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Path Tracing comparison in DOOM The Dark Ages

94,480 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

ℌ𝔦𝔟𝔢𝔯𝔫𝔦𝔞𝔫𝔖𝔞𝔪𝔲𝔯𝔞𝔦 profil fotoğrafı
ℌ𝔦𝔟𝔢𝔯𝔫𝔦𝔞𝔫𝔖𝔞𝔪𝔲𝔯𝔞𝔦1 yıl önce

Cool, turn it off immediately.

Solarsuit.Games profil fotoğrafı
Solarsuit.Games1 yıl önce

🤠 We're a small indie team making a Space Western game that mix together cRPGs like the original Fallout and top-down shooters like Ruiner. Featuring real-time combat, organic roleplay, and a deep narrative with different endings 🚀 👉 Wishlist on Steam

​🇧​​🇦​​🇷​​🇫​ profil fotoğrafı
​🇧​​🇦​​🇷​​🇫​1 yıl önce

Literally no difference

Pirat_Nation 🔴 profil fotoğrafı
Pirat_Nation 🔴1 yıl önce

Yes you lose 100 fps

Okairo profil fotoğrafı
Okairo1 yıl önce

It's better with it off.

Saith profil fotoğrafı
Saith1 yıl önce

ah, here we go again they could've just spent the extra dev time polishing the game instead of implementing what looks like a reshade mod

WpWpN profil fotoğrafı
WpWpN1 yıl önce

Imagine pretending it's literally impossible to do a simple light reflection without rtx.

Ca1cu1ated profil fotoğrafı
Ca1cu1ated1 yıl önce

Games topped out like a decade ago graphically. Now you need 10x the rig to play though. Games topped out like 15 years ago for "fun factor" too.

Foures profil fotoğrafı
Foures1 yıl önce

Cmon guys there is a difference

Bud The Cyborg profil fotoğrafı
Bud The Cyborg1 yıl önce

Not only does it make zero practical difference to gameplay it's 50/50 whether you find one side or the other more aesthetically pleasing. On top of that, comparing screenshots is cheating because the RT side becomes a blurry mess in motion. Ray Tracing is a mistake.

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