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PBR Mixer 2.4 Triplanar projection. Position and Direction based mixing (world/object) Texture resizer and complete control over Principled inputs for blazing viewport performance. Superhive: Gumroad: #b3d #blender #blender3d

23,258 次观看 • 7 个月前 •via X (Twitter)

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🧑‍🏫 How to make a glass/refraction shader: 🍷 Refraction will ultimately have the effect that whatever is behind your mesh should appear distorted by the surface of the mesh itself. We're not going for external caustics projection, just modelling glass-like, distorting "transparency". 🌆 In Unity, you can sample the *global* _CameraOpaqueTexture (make sure it's enabled in your URP asset settings), which is what your scene looks like rendered without any transparent objects. In Shader Graph, you can simply use the Scene Colour node. 🔢 The UVs required for this texture are the normalized screen coordinates, so if we offset/warp/distort these coordinates and sample the texture, we ultimately produce a distorted image. We can offset the UVs by some normal map, as well as a refraction vector based on the direction from the camera -> the vertex/fragment (flip viewDir, which is otherwise vertex/fragment -> camera) and normals of the object. 📸 Input the (reversed) world space view direction and normal into HLSL refract. **Convert the refraction direction vector to tangent space before adding it to the screen UV.** Use the result to sample _CameraOpaqueTexture. refract(-worldViewDirection, worldNormal, eta); eta -> refraction ratio (from_IOR / to_IOR), > for air, 1.0 / indexOfRefraction (IOR). IOR of water = 1.33, glass = 1.54... 💡 You can also do naive "looks about right" hacks: fresnel -> normal from grayscale, which can be used for distortion. Or distort it any other way (without even specifically using refract at all), really... 🧠 Thus, even if your object is rendered as a transparent type (and vanilla Unity URP will require that it is), it is fully 'opaque' (max alpha), but it renders on its surface what is behind it, using the screen UV. If you distort those UVs by the camera view and normals of the surface it will be rendered on, it then appears like refractive glass on that surface. > Transparent render queue, but alpha = 1.0.

Mirza Beig

125,253 次观看 • 1 年前

EPSTEIN, INTELLIGENCE, & THE ELITE. BLACKMAIL IS MORE POWERFUL THAN PROSECUTION. Blackmail is the weapon of choice for intelligence agencies because of its vast and infinite amount of control. Once you have it, it never goes away, and can control an individual for life. A dystopian robotic-like system, compromised and controlled interchangeable politicians and citizens in all aspects of society that make our world go round, pushing legislation and looking the other way when needed, all controlled by fear, aka, blackmail. This is why it must be eradicated from our system, government, and control mechanisms. We will never have a true honest system and move forward in a positive direction because of the "Hidden Hand in control." The main factor in which the Epstein list or certain information will not be exposed is because of it's connections and on going operations with our intelligence agencies and others. What we wanted was a list of the clients of Epstein because everyone knows there were hundreds of them and thousands of victims and videos which implicate very important people. What we want is accountability and consequences for the ones involved and justice for the victims. Why does it always have to be about the elite? This should be about the lives that were destroyed by the elite and intelligence agencies. If you go through the evidence and testimonies of the victims, you can easily find the people involved and associated with Epstein. Just because you think it's over doesn't mean it is. The information and comments made over the last couple months and the new video that was released really doesn't prove anything but loudly exposes a cover up operation. It seems almost intentionally done that way to highlight certain individuals or the matter in general in a way that will still don't fully understand yet. Everything was sloppy and very uncoordinated and points to something bigger happening. After all the time, promises, posts, and information dropped over the years paints a picture of a bigger operation at play. This is not just a simple one layered situation, and I don't see people changing their tone and promises made over years, simply overnight. There are many theories at the current moment, but one, logical, in particular one is that the blackmail is now being used against the deep state. There are still individuals within the administration that are compromised and are not working for, but against the trump administration and might also be apart of why this concluded this way. We will still continue to fight for justice no matter what and over the next few weeks we will learn more and understand the bigger picture because this isn't over yet and their are still thousands of kids that we need to save. There is a reason for everything transpiring, with layers, optics, and timing procuring for that specific reason in order to complete the original objective, which was to destroy the deep state cabal and shatter it into a million pieces, and we're not stopping until we do. I know right now is difficult but there is more to this story, and when the time is right, it will be exposed. We have to stick together and help one another and continue to fight this fight together. Whoever the enemy turns out to be. Stay strong, have faith and Godspeed.

