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So turns out, you can get even more interesting control over the colored light falloff by making it position-dependent! This could be really useful for automating proximity-based effects! Really loving this effect! 🤩 #b3d #blender3d #blender #lighting #nodes

131,984 Aufrufe • vor 2 Jahren •via X (Twitter)

10 Kommentare

Profilbild von luke23.swoosh
luke23.swooshvor 2 Jahren

Why not working pour moi? :(

Profilbild von SMOUSE 🔸
SMOUSE 🔸vor 2 Jahren

Disable the Clamp option in the Map Range Node :)

Profilbild von Smuzzies
Smuzziesvor 2 Jahren

Been playing around with it all day. Still can't believe I never knew that. Looks like a search light panning over the grounds in a prison.

Profilbild von fm.junkGurx
fm.junkGurxvor 2 Jahren

Basically a spatial heat map. Cool!

Profilbild von Romane Jubert
Romane Jubertvor 2 Jahren

This is so cool ! Thanks for sharing

Profilbild von SMOUSE 🔸
SMOUSE 🔸vor 2 Jahren

You bet :D

Profilbild von Łukasz Śliwiński🔸
Łukasz Śliwiński🔸vor 2 Jahren

This thing in eevee will be awesome, without hacks by doing it inmaterial and node spaghetti for each light :D

Profilbild von Neo Nakamura, Blender Boi (Comms Always Open)
Neo Nakamura, Blender Boi (Comms Always Open)vor 2 Jahren

*writes this down*

Profilbild von Neo Nakamura, Blender Boi (Comms Always Open)
Neo Nakamura, Blender Boi (Comms Always Open)vor 2 Jahren

i wonder if there's a way to feed your thin-film to it and get even more trippy effects :O

Profilbild von SMOUSE 🔸
SMOUSE 🔸vor 2 Jahren

Maaaybe, but I'm not sure because I don't think the normal information from the light would work with the Thin Film, but maybe some how!

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