car to simulate sharp turns like you would when parking

Thank you! I've had an issue with animals running around their target in circles for ages and this helped me get to an easy solution

Genius approach

As a “not yet” game dev I do not yet understand what the helly this is but it looks very cool

brilliant

Too nice

gives me opensteer ptsd.

This can be simplified even further with just a dot-produce comparison against the turn radius.

this is just a dubins path i think

This is very clever!!

very clever

damn that's clever

curious how the turn radius calculation handles variable terrain slopes