The SCIF

42,483 次观看 • 1 年前

I built a Three.js rendering study inspired by Tiny Glade’s painterly aesthetic, and got it running at 120fps in the browser. Over the past few weeks, I’ve been studying how stylized games achieve that soft, handcrafted look in real time. Tiny Glade was a huge inspiration, and I wanted to use the browser as a constraint: no compute shaders, no native GPU access, and single-threaded JavaScript. As part of this study, I implemented: - GPU-driven instanced brick walls with procedural noise jitter and elastic build animations - Tree, bush, and flower rendering with billboard card expansion, wind sway, and grow animations - Procedural grass with terrain conformance and interactive push deformation - Animated water with layered noise, interactive ripples, and Fresnel-based reflections - Procedural terrain with slope-aware triplanar materials, dirt paths, and rocks - A 7-pass post-processing stack with TAA, bloom, depth of field, painterly filtering, ACES tonemapping, 3D LUT color grading, and film grain The hardest part wasn’t writing any single shader. It was making all of these systems work together at high frame rates inside WebGL, where every millisecond counts and performance problems compound quickly across animation, materials, post-processing, and scene management. Some techniques in this study were inspired by analyzing Tiny Glade’s rendering approach, while others were original implementations built from scratch from visual reference. That contrast taught me a lot: recreating an effect is one challenge, but designing your own shaders and systems to achieve a similar feel is a very different one. This is a private educational rendering study. Some temporary placeholder content is being used during the research phase, and any public or production version would use original or properly licensed assets. Huge credit to Pounce Light for the incredible art direction and rendering work in Tiny Glade: Three.js #gamedev #webgl #threejs #rendering #graphics #realtimerendering #shaderdev

Ibrahim Boona

58,625 次观看 • 3 个月前

🚨⚡️ Late Turkish Professor Necmettin Erbakan: “The richest 300 people of Jewish origin in the world rule the world. They are Zionists. The United Nations and its affiliated organizations are under their control. Masonic lodges are the first step in this process; we are living inside this prison. These 300 constitute the political association of Zionism. They have established organizations and armies everywhere. Journalists and writers from all countries are under their orders. Businessmen and politicians are in their grip. These Zionists decide who stays and who goes. They ensure that the party they want comes to power, then tell you: ‘You elected them.’ This is, of course, a lie. For 350 years, the governments of all these countries have been run in the same way. These 300 also determine the direction of the highly important Bilderberg Conferences. They have placed their people all over the world and control all think tanks. The Rockefeller family in the United States, the Rothschilds in England and France, the Agnelli family in Italy, and Mitsubishi in Japan. But in the end, the decision is always in the hands of the Rockefellers. The global debt-based economic system is in their hands, and the Rockefellers ultimately always decide. One of the secrets of these 300 is a concept they call ‘authoritarian democracy (Demokratur),’ not democracy. Authoritarian democracy is something completely different: it looks like you voted, but in reality, you only chose the option they put in front of you. Do you think it is different in modern countries like the United States or Germany? You are mistaken. It works the same way there, because everything starts there and then spreads to the whole world.”

RussiaNews 🇷🇺

181,108 次观看 • 5 个月前

I started using Blender through MCP about two weeks ago, and I quickly realized that you can build almost anything with AI. This model was created using Blender, Hunyuan3D, Gemini, and ChatGPT. Here’s how I did it: I opened Gemini, uploaded an image of the Gundam model, and asked it to generate a clean front-view image. I uploaded that front view to ChatGPT and asked it to generate two additional angles: a back view and a 45-degree front-left view. I went to: I signed up with my email and translated the page into English. Then I opened Image to 3D and selected the multi-image option. You’ll see a diagram of a whale from several angles. Upload each reference image in its corresponding position, such as front, 45-degree front-left, and back. I selected the 1.5M-face option. This produces a very high-poly model, but don’t worry, we’ll fix that next. Once the generation is complete, download the model as a GLB file. From the Hunyuan homepage, open 3D Studio using one of the dropdown menus. Select the topology or retopology tool and upload your GLB. I chose the High setting to preserve as much detail as possible. After a few seconds, the model was retopologized. It kept most of its visual detail while using far fewer polygons. The original head and rifle didn’t look very good, so I generated them separately. I returned to ChatGPT and created dedicated reference images for the Gundam’s head and rifle. I generated each part individually in Hunyuan at the 1.5M setting, then ran both through the same retopology process. Next came the textures. Open the texture section, select the multi-image option, and upload the same reference images according to the whale orientation indicators. However, instead of using the original clean textures, I asked ChatGPT to recreate them with wear, rust stains, scratches, and other surface damage. This gave the Gundam a much older and more authentic appearance. Once every part was textured, I imported everything into Blender. You can ask Codex through MCP to remove the original head and rifle, or you can do it manually. Select the main model and press Tab to enter Edit Mode. Press 3 to enable face selection, then press C to activate Circle Select. Paint over the faces belonging to the original helmet or rifle. You can press X to delete those faces or P to separate them into another object. Then position the newly generated, more detailed head and rifle in their place. I demonstrate this process in one of my older videos. And that’s it. You now have a very cool 3D Gundam model! Afterward, I created the cockpit, separated the model into movable sections, and rigged everything for use in my Three.js game. That process deserves its own tutorial, though. If anyone wants to see it, let me know. Or just ask your AI, I guess. They seem to know everything these days. xD

