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So turns out, you can get even more interesting control over the colored light falloff by making it position-dependent! This could be really useful for automating proximity-based effects! Really loving this effect! ๐คฉ #b3d #blender3d #blender #lighting #nodes
131,919 views โข 2 years ago โขvia X (Twitter)
10 Comments

luke23.swoosh2 years ago
Why not working pour moi? :(

SMOUSE ๐ธ2 years ago
Disable the Clamp option in the Map Range Node :)

Smuzzies2 years ago
Been playing around with it all day. Still can't believe I never knew that. Looks like a search light panning over the grounds in a prison.

fm.junkGurx2 years ago
Basically a spatial heat map. Cool!

Romane Jubert2 years ago
This is so cool ! Thanks for sharing

SMOUSE ๐ธ2 years ago
You bet :D

ลukasz ลliwiลski๐ธ2 years ago
This thing in eevee will be awesome, without hacks by doing it inmaterial and node spaghetti for each light :D

Neo Nakamura, Blender Boi (Comms Always Open)2 years ago
*writes this down*

Neo Nakamura, Blender Boi (Comms Always Open)2 years ago
i wonder if there's a way to feed your thin-film to it and get even more trippy effects :O

SMOUSE ๐ธ2 years ago
Maaaybe, but I'm not sure because I don't think the normal information from the light would work with the Thin Film, but maybe some how!
