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So turns out, you can get even more interesting control over the colored light falloff by making it position-dependent! This could be really useful for automating proximity-based effects! Really loving this effect! ๐Ÿคฉ #b3d #blender3d #blender #lighting #nodes

131,919 views โ€ข 2 years ago โ€ขvia X (Twitter)

10 Comments

luke23.swoosh's profile picture
luke23.swoosh2 years ago

Why not working pour moi? :(

SMOUSE ๐Ÿ”ธ's profile picture
SMOUSE ๐Ÿ”ธ2 years ago

Disable the Clamp option in the Map Range Node :)

Smuzzies's profile picture
Smuzzies2 years ago

Been playing around with it all day. Still can't believe I never knew that. Looks like a search light panning over the grounds in a prison.

fm.junkGurx's profile picture
fm.junkGurx2 years ago

Basically a spatial heat map. Cool!

Romane Jubert's profile picture
Romane Jubert2 years ago

This is so cool ! Thanks for sharing

SMOUSE ๐Ÿ”ธ's profile picture
SMOUSE ๐Ÿ”ธ2 years ago

You bet :D

ลukasz ลšliwiล„ski๐Ÿ”ธ's profile picture
ลukasz ลšliwiล„ski๐Ÿ”ธ2 years ago

This thing in eevee will be awesome, without hacks by doing it inmaterial and node spaghetti for each light :D

Neo Nakamura, Blender Boi (Comms Always Open)'s profile picture
Neo Nakamura, Blender Boi (Comms Always Open)2 years ago

*writes this down*

Neo Nakamura, Blender Boi (Comms Always Open)'s profile picture
Neo Nakamura, Blender Boi (Comms Always Open)2 years ago

i wonder if there's a way to feed your thin-film to it and get even more trippy effects :O

SMOUSE ๐Ÿ”ธ's profile picture
SMOUSE ๐Ÿ”ธ2 years ago

Maaaybe, but I'm not sure because I don't think the normal information from the light would work with the Thin Film, but maybe some how!

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