Spectro 🇺🇸

69,366 次观看 • 2 天前

THE GENERATIONAL SATANIC DEATH CULT. From generation to generation these bloodlines of the same continuous families have controlled our society for centuries. The ones behind the curtain all have one major thing in common. No matter where they come from in the world, no matter what their beliefs are, from Baal, to Lucifer, to Lilith. They all worship, absorb, believe, and project the same energy. And that energy is an evil, Satanic energy. These beliefs, the Satanic ritualistic abuse and sacrifice of children did not only begin thousands of years ago and just magically stop. They were also denounced by society over time and forced underground and behind closed doors. But today, you see the plan, the revival, and the complete push for the normalization to overtake and control this world and influence every living thing on this planet. From the sexualization of children, which is the insane push for legal pedophil*a, to transgenderism, which highly resembles and correlates to the Baphomet, who has both male and female parts. Transhumanism, mixing people with machines and A.I., and the huge push like Satanism is ok just because it's also a religion, like the now after school Satan groups for children as young as in kindergarten. Do not be fooled. these are all dangerous along with all of their connecting ideologies. Everyone knows right from wrong. Good vs. evil. This is how you know the that if the powers that be and their core beliefs stem from ancient Satanic and occult belief systems that are only self-serving and deal with the horrific torture and satanic ritual abuse and sacrifice of children alone, you should stay as far as way as possible from everything associated with it. Another trick being being pulled on humanity that people are so easily manipulated by is taking many old belief systems, practices, and satanic rituals and repackaging, and relabeling them as "New Age" practices or beliefs. Your being fooled. None of this is new and has been around for thousands of years. You're opening yourself up to things and you don't even know it. All of these are warnings signs and tricks that many are falling for. The sacrificing of children alone should tell you everything you need to know to understand and realize that the foundation of the ones in power and their true goals is an overall evil agenda for humanity.

The SCIF

56,976 次观看 • 1 年前

World Economic Forum - 15 Minute Cities and Climate Lockdowns. European MP Christine Anderson issues a stark warning: the convergence of automation, "15-minute cities," and climate policies is not about convenience or sustainability—it's about constructing a framework for ultimate control. In a recent interview, Anderson dissects what she sees as a deliberate agenda to strip human autonomy. She argues that the push for hyper-efficient urban design, like the 15-minute city model, creates the necessary infrastructure for future "climate lockdowns." This isn't theoretical; she points to legislation already passed in parts of Great Britain that could enable such measures. Her vision of the outcome is chillingly feudal: a society where your freedom of movement is a commodity. You may be permitted to leave your designated zone only a handful of times per year, while a wealthy elite can purchase additional passes, effectively buying freedom from the less fortunate. The result? A new class system based on mobility. Anderson then points to Saudi Arabia's "Neom" and "The Line" as the logical endpoint of this control-seeking ideology—a massive, centralized structure housing millions in a perfectly monitored environment. In such a place, compliance is easily enforced through control over essential resources, like a meal-plan prescription system. She concludes that these data points, when connected, reveal a trajectory toward the complete impoverishment and enslavement of the populace. It's a grim forecast, framing the World Economic Forum's "Fourth Industrial Revolution" not as progress, but as a pathway to a modern serfdom. The central question she leaves us with: Are we building smart cities for people, or open-air prisons for subjects?

Camus

31,223 次观看 • 10 个月前