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Path Tracing comparison in DOOM The Dark Ages

94,480 次观看 • 1 年前 •via X (Twitter)

10 条评论

ℌ𝔦𝔟𝔢𝔯𝔫𝔦𝔞𝔫𝔖𝔞𝔪𝔲𝔯𝔞𝔦 的头像
ℌ𝔦𝔟𝔢𝔯𝔫𝔦𝔞𝔫𝔖𝔞𝔪𝔲𝔯𝔞𝔦1 年前

Cool, turn it off immediately.

Solarsuit.Games 的头像
Solarsuit.Games1 年前

🤠 We're a small indie team making a Space Western game that mix together cRPGs like the original Fallout and top-down shooters like Ruiner. Featuring real-time combat, organic roleplay, and a deep narrative with different endings 🚀 👉 Wishlist on Steam

​🇧​​🇦​​🇷​​🇫​ 的头像
​🇧​​🇦​​🇷​​🇫​1 年前

Literally no difference

Pirat_Nation 🔴 的头像
Pirat_Nation 🔴1 年前

Yes you lose 100 fps

Okairo 的头像
Okairo1 年前

It's better with it off.

Saith 的头像
Saith1 年前

ah, here we go again they could've just spent the extra dev time polishing the game instead of implementing what looks like a reshade mod

WpWpN 的头像
WpWpN1 年前

Imagine pretending it's literally impossible to do a simple light reflection without rtx.

Ca1cu1ated 的头像
Ca1cu1ated1 年前

Games topped out like a decade ago graphically. Now you need 10x the rig to play though. Games topped out like 15 years ago for "fun factor" too.

Foures 的头像
Foures1 年前

Cmon guys there is a difference

Bud The Cyborg 的头像
Bud The Cyborg1 年前

Not only does it make zero practical difference to gameplay it's 50/50 whether you find one side or the other more aesthetically pleasing. On top of that, comparing screenshots is cheating because the RT side becomes a blurry mess in motion. Ray Tracing is a mistake.

